6 void psp_msleep(int ms);
11 // 088000-0cc000 depth (?)
12 // 0cc000-126000 emu draw buffers: 512*240 + 512*240*2
14 #define VRAMOFFS_FB0 0x00000000
15 #define VRAMOFFS_FB1 0x00044000
16 #define VRAMOFFS_DEPTH 0x00088000
17 #define VRAMOFFS_STUFF 0x000cc000
19 #define VRAM_FB0 ((void *) (0x44000000+VRAMOFFS_FB0))
20 #define VRAM_FB1 ((void *) (0x44000000+VRAMOFFS_FB1))
21 #define VRAM_STUFF ((void *) (0x44000000+VRAMOFFS_STUFF))
23 #define VRAM_CACHED_STUFF ((void *) (0x04000000+VRAMOFFS_STUFF))
25 #define GU_CMDLIST_SIZE (16*1024)
27 extern unsigned int guCmdList[GU_CMDLIST_SIZE];
29 void *psp_video_get_active_fb(void);
30 void psp_video_switch_to_single(void);
31 void psp_video_flip(int wait_vsync);
32 extern void *psp_screen;
34 unsigned int psp_pad_read(int blocking);
36 int psp_get_cpu_clock(void);
37 int psp_set_cpu_clock(int clock);
39 /* shorter btn names */
40 #define BTN_UP PSP_CTRL_UP
41 #define BTN_LEFT PSP_CTRL_LEFT
42 #define BTN_RIGHT PSP_CTRL_RIGHT
43 #define BTN_DOWN PSP_CTRL_DOWN
44 #define BTN_L PSP_CTRL_LTRIGGER
45 #define BTN_R PSP_CTRL_RTRIGGER
46 #define BTN_TRIANGLE PSP_CTRL_TRIANGLE
47 #define BTN_CIRCLE PSP_CTRL_CIRCLE
48 #define BTN_X PSP_CTRL_CROSS
49 #define BTN_SQUARE PSP_CTRL_SQUARE
50 #define BTN_SELECT PSP_CTRL_SELECT
51 #define BTN_START PSP_CTRL_START
52 #define BTN_NOTE PSP_CTRL_NOTE // doesn't seem to work?