1 /***************************************************************************
2 * Copyright (C) 2010 PCSX4ALL Team *
3 * Copyright (C) 2010 Unai *
4 * Copyright (C) 2011 notaz *
5 * Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) *
7 * This program is free software; you can redistribute it and/or modify *
8 * it under the terms of the GNU General Public License as published by *
9 * the Free Software Foundation; either version 2 of the License, or *
10 * (at your option) any later version. *
12 * This program is distributed in the hope that it will be useful, *
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
15 * GNU General Public License for more details. *
17 * You should have received a copy of the GNU General Public License *
18 * along with this program; if not, write to the *
19 * Free Software Foundation, Inc., *
20 * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
21 ***************************************************************************/
27 #include "../gpulib/gpu.h"
29 #ifdef THREAD_RENDERING
30 #include "../gpulib/gpulib_thread_if.h"
31 #define do_cmd_list real_do_cmd_list
32 #define renderer_init real_renderer_init
33 #define renderer_finish real_renderer_finish
34 #define renderer_sync_ecmds real_renderer_sync_ecmds
35 #define renderer_update_caches real_renderer_update_caches
36 #define renderer_flush_queues real_renderer_flush_queues
37 #define renderer_set_interlace real_renderer_set_interlace
38 #define renderer_set_config real_renderer_set_config
39 #define renderer_notify_res_change real_renderer_notify_res_change
40 #define renderer_notify_update_lace real_renderer_notify_update_lace
41 #define renderer_sync real_renderer_sync
42 #define ex_regs scratch_ex_regs
48 // GPU fixed point math
49 #include "gpu_fixedpoint.h"
51 // Inner loop driver instantiation file
52 #include "gpu_inner.h"
54 // GPU internal image drawing functions
55 #include "gpu_raster_image.h"
57 // GPU internal line drawing functions
58 #include "gpu_raster_line.h"
60 // GPU internal polygon drawing functions
61 #include "gpu_raster_polygon.h"
63 // GPU internal sprite drawing functions
64 #include "gpu_raster_sprite.h"
66 // GPU command buffer execution/store
67 #include "gpu_command.h"
69 /////////////////////////////////////////////////////////////////////////////
71 #define DOWNSCALE_VRAM_SIZE (1024 * 512 * 2 * 2 + 4096)
73 INLINE void scale_640_to_320(uint16_t *dest, const uint16_t *src, bool isRGB24) {
77 const uint8_t* src8 = (const uint8_t *)src;
78 uint8_t* dst8 = (uint8_t *)dest;
87 const uint16_t* src16 = src;
88 uint16_t* dst16 = dest;
97 INLINE void scale_512_to_320(uint16_t *dest, const uint16_t *src, bool isRGB24) {
101 const uint8_t* src8 = (const uint8_t *)src;
102 uint8_t* dst8 = (uint8_t *)dest;
125 const uint16_t* src16 = src;
126 uint16_t* dst16 = dest;
141 static uint16_t *get_downscale_buffer(int *x, int *y, int *w, int *h, int *vram_h)
143 uint16_t *dest = gpu_unai.downscale_vram;
144 const uint16_t *src = gpu_unai.vram;
145 bool isRGB24 = (gpu_unai.GPU_GP1 & 0x00200000 ? true : false);
146 int stride = 1024, dstride = 1024, lines = *h, orig_w = *w;
148 // PS1 fb read wraps around (fixes black screen in 'Tobal no. 1')
149 unsigned int fb_mask = 1024 * 512 - 1;
156 // Ensure start at a non-skipped line
157 while (*y & gpu_unai.ilace_mask) ++*y;
160 unsigned int fb_offset_src = (*y * dstride + *x) & fb_mask;
161 unsigned int fb_offset_dest = fb_offset_src;
163 if (*w == 512 || *w == 640) {
170 scale_640_to_320(dest + fb_offset_dest, src + fb_offset_src, isRGB24);
171 fb_offset_src = (fb_offset_src + stride) & fb_mask;
172 fb_offset_dest = (fb_offset_dest + dstride) & fb_mask;
178 scale_512_to_320(dest + fb_offset_dest, src + fb_offset_src, isRGB24);
179 fb_offset_src = (fb_offset_src + stride) & fb_mask;
180 fb_offset_dest = (fb_offset_dest + dstride) & fb_mask;
184 size_t size = isRGB24 ? *w * 3 : *w * 2;
187 memcpy(dest + fb_offset_dest, src + fb_offset_src, size);
188 fb_offset_src = (fb_offset_src + stride) & fb_mask;
189 fb_offset_dest = (fb_offset_dest + dstride) & fb_mask;
194 return gpu_unai.downscale_vram;
197 static void map_downscale_buffer(void)
199 if (gpu_unai.downscale_vram)
202 gpu_unai.downscale_vram = (uint16_t*)gpu.mmap(DOWNSCALE_VRAM_SIZE);
204 if (gpu_unai.downscale_vram == NULL) {
205 fprintf(stderr, "failed to map downscale buffer\n");
206 gpu.get_downscale_buffer = NULL;
209 gpu.get_downscale_buffer = get_downscale_buffer;
213 static void unmap_downscale_buffer(void)
215 if (gpu_unai.downscale_vram == NULL)
218 gpu.munmap(gpu_unai.downscale_vram, DOWNSCALE_VRAM_SIZE);
219 gpu_unai.downscale_vram = NULL;
220 gpu.get_downscale_buffer = NULL;
223 int renderer_init(void)
225 memset((void*)&gpu_unai, 0, sizeof(gpu_unai));
226 gpu_unai.vram = (u16*)gpu.vram;
228 // Original standalone gpu_unai initialized TextureWindow[]. I added the
229 // same behavior here, since it seems unsafe to leave [2],[3] unset when
230 // using HLE and Rearmed gpu_neon sets this similarly on init. -senquack
231 gpu_unai.TextureWindow[0] = 0;
232 gpu_unai.TextureWindow[1] = 0;
233 gpu_unai.TextureWindow[2] = 255;
234 gpu_unai.TextureWindow[3] = 255;
235 //senquack - new vars must be updated whenever texture window is changed:
236 // (used for polygon-drawing in gpu_inner.h, gpu_raster_polygon.h)
237 const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4
238 gpu_unai.u_msk = (((u32)gpu_unai.TextureWindow[2]) << fb) | ((1 << fb) - 1);
239 gpu_unai.v_msk = (((u32)gpu_unai.TextureWindow[3]) << fb) | ((1 << fb) - 1);
241 // Configuration options
242 gpu_unai.config = gpu_unai_config_ext;
243 //senquack - disabled, not sure this is needed and would require modifying
244 // sprite-span functions, perhaps unnecessarily. No Abe Oddysey hack was
245 // present in latest PCSX4ALL sources we were using.
246 //gpu_unai.config.enableAbbeyHack = gpu_unai_config_ext.abe_hack;
247 gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
249 #ifdef GPU_UNAI_USE_INT_DIV_MULTINV
251 for(int i=1;i<=(1<<TABLE_BITS);++i)
253 double v = 1.0 / double(i);
254 #ifdef GPU_TABLE_10_BITS
255 v *= double(0xffffffff>>1);
257 v *= double(0x80000000);
259 s_invTable[i-1]=s32(v);
264 SetupDitheringConstants();
266 if (gpu_unai.config.scale_hires) {
267 map_downscale_buffer();
273 void renderer_finish(void)
275 unmap_downscale_buffer();
278 void renderer_notify_res_change(void)
280 if (PixelSkipEnabled()) {
281 // Set blit_mask for high horizontal resolutions. This allows skipping
282 // rendering pixels that would never get displayed on low-resolution
283 // platforms that use simple pixel-dropping scaler.
285 switch (gpu.screen.hres)
287 case 512: gpu_unai.blit_mask = 0xa4; break; // GPU_BlitWWSWWSWS
288 case 640: gpu_unai.blit_mask = 0xaa; break; // GPU_BlitWS
289 default: gpu_unai.blit_mask = 0; break;
292 gpu_unai.blit_mask = 0;
295 if (LineSkipEnabled()) {
296 // Set rendering line-skip (only render every other line in high-res
297 // 480 vertical mode, or, optionally, force it for all video modes)
299 if (gpu.screen.vres == 480) {
300 if (gpu_unai.config.ilace_force) {
301 gpu_unai.ilace_mask = 3; // Only need 1/4 of lines
303 gpu_unai.ilace_mask = 1; // Only need 1/2 of lines
306 // Vert resolution changed from 480 to lower one
307 gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
310 gpu_unai.ilace_mask = 0;
314 printf("res change hres: %d vres: %d depth: %d ilace_mask: %d\n",
315 gpu.screen.hres, gpu.screen.vres, gpu.status.rgb24 ? 24 : 15,
316 gpu_unai.ilace_mask);
321 // Handles GP0 draw settings commands 0xE1...0xE6
322 static void gpuGP0Cmd_0xEx(gpu_unai_t &gpu_unai, u32 cmd_word)
324 // Assume incoming GP0 command is 0xE1..0xE6, convert to 1..6
325 u8 num = (cmd_word >> 24) & 7;
326 gpu.ex_regs[num] = cmd_word; // Update gpulib register
329 // GP0(E1h) - Draw Mode setting (aka "Texpage")
330 u32 cur_texpage = gpu_unai.GPU_GP1 & 0x7FF;
331 u32 new_texpage = cmd_word & 0x7FF;
332 if (cur_texpage != new_texpage) {
333 gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x7FF) | new_texpage;
334 gpuSetTexture(gpu_unai.GPU_GP1);
339 // GP0(E2h) - Texture Window setting
340 if (cmd_word != gpu_unai.TextureWindowCur) {
341 static const u8 TextureMask[32] = {
342 255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7,
343 127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7
345 gpu_unai.TextureWindowCur = cmd_word;
346 gpu_unai.TextureWindow[0] = ((cmd_word >> 10) & 0x1F) << 3;
347 gpu_unai.TextureWindow[1] = ((cmd_word >> 15) & 0x1F) << 3;
348 gpu_unai.TextureWindow[2] = TextureMask[(cmd_word >> 0) & 0x1F];
349 gpu_unai.TextureWindow[3] = TextureMask[(cmd_word >> 5) & 0x1F];
350 gpu_unai.TextureWindow[0] &= ~gpu_unai.TextureWindow[2];
351 gpu_unai.TextureWindow[1] &= ~gpu_unai.TextureWindow[3];
353 // Inner loop vars must be updated whenever texture window is changed:
354 const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4
355 gpu_unai.u_msk = (((u32)gpu_unai.TextureWindow[2]) << fb) | ((1 << fb) - 1);
356 gpu_unai.v_msk = (((u32)gpu_unai.TextureWindow[3]) << fb) | ((1 << fb) - 1);
358 gpuSetTexture(gpu_unai.GPU_GP1);
363 // GP0(E3h) - Set Drawing Area top left (X1,Y1)
364 gpu_unai.DrawingArea[0] = cmd_word & 0x3FF;
365 gpu_unai.DrawingArea[1] = (cmd_word >> 10) & 0x3FF;
369 // GP0(E4h) - Set Drawing Area bottom right (X2,Y2)
370 gpu_unai.DrawingArea[2] = (cmd_word & 0x3FF) + 1;
371 gpu_unai.DrawingArea[3] = ((cmd_word >> 10) & 0x3FF) + 1;
375 // GP0(E5h) - Set Drawing Offset (X,Y)
376 gpu_unai.DrawingOffset[0] = ((s32)cmd_word<<(32-11))>>(32-11);
377 gpu_unai.DrawingOffset[1] = ((s32)cmd_word<<(32-22))>>(32-11);
381 // GP0(E6h) - Mask Bit Setting
382 gpu_unai.Masking = (cmd_word & 0x2) << 1;
383 gpu_unai.PixelMSB = (cmd_word & 0x1) << 8;
389 extern const unsigned char cmd_lengths[256];
391 int do_cmd_list(u32 *list, int list_len, int *last_cmd)
394 u32 *list_start = list;
395 u32 *list_end = list + list_len;
397 //TODO: set ilace_mask when resolution changes instead of every time,
398 // eliminate #ifdef below.
399 gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
401 #ifdef HAVE_PRE_ARMV7 /* XXX */
402 gpu_unai.ilace_mask |= gpu.status.interlace;
404 if (gpu_unai.config.scale_hires) {
405 gpu_unai.ilace_mask |= gpu.status.interlace;
408 for (; list < list_end; list += 1 + len)
411 len = cmd_lengths[cmd];
412 if (list + 1 + len > list_end) {
418 gpu_unai.PacketBuffer.U4[0] = list[0];
419 for (i = 1; i <= len; i++)
420 gpu_unai.PacketBuffer.U4[i] = list[i];
422 PtrUnion packet = { .ptr = (void*)&gpu_unai.PacketBuffer };
427 gpuClearImage(packet);
433 case 0x23: { // Monochrome 3-pt poly
434 PP driver = gpuPolySpanDrivers[
435 (gpu_unai.blit_mask?1024:0) |
437 gpu_unai.Masking | Blending | gpu_unai.PixelMSB
439 gpuDrawPolyF(packet, driver, false);
445 case 0x27: { // Textured 3-pt poly
446 gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
447 gpuSetTexture(gpu_unai.PacketBuffer.U4[4] >> 16);
450 (gpu_unai.blit_mask?1024:0) |
452 Blending_Mode | gpu_unai.TEXT_MODE |
453 gpu_unai.Masking | Blending | gpu_unai.PixelMSB;
455 if (!FastLightingEnabled()) {
456 driver_idx |= Lighting;
458 if (!((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F)))
459 driver_idx |= Lighting;
462 PP driver = gpuPolySpanDrivers[driver_idx];
463 gpuDrawPolyFT(packet, driver, false);
469 case 0x2B: { // Monochrome 4-pt poly
470 PP driver = gpuPolySpanDrivers[
471 (gpu_unai.blit_mask?1024:0) |
473 gpu_unai.Masking | Blending | gpu_unai.PixelMSB
475 gpuDrawPolyF(packet, driver, true); // is_quad = true
481 case 0x2F: { // Textured 4-pt poly
482 gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
483 gpuSetTexture(gpu_unai.PacketBuffer.U4[4] >> 16);
486 (gpu_unai.blit_mask?1024:0) |
488 Blending_Mode | gpu_unai.TEXT_MODE |
489 gpu_unai.Masking | Blending | gpu_unai.PixelMSB;
491 if (!FastLightingEnabled()) {
492 driver_idx |= Lighting;
494 if (!((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F)))
495 driver_idx |= Lighting;
498 PP driver = gpuPolySpanDrivers[driver_idx];
499 gpuDrawPolyFT(packet, driver, true); // is_quad = true
505 case 0x33: { // Gouraud-shaded 3-pt poly
506 //NOTE: The '129' here is CF_GOURAUD | CF_LIGHT, however
507 // this is an untextured poly, so CF_LIGHT (texture blend)
508 // shouldn't apply. Until the original array of template
509 // instantiation ptrs is fixed, we're stuck with this. (TODO)
510 PP driver = gpuPolySpanDrivers[
511 (gpu_unai.blit_mask?1024:0) |
514 gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
516 gpuDrawPolyG(packet, driver, false);
522 case 0x37: { // Gouraud-shaded, textured 3-pt poly
523 gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
524 gpuSetTexture (gpu_unai.PacketBuffer.U4[5] >> 16);
525 PP driver = gpuPolySpanDrivers[
526 (gpu_unai.blit_mask?1024:0) |
528 Blending_Mode | gpu_unai.TEXT_MODE |
529 gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
531 gpuDrawPolyGT(packet, driver, false);
537 case 0x3B: { // Gouraud-shaded 4-pt poly
538 // See notes regarding '129' for 0x30..0x33 further above -senquack
539 PP driver = gpuPolySpanDrivers[
540 (gpu_unai.blit_mask?1024:0) |
543 gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
545 gpuDrawPolyG(packet, driver, true); // is_quad = true
551 case 0x3F: { // Gouraud-shaded, textured 4-pt poly
552 gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
553 gpuSetTexture (gpu_unai.PacketBuffer.U4[5] >> 16);
554 PP driver = gpuPolySpanDrivers[
555 (gpu_unai.blit_mask?1024:0) |
557 Blending_Mode | gpu_unai.TEXT_MODE |
558 gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
560 gpuDrawPolyGT(packet, driver, true); // is_quad = true
566 case 0x43: { // Monochrome line
567 // Shift index right by one, as untextured prims don't use lighting
568 u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
569 PSD driver = gpuPixelSpanDrivers[driver_idx];
570 gpuDrawLineF(packet, driver);
573 case 0x48 ... 0x4F: { // Monochrome line strip
574 u32 num_vertexes = 1;
575 u32 *list_position = &(list[2]);
577 // Shift index right by one, as untextured prims don't use lighting
578 u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
579 PSD driver = gpuPixelSpanDrivers[driver_idx];
580 gpuDrawLineF(packet, driver);
584 gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[2];
585 gpu_unai.PacketBuffer.U4[2] = *list_position++;
586 gpuDrawLineF(packet, driver);
589 if(list_position >= list_end) {
593 if((*list_position & 0xf000f000) == 0x50005000)
597 len += (num_vertexes - 2);
603 case 0x53: { // Gouraud-shaded line
604 // Shift index right by one, as untextured prims don't use lighting
605 u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
606 // Index MSB selects Gouraud-shaded PixelSpanDriver:
607 driver_idx |= (1 << 5);
608 PSD driver = gpuPixelSpanDrivers[driver_idx];
609 gpuDrawLineG(packet, driver);
612 case 0x58 ... 0x5F: { // Gouraud-shaded line strip
613 u32 num_vertexes = 1;
614 u32 *list_position = &(list[2]);
616 // Shift index right by one, as untextured prims don't use lighting
617 u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
618 // Index MSB selects Gouraud-shaded PixelSpanDriver:
619 driver_idx |= (1 << 5);
620 PSD driver = gpuPixelSpanDrivers[driver_idx];
621 gpuDrawLineG(packet, driver);
625 gpu_unai.PacketBuffer.U4[0] = gpu_unai.PacketBuffer.U4[2];
626 gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[3];
627 gpu_unai.PacketBuffer.U4[2] = *list_position++;
628 gpu_unai.PacketBuffer.U4[3] = *list_position++;
629 gpuDrawLineG(packet, driver);
632 if(list_position >= list_end) {
636 if((*list_position & 0xf000f000) == 0x50005000)
640 len += (num_vertexes - 2) * 2;
646 case 0x63: { // Monochrome rectangle (variable size)
647 PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
648 gpuDrawT(packet, driver);
654 case 0x67: { // Textured rectangle (variable size)
655 gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
656 u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
658 //senquack - Only color 808080h-878787h allows skipping lighting calculation:
659 // This fixes Silent Hill running animation on loading screens:
660 // (On PSX, color values 0x00-0x7F darken the source texture's color,
661 // 0x81-FF lighten textures (ultimately clamped to 0x1F),
662 // 0x80 leaves source texture color unchanged, HOWEVER,
663 // gpu_unai uses a simple lighting LUT whereby only the upper
664 // 5 bits of an 8-bit color are used, so 0x80-0x87 all behave as
667 // NOTE: I've changed all textured sprite draw commands here and
668 // elsewhere to use proper behavior, but left poly commands
669 // alone, I don't want to slow rendering down too much. (TODO)
670 //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
671 // Strip lower 3 bits of each color and determine if lighting should be used:
672 if ((gpu_unai.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
673 driver_idx |= Lighting;
674 PS driver = gpuSpriteSpanDrivers[driver_idx];
675 gpuDrawS(packet, driver);
681 case 0x6B: { // Monochrome rectangle (1x1 dot)
682 gpu_unai.PacketBuffer.U4[2] = 0x00010001;
683 PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
684 gpuDrawT(packet, driver);
690 case 0x73: { // Monochrome rectangle (8x8)
691 gpu_unai.PacketBuffer.U4[2] = 0x00080008;
692 PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
693 gpuDrawT(packet, driver);
699 case 0x77: { // Textured rectangle (8x8)
700 gpu_unai.PacketBuffer.U4[3] = 0x00080008;
701 gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
702 u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
704 //senquack - Only color 808080h-878787h allows skipping lighting calculation:
705 //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
706 // Strip lower 3 bits of each color and determine if lighting should be used:
707 if ((gpu_unai.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
708 driver_idx |= Lighting;
709 PS driver = gpuSpriteSpanDrivers[driver_idx];
710 gpuDrawS(packet, driver);
716 case 0x7B: { // Monochrome rectangle (16x16)
717 gpu_unai.PacketBuffer.U4[2] = 0x00100010;
718 PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
719 gpuDrawT(packet, driver);
725 if ((gpu_unai.GPU_GP1 & 0x180) == 0 && (gpu_unai.Masking | gpu_unai.PixelMSB) == 0)
727 gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
734 case 0x7F: { // Textured rectangle (16x16)
735 gpu_unai.PacketBuffer.U4[3] = 0x00100010;
736 gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
737 u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
738 //senquack - Only color 808080h-878787h allows skipping lighting calculation:
739 //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
740 // Strip lower 3 bits of each color and determine if lighting should be used:
741 if ((gpu_unai.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
742 driver_idx |= Lighting;
743 PS driver = gpuSpriteSpanDrivers[driver_idx];
744 gpuDrawS(packet, driver);
747 case 0x80: // vid -> vid
748 gpuMoveImage(packet);
752 case 0xA0: // sys -> vid
754 u32 load_width = list[2] & 0xffff;
755 u32 load_height = list[2] >> 16;
756 u32 load_size = load_width * load_height;
758 len += load_size / 2;
764 case 0xA0: // sys ->vid
765 case 0xC0: // vid -> sys
769 case 0xE1 ... 0xE6: { // Draw settings
770 gpuGP0Cmd_0xEx(gpu_unai, gpu_unai.PacketBuffer.U4[0]);
776 gpu.ex_regs[1] &= ~0x1ff;
777 gpu.ex_regs[1] |= gpu_unai.GPU_GP1 & 0x1ff;
780 return list - list_start;
783 void renderer_sync_ecmds(uint32_t *ecmds)
786 do_cmd_list(&ecmds[1], 6, &dummy);
789 void renderer_update_caches(int x, int y, int w, int h)
793 void renderer_flush_queues(void)
797 void renderer_set_interlace(int enable, int is_odd)
801 #include "../../frontend/plugin_lib.h"
802 // Handle any gpulib settings applicable to gpu_unai:
803 void renderer_set_config(const struct rearmed_cbs *cbs)
805 gpu_unai.vram = (u16*)gpu.vram;
806 gpu_unai.config.ilace_force = cbs->gpu_unai.ilace_force;
807 gpu_unai.config.pixel_skip = cbs->gpu_unai.pixel_skip;
808 gpu_unai.config.lighting = cbs->gpu_unai.lighting;
809 gpu_unai.config.fast_lighting = cbs->gpu_unai.fast_lighting;
810 gpu_unai.config.blending = cbs->gpu_unai.blending;
811 gpu_unai.config.dithering = cbs->gpu_unai.dithering;
812 gpu_unai.config.scale_hires = cbs->gpu_unai.scale_hires;
814 gpu.state.downscale_enable = gpu_unai.config.scale_hires;
815 if (gpu_unai.config.scale_hires) {
816 map_downscale_buffer();
818 unmap_downscale_buffer();
822 void renderer_sync(void)
826 void renderer_notify_update_lace(int updated)
830 // vim:shiftwidth=2:expandtab