76479f96763138a3e85f5c1764688dc1da8898bf
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_inner.h
1 /***************************************************************************
2 *   Copyright (C) 2010 PCSX4ALL Team                                      *
3 *   Copyright (C) 2010 Unai                                               *
4 *   Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com)          *
5 *                                                                         *
6 *   This program is free software; you can redistribute it and/or modify  *
7 *   it under the terms of the GNU General Public License as published by  *
8 *   the Free Software Foundation; either version 2 of the License, or     *
9 *   (at your option) any later version.                                   *
10 *                                                                         *
11 *   This program is distributed in the hope that it will be useful,       *
12 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
13 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
14 *   GNU General Public License for more details.                          *
15 *                                                                         *
16 *   You should have received a copy of the GNU General Public License     *
17 *   along with this program; if not, write to the                         *
18 *   Free Software Foundation, Inc.,                                       *
19 *   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
20 ***************************************************************************/
21
22 ///////////////////////////////////////////////////////////////////////////////
23 // Inner loop driver instantiation file
24
25 ///////////////////////////////////////////////////////////////////////////////
26 //  Option Masks (CF template paramter)
27 #define  CF_LIGHT     ((CF>> 0)&1) // Lighting
28 #define  CF_BLEND     ((CF>> 1)&1) // Blending
29 #define  CF_MASKCHECK ((CF>> 2)&1) // Mask bit check
30 #define  CF_BLENDMODE ((CF>> 3)&3) // Blend mode   0..3
31 #define  CF_TEXTMODE  ((CF>> 5)&3) // Texture mode 1..3 (0: texturing disabled)
32 #define  CF_GOURAUD   ((CF>> 7)&1) // Gouraud shading
33 #define  CF_MASKSET   ((CF>> 8)&1) // Mask bit set
34 #define  CF_DITHER    ((CF>> 9)&1) // Dithering
35 #define  CF_BLITMASK  ((CF>>10)&1) // blit_mask check (skip rendering pixels
36                                    //  that wouldn't end up displayed on
37                                    //  low-res screen using simple downscaler)
38
39 //#ifdef __arm__
40 //#ifndef ENABLE_GPU_ARMV7
41 /* ARMv5 */
42 //#include "gpu_inner_blend_arm5.h"
43 //#else
44 /* ARMv7 optimized */
45 //#include "gpu_inner_blend_arm7.h"
46 //#endif
47 //#else
48 //#include "gpu_inner_blend.h"
49 //#endif
50
51 #include "gpu_inner_blend.h"
52 #include "gpu_inner_quantization.h"
53 #include "gpu_inner_light.h"
54
55 #ifdef __arm__
56 #include "gpu_inner_blend_arm.h"
57 #include "gpu_inner_light_arm.h"
58 #define gpuBlending gpuBlendingARM
59 #define gpuLightingRGB gpuLightingRGBARM
60 #define gpuLightingTXT gpuLightingTXTARM
61 #define gpuLightingTXTGouraud gpuLightingTXTGouraudARM
62 // Non-dithering lighting and blending functions preserve uSrc
63 // MSB. This saves a few operations and useless load/stores.
64 #define MSB_PRESERVED (!CF_DITHER)
65 #else
66 #define gpuBlending gpuBlendingGeneric
67 #define gpuLightingRGB gpuLightingRGBGeneric
68 #define gpuLightingTXT gpuLightingTXTGeneric
69 #define gpuLightingTXTGouraud gpuLightingTXTGouraudGeneric
70 #define MSB_PRESERVED 0
71 #endif
72
73
74 // If defined, Gouraud colors are fixed-point 5.11, otherwise they are 8.16
75 // This is only for debugging/verification of low-precision colors in C.
76 // Low-precision Gouraud is intended for use by SIMD-optimized inner drivers
77 // which get/use Gouraud colors in SIMD registers.
78 //#define GPU_GOURAUD_LOW_PRECISION
79
80 // How many bits of fixed-point precision GouraudColor uses
81 #ifdef GPU_GOURAUD_LOW_PRECISION
82 #define GPU_GOURAUD_FIXED_BITS 11
83 #else
84 #define GPU_GOURAUD_FIXED_BITS 16
85 #endif
86
87 // Used to pass Gouraud colors to gpuPixelSpanFn() (lines)
88 struct GouraudColor {
89 #ifdef GPU_GOURAUD_LOW_PRECISION
90         u16 r, g, b;
91         s16 r_incr, g_incr, b_incr;
92 #else
93         u32 r, g, b;
94         s32 r_incr, g_incr, b_incr;
95 #endif
96 };
97
98 static inline u16 gpuGouraudColor15bpp(u32 r, u32 g, u32 b)
99 {
100         r >>= GPU_GOURAUD_FIXED_BITS;
101         g >>= GPU_GOURAUD_FIXED_BITS;
102         b >>= GPU_GOURAUD_FIXED_BITS;
103
104 #ifndef GPU_GOURAUD_LOW_PRECISION
105         // High-precision Gouraud colors are 8-bit + fractional
106         r >>= 3;  g >>= 3;  b >>= 3;
107 #endif
108
109         return r | (g << 5) | (b << 10);
110 }
111
112 ///////////////////////////////////////////////////////////////////////////////
113 //  GPU Pixel span operations generator gpuPixelSpanFn<>
114 //  Oct 2016: Created/adapted from old gpuPixelFn by senquack:
115 //  Original gpuPixelFn was used to draw lines one pixel at a time. I wrote
116 //  new line algorithms that draw lines using horizontal/vertical/diagonal
117 //  spans of pixels, necessitating new pixel-drawing function that could
118 //  not only render spans of pixels, but gouraud-shade them as well.
119 //  This speeds up line rendering and would allow tile-rendering (untextured
120 //  rectangles) to use the same set of functions. Since tiles are always
121 //  monochrome, they simply wouldn't use the extra set of 32 gouraud-shaded
122 //  gpuPixelSpanFn functions (TODO?).
123 //
124 // NOTE: While the PS1 framebuffer is 16 bit, we use 8-bit pointers here,
125 //       so that pDst can be incremented directly by 'incr' parameter
126 //       without having to shift it before use.
127 template<int CF>
128 static u8* gpuPixelSpanFn(u8* pDst, uintptr_t data, ptrdiff_t incr, size_t len)
129 {
130         // Blend func can save an operation if it knows uSrc MSB is
131         //  unset. For untextured prims, this is always true.
132         const bool skip_uSrc_mask = true;
133
134         u16 col;
135         struct GouraudColor * gcPtr;
136         u32 r, g, b;
137         s32 r_incr, g_incr, b_incr;
138
139         if (CF_GOURAUD) {
140                 gcPtr = (GouraudColor*)data;
141                 r = gcPtr->r;  r_incr = gcPtr->r_incr;
142                 g = gcPtr->g;  g_incr = gcPtr->g_incr;
143                 b = gcPtr->b;  b_incr = gcPtr->b_incr;
144         } else {
145                 col = (u16)data;
146         }
147
148         do {
149                 if (!CF_GOURAUD)
150                 {   // NO GOURAUD
151                         if (!CF_MASKCHECK && !CF_BLEND) {
152                                 if (CF_MASKSET) { *(u16*)pDst = col | 0x8000; }
153                                 else            { *(u16*)pDst = col;          }
154                         } else if (CF_MASKCHECK && !CF_BLEND) {
155                                 if (!(*(u16*)pDst & 0x8000)) {
156                                         if (CF_MASKSET) { *(u16*)pDst = col | 0x8000; }
157                                         else            { *(u16*)pDst = col;          }
158                                 }
159                         } else {
160                                 uint_fast16_t uDst = *(u16*)pDst;
161                                 if (CF_MASKCHECK) { if (uDst & 0x8000) goto endpixel; }
162
163                                 uint_fast16_t uSrc = col;
164
165                                 if (CF_BLEND)
166                                         uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
167
168                                 if (CF_MASKSET) { *(u16*)pDst = uSrc | 0x8000; }
169                                 else            { *(u16*)pDst = uSrc;          }
170                         }
171
172                 } else
173                 {   // GOURAUD
174
175                         if (!CF_MASKCHECK && !CF_BLEND) {
176                                 col = gpuGouraudColor15bpp(r, g, b);
177                                 if (CF_MASKSET) { *(u16*)pDst = col | 0x8000; }
178                                 else            { *(u16*)pDst = col;          }
179                         } else if (CF_MASKCHECK && !CF_BLEND) {
180                                 col = gpuGouraudColor15bpp(r, g, b);
181                                 if (!(*(u16*)pDst & 0x8000)) {
182                                         if (CF_MASKSET) { *(u16*)pDst = col | 0x8000; }
183                                         else            { *(u16*)pDst = col;          }
184                                 }
185                         } else {
186                                 uint_fast16_t uDst = *(u16*)pDst;
187                                 if (CF_MASKCHECK) { if (uDst & 0x8000) goto endpixel; }
188                                 col = gpuGouraudColor15bpp(r, g, b);
189
190                                 uint_fast16_t uSrc = col;
191
192                                 // Blend func can save an operation if it knows uSrc MSB is
193                                 //  unset. For untextured prims, this is always true.
194                                 const bool skip_uSrc_mask = true;
195
196                                 if (CF_BLEND)
197                                         uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
198
199                                 if (CF_MASKSET) { *(u16*)pDst = uSrc | 0x8000; }
200                                 else            { *(u16*)pDst = uSrc;          }
201                         }
202                 }
203
204 endpixel:
205                 if (CF_GOURAUD) {
206                         r += r_incr;
207                         g += g_incr;
208                         b += b_incr;
209                 }
210                 pDst += incr;
211         } while (len-- > 1);
212
213         // Note from senquack: Normally, I'd prefer to write a 'do {} while (--len)'
214         //  loop, or even a for() loop, however, on MIPS platforms anything but the
215         //  'do {} while (len-- > 1)' tends to generate very unoptimal asm, with
216         //  many unneeded MULs/ADDs/branches at the ends of these functions.
217         //  If you change the loop structure above, be sure to compare the quality
218         //  of the generated code!!
219
220         if (CF_GOURAUD) {
221                 gcPtr->r = r;
222                 gcPtr->g = g;
223                 gcPtr->b = b;
224         }
225         return pDst;
226 }
227
228 static u8* PixelSpanNULL(u8* pDst, uintptr_t data, ptrdiff_t incr, size_t len)
229 {
230         #ifdef ENABLE_GPU_LOG_SUPPORT
231                 fprintf(stdout,"PixelSpanNULL()\n");
232         #endif
233         return pDst;
234 }
235
236 ///////////////////////////////////////////////////////////////////////////////
237 //  PixelSpan (lines) innerloops driver
238 typedef u8* (*PSD)(u8* dst, uintptr_t data, ptrdiff_t incr, size_t len);
239
240 const PSD gpuPixelSpanDrivers[64] =
241
242         // Array index | 'CF' template field | Field value
243         // ------------+---------------------+----------------
244         // Bit 0       | CF_BLEND            | off (0), on (1)
245         // Bit 1       | CF_MASKCHECK        | off (0), on (1)
246         // Bit 3:2     | CF_BLENDMODE        | 0..3
247         // Bit 4       | CF_MASKSET          | off (0), on (1)
248         // Bit 5       | CF_GOURAUD          | off (0), on (1)
249         //
250         // NULL entries are ones for which blending is disabled and blend-mode
251         //  field is non-zero, which is obviously invalid.
252
253         // Flat-shaded
254         gpuPixelSpanFn<0x00<<1>,         gpuPixelSpanFn<0x01<<1>,         gpuPixelSpanFn<0x02<<1>,         gpuPixelSpanFn<0x03<<1>,
255         PixelSpanNULL,                   gpuPixelSpanFn<0x05<<1>,         PixelSpanNULL,                   gpuPixelSpanFn<0x07<<1>,
256         PixelSpanNULL,                   gpuPixelSpanFn<0x09<<1>,         PixelSpanNULL,                   gpuPixelSpanFn<0x0B<<1>,
257         PixelSpanNULL,                   gpuPixelSpanFn<0x0D<<1>,         PixelSpanNULL,                   gpuPixelSpanFn<0x0F<<1>,
258
259         // Flat-shaded + PixelMSB (CF_MASKSET)
260         gpuPixelSpanFn<(0x00<<1)|0x100>, gpuPixelSpanFn<(0x01<<1)|0x100>, gpuPixelSpanFn<(0x02<<1)|0x100>, gpuPixelSpanFn<(0x03<<1)|0x100>,
261         PixelSpanNULL,                   gpuPixelSpanFn<(0x05<<1)|0x100>, PixelSpanNULL,                   gpuPixelSpanFn<(0x07<<1)|0x100>,
262         PixelSpanNULL,                   gpuPixelSpanFn<(0x09<<1)|0x100>, PixelSpanNULL,                   gpuPixelSpanFn<(0x0B<<1)|0x100>,
263         PixelSpanNULL,                   gpuPixelSpanFn<(0x0D<<1)|0x100>, PixelSpanNULL,                   gpuPixelSpanFn<(0x0F<<1)|0x100>,
264
265         // Gouraud-shaded (CF_GOURAUD)
266         gpuPixelSpanFn<(0x00<<1)|0x80>,  gpuPixelSpanFn<(0x01<<1)|0x80>,  gpuPixelSpanFn<(0x02<<1)|0x80>,  gpuPixelSpanFn<(0x03<<1)|0x80>,
267         PixelSpanNULL,                   gpuPixelSpanFn<(0x05<<1)|0x80>,  PixelSpanNULL,                   gpuPixelSpanFn<(0x07<<1)|0x80>,
268         PixelSpanNULL,                   gpuPixelSpanFn<(0x09<<1)|0x80>,  PixelSpanNULL,                   gpuPixelSpanFn<(0x0B<<1)|0x80>,
269         PixelSpanNULL,                   gpuPixelSpanFn<(0x0D<<1)|0x80>,  PixelSpanNULL,                   gpuPixelSpanFn<(0x0F<<1)|0x80>,
270
271         // Gouraud-shaded (CF_GOURAUD) + PixelMSB (CF_MASKSET)
272         gpuPixelSpanFn<(0x00<<1)|0x180>, gpuPixelSpanFn<(0x01<<1)|0x180>, gpuPixelSpanFn<(0x02<<1)|0x180>, gpuPixelSpanFn<(0x03<<1)|0x180>,
273         PixelSpanNULL,                   gpuPixelSpanFn<(0x05<<1)|0x180>, PixelSpanNULL,                   gpuPixelSpanFn<(0x07<<1)|0x180>,
274         PixelSpanNULL,                   gpuPixelSpanFn<(0x09<<1)|0x180>, PixelSpanNULL,                   gpuPixelSpanFn<(0x0B<<1)|0x180>,
275         PixelSpanNULL,                   gpuPixelSpanFn<(0x0D<<1)|0x180>, PixelSpanNULL,                   gpuPixelSpanFn<(0x0F<<1)|0x180>
276 };
277
278 ///////////////////////////////////////////////////////////////////////////////
279 //  GPU Tiles innerloops generator
280
281 template<int CF>
282 static void gpuTileSpanFn(u16 *pDst, u32 count, u16 data)
283 {
284         if (!CF_MASKCHECK && !CF_BLEND) {
285                 if (CF_MASKSET) { data = data | 0x8000; }
286                 do { *pDst++ = data; } while (--count);
287         } else if (CF_MASKCHECK && !CF_BLEND) {
288                 if (CF_MASKSET) { data = data | 0x8000; }
289                 do { if (!(*pDst&0x8000)) { *pDst = data; } pDst++; } while (--count);
290         } else
291         {
292                 // Blend func can save an operation if it knows uSrc MSB is
293                 //  unset. For untextured prims, this is always true.
294                 const bool skip_uSrc_mask = true;
295
296                 uint_fast16_t uSrc, uDst;
297                 do
298                 {
299                         if (CF_MASKCHECK || CF_BLEND) { uDst = *pDst; }
300                         if (CF_MASKCHECK) { if (uDst&0x8000) goto endtile; }
301
302                         uSrc = data;
303
304                         if (CF_BLEND)
305                                 uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
306
307                         if (CF_MASKSET) { *pDst = uSrc | 0x8000; }
308                         else            { *pDst = uSrc;          }
309
310                         //senquack - Did not apply "Silent Hill" mask-bit fix to here.
311                         // It is hard to tell from scarce documentation available and
312                         //  lack of comments in code, but I believe the tile-span
313                         //  functions here should not bother to preserve any source MSB,
314                         //  as they are not drawing from a texture.
315 endtile:
316                         pDst++;
317                 }
318                 while (--count);
319         }
320 }
321
322 static void TileNULL(u16 *pDst, u32 count, u16 data)
323 {
324         #ifdef ENABLE_GPU_LOG_SUPPORT
325                 fprintf(stdout,"TileNULL()\n");
326         #endif
327 }
328
329 ///////////////////////////////////////////////////////////////////////////////
330 //  Tiles innerloops driver
331 typedef void (*PT)(u16 *pDst, u32 count, u16 data);
332
333 // Template instantiation helper macros
334 #define TI(cf) gpuTileSpanFn<(cf)>
335 #define TN     TileNULL
336 #define TIBLOCK(ub) \
337         TI((ub)|0x00), TI((ub)|0x02), TI((ub)|0x04), TI((ub)|0x06), \
338         TN,            TI((ub)|0x0a), TN,            TI((ub)|0x0e), \
339         TN,            TI((ub)|0x12), TN,            TI((ub)|0x16), \
340         TN,            TI((ub)|0x1a), TN,            TI((ub)|0x1e)
341
342 const PT gpuTileSpanDrivers[32] = {
343         TIBLOCK(0<<8), TIBLOCK(1<<8)
344 };
345
346 #undef TI
347 #undef TN
348 #undef TIBLOCK
349
350
351 ///////////////////////////////////////////////////////////////////////////////
352 //  GPU Sprites innerloops generator
353
354 template<int CF>
355 static void gpuSpriteSpanFn(u16 *pDst, u32 count, u8* pTxt, u32 u0)
356 {
357         // Blend func can save an operation if it knows uSrc MSB is unset.
358         //  Untextured prims can always skip (source color always comes with MSB=0).
359         //  For textured prims, the generic lighting funcs always return it unset. (bonus!)
360         const bool skip_uSrc_mask = MSB_PRESERVED ? (!CF_TEXTMODE) : (!CF_TEXTMODE) || CF_LIGHT;
361
362         uint_fast16_t uSrc, uDst, srcMSB;
363         bool should_blend;
364         u32 u0_mask = gpu_unai.TextureWindow[2];
365
366         u8 r5, g5, b5;
367         if (CF_LIGHT) {
368                 r5 = gpu_unai.r5;
369                 g5 = gpu_unai.g5;
370                 b5 = gpu_unai.b5;
371         }
372
373         if (CF_TEXTMODE==3) {
374                 // Texture is accessed byte-wise, so adjust mask if 16bpp
375                 u0_mask <<= 1;
376         }
377
378         const u16 *CBA_; if (CF_TEXTMODE!=3) CBA_ = gpu_unai.CBA;
379
380         do
381         {
382                 if (CF_MASKCHECK || CF_BLEND) { uDst = *pDst; }
383                 if (CF_MASKCHECK) if (uDst&0x8000) { goto endsprite; }
384
385                 if (CF_TEXTMODE==1) {  //  4bpp (CLUT)
386                         u8 rgb = pTxt[(u0 & u0_mask)>>1];
387                         uSrc = CBA_[(rgb>>((u0&1)<<2))&0xf];
388                 }
389                 if (CF_TEXTMODE==2) {  //  8bpp (CLUT)
390                         uSrc = CBA_[pTxt[u0 & u0_mask]];
391                 }
392                 if (CF_TEXTMODE==3) {  // 16bpp
393                         uSrc = *(u16*)(&pTxt[u0 & u0_mask]);
394                 }
395
396                 if (!uSrc) goto endsprite;
397
398                 //senquack - save source MSB, as blending or lighting macros will not
399                 //           (Silent Hill gray rectangles mask bit bug)
400                 if (CF_BLEND || CF_LIGHT) srcMSB = uSrc & 0x8000;
401                 
402                 if (CF_LIGHT)
403                         uSrc = gpuLightingTXT(uSrc, r5, g5, b5);
404
405                 should_blend = MSB_PRESERVED ? uSrc & 0x8000 : srcMSB;
406
407                 if (CF_BLEND && should_blend)
408                         uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
409
410                 if (CF_MASKSET)                                    { *pDst = uSrc | 0x8000; }
411                 else if (!MSB_PRESERVED && (CF_BLEND || CF_LIGHT)) { *pDst = uSrc | srcMSB; }
412                 else                                               { *pDst = uSrc;          }
413
414 endsprite:
415                 u0 += (CF_TEXTMODE==3) ? 2 : 1;
416                 pDst++;
417         }
418         while (--count);
419 }
420
421 static void SpriteNULL(u16 *pDst, u32 count, u8* pTxt, u32 u0)
422 {
423         #ifdef ENABLE_GPU_LOG_SUPPORT
424                 fprintf(stdout,"SpriteNULL()\n");
425         #endif
426 }
427
428 ///////////////////////////////////////////////////////////////////////////////
429
430 ///////////////////////////////////////////////////////////////////////////////
431 //  Sprite innerloops driver
432 typedef void (*PS)(u16 *pDst, u32 count, u8* pTxt, u32 u0);
433
434 // Template instantiation helper macros
435 #define TI(cf) gpuSpriteSpanFn<(cf)>
436 #define TN     SpriteNULL
437 #define TIBLOCK(ub) \
438         TN,            TN,            TN,            TN,            TN,            TN,            TN,            TN,            \
439         TN,            TN,            TN,            TN,            TN,            TN,            TN,            TN,            \
440         TN,            TN,            TN,            TN,            TN,            TN,            TN,            TN,            \
441         TN,            TN,            TN,            TN,            TN,            TN,            TN,            TN,            \
442         TI((ub)|0x20), TI((ub)|0x21), TI((ub)|0x22), TI((ub)|0x23), TI((ub)|0x24), TI((ub)|0x25), TI((ub)|0x26), TI((ub)|0x27), \
443         TN,            TN,            TI((ub)|0x2a), TI((ub)|0x2b), TN,            TN,            TI((ub)|0x2e), TI((ub)|0x2f), \
444         TN,            TN,            TI((ub)|0x32), TI((ub)|0x33), TN,            TN,            TI((ub)|0x36), TI((ub)|0x37), \
445         TN,            TN,            TI((ub)|0x3a), TI((ub)|0x3b), TN,            TN,            TI((ub)|0x3e), TI((ub)|0x3f), \
446         TI((ub)|0x40), TI((ub)|0x41), TI((ub)|0x42), TI((ub)|0x43), TI((ub)|0x44), TI((ub)|0x45), TI((ub)|0x46), TI((ub)|0x47), \
447         TN,            TN,            TI((ub)|0x4a), TI((ub)|0x4b), TN,            TN,            TI((ub)|0x4e), TI((ub)|0x4f), \
448         TN,            TN,            TI((ub)|0x52), TI((ub)|0x53), TN,            TN,            TI((ub)|0x56), TI((ub)|0x57), \
449         TN,            TN,            TI((ub)|0x5a), TI((ub)|0x5b), TN,            TN,            TI((ub)|0x5e), TI((ub)|0x5f), \
450         TI((ub)|0x60), TI((ub)|0x61), TI((ub)|0x62), TI((ub)|0x63), TI((ub)|0x64), TI((ub)|0x65), TI((ub)|0x66), TI((ub)|0x67), \
451         TN,            TN,            TI((ub)|0x6a), TI((ub)|0x6b), TN,            TN,            TI((ub)|0x6e), TI((ub)|0x6f), \
452         TN,            TN,            TI((ub)|0x72), TI((ub)|0x73), TN,            TN,            TI((ub)|0x76), TI((ub)|0x77), \
453         TN,            TN,            TI((ub)|0x7a), TI((ub)|0x7b), TN,            TN,            TI((ub)|0x7e), TI((ub)|0x7f)
454
455 const PS gpuSpriteSpanDrivers[256] = {
456         TIBLOCK(0<<8), TIBLOCK(1<<8)
457 };
458
459 #undef TI
460 #undef TN
461 #undef TIBLOCK
462
463 ///////////////////////////////////////////////////////////////////////////////
464 //  GPU Polygon innerloops generator
465
466 //senquack - Newer version with following changes:
467 //           * Adapted to work with new poly routings in gpu_raster_polygon.h
468 //             adapted from DrHell GPU. They are less glitchy and use 22.10
469 //             fixed-point instead of original UNAI's 16.16.
470 //           * Texture coordinates are no longer packed together into one
471 //             unsigned int. This seems to lose too much accuracy (they each
472 //             end up being only 8.7 fixed-point that way) and pixel-droupouts
473 //             were noticeable both with original code and current DrHell
474 //             adaptations. An example would be the sky in NFS3. Now, they are
475 //             stored in separate ints, using separate masks.
476 //           * Function is no longer INLINE, as it was always called
477 //             through a function pointer.
478 //           * Function now ensures the mask bit of source texture is preserved
479 //             across calls to blending functions (Silent Hill rectangles fix)
480 //           * November 2016: Large refactoring of blending/lighting when
481 //             JohnnyF added dithering. See gpu_inner_quantization.h and
482 //             relevant blend/light headers.
483 // (see README_senquack.txt)
484 template<int CF>
485 static void gpuPolySpanFn(const gpu_unai_t &gpu_unai, u16 *pDst, u32 count)
486 {
487         // Blend func can save an operation if it knows uSrc MSB is unset.
488         //  Untextured prims can always skip this (src color MSB is always 0).
489         //  For textured prims, the generic lighting funcs always return it unset. (bonus!)
490         const bool skip_uSrc_mask = MSB_PRESERVED ? (!CF_TEXTMODE) : (!CF_TEXTMODE) || CF_LIGHT;
491         bool should_blend;
492
493         u32 bMsk; if (CF_BLITMASK) bMsk = gpu_unai.blit_mask;
494
495         if (!CF_TEXTMODE)
496         {
497                 if (!CF_GOURAUD)
498                 {
499                         // UNTEXTURED, NO GOURAUD
500                         const u16 pix15 = gpu_unai.PixelData;
501                         do {
502                                 uint_fast16_t uSrc, uDst;
503
504                                 // NOTE: Don't enable CF_BLITMASK  pixel skipping (speed hack)
505                                 //  on untextured polys. It seems to do more harm than good: see
506                                 //  gravestone text at end of Medieval intro sequence. -senquack
507                                 //if (CF_BLITMASK) { if ((bMsk>>((((uintptr_t)pDst)>>1)&7))&1) { goto endpolynotextnogou; } }
508
509                                 if (CF_BLEND || CF_MASKCHECK) uDst = *pDst;
510                                 if (CF_MASKCHECK) { if (uDst&0x8000) { goto endpolynotextnogou; } }
511
512                                 uSrc = pix15;
513
514                                 if (CF_BLEND)
515                                         uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
516
517                                 if (CF_MASKSET) { *pDst = uSrc | 0x8000; }
518                                 else            { *pDst = uSrc;          }
519
520 endpolynotextnogou:
521                                 pDst++;
522                         } while(--count);
523                 }
524                 else
525                 {
526                         // UNTEXTURED, GOURAUD
527                         u32 l_gCol = gpu_unai.gCol;
528                         u32 l_gInc = gpu_unai.gInc;
529
530                         do {
531                                 uint_fast16_t uDst, uSrc;
532
533                                 // See note in above loop regarding CF_BLITMASK
534                                 //if (CF_BLITMASK) { if ((bMsk>>((((uintptr_t)pDst)>>1)&7))&1) goto endpolynotextgou; }
535
536                                 if (CF_BLEND || CF_MASKCHECK) uDst = *pDst;
537                                 if (CF_MASKCHECK) { if (uDst&0x8000) goto endpolynotextgou; }
538
539                                 if (CF_DITHER) {
540                                         // GOURAUD, DITHER
541
542                                         u32 uSrc24 = gpuLightingRGB24(l_gCol);
543                                         if (CF_BLEND)
544                                                 uSrc24 = gpuBlending24<CF_BLENDMODE>(uSrc24, uDst);
545                                         uSrc = gpuColorQuantization24<CF_DITHER>(uSrc24, pDst);
546                                 } else {
547                                         // GOURAUD, NO DITHER
548
549                                         uSrc = gpuLightingRGB(l_gCol);
550
551                                         if (CF_BLEND)
552                                                 uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
553                                 }
554
555                                 if (CF_MASKSET) { *pDst = uSrc | 0x8000; }
556                                 else            { *pDst = uSrc;          }
557
558 endpolynotextgou:
559                                 pDst++;
560                                 l_gCol += l_gInc;
561                         }
562                         while (--count);
563                 }
564         }
565         else
566         {
567                 // TEXTURED
568
569                 uint_fast16_t uDst, uSrc, srcMSB;
570
571                 //senquack - note: original UNAI code had gpu_unai.{u4/v4} packed into
572                 // one 32-bit unsigned int, but this proved to lose too much accuracy
573                 // (pixel drouputs noticeable in NFS3 sky), so now are separate vars.
574                 u32 l_u_msk = gpu_unai.u_msk;     u32 l_v_msk = gpu_unai.v_msk;
575                 u32 l_u = gpu_unai.u & l_u_msk;   u32 l_v = gpu_unai.v & l_v_msk;
576                 s32 l_u_inc = gpu_unai.u_inc;     s32 l_v_inc = gpu_unai.v_inc;
577
578                 const u16* TBA_ = gpu_unai.TBA;
579                 const u16* CBA_; if (CF_TEXTMODE!=3) CBA_ = gpu_unai.CBA;
580
581                 u8 r5, g5, b5;
582                 u8 r8, g8, b8;
583
584                 u32 l_gInc, l_gCol;
585
586                 if (CF_LIGHT) {
587                         if (CF_GOURAUD) {
588                                 l_gInc = gpu_unai.gInc;
589                                 l_gCol = gpu_unai.gCol;
590                         } else {
591                                 if (CF_DITHER) {
592                                         r8 = gpu_unai.r8;
593                                         g8 = gpu_unai.g8;
594                                         b8 = gpu_unai.b8;
595                                 } else {
596                                         r5 = gpu_unai.r5;
597                                         g5 = gpu_unai.g5;
598                                         b5 = gpu_unai.b5;
599                                 }
600                         }
601                 }
602
603                 do
604                 {
605                         if (CF_BLITMASK) { if ((bMsk>>((((uintptr_t)pDst)>>1)&7))&1) goto endpolytext; }
606                         if (CF_MASKCHECK || CF_BLEND) { uDst = *pDst; }
607                         if (CF_MASKCHECK) if (uDst&0x8000) { goto endpolytext; }
608
609                         //senquack - adapted to work with new 22.10 fixed point routines:
610                         //           (UNAI originally used 16.16)
611                         if (CF_TEXTMODE==1) {  //  4bpp (CLUT)
612                                 u32 tu=(l_u>>10);
613                                 u32 tv=(l_v<<1)&(0xff<<11);
614                                 u8 rgb=((u8*)TBA_)[tv+(tu>>1)];
615                                 uSrc=CBA_[(rgb>>((tu&1)<<2))&0xf];
616                                 if (!uSrc) goto endpolytext;
617                         }
618                         if (CF_TEXTMODE==2) {  //  8bpp (CLUT)
619                                 uSrc = CBA_[(((u8*)TBA_)[(l_u>>10)+((l_v<<1)&(0xff<<11))])];
620                                 if (!uSrc) goto endpolytext;
621                         }
622                         if (CF_TEXTMODE==3) {  // 16bpp
623                                 uSrc = TBA_[(l_u>>10)+((l_v)&(0xff<<10))];
624                                 if (!uSrc) goto endpolytext;
625                         }
626
627                         // Save source MSB, as blending or lighting will not (Silent Hill)
628                         if (CF_BLEND || CF_LIGHT) srcMSB = uSrc & 0x8000;
629
630                         // When textured, only dither when LIGHT (texture blend) is enabled
631                         // LIGHT &&  BLEND => dither
632                         // LIGHT && !BLEND => dither
633                         //!LIGHT &&  BLEND => no dither
634                         //!LIGHT && !BLEND => no dither
635
636                         if (CF_DITHER && CF_LIGHT) {
637                                 u32 uSrc24;
638                                 if ( CF_GOURAUD)
639                                         uSrc24 = gpuLightingTXT24Gouraud(uSrc, l_gCol);
640                                 if (!CF_GOURAUD)
641                                         uSrc24 = gpuLightingTXT24(uSrc, r8, g8, b8);
642
643                                 if (CF_BLEND && srcMSB)
644                                         uSrc24 = gpuBlending24<CF_BLENDMODE>(uSrc24, uDst);
645
646                                 uSrc = gpuColorQuantization24<CF_DITHER>(uSrc24, pDst);
647                         } else
648                         {
649                                 if (CF_LIGHT) {
650                                         if ( CF_GOURAUD)
651                                                 uSrc = gpuLightingTXTGouraud(uSrc, l_gCol);
652                                         if (!CF_GOURAUD)
653                                                 uSrc = gpuLightingTXT(uSrc, r5, g5, b5);
654                                 }
655
656                                 should_blend = MSB_PRESERVED ? uSrc & 0x8000 : srcMSB;
657                                 if (CF_BLEND && should_blend)
658                                         uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
659                         }
660
661                         if (CF_MASKSET)                                    { *pDst = uSrc | 0x8000; }
662                         else if (!MSB_PRESERVED && (CF_BLEND || CF_LIGHT)) { *pDst = uSrc | srcMSB; }
663                         else                                               { *pDst = uSrc;          }
664 endpolytext:
665                         pDst++;
666                         l_u = (l_u + l_u_inc) & l_u_msk;
667                         l_v = (l_v + l_v_inc) & l_v_msk;
668                         if (CF_LIGHT && CF_GOURAUD) l_gCol += l_gInc;
669                 }
670                 while (--count);
671         }
672 }
673
674 static void PolyNULL(const gpu_unai_t &gpu_unai, u16 *pDst, u32 count)
675 {
676         #ifdef ENABLE_GPU_LOG_SUPPORT
677                 fprintf(stdout,"PolyNULL()\n");
678         #endif
679 }
680
681 ///////////////////////////////////////////////////////////////////////////////
682 //  Polygon innerloops driver
683 typedef void (*PP)(const gpu_unai_t &gpu_unai, u16 *pDst, u32 count);
684
685 // Template instantiation helper macros
686 #define TI(cf) gpuPolySpanFn<(cf)>
687 #define TN     PolyNULL
688 #define TIBLOCK(ub) \
689         TI((ub)|0x00), TI((ub)|0x01), TI((ub)|0x02), TI((ub)|0x03), TI((ub)|0x04), TI((ub)|0x05), TI((ub)|0x06), TI((ub)|0x07), \
690         TN,            TN,            TI((ub)|0x0a), TI((ub)|0x0b), TN,            TN,            TI((ub)|0x0e), TI((ub)|0x0f), \
691         TN,            TN,            TI((ub)|0x12), TI((ub)|0x13), TN,            TN,            TI((ub)|0x16), TI((ub)|0x17), \
692         TN,            TN,            TI((ub)|0x1a), TI((ub)|0x1b), TN,            TN,            TI((ub)|0x1e), TI((ub)|0x1f), \
693         TI((ub)|0x20), TI((ub)|0x21), TI((ub)|0x22), TI((ub)|0x23), TI((ub)|0x24), TI((ub)|0x25), TI((ub)|0x26), TI((ub)|0x27), \
694         TN,            TN,            TI((ub)|0x2a), TI((ub)|0x2b), TN,            TN,            TI((ub)|0x2e), TI((ub)|0x2f), \
695         TN,            TN,            TI((ub)|0x32), TI((ub)|0x33), TN,            TN,            TI((ub)|0x36), TI((ub)|0x37), \
696         TN,            TN,            TI((ub)|0x3a), TI((ub)|0x3b), TN,            TN,            TI((ub)|0x3e), TI((ub)|0x3f), \
697         TI((ub)|0x40), TI((ub)|0x41), TI((ub)|0x42), TI((ub)|0x43), TI((ub)|0x44), TI((ub)|0x45), TI((ub)|0x46), TI((ub)|0x47), \
698         TN,            TN,            TI((ub)|0x4a), TI((ub)|0x4b), TN,            TN,            TI((ub)|0x4e), TI((ub)|0x4f), \
699         TN,            TN,            TI((ub)|0x52), TI((ub)|0x53), TN,            TN,            TI((ub)|0x56), TI((ub)|0x57), \
700         TN,            TN,            TI((ub)|0x5a), TI((ub)|0x5b), TN,            TN,            TI((ub)|0x5e), TI((ub)|0x5f), \
701         TI((ub)|0x60), TI((ub)|0x61), TI((ub)|0x62), TI((ub)|0x63), TI((ub)|0x64), TI((ub)|0x65), TI((ub)|0x66), TI((ub)|0x67), \
702         TN,            TN,            TI((ub)|0x6a), TI((ub)|0x6b), TN,            TN,            TI((ub)|0x6e), TI((ub)|0x6f), \
703         TN,            TN,            TI((ub)|0x72), TI((ub)|0x73), TN,            TN,            TI((ub)|0x76), TI((ub)|0x77), \
704         TN,            TN,            TI((ub)|0x7a), TI((ub)|0x7b), TN,            TN,            TI((ub)|0x7e), TI((ub)|0x7f), \
705         TN,            TI((ub)|0x81), TN,            TI((ub)|0x83), TN,            TI((ub)|0x85), TN,            TI((ub)|0x87), \
706         TN,            TN,            TN,            TI((ub)|0x8b), TN,            TN,            TN,            TI((ub)|0x8f), \
707         TN,            TN,            TN,            TI((ub)|0x93), TN,            TN,            TN,            TI((ub)|0x97), \
708         TN,            TN,            TN,            TI((ub)|0x9b), TN,            TN,            TN,            TI((ub)|0x9f), \
709         TN,            TI((ub)|0xa1), TN,            TI((ub)|0xa3), TN,            TI((ub)|0xa5), TN,            TI((ub)|0xa7), \
710         TN,            TN,            TN,            TI((ub)|0xab), TN,            TN,            TN,            TI((ub)|0xaf), \
711         TN,            TN,            TN,            TI((ub)|0xb3), TN,            TN,            TN,            TI((ub)|0xb7), \
712         TN,            TN,            TN,            TI((ub)|0xbb), TN,            TN,            TN,            TI((ub)|0xbf), \
713         TN,            TI((ub)|0xc1), TN,            TI((ub)|0xc3), TN,            TI((ub)|0xc5), TN,            TI((ub)|0xc7), \
714         TN,            TN,            TN,            TI((ub)|0xcb), TN,            TN,            TN,            TI((ub)|0xcf), \
715         TN,            TN,            TN,            TI((ub)|0xd3), TN,            TN,            TN,            TI((ub)|0xd7), \
716         TN,            TN,            TN,            TI((ub)|0xdb), TN,            TN,            TN,            TI((ub)|0xdf), \
717         TN,            TI((ub)|0xe1), TN,            TI((ub)|0xe3), TN,            TI((ub)|0xe5), TN,            TI((ub)|0xe7), \
718         TN,            TN,            TN,            TI((ub)|0xeb), TN,            TN,            TN,            TI((ub)|0xef), \
719         TN,            TN,            TN,            TI((ub)|0xf3), TN,            TN,            TN,            TI((ub)|0xf7), \
720         TN,            TN,            TN,            TI((ub)|0xfb), TN,            TN,            TN,            TI((ub)|0xff)
721
722 const PP gpuPolySpanDrivers[2048] = {
723         TIBLOCK(0<<8), TIBLOCK(1<<8), TIBLOCK(2<<8), TIBLOCK(3<<8),
724         TIBLOCK(4<<8), TIBLOCK(5<<8), TIBLOCK(6<<8), TIBLOCK(7<<8)
725 };
726
727 #undef TI
728 #undef TN
729 #undef TIBLOCK