2 * Glide64 - Glide video plugin for Nintendo 64 emulators.
3 * Copyright (c) 2002 Dave2001
4 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
36 static int fct[4], source0[4], operand0[4], source1[4], operand1[4], source2[4], operand2[4];
37 static int fcta[4],sourcea0[4],operanda0[4],sourcea1[4],operanda1[4],sourcea2[4],operanda2[4];
38 static int alpha_ref, alpha_func;
41 float texture_env_color[4];
44 static float chroma_color[4];
46 static int chroma_enabled;
47 static int chroma_other_color;
48 static int chroma_other_alpha;
49 static int dither_enabled;
53 float fogStart,fogEnd;
62 float lambda_color[2][4];
67 static GLuint fragment_shader_object;
68 static GLuint fragment_depth_shader_object;
69 static GLuint vertex_shader_object;
70 static GLuint program_object_default;
71 static GLuint program_object_depth;
72 static GLuint program_object;
73 static int constant_color_location;
74 static int ccolor0_location;
75 static int ccolor1_location;
76 static int first_color = 1;
77 static int first_alpha = 1;
78 static int first_texture0 = 1;
79 static int first_texture1 = 1;
80 static int tex0_combiner_ext = 0;
81 static int tex1_combiner_ext = 0;
82 static int c_combiner_ext = 0;
83 static int a_combiner_ext = 0;
85 #define GLSL_VERSION "100"
87 #define SHADER_HEADER \
88 "#version " GLSL_VERSION " \n" \
89 "#define gl_Color vFrontColor \n" \
90 "#define gl_FrontColor vFrontColor \n" \
91 "#define gl_TexCoord vTexCoord \n"
93 #define SHADER_VARYING \
94 "varying highp vec4 gl_FrontColor; \n" \
95 "varying highp vec4 gl_TexCoord[4]; \n"
97 static const char* fragment_shader_header =
99 "precision lowp float; \n"
100 "uniform sampler2D texture0; \n"
101 "uniform sampler2D texture1; \n"
102 "uniform sampler2D ditherTex; \n"
103 "uniform vec4 constant_color; \n"
104 "uniform vec4 ccolor0; \n"
105 "uniform vec4 ccolor1; \n"
106 "uniform vec4 chroma_color; \n"
107 "uniform float lambda; \n"
108 "uniform vec3 fogColor; \n"
109 "uniform float alphaRef; \n"
112 "void test_chroma(vec4 ctexture1); \n"
119 // using gl_FragCoord is terribly slow on ATI and varying variables don't work for some unknown
120 // reason, so we use the unused components of the texture2 coordinates
121 static const char* fragment_shader_dither =
123 /*" float dithx = (gl_TexCoord[2].b + 1.0)*0.5*1000.0; \n"
124 " float dithy = (gl_TexCoord[2].a + 1.0)*0.5*1000.0; \n"
125 " if(texture2D(ditherTex, vec2((dithx-32.0*floor(dithx/32.0))/32.0, \n"
126 " (dithy-32.0*floor(dithy/32.0))/32.0)).a > 0.5) discard; \n"*/
129 static const char* fragment_shader_default =
130 " gl_FragColor = texture2D(texture0, vec2(gl_TexCoord[0])); \n"
133 static const char* fragment_shader_readtex0color =
134 " vec4 readtex0 = texture2D(texture0, vec2(gl_TexCoord[0])); \n"
137 static const char* fragment_shader_readtex0bw =
138 " vec4 readtex0 = texture2D(texture0, vec2(gl_TexCoord[0])); \n"
139 " readtex0 = vec4(vec3(readtex0.b), \n"
140 " readtex0.r + readtex0.g * 8.0 / 256.0); \n"
142 static const char* fragment_shader_readtex0bw_2 =
143 " vec4 readtex0 = vec4(dot(texture2D(texture0, vec2(gl_TexCoord[0])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n"
146 static const char* fragment_shader_readtex1color =
147 " vec4 readtex1 = texture2D(texture1, vec2(gl_TexCoord[1])); \n"
150 static const char* fragment_shader_readtex1bw =
151 " vec4 readtex1 = texture2D(texture1, vec2(gl_TexCoord[1])); \n"
152 " readtex1 = vec4(vec3(readtex1.b), \n"
153 " readtex1.r + readtex1.g * 8.0 / 256.0); \n"
155 static const char* fragment_shader_readtex1bw_2 =
156 " vec4 readtex1 = vec4(dot(texture2D(texture1, vec2(gl_TexCoord[1])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n"
159 static const char* fragment_shader_fog =
161 " fog = gl_TexCoord[0].b; \n"
162 " gl_FragColor.rgb = mix(fogColor, gl_FragColor.rgb, fog); \n"
165 static const char* fragment_shader_end =
166 "if(gl_FragColor.a <= alphaRef) {discard;} \n"
171 static const char* fragment_shader_alt_end =
176 static const char* vertex_shader =
178 "#define Z_MAX 65536.0 \n"
179 "attribute highp vec4 aVertex; \n"
180 "attribute mediump vec4 aColor; \n" //*SEB* highp -> mediump
181 "attribute highp vec4 aMultiTexCoord0; \n"
182 "attribute highp vec4 aMultiTexCoord1; \n"
183 "attribute float aFog; \n"
184 "uniform vec3 vertexOffset; \n" //Moved some calculations from grDrawXXX to shader
185 "uniform vec4 textureSizes; \n"
186 "uniform vec3 fogModeEndScale; \n" //0 = Mode, 1 = gl_Fog.end, 2 = gl_Fog.scale
191 " float q = aVertex.w; \n"
192 " float invertY = vertexOffset.z; \n" //Usually 1.0 but -1.0 when rendering to a texture (see inverted_culling grRenderBuffer)
193 " gl_Position.x = (aVertex.x - vertexOffset.x) / vertexOffset.x; \n"
194 " gl_Position.y = invertY *-(aVertex.y - vertexOffset.y) / vertexOffset.y; \n"
195 " gl_Position.z = aVertex.z / Z_MAX; \n"
196 " gl_Position.w = 1.0; \n"
197 " gl_Position /= q; \n"
198 " gl_FrontColor = aColor.bgra; \n"
200 " gl_TexCoord[0] = vec4(aMultiTexCoord0.xy / q / textureSizes.xy,0,1); \n"
201 " gl_TexCoord[1] = vec4(aMultiTexCoord1.xy / q / textureSizes.zw,0,1); \n"
203 " float fogV = (1.0 / mix(q,aFog,fogModeEndScale[0])) / 255.0; \n"
204 " //if(fogMode == 2) { \n"
205 " // fogV = 1.0 / aFog / 255 \n"
208 " float f = (fogModeEndScale[1] - fogV) * fogModeEndScale[2]; \n"
209 " f = clamp(f, 0.0, 1.0); \n"
210 " gl_TexCoord[0].b = f; \n"
211 " gl_TexCoord[2].b = aVertex.x; \n"
212 " gl_TexCoord[2].a = aVertex.y; \n"
216 static char fragment_shader_color_combiner[1024];
217 static char fragment_shader_alpha_combiner[1024];
218 static char fragment_shader_texture1[1024];
219 static char fragment_shader_texture0[1024];
220 static char fragment_shader_chroma[1024];
221 static char shader_log[2048];
223 void check_compile(GLuint shader)
226 glGetShaderiv(shader,GL_COMPILE_STATUS,&success);
230 glGetShaderInfoLog(shader,1024,NULL,log);
235 void check_link(GLuint program)
238 glGetProgramiv(program,GL_LINK_STATUS,&success);
242 glGetProgramInfoLog(program,1024,NULL,log);
249 int texture[4] = {0, 0, 0, 0};
251 glActiveTexture(GL_TEXTURE0);
252 glEnable(GL_TEXTURE_2D);
254 // creating a fake texture
255 glBindTexture(GL_TEXTURE_2D, default_texture);
256 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
258 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
260 glActiveTexture(GL_TEXTURE1);
261 glBindTexture(GL_TEXTURE_2D, default_texture);
262 glEnable(GL_TEXTURE_2D);
264 int texture0_location;
265 int texture1_location;
266 char *fragment_shader;
271 // unfortunatly, Pandora has not the gl_FragDepthEXT extension... So I disable this block.
273 fragment_depth_shader_object = glCreateShader(GL_FRAGMENT_SHADER);
276 // ZIGGY convert a 565 texture into depth component
277 sprintf(s, "gl_FragDepthEXT = dot(texture2D(texture0, vec2(gl_TexCoord[0])), vec4(31*64*32, 63*32, 31, 0))*%g + %g; \n", zscale/2/65535.0, 1-zscale/2);
278 fragment_shader = (char*)malloc(strlen(fragment_shader_header)+
280 strlen(fragment_shader_end)+1);
281 strcpy(fragment_shader, fragment_shader_header);
282 strcat(fragment_shader, s);
283 strcat(fragment_shader, fragment_shader_end);
284 glShaderSource(fragment_depth_shader_object, 1, (const GLchar**)&fragment_shader, NULL);
285 free(fragment_shader);
287 glCompileShader(fragment_depth_shader_object);
288 check_compile(fragment_depth_shader_object);
292 fragment_shader_object = glCreateShader(GL_FRAGMENT_SHADER);
294 fragment_shader = (char*)malloc(strlen(fragment_shader_header)+
295 strlen(fragment_shader_default)+
296 strlen(fragment_shader_alt_end)+1);
297 strcpy(fragment_shader, fragment_shader_header);
298 strcat(fragment_shader, fragment_shader_default);
299 strcat(fragment_shader, fragment_shader_alt_end); /*SEB*/
300 glShaderSource(fragment_shader_object, 1, (const GLchar**)&fragment_shader, NULL);
301 free(fragment_shader);
303 glCompileShader(fragment_shader_object);
304 check_compile(fragment_shader_object);
306 vertex_shader_object = glCreateShader(GL_VERTEX_SHADER);
307 glShaderSource(vertex_shader_object, 1, &vertex_shader, NULL);
308 glCompileShader(vertex_shader_object);
309 check_compile(vertex_shader_object);
312 program_object = glCreateProgram();
313 program_object_depth = program_object;
314 glAttachShader(program_object, fragment_depth_shader_object);
315 glAttachShader(program_object, vertex_shader_object);
317 glBindAttribLocation(program_object,POSITION_ATTR,"aPosition");
318 glBindAttribLocation(program_object,COLOUR_ATTR,"aColor");
319 glBindAttribLocation(program_object,TEXCOORD_0_ATTR,"aMultiTexCoord0");
320 glBindAttribLocation(program_object,TEXCOORD_1_ATTR,"aMultiTexCoord1");
321 glBindAttribLocation(program_object,FOG_ATTR,"aFog");
323 glLinkProgram(program_object);
324 check_link(program_object);
325 glUseProgram(program_object);
327 texture0_location = glGetUniformLocation(program_object, "texture0");
328 texture1_location = glGetUniformLocation(program_object, "texture1");
329 glUniform1i(texture0_location, 0);
330 glUniform1i(texture1_location, 1);
333 program_object = glCreateProgram();
334 program_object_default = program_object;
335 glAttachShader(program_object, fragment_shader_object);
336 glAttachShader(program_object, vertex_shader_object);
338 glBindAttribLocation(program_object,POSITION_ATTR,"aPosition");
339 glBindAttribLocation(program_object,COLOUR_ATTR,"aColor");
340 glBindAttribLocation(program_object,TEXCOORD_0_ATTR,"aMultiTexCoord0");
341 glBindAttribLocation(program_object,TEXCOORD_1_ATTR,"aMultiTexCoord1");
342 glBindAttribLocation(program_object,FOG_ATTR,"aFog");
344 glLinkProgram(program_object);
345 check_link(program_object);
346 glUseProgram(program_object);
348 texture0_location = glGetUniformLocation(program_object, "texture0");
349 texture1_location = glGetUniformLocation(program_object, "texture1");
350 glUniform1i(texture0_location, 0);
351 glUniform1i(texture1_location, 1);
353 strcpy(fragment_shader_color_combiner, "");
354 strcpy(fragment_shader_alpha_combiner, "");
355 strcpy(fragment_shader_texture1, "vec4 ctexture1 = texture2D(texture0, vec2(gl_TexCoord[0])); \n");
356 strcpy(fragment_shader_texture0, "");
370 void compile_chroma_shader()
372 strcpy(fragment_shader_chroma, "\nvoid test_chroma(vec4 ctexture1)\n{\n");
374 switch(chroma_other_alpha)
376 case GR_COMBINE_OTHER_ITERATED:
377 strcat(fragment_shader_chroma, "float alpha = gl_Color.a; \n");
379 case GR_COMBINE_OTHER_TEXTURE:
380 strcat(fragment_shader_chroma, "float alpha = ctexture1.a; \n");
382 case GR_COMBINE_OTHER_CONSTANT:
383 strcat(fragment_shader_chroma, "float alpha = constant_color.a; \n");
386 display_warning("unknown compile_choma_shader_alpha : %x", chroma_other_alpha);
389 switch(chroma_other_color)
391 case GR_COMBINE_OTHER_ITERATED:
392 strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(gl_Color),alpha); \n");
394 case GR_COMBINE_OTHER_TEXTURE:
395 strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(ctexture1),alpha); \n");
397 case GR_COMBINE_OTHER_CONSTANT:
398 strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(constant_color),alpha); \n");
401 display_warning("unknown compile_choma_shader_alpha : %x", chroma_other_color);
404 strcat(fragment_shader_chroma, "if (color.rgb == chroma_color.rgb) discard; \n");
405 strcat(fragment_shader_chroma, "}");
408 typedef struct _shader_program_key
412 int texture0_combiner;
413 int texture1_combiner;
414 int texture0_combinera;
415 int texture1_combinera;
421 int alpha_test; //*SEB*
422 GLuint fragment_shader_object;
423 GLuint program_object;
424 int texture0_location;
425 int texture1_location;
426 int vertexOffset_location;
427 int textureSizes_location;
428 int fogModeEndScale_location;
429 int fogColor_location;
430 int alphaRef_location;
431 int ditherTex_location;
432 int chroma_color_location;
433 } shader_program_key;
435 static shader_program_key* shader_programs = NULL;
436 static int number_of_programs = 0;
437 static int color_combiner_key;
438 static int alpha_combiner_key;
439 static int texture0_combiner_key;
440 static int texture1_combiner_key;
441 static int texture0_combinera_key;
442 static int texture1_combinera_key;
444 void update_uniforms(shader_program_key prog)
446 glUniform1i(prog.texture0_location, 0);
447 glUniform1i(prog.texture1_location, 1);
449 glUniform3f(prog.vertexOffset_location,widtho,heighto,inverted_culling ? -1.0f : 1.0f);
450 glUniform4f(prog.textureSizes_location,tex0_width,tex0_height,tex1_width,tex1_height);
452 glUniform3f(prog.fogModeEndScale_location,
453 fog_enabled != 2 ? 0.0f : 1.0f,
455 1.0f / (fogEnd - fogStart)
458 if(prog.fogColor_location != -1)
460 glUniform3f(prog.fogColor_location,fogColor[0],fogColor[1],fogColor[2]);
463 glUniform1f(prog.alphaRef_location,alpha_test ? alpha_ref/255.0f : -1.0f);
465 constant_color_location = glGetUniformLocation(program_object, "constant_color");
466 glUniform4f(constant_color_location, texture_env_color[0], texture_env_color[1],
467 texture_env_color[2], texture_env_color[3]);
469 ccolor0_location = glGetUniformLocation(program_object, "ccolor0");
470 glUniform4f(ccolor0_location, ccolor0[0], ccolor0[1], ccolor0[2], ccolor0[3]);
472 ccolor1_location = glGetUniformLocation(program_object, "ccolor1");
473 glUniform4f(ccolor1_location, ccolor1[0], ccolor1[1], ccolor1[2], ccolor1[3]);
475 glUniform4f(prog.chroma_color_location, chroma_color[0], chroma_color[1],
476 chroma_color[2], chroma_color[3]);
480 glUniform1i(prog.ditherTex_location, 2);
486 void disable_textureSizes()
488 int textureSizes_location = glGetUniformLocation(program_object_default,"textureSizes");
489 glUniform4f(textureSizes_location,1,1,1,1);
492 void compile_shader()
494 int texture0_location;
495 int texture1_location;
496 int ditherTex_location;
497 int vertexOffset_location;
498 int textureSizes_location;
499 char *fragment_shader;
501 int chroma_color_location;
508 for(i=0; i<number_of_programs; i++)
510 shader_program_key prog = shader_programs[i];
511 if(prog.color_combiner == color_combiner_key &&
512 prog.alpha_combiner == alpha_combiner_key &&
513 prog.texture0_combiner == texture0_combiner_key &&
514 prog.texture1_combiner == texture1_combiner_key &&
515 prog.texture0_combinera == texture0_combinera_key &&
516 prog.texture1_combinera == texture1_combinera_key &&
517 prog.fog_enabled == fog_enabled &&
518 prog.alpha_test == alpha_test && //*SEB*
519 prog.chroma_enabled == chroma_enabled &&
520 prog.dither_enabled == dither_enabled &&
521 prog.blackandwhite0 == blackandwhite0 &&
522 prog.blackandwhite1 == blackandwhite1)
524 program_object = shader_programs[i].program_object;
525 glUseProgram(program_object);
526 update_uniforms(prog);
531 if(shader_programs != NULL) {
532 if ((number_of_programs+1)>1024)
533 shader_programs = (shader_program_key*)realloc(shader_programs, (number_of_programs+1)*sizeof(shader_program_key));
536 shader_programs = (shader_program_key*)malloc(sizeof(shader_program_key)*1024);
537 //printf("number of shaders %d\n", number_of_programs);
539 shader_programs[number_of_programs].color_combiner = color_combiner_key;
540 shader_programs[number_of_programs].alpha_combiner = alpha_combiner_key;
541 shader_programs[number_of_programs].texture0_combiner = texture0_combiner_key;
542 shader_programs[number_of_programs].texture1_combiner = texture1_combiner_key;
543 shader_programs[number_of_programs].texture0_combinera = texture0_combinera_key;
544 shader_programs[number_of_programs].texture1_combinera = texture1_combinera_key;
545 shader_programs[number_of_programs].fog_enabled = fog_enabled;
546 shader_programs[number_of_programs].chroma_enabled = chroma_enabled;
547 shader_programs[number_of_programs].dither_enabled = dither_enabled;
548 shader_programs[number_of_programs].blackandwhite0 = blackandwhite0;
549 shader_programs[number_of_programs].blackandwhite1 = blackandwhite1;
550 shader_programs[number_of_programs].alpha_test = alpha_test; //*SEB*
554 strcat(fragment_shader_texture1, "test_chroma(ctexture1); \n");
555 compile_chroma_shader();
558 fragment_shader = (char*)malloc(4096);
560 strcpy(fragment_shader, fragment_shader_header);
561 if(dither_enabled) strcat(fragment_shader, fragment_shader_dither);
562 switch (blackandwhite0) {
563 case 1: strcat(fragment_shader, fragment_shader_readtex0bw); break;
564 case 2: strcat(fragment_shader, fragment_shader_readtex0bw_2); break;
565 default: strcat(fragment_shader, fragment_shader_readtex0color);
567 switch (blackandwhite1) {
568 case 1: strcat(fragment_shader, fragment_shader_readtex1bw); break;
569 case 2: strcat(fragment_shader, fragment_shader_readtex1bw_2); break;
570 default: strcat(fragment_shader, fragment_shader_readtex1color);
572 strcat(fragment_shader, fragment_shader_texture0);
573 strcat(fragment_shader, fragment_shader_texture1);
574 strcat(fragment_shader, fragment_shader_color_combiner);
575 strcat(fragment_shader, fragment_shader_alpha_combiner);
576 if(fog_enabled) strcat(fragment_shader, fragment_shader_fog);
578 strcat(fragment_shader, fragment_shader_end);
580 strcat(fragment_shader, fragment_shader_alt_end); //*SEB*
581 if(chroma_enabled) strcat(fragment_shader, fragment_shader_chroma);
583 shader_programs[number_of_programs].fragment_shader_object = glCreateShader(GL_FRAGMENT_SHADER);
584 glShaderSource(shader_programs[number_of_programs].fragment_shader_object, 1, (const GLchar**)&fragment_shader, NULL);
586 glCompileShader(shader_programs[number_of_programs].fragment_shader_object);
587 check_compile(shader_programs[number_of_programs].fragment_shader_object);
589 program_object = glCreateProgram();
590 shader_programs[number_of_programs].program_object = program_object;
592 glBindAttribLocation(program_object,POSITION_ATTR,"aPosition");
593 glBindAttribLocation(program_object,COLOUR_ATTR,"aColor");
594 glBindAttribLocation(program_object,TEXCOORD_0_ATTR,"aMultiTexCoord0");
595 glBindAttribLocation(program_object,TEXCOORD_1_ATTR,"aMultiTexCoord1");
596 glBindAttribLocation(program_object,FOG_ATTR,"aFog");
598 glAttachShader(program_object, shader_programs[number_of_programs].fragment_shader_object);
599 glAttachShader(program_object, vertex_shader_object);
601 glLinkProgram(program_object);
602 check_link(program_object);
603 glUseProgram(program_object);
606 shader_programs[number_of_programs].texture0_location = glGetUniformLocation(program_object, "texture0");
607 shader_programs[number_of_programs].texture1_location = glGetUniformLocation(program_object, "texture1");
608 shader_programs[number_of_programs].vertexOffset_location = glGetUniformLocation(program_object, "vertexOffset");
609 shader_programs[number_of_programs].textureSizes_location = glGetUniformLocation(program_object, "textureSizes");
610 shader_programs[number_of_programs].fogModeEndScale_location = glGetUniformLocation(program_object, "fogModeEndScale");
611 shader_programs[number_of_programs].fogColor_location = glGetUniformLocation(program_object, "fogColor");
612 shader_programs[number_of_programs].alphaRef_location = glGetUniformLocation(program_object, "alphaRef");
614 update_uniforms(shader_programs[number_of_programs]);
616 number_of_programs++;
619 void free_combiners()
621 free(shader_programs);
622 shader_programs = NULL;
623 number_of_programs = 0;
626 void set_copy_shader()
628 int texture0_location;
629 int alphaRef_location;
631 glUseProgram(program_object_default);
632 texture0_location = glGetUniformLocation(program_object_default, "texture0");
633 glUniform1i(texture0_location, 0);
635 alphaRef_location = glGetUniformLocation(program_object_default, "alphaRef");
636 if(alphaRef_location != -1)
637 glUniform1f(alphaRef_location,alpha_test ? alpha_ref/255.0f : -1.0f);
640 void set_depth_shader()
642 int texture0_location;
643 int alphaRef_location;
645 glUseProgram(program_object_depth);
646 texture0_location = glGetUniformLocation(program_object_depth, "texture0");
647 glUniform1i(texture0_location, 0);
649 alphaRef_location = glGetUniformLocation(program_object_depth, "alphaRef");
650 if(alphaRef_location != -1)
651 glUniform1f(alphaRef_location,alpha_test ? alpha_ref/255.0f : -1.0f);
656 int lambda_location = glGetUniformLocation(program_object, "lambda");
657 glUniform1f(lambda_location, lambda);
660 FX_ENTRY void FX_CALL
661 grConstantColorValue( GrColor_t value )
663 LOG("grConstantColorValue(%d)\r\n", value);
664 switch(lfb_color_fmt)
666 case GR_COLORFORMAT_ARGB:
667 texture_env_color[3] = ((value >> 24) & 0xFF) / 255.0f;
668 texture_env_color[0] = ((value >> 16) & 0xFF) / 255.0f;
669 texture_env_color[1] = ((value >> 8) & 0xFF) / 255.0f;
670 texture_env_color[2] = (value & 0xFF) / 255.0f;
672 case GR_COLORFORMAT_RGBA:
673 texture_env_color[0] = ((value >> 24) & 0xFF) / 255.0f;
674 texture_env_color[1] = ((value >> 16) & 0xFF) / 255.0f;
675 texture_env_color[2] = ((value >> 8) & 0xFF) / 255.0f;
676 texture_env_color[3] = (value & 0xFF) / 255.0f;
679 display_warning("grConstantColorValue: unknown color format : %x", lfb_color_fmt);
684 constant_color_location = glGetUniformLocation(program_object, "constant_color");
685 glUniform4f(constant_color_location, texture_env_color[0], texture_env_color[1],
686 texture_env_color[2], texture_env_color[3]);
689 void writeGLSLColorOther(int other)
693 case GR_COMBINE_OTHER_ITERATED:
694 strcat(fragment_shader_color_combiner, "vec4 color_other = gl_Color; \n");
696 case GR_COMBINE_OTHER_TEXTURE:
697 strcat(fragment_shader_color_combiner, "vec4 color_other = ctexture1; \n");
699 case GR_COMBINE_OTHER_CONSTANT:
700 strcat(fragment_shader_color_combiner, "vec4 color_other = constant_color; \n");
703 display_warning("unknown writeGLSLColorOther : %x", other);
707 void writeGLSLColorLocal(int local)
711 case GR_COMBINE_LOCAL_ITERATED:
712 strcat(fragment_shader_color_combiner, "vec4 color_local = gl_Color; \n");
714 case GR_COMBINE_LOCAL_CONSTANT:
715 strcat(fragment_shader_color_combiner, "vec4 color_local = constant_color; \n");
718 display_warning("unknown writeGLSLColorLocal : %x", local);
722 void writeGLSLColorFactor(int factor, int local, int need_local, int other, int need_other)
726 case GR_COMBINE_FACTOR_ZERO:
727 strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(0.0); \n");
729 case GR_COMBINE_FACTOR_LOCAL:
730 if(need_local) writeGLSLColorLocal(local);
731 strcat(fragment_shader_color_combiner, "vec4 color_factor = color_local; \n");
733 case GR_COMBINE_FACTOR_OTHER_ALPHA:
734 if(need_other) writeGLSLColorOther(other);
735 strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_other.a); \n");
737 case GR_COMBINE_FACTOR_LOCAL_ALPHA:
738 if(need_local) writeGLSLColorLocal(local);
739 strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_local.a); \n");
741 case GR_COMBINE_FACTOR_TEXTURE_ALPHA:
742 strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(ctexture1.a); \n");
744 case GR_COMBINE_FACTOR_TEXTURE_RGB:
745 strcat(fragment_shader_color_combiner, "vec4 color_factor = ctexture1; \n");
747 case GR_COMBINE_FACTOR_ONE:
748 strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0); \n");
750 case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
751 if(need_local) writeGLSLColorLocal(local);
752 strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - color_local; \n");
754 case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
755 if(need_other) writeGLSLColorOther(other);
756 strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_other.a); \n");
758 case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
759 if(need_local) writeGLSLColorLocal(local);
760 strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_local.a); \n");
762 case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA:
763 strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(ctexture1.a); \n");
766 display_warning("unknown writeGLSLColorFactor : %x", factor);
770 FX_ENTRY void FX_CALL
772 GrCombineFunction_t function, GrCombineFactor_t factor,
773 GrCombineLocal_t local, GrCombineOther_t other,
776 LOG("grColorCombine(%d,%d,%d,%d,%d)\r\n", function, factor, local, other, invert);
777 static int last_function = 0;
778 static int last_factor = 0;
779 static int last_local = 0;
780 static int last_other = 0;
782 if(last_function == function && last_factor == factor &&
783 last_local == local && last_other == other && first_color == 0 && !c_combiner_ext) return;
787 last_function = function;
788 last_factor = factor;
792 if (invert) display_warning("grColorCombine : inverted result");
794 color_combiner_key = function | (factor << 4) | (local << 8) | (other << 10);
795 chroma_other_color = other;
797 strcpy(fragment_shader_color_combiner, "");
800 case GR_COMBINE_FUNCTION_ZERO:
801 strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(0.0); \n");
803 case GR_COMBINE_FUNCTION_LOCAL:
804 writeGLSLColorLocal(local);
805 strcat(fragment_shader_color_combiner, "gl_FragColor = color_local; \n");
807 case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
808 writeGLSLColorLocal(local);
809 strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(color_local.a); \n");
811 case GR_COMBINE_FUNCTION_SCALE_OTHER:
812 writeGLSLColorOther(other);
813 writeGLSLColorFactor(factor,local,1,other,0);
814 strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other; \n");
816 case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
817 writeGLSLColorLocal(local);
818 writeGLSLColorOther(other);
819 writeGLSLColorFactor(factor,local,0,other,0);
820 strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + color_local; \n");
822 case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
823 writeGLSLColorLocal(local);
824 writeGLSLColorOther(other);
825 writeGLSLColorFactor(factor,local,0,other,0);
826 strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + vec4(color_local.a); \n");
828 case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
829 writeGLSLColorLocal(local);
830 writeGLSLColorOther(other);
831 writeGLSLColorFactor(factor,local,0,other,0);
832 strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local); \n");
834 case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
835 writeGLSLColorLocal(local);
836 writeGLSLColorOther(other);
837 writeGLSLColorFactor(factor,local,0,other,0);
838 strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + color_local; \n");
840 case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
841 writeGLSLColorLocal(local);
842 writeGLSLColorOther(other);
843 writeGLSLColorFactor(factor,local,0,other,0);
844 strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + vec4(color_local.a); \n");
846 case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
847 writeGLSLColorLocal(local);
848 writeGLSLColorFactor(factor,local,0,other,1);
849 strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + color_local; \n");
851 case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
852 writeGLSLColorLocal(local);
853 writeGLSLColorFactor(factor,local,0,other,1);
854 strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + vec4(color_local.a); \n");
857 strcpy(fragment_shader_color_combiner, fragment_shader_default);
858 display_warning("grColorCombine : unknown function : %x", function);
865 int setOtherAlphaSource(int other)
869 case GR_COMBINE_OTHER_ITERATED:
870 return GL_PRIMARY_COLOR_ARB;
872 case GR_COMBINE_OTHER_TEXTURE:
873 return GL_PREVIOUS_ARB;
875 case GR_COMBINE_OTHER_CONSTANT:
876 return GL_CONSTANT_ARB;
879 display_warning("unknwown other alpha source : %x", other);
884 int setLocalAlphaSource(int local)
888 case GR_COMBINE_LOCAL_ITERATED:
889 return GL_PRIMARY_COLOR_ARB;
891 case GR_COMBINE_LOCAL_CONSTANT:
892 return GL_CONSTANT_ARB;
895 display_warning("unknwown local alpha source : %x", local);
901 void writeGLSLAlphaOther(int other)
905 case GR_COMBINE_OTHER_ITERATED:
906 strcat(fragment_shader_alpha_combiner, "float alpha_other = gl_Color.a; \n");
908 case GR_COMBINE_OTHER_TEXTURE:
909 strcat(fragment_shader_alpha_combiner, "float alpha_other = ctexture1.a; \n");
911 case GR_COMBINE_OTHER_CONSTANT:
912 strcat(fragment_shader_alpha_combiner, "float alpha_other = constant_color.a; \n");
915 display_warning("unknown writeGLSLAlphaOther : %x", other);
919 void writeGLSLAlphaLocal(int local)
923 case GR_COMBINE_LOCAL_ITERATED:
924 strcat(fragment_shader_alpha_combiner, "float alpha_local = gl_Color.a; \n");
926 case GR_COMBINE_LOCAL_CONSTANT:
927 strcat(fragment_shader_alpha_combiner, "float alpha_local = constant_color.a; \n");
930 display_warning("unknown writeGLSLAlphaLocal : %x", local);
934 void writeGLSLAlphaFactor(int factor, int local, int need_local, int other, int need_other)
938 case GR_COMBINE_FACTOR_ZERO:
939 strcat(fragment_shader_alpha_combiner, "float alpha_factor = 0.0; \n");
941 case GR_COMBINE_FACTOR_LOCAL:
942 if(need_local) writeGLSLAlphaLocal(local);
943 strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n");
945 case GR_COMBINE_FACTOR_OTHER_ALPHA:
946 if(need_other) writeGLSLAlphaOther(other);
947 strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_other; \n");
949 case GR_COMBINE_FACTOR_LOCAL_ALPHA:
950 if(need_local) writeGLSLAlphaLocal(local);
951 strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n");
953 case GR_COMBINE_FACTOR_TEXTURE_ALPHA:
954 strcat(fragment_shader_alpha_combiner, "float alpha_factor = ctexture1.a; \n");
956 case GR_COMBINE_FACTOR_ONE:
957 strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0; \n");
959 case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
960 if(need_local) writeGLSLAlphaLocal(local);
961 strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n");
963 case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
964 if(need_other) writeGLSLAlphaOther(other);
965 strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_other; \n");
967 case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
968 if(need_local) writeGLSLAlphaLocal(local);
969 strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n");
971 case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA:
972 strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - ctexture1.a; \n");
975 display_warning("unknown writeGLSLAlphaFactor : %x", factor);
979 FX_ENTRY void FX_CALL
981 GrCombineFunction_t function, GrCombineFactor_t factor,
982 GrCombineLocal_t local, GrCombineOther_t other,
986 LOG("grAlphaCombine(%d,%d,%d,%d,%d)\r\n", function, factor, local, other, invert);
987 static int last_function = 0;
988 static int last_factor = 0;
989 static int last_local = 0;
990 static int last_other = 0;
992 if(last_function == function && last_factor == factor &&
993 last_local == local && last_other == other && first_alpha == 0 && !a_combiner_ext) return;
997 last_function = function;
998 last_factor = factor;
1002 if (invert) display_warning("grAlphaCombine : inverted result");
1004 alpha_combiner_key = function | (factor << 4) | (local << 8) | (other << 10);
1005 chroma_other_alpha = other;
1007 strcpy(fragment_shader_alpha_combiner, "");
1011 case GR_COMBINE_FUNCTION_ZERO:
1012 strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = 0.0; \n");
1014 case GR_COMBINE_FUNCTION_LOCAL:
1015 writeGLSLAlphaLocal(local);
1016 strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n");
1018 case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
1019 writeGLSLAlphaLocal(local);
1020 strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n");
1022 case GR_COMBINE_FUNCTION_SCALE_OTHER:
1023 writeGLSLAlphaOther(other);
1024 writeGLSLAlphaFactor(factor,local,1,other,0);
1025 strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other; \n");
1027 case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
1028 writeGLSLAlphaLocal(local);
1029 writeGLSLAlphaOther(other);
1030 writeGLSLAlphaFactor(factor,local,0,other,0);
1031 strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n");
1033 case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
1034 writeGLSLAlphaLocal(local);
1035 writeGLSLAlphaOther(other);
1036 writeGLSLAlphaFactor(factor,local,0,other,0);
1037 strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n");
1039 case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
1040 writeGLSLAlphaLocal(local);
1041 writeGLSLAlphaOther(other);
1042 writeGLSLAlphaFactor(factor,local,0,other,0);
1043 strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local); \n");
1045 case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
1046 writeGLSLAlphaLocal(local);
1047 writeGLSLAlphaOther(other);
1048 writeGLSLAlphaFactor(factor,local,0,other,0);
1049 strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n");
1051 case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
1052 writeGLSLAlphaLocal(local);
1053 writeGLSLAlphaOther(other);
1054 writeGLSLAlphaFactor(factor,local,0,other,0);
1055 strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n");
1057 case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
1058 writeGLSLAlphaLocal(local);
1059 writeGLSLAlphaFactor(factor,local,0,other,1);
1060 strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n");
1062 case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
1063 writeGLSLAlphaLocal(local);
1064 writeGLSLAlphaFactor(factor,local,0,other,1);
1065 strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n");
1068 display_warning("grAlphaCombine : unknown function : %x", function);
1072 need_to_compile = 1;
1075 void writeGLSLTextureColorFactor(int num_tex, int factor)
1079 case GR_COMBINE_FACTOR_ZERO:
1081 strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n");
1083 strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(0.0); \n");
1085 case GR_COMBINE_FACTOR_LOCAL:
1087 strcat(fragment_shader_texture0, "vec4 texture0_color_factor = readtex0; \n");
1089 strcat(fragment_shader_texture1, "vec4 texture1_color_factor = readtex1; \n");
1091 case GR_COMBINE_FACTOR_OTHER_ALPHA:
1093 strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n");
1095 strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(ctexture0.a); \n");
1097 case GR_COMBINE_FACTOR_LOCAL_ALPHA:
1099 strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(readtex0.a); \n");
1101 strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(readtex1.a); \n");
1103 case GR_COMBINE_FACTOR_DETAIL_FACTOR:
1105 strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(lambda); \n");
1107 strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(lambda); \n");
1109 case GR_COMBINE_FACTOR_ONE:
1111 strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0); \n");
1113 strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0); \n");
1115 case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
1117 strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - readtex0; \n");
1119 strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - readtex1; \n");
1121 case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
1123 strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(0.0); \n");
1125 strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(ctexture0.a); \n");
1127 case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
1129 strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(readtex0.a); \n");
1131 strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(readtex1.a); \n");
1133 case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR:
1135 strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(lambda); \n");
1137 strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(lambda); \n");
1140 display_warning("unknown writeGLSLTextureColorFactor : %x", factor);
1144 void writeGLSLTextureAlphaFactor(int num_tex, int factor)
1148 case GR_COMBINE_FACTOR_ZERO:
1150 strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n");
1152 strcat(fragment_shader_texture1, "float texture1_alpha_factor = 0.0; \n");
1154 case GR_COMBINE_FACTOR_LOCAL:
1156 strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n");
1158 strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n");
1160 case GR_COMBINE_FACTOR_OTHER_ALPHA:
1162 strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n");
1164 strcat(fragment_shader_texture1, "float texture1_alpha_factor = ctexture0.a; \n");
1166 case GR_COMBINE_FACTOR_LOCAL_ALPHA:
1168 strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n");
1170 strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n");
1172 case GR_COMBINE_FACTOR_DETAIL_FACTOR:
1174 strcat(fragment_shader_texture0, "float texture0_alpha_factor = lambda; \n");
1176 strcat(fragment_shader_texture1, "float texture1_alpha_factor = lambda; \n");
1178 case GR_COMBINE_FACTOR_ONE:
1180 strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0; \n");
1182 strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0; \n");
1184 case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
1186 strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n");
1188 strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n");
1190 case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
1192 strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - 0.0; \n");
1194 strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - ctexture0.a; \n");
1196 case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
1198 strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n");
1200 strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n");
1202 case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR:
1204 strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - lambda; \n");
1206 strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - lambda; \n");
1209 display_warning("unknown writeGLSLTextureAlphaFactor : %x", factor);
1213 FX_ENTRY void FX_CALL
1216 GrCombineFunction_t rgb_function,
1217 GrCombineFactor_t rgb_factor,
1218 GrCombineFunction_t alpha_function,
1219 GrCombineFactor_t alpha_factor,
1224 LOG("grTexCombine(%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, rgb_function, rgb_factor, alpha_function, alpha_factor, rgb_invert, alpha_invert);
1227 if (tmu == GR_TMU0) num_tex = 1;
1232 static int last_function = 0;
1233 static int last_factor = 0;
1234 static int last_afunction = 0;
1235 static int last_afactor = 0;
1236 static int last_rgb_invert = 0;
1238 if(last_function == rgb_function && last_factor == rgb_factor &&
1239 last_afunction == alpha_function && last_afactor == alpha_factor &&
1240 last_rgb_invert == rgb_invert && first_texture0 == 0 && !tex0_combiner_ext) return;
1242 tex0_combiner_ext = 0;
1244 last_function = rgb_function;
1245 last_factor = rgb_factor;
1246 last_afunction = alpha_function;
1247 last_afactor = alpha_factor;
1248 last_rgb_invert= rgb_invert;
1249 texture0_combiner_key = rgb_function | (rgb_factor << 4) |
1250 (alpha_function << 8) | (alpha_factor << 12) |
1252 texture0_combinera_key = 0;
1253 strcpy(fragment_shader_texture0, "");
1257 static int last_function = 0;
1258 static int last_factor = 0;
1259 static int last_afunction = 0;
1260 static int last_afactor = 0;
1261 static int last_rgb_invert = 0;
1263 if(last_function == rgb_function && last_factor == rgb_factor &&
1264 last_afunction == alpha_function && last_afactor == alpha_factor &&
1265 last_rgb_invert == rgb_invert && first_texture1 == 0 && !tex1_combiner_ext) return;
1267 tex1_combiner_ext = 0;
1269 last_function = rgb_function;
1270 last_factor = rgb_factor;
1271 last_afunction = alpha_function;
1272 last_afactor = alpha_factor;
1273 last_rgb_invert = rgb_invert;
1275 texture1_combiner_key = rgb_function | (rgb_factor << 4) |
1276 (alpha_function << 8) | (alpha_factor << 12) |
1278 texture1_combinera_key = 0;
1279 strcpy(fragment_shader_texture1, "");
1282 switch(rgb_function)
1284 case GR_COMBINE_FUNCTION_ZERO:
1286 strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(0.0); \n");
1288 strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(0.0); \n");
1290 case GR_COMBINE_FUNCTION_LOCAL:
1292 strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n");
1294 strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n");
1296 case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
1298 strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(readtex0.a); \n");
1300 strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(readtex1.a); \n");
1302 case GR_COMBINE_FUNCTION_SCALE_OTHER:
1303 writeGLSLTextureColorFactor(num_tex, rgb_factor);
1305 strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0); \n");
1307 strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0; \n");
1309 case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
1310 writeGLSLTextureColorFactor(num_tex, rgb_factor);
1312 strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + readtex0; \n");
1314 strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + readtex1; \n");
1316 case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
1317 writeGLSLTextureColorFactor(num_tex, rgb_factor);
1319 strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + vec4(readtex0.a); \n");
1321 strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + vec4(readtex1.a); \n");
1323 case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
1324 writeGLSLTextureColorFactor(num_tex, rgb_factor);
1326 strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0); \n");
1328 strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1); \n");
1330 case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
1331 writeGLSLTextureColorFactor(num_tex, rgb_factor);
1333 strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + readtex0; \n");
1335 strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + readtex1; \n");
1337 case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
1338 writeGLSLTextureColorFactor(num_tex, rgb_factor);
1340 strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + vec4(readtex0.a); \n");
1342 strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + vec4(readtex1.a); \n");
1344 case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
1345 writeGLSLTextureColorFactor(num_tex, rgb_factor);
1347 strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + readtex0; \n");
1349 strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + readtex1; \n");
1351 case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
1352 writeGLSLTextureColorFactor(num_tex, rgb_factor);
1354 strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + vec4(readtex0.a); \n");
1356 strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + vec4(readtex1.a); \n");
1360 strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n");
1362 strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n");
1363 display_warning("grTextCombine : unknown rgb function : %x", rgb_function);
1369 strcat(fragment_shader_texture0, "ctexture0 = vec4(1.0) - ctexture0; \n");
1371 strcat(fragment_shader_texture1, "ctexture1 = vec4(1.0) - ctexture1; \n");
1374 switch(alpha_function)
1376 case GR_COMBINE_FACTOR_ZERO:
1378 strcat(fragment_shader_texture0, "ctexture0.a = 0.0; \n");
1380 strcat(fragment_shader_texture1, "ctexture1.a = 0.0; \n");
1382 case GR_COMBINE_FUNCTION_LOCAL:
1384 strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n");
1386 strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n");
1388 case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
1390 strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n");
1392 strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n");
1394 case GR_COMBINE_FUNCTION_SCALE_OTHER:
1395 writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
1397 strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0; \n");
1399 strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a; \n");
1401 case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
1402 writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
1404 strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n");
1406 strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n");
1408 case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
1409 writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
1411 strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n");
1413 strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n");
1415 case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
1416 writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
1418 strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a); \n");
1420 strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a); \n");
1422 case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
1423 writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
1425 strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n");
1427 strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n");
1429 case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
1430 writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
1432 strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n");
1434 strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n");
1436 case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
1437 writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
1439 strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n");
1441 strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n");
1443 case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
1444 writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
1446 strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n");
1448 strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n");
1452 strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n");
1454 strcat(fragment_shader_texture1, "ctexture1.a = ctexture0.a; \n");
1455 display_warning("grTextCombine : unknown alpha function : %x", alpha_function);
1461 strcat(fragment_shader_texture0, "ctexture0.a = 1.0 - ctexture0.a; \n");
1463 strcat(fragment_shader_texture1, "ctexture1.a = 1.0 - ctexture1.a; \n");
1465 need_to_compile = 1;
1468 FX_ENTRY void FX_CALL
1469 grAlphaBlendFunction(
1470 GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df,
1471 GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df
1474 int sfactorRGB = 0, dfactorRGB = 0, sfactorAlpha = 0, dfactorAlpha = 0;
1475 LOG("grAlphaBlendFunction(%d,%d,%d,%d)\r\n", rgb_sf, rgb_df, alpha_sf, alpha_df);
1480 sfactorRGB = GL_ZERO;
1482 case GR_BLEND_SRC_ALPHA:
1483 sfactorRGB = GL_SRC_ALPHA;
1486 sfactorRGB = GL_ONE;
1488 case GR_BLEND_ONE_MINUS_SRC_ALPHA:
1489 sfactorRGB = GL_ONE_MINUS_SRC_ALPHA;
1492 display_warning("grAlphaBlendFunction : rgb_sf = %x", rgb_sf);
1498 dfactorRGB = GL_ZERO;
1500 case GR_BLEND_SRC_ALPHA:
1501 dfactorRGB = GL_SRC_ALPHA;
1504 dfactorRGB = GL_ONE;
1506 case GR_BLEND_ONE_MINUS_SRC_ALPHA:
1507 dfactorRGB = GL_ONE_MINUS_SRC_ALPHA;
1510 display_warning("grAlphaBlendFunction : rgb_df = %x", rgb_df);
1516 sfactorAlpha = GL_ZERO;
1519 sfactorAlpha = GL_ONE;
1522 display_warning("grAlphaBlendFunction : alpha_sf = %x", alpha_sf);
1528 dfactorAlpha = GL_ZERO;
1531 dfactorAlpha = GL_ONE;
1534 display_warning("grAlphaBlendFunction : alpha_df = %x", alpha_df);
1537 glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1539 if (blend_func_separate_support)
1540 glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1542 glBlendFunc(sfactorRGB, dfactorRGB);
1546 FX_ENTRY void FX_CALL
1547 grAlphaTestReferenceValue( GrAlpha_t value )
1549 LOG("grAlphaTestReferenceValue(%d)\r\n", value);
1551 grAlphaTestFunction(alpha_func);
1554 FX_ENTRY void FX_CALL
1555 grAlphaTestFunction( GrCmpFnc_t function )
1557 LOG("grAlphaTestFunction(%d)\r\n", function);
1558 alpha_func = function;
1561 case GR_CMP_GREATER:
1562 //glAlphaFunc(GL_GREATER, alpha_ref/255.0f);
1565 //glAlphaFunc(GL_GEQUAL, alpha_ref/255.0f);
1568 //glAlphaFunc(GL_ALWAYS, alpha_ref/255.0f);
1569 //glDisable(GL_ALPHA_TEST);
1574 display_warning("grAlphaTestFunction : unknown function : %x", function);
1576 //glEnable(GL_ALPHA_TEST);
1582 FX_ENTRY void FX_CALL
1583 grFogMode( GrFogMode_t mode )
1585 LOG("grFogMode(%d)\r\n", mode);
1588 case GR_FOG_DISABLE:
1589 //glDisable(GL_FOG);
1592 case GR_FOG_WITH_TABLE_ON_Q:
1594 //glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
1597 case GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT:
1599 //glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
1603 display_warning("grFogMode : unknown mode : %x", mode);
1605 need_to_compile = 1;
1608 FX_ENTRY float FX_CALL
1609 guFogTableIndexToW( int i )
1611 LOG("guFogTableIndexToW(%d)\r\n", i);
1612 return (float)(pow(2.0, 3.0+(double)(i>>2)) / (8-(i&3)));
1615 FX_ENTRY void FX_CALL
1616 guFogGenerateLinear(GrFog_t *fogtable,
1617 float nearZ, float farZ )
1619 LOG("guFogGenerateLinear(%f,%f)\r\n", nearZ, farZ);
1621 glFogi(GL_FOG_MODE, GL_LINEAR);
1622 glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
1623 glFogf(GL_FOG_START, nearZ / 255.0f);
1624 glFogf(GL_FOG_END, farZ / 255.0f);
1626 fogStart = nearZ / 255.0f;
1627 fogEnd = farZ / 255.0f;
1630 FX_ENTRY void FX_CALL
1631 grFogTable( const GrFog_t ft[] )
1633 LOG("grFogTable()\r\n");
1636 FX_ENTRY void FX_CALL
1637 grFogColorValue( GrColor_t fogcolor )
1639 LOG("grFogColorValue(%x)\r\n", fogcolor);
1641 switch(lfb_color_fmt)
1643 case GR_COLORFORMAT_ARGB:
1644 fogColor[3] = ((fogcolor >> 24) & 0xFF) / 255.0f;
1645 fogColor[0] = ((fogcolor >> 16) & 0xFF) / 255.0f;
1646 fogColor[1] = ((fogcolor >> 8) & 0xFF) / 255.0f;
1647 fogColor[2] = (fogcolor & 0xFF) / 255.0f;
1649 case GR_COLORFORMAT_RGBA:
1650 fogColor[0] = ((fogcolor >> 24) & 0xFF) / 255.0f;
1651 fogColor[1] = ((fogcolor >> 16) & 0xFF) / 255.0f;
1652 fogColor[2] = ((fogcolor >> 8) & 0xFF) / 255.0f;
1653 fogColor[3] = (fogcolor & 0xFF) / 255.0f;
1656 display_warning("grFogColorValue: unknown color format : %x", lfb_color_fmt);
1659 //glFogfv(GL_FOG_COLOR, color);
1664 FX_ENTRY void FX_CALL
1665 grChromakeyMode( GrChromakeyMode_t mode )
1667 LOG("grChromakeyMode(%d)\r\n", mode);
1670 case GR_CHROMAKEY_DISABLE:
1673 case GR_CHROMAKEY_ENABLE:
1677 display_warning("grChromakeyMode : unknown mode : %x", mode);
1679 need_to_compile = 1;
1682 FX_ENTRY void FX_CALL
1683 grChromakeyValue( GrColor_t value )
1685 LOG("grChromakeyValue(%x)\r\n", value);
1686 int chroma_color_location;
1688 switch(lfb_color_fmt)
1690 case GR_COLORFORMAT_ARGB:
1691 chroma_color[3] = 1.0;//((value >> 24) & 0xFF) / 255.0f;
1692 chroma_color[0] = ((value >> 16) & 0xFF) / 255.0f;
1693 chroma_color[1] = ((value >> 8) & 0xFF) / 255.0f;
1694 chroma_color[2] = (value & 0xFF) / 255.0f;
1696 case GR_COLORFORMAT_RGBA:
1697 chroma_color[0] = ((value >> 24) & 0xFF) / 255.0f;
1698 chroma_color[1] = ((value >> 16) & 0xFF) / 255.0f;
1699 chroma_color[2] = ((value >> 8) & 0xFF) / 255.0f;
1700 chroma_color[3] = 1.0;//(value & 0xFF) / 255.0f;
1703 display_warning("grChromakeyValue: unknown color format : %x", lfb_color_fmt);
1706 chroma_color_location = glGetUniformLocation(program_object, "chroma_color");
1707 glUniform4f(chroma_color_location, chroma_color[0], chroma_color[1],
1708 chroma_color[2], chroma_color[3]);
1711 static void setPattern()
1717 unsigned int val = (rand() << 17) | ((rand() & 1) << 16) | (rand() << 1) | (rand() & 1);
1718 stip[i*4+0] = (val >> 24) & 0xFF;
1719 stip[i*4+1] = (val >> 16) & 0xFF;
1720 stip[i*4+2] = (val >> 8) & 0xFF;
1721 stip[i*4+3] = val & 0xFF;
1723 GLubyte texture[32*32*4];
1729 texture[(i*32+j*8+0)*4+3] = ((stip[i*4+j] >> 7) & 1) ? 255 : 0;
1730 texture[(i*32+j*8+1)*4+3] = ((stip[i*4+j] >> 6) & 1) ? 255 : 0;
1731 texture[(i*32+j*8+2)*4+3] = ((stip[i*4+j] >> 5) & 1) ? 255 : 0;
1732 texture[(i*32+j*8+3)*4+3] = ((stip[i*4+j] >> 4) & 1) ? 255 : 0;
1733 texture[(i*32+j*8+4)*4+3] = ((stip[i*4+j] >> 3) & 1) ? 255 : 0;
1734 texture[(i*32+j*8+5)*4+3] = ((stip[i*4+j] >> 2) & 1) ? 255 : 0;
1735 texture[(i*32+j*8+6)*4+3] = ((stip[i*4+j] >> 1) & 1) ? 255 : 0;
1736 texture[(i*32+j*8+7)*4+3] = ((stip[i*4+j] >> 0) & 1) ? 255 : 0;
1739 glActiveTexture(GL_TEXTURE2);
1740 glEnable(GL_TEXTURE_2D);
1741 glBindTexture(GL_TEXTURE_2D, 33*1024*1024);
1742 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
1743 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1744 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1745 glDisable(GL_TEXTURE_2D);
1748 FX_ENTRY void FX_CALL
1750 GrStipplePattern_t stipple)
1752 LOG("grStipplePattern(%x)\r\n", stipple);
1757 FX_ENTRY void FX_CALL
1758 grStippleMode( GrStippleMode_t mode )
1760 LOG("grStippleMode(%d)\r\n", mode);
1763 case GR_STIPPLE_DISABLE:
1765 glActiveTexture(GL_TEXTURE2);
1766 glDisable(GL_TEXTURE_2D);
1768 case GR_STIPPLE_PATTERN:
1771 glActiveTexture(GL_TEXTURE2);
1772 glEnable(GL_TEXTURE_2D);
1774 case GR_STIPPLE_ROTATE:
1777 glActiveTexture(GL_TEXTURE2);
1778 glEnable(GL_TEXTURE_2D);
1781 display_warning("grStippleMode:%x", mode);
1783 need_to_compile = 1;
1786 FX_ENTRY void FX_CALL
1787 grColorCombineExt(GrCCUColor_t a, GrCombineMode_t a_mode,
1788 GrCCUColor_t b, GrCombineMode_t b_mode,
1789 GrCCUColor_t c, FxBool c_invert,
1790 GrCCUColor_t d, FxBool d_invert,
1791 FxU32 shift, FxBool invert)
1793 LOG("grColorCombineExt(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\r\n", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
1794 if (invert) display_warning("grColorCombineExt : inverted result");
1795 if (shift) display_warning("grColorCombineExt : shift = %d", shift);
1797 color_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
1798 ((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
1799 ((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
1800 ((d & 0x1F) << 20) | ((d_invert & 1) << 25);
1802 strcpy(fragment_shader_color_combiner, "");
1807 strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n");
1809 case GR_CMBX_TEXTURE_ALPHA:
1810 strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(ctexture1.a); \n");
1812 case GR_CMBX_CONSTANT_ALPHA:
1813 strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(constant_color.a); \n");
1815 case GR_CMBX_CONSTANT_COLOR:
1816 strcat(fragment_shader_color_combiner, "vec4 cs_a = constant_color; \n");
1818 case GR_CMBX_ITALPHA:
1819 strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(gl_Color.a); \n");
1822 strcat(fragment_shader_color_combiner, "vec4 cs_a = gl_Color; \n");
1824 case GR_CMBX_TEXTURE_RGB:
1825 strcat(fragment_shader_color_combiner, "vec4 cs_a = ctexture1; \n");
1828 display_warning("grColorCombineExt : a = %x", a);
1829 strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n");
1834 case GR_FUNC_MODE_ZERO:
1835 strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n");
1837 case GR_FUNC_MODE_X:
1838 strcat(fragment_shader_color_combiner, "vec4 c_a = cs_a; \n");
1840 case GR_FUNC_MODE_ONE_MINUS_X:
1841 strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(1.0) - cs_a; \n");
1843 case GR_FUNC_MODE_NEGATIVE_X:
1844 strcat(fragment_shader_color_combiner, "vec4 c_a = -cs_a; \n");
1847 display_warning("grColorCombineExt : a_mode = %x", a_mode);
1848 strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n");
1854 strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n");
1856 case GR_CMBX_TEXTURE_ALPHA:
1857 strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(ctexture1.a); \n");
1859 case GR_CMBX_CONSTANT_ALPHA:
1860 strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(constant_color.a); \n");
1862 case GR_CMBX_CONSTANT_COLOR:
1863 strcat(fragment_shader_color_combiner, "vec4 cs_b = constant_color; \n");
1865 case GR_CMBX_ITALPHA:
1866 strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(gl_Color.a); \n");
1869 strcat(fragment_shader_color_combiner, "vec4 cs_b = gl_Color; \n");
1871 case GR_CMBX_TEXTURE_RGB:
1872 strcat(fragment_shader_color_combiner, "vec4 cs_b = ctexture1; \n");
1875 display_warning("grColorCombineExt : b = %x", b);
1876 strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n");
1881 case GR_FUNC_MODE_ZERO:
1882 strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n");
1884 case GR_FUNC_MODE_X:
1885 strcat(fragment_shader_color_combiner, "vec4 c_b = cs_b; \n");
1887 case GR_FUNC_MODE_ONE_MINUS_X:
1888 strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(1.0) - cs_b; \n");
1890 case GR_FUNC_MODE_NEGATIVE_X:
1891 strcat(fragment_shader_color_combiner, "vec4 c_b = -cs_b; \n");
1894 display_warning("grColorCombineExt : b_mode = %x", b_mode);
1895 strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n");
1901 strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n");
1903 case GR_CMBX_TEXTURE_ALPHA:
1904 strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(ctexture1.a); \n");
1906 case GR_CMBX_ALOCAL:
1907 strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_b.a); \n");
1909 case GR_CMBX_AOTHER:
1910 strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_a.a); \n");
1913 strcat(fragment_shader_color_combiner, "vec4 c_c = cs_b; \n");
1915 case GR_CMBX_CONSTANT_ALPHA:
1916 strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(constant_color.a); \n");
1918 case GR_CMBX_CONSTANT_COLOR:
1919 strcat(fragment_shader_color_combiner, "vec4 c_c = constant_color; \n");
1921 case GR_CMBX_ITALPHA:
1922 strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(gl_Color.a); \n");
1925 strcat(fragment_shader_color_combiner, "vec4 c_c = gl_Color; \n");
1927 case GR_CMBX_TEXTURE_RGB:
1928 strcat(fragment_shader_color_combiner, "vec4 c_c = ctexture1; \n");
1931 display_warning("grColorCombineExt : c = %x", c);
1932 strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n");
1936 strcat(fragment_shader_color_combiner, "c_c = vec4(1.0) - c_c; \n");
1941 strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n");
1943 case GR_CMBX_ALOCAL:
1944 strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(c_b.a); \n");
1947 strcat(fragment_shader_color_combiner, "vec4 c_d = cs_b; \n");
1949 case GR_CMBX_TEXTURE_RGB:
1950 strcat(fragment_shader_color_combiner, "vec4 c_d = ctexture1; \n");
1953 strcat(fragment_shader_color_combiner, "vec4 c_d = gl_Color; \n");
1956 display_warning("grColorCombineExt : d = %x", d);
1957 strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n");
1961 strcat(fragment_shader_color_combiner, "c_d = vec4(1.0) - c_d; \n");
1963 strcat(fragment_shader_color_combiner, "gl_FragColor = (c_a + c_b) * c_c + c_d; \n");
1965 need_to_compile = 1;
1968 FX_ENTRY void FX_CALL
1969 grAlphaCombineExt(GrACUColor_t a, GrCombineMode_t a_mode,
1970 GrACUColor_t b, GrCombineMode_t b_mode,
1971 GrACUColor_t c, FxBool c_invert,
1972 GrACUColor_t d, FxBool d_invert,
1973 FxU32 shift, FxBool invert)
1975 LOG("grAlphaCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
1976 if (invert) display_warning("grAlphaCombineExt : inverted result");
1977 if (shift) display_warning("grAlphaCombineExt : shift = %d", shift);
1979 alpha_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
1980 ((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
1981 ((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
1982 ((d & 0x1F) << 20) | ((d_invert & 1) << 25);
1984 strcpy(fragment_shader_alpha_combiner, "");
1989 strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n");
1991 case GR_CMBX_TEXTURE_ALPHA:
1992 strcat(fragment_shader_alpha_combiner, "float as_a = ctexture1.a; \n");
1994 case GR_CMBX_CONSTANT_ALPHA:
1995 strcat(fragment_shader_alpha_combiner, "float as_a = constant_color.a; \n");
1997 case GR_CMBX_ITALPHA:
1998 strcat(fragment_shader_alpha_combiner, "float as_a = gl_Color.a; \n");
2001 display_warning("grAlphaCombineExt : a = %x", a);
2002 strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n");
2007 case GR_FUNC_MODE_ZERO:
2008 strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n");
2010 case GR_FUNC_MODE_X:
2011 strcat(fragment_shader_alpha_combiner, "float a_a = as_a; \n");
2013 case GR_FUNC_MODE_ONE_MINUS_X:
2014 strcat(fragment_shader_alpha_combiner, "float a_a = 1.0 - as_a; \n");
2016 case GR_FUNC_MODE_NEGATIVE_X:
2017 strcat(fragment_shader_alpha_combiner, "float a_a = -as_a; \n");
2020 display_warning("grAlphaCombineExt : a_mode = %x", a_mode);
2021 strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n");
2027 strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n");
2029 case GR_CMBX_TEXTURE_ALPHA:
2030 strcat(fragment_shader_alpha_combiner, "float as_b = ctexture1.a; \n");
2032 case GR_CMBX_CONSTANT_ALPHA:
2033 strcat(fragment_shader_alpha_combiner, "float as_b = constant_color.a; \n");
2035 case GR_CMBX_ITALPHA:
2036 strcat(fragment_shader_alpha_combiner, "float as_b = gl_Color.a; \n");
2039 display_warning("grAlphaCombineExt : b = %x", b);
2040 strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n");
2045 case GR_FUNC_MODE_ZERO:
2046 strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n");
2048 case GR_FUNC_MODE_X:
2049 strcat(fragment_shader_alpha_combiner, "float a_b = as_b; \n");
2051 case GR_FUNC_MODE_ONE_MINUS_X:
2052 strcat(fragment_shader_alpha_combiner, "float a_b = 1.0 - as_b; \n");
2054 case GR_FUNC_MODE_NEGATIVE_X:
2055 strcat(fragment_shader_alpha_combiner, "float a_b = -as_b; \n");
2058 display_warning("grAlphaCombineExt : b_mode = %x", b_mode);
2059 strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n");
2065 strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n");
2067 case GR_CMBX_TEXTURE_ALPHA:
2068 strcat(fragment_shader_alpha_combiner, "float a_c = ctexture1.a; \n");
2070 case GR_CMBX_ALOCAL:
2071 strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n");
2073 case GR_CMBX_AOTHER:
2074 strcat(fragment_shader_alpha_combiner, "float a_c = as_a; \n");
2077 strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n");
2079 case GR_CMBX_CONSTANT_ALPHA:
2080 strcat(fragment_shader_alpha_combiner, "float a_c = constant_color.a; \n");
2082 case GR_CMBX_ITALPHA:
2083 strcat(fragment_shader_alpha_combiner, "float a_c = gl_Color.a; \n");
2086 display_warning("grAlphaCombineExt : c = %x", c);
2087 strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n");
2091 strcat(fragment_shader_alpha_combiner, "a_c = 1.0 - a_c; \n");
2096 strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n");
2098 case GR_CMBX_TEXTURE_ALPHA:
2099 strcat(fragment_shader_alpha_combiner, "float a_d = ctexture1.a; \n");
2101 case GR_CMBX_ALOCAL:
2102 strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n");
2105 strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n");
2108 display_warning("grAlphaCombineExt : d = %x", d);
2109 strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n");
2113 strcat(fragment_shader_alpha_combiner, "a_d = 1.0 - a_d; \n");
2115 strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = (a_a + a_b) * a_c + a_d; \n");
2117 need_to_compile = 1;
2120 FX_ENTRY void FX_CALL
2121 grTexColorCombineExt(GrChipID_t tmu,
2122 GrTCCUColor_t a, GrCombineMode_t a_mode,
2123 GrTCCUColor_t b, GrCombineMode_t b_mode,
2124 GrTCCUColor_t c, FxBool c_invert,
2125 GrTCCUColor_t d, FxBool d_invert,
2126 FxU32 shift, FxBool invert)
2129 LOG("grTexColorCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
2131 if (invert) display_warning("grTexColorCombineExt : inverted result");
2132 if (shift) display_warning("grTexColorCombineExt : shift = %d", shift);
2134 if (tmu == GR_TMU0) num_tex = 1;
2139 texture0_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
2140 ((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
2141 ((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
2142 ((d & 0x1F) << 20) | ((d_invert & 1) << 25);
2143 tex0_combiner_ext = 1;
2144 strcpy(fragment_shader_texture0, "");
2148 texture1_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
2149 ((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
2150 ((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
2151 ((d & 0x1F) << 20) | ((d_invert & 1) << 25);
2152 tex1_combiner_ext = 1;
2153 strcpy(fragment_shader_texture1, "");
2160 strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n");
2162 strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n");
2164 case GR_CMBX_ITALPHA:
2166 strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(gl_Color.a); \n");
2168 strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(gl_Color.a); \n");
2172 strcat(fragment_shader_texture0, "vec4 ctex0s_a = gl_Color; \n");
2174 strcat(fragment_shader_texture1, "vec4 ctex1s_a = gl_Color; \n");
2176 case GR_CMBX_LOCAL_TEXTURE_ALPHA:
2178 strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(readtex0.a); \n");
2180 strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(readtex1.a); \n");
2182 case GR_CMBX_LOCAL_TEXTURE_RGB:
2184 strcat(fragment_shader_texture0, "vec4 ctex0s_a = readtex0; \n");
2186 strcat(fragment_shader_texture1, "vec4 ctex1s_a = readtex1; \n");
2188 case GR_CMBX_OTHER_TEXTURE_ALPHA:
2190 strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n");
2192 strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ctexture0.a); \n");
2194 case GR_CMBX_OTHER_TEXTURE_RGB:
2196 strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n");
2198 strcat(fragment_shader_texture1, "vec4 ctex1s_a = ctexture0; \n");
2200 case GR_CMBX_TMU_CCOLOR:
2202 strcat(fragment_shader_texture0, "vec4 ctex0s_a = ccolor0; \n");
2204 strcat(fragment_shader_texture1, "vec4 ctex1s_a = ccolor1; \n");
2206 case GR_CMBX_TMU_CALPHA:
2208 strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(ccolor0.a); \n");
2210 strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ccolor1.a); \n");
2213 display_warning("grTexColorCombineExt : a = %x", a);
2215 strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n");
2217 strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n");
2222 case GR_FUNC_MODE_ZERO:
2224 strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n");
2226 strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n");
2228 case GR_FUNC_MODE_X:
2230 strcat(fragment_shader_texture0, "vec4 ctex0_a = ctex0s_a; \n");
2232 strcat(fragment_shader_texture1, "vec4 ctex1_a = ctex1s_a; \n");
2234 case GR_FUNC_MODE_ONE_MINUS_X:
2236 strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(1.0) - ctex0s_a; \n");
2238 strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(1.0) - ctex1s_a; \n");
2240 case GR_FUNC_MODE_NEGATIVE_X:
2242 strcat(fragment_shader_texture0, "vec4 ctex0_a = -ctex0s_a; \n");
2244 strcat(fragment_shader_texture1, "vec4 ctex1_a = -ctex1s_a; \n");
2247 display_warning("grTexColorCombineExt : a_mode = %x", a_mode);
2249 strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n");
2251 strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n");
2258 strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n");
2260 strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n");
2262 case GR_CMBX_ITALPHA:
2264 strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(gl_Color.a); \n");
2266 strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(gl_Color.a); \n");
2270 strcat(fragment_shader_texture0, "vec4 ctex0s_b = gl_Color; \n");
2272 strcat(fragment_shader_texture1, "vec4 ctex1s_b = gl_Color; \n");
2274 case GR_CMBX_LOCAL_TEXTURE_ALPHA:
2276 strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(readtex0.a); \n");
2278 strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(readtex1.a); \n");
2280 case GR_CMBX_LOCAL_TEXTURE_RGB:
2282 strcat(fragment_shader_texture0, "vec4 ctex0s_b = readtex0; \n");
2284 strcat(fragment_shader_texture1, "vec4 ctex1s_b = readtex1; \n");
2286 case GR_CMBX_OTHER_TEXTURE_ALPHA:
2288 strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n");
2290 strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ctexture0.a); \n");
2292 case GR_CMBX_OTHER_TEXTURE_RGB:
2294 strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n");
2296 strcat(fragment_shader_texture1, "vec4 ctex1s_b = ctexture0; \n");
2298 case GR_CMBX_TMU_CALPHA:
2300 strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(ccolor0.a); \n");
2302 strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ccolor1.a); \n");
2304 case GR_CMBX_TMU_CCOLOR:
2306 strcat(fragment_shader_texture0, "vec4 ctex0s_b = ccolor0; \n");
2308 strcat(fragment_shader_texture1, "vec4 ctex1s_b = ccolor1; \n");
2311 display_warning("grTexColorCombineExt : b = %x", b);
2313 strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n");
2315 strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n");
2320 case GR_FUNC_MODE_ZERO:
2322 strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n");
2324 strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n");
2326 case GR_FUNC_MODE_X:
2328 strcat(fragment_shader_texture0, "vec4 ctex0_b = ctex0s_b; \n");
2330 strcat(fragment_shader_texture1, "vec4 ctex1_b = ctex1s_b; \n");
2332 case GR_FUNC_MODE_ONE_MINUS_X:
2334 strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(1.0) - ctex0s_b; \n");
2336 strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(1.0) - ctex1s_b; \n");
2338 case GR_FUNC_MODE_NEGATIVE_X:
2340 strcat(fragment_shader_texture0, "vec4 ctex0_b = -ctex0s_b; \n");
2342 strcat(fragment_shader_texture1, "vec4 ctex1_b = -ctex1s_b; \n");
2345 display_warning("grTexColorCombineExt : b_mode = %x", b_mode);
2347 strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n");
2349 strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n");
2356 strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n");
2358 strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n");
2362 strcat(fragment_shader_texture0, "vec4 ctex0_c = ctex0s_b; \n");
2364 strcat(fragment_shader_texture1, "vec4 ctex1_c = ctex1s_b; \n");
2366 case GR_CMBX_DETAIL_FACTOR:
2368 strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(lambda); \n");
2370 strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(lambda); \n");
2374 strcat(fragment_shader_texture0, "vec4 ctex0_c = gl_Color; \n");
2376 strcat(fragment_shader_texture1, "vec4 ctex1_c = gl_Color; \n");
2378 case GR_CMBX_ITALPHA:
2380 strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(gl_Color.a); \n");
2382 strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(gl_Color.a); \n");
2384 case GR_CMBX_LOCAL_TEXTURE_ALPHA:
2386 strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(readtex0.a); \n");
2388 strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(readtex1.a); \n");
2390 case GR_CMBX_LOCAL_TEXTURE_RGB:
2392 strcat(fragment_shader_texture0, "vec4 ctex0_c = readtex0; \n");
2394 strcat(fragment_shader_texture1, "vec4 ctex1_c = readtex1; \n");
2396 case GR_CMBX_OTHER_TEXTURE_ALPHA:
2398 strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n");
2400 strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ctexture0.a); \n");
2402 case GR_CMBX_OTHER_TEXTURE_RGB:
2404 strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n");
2406 strcat(fragment_shader_texture1, "vec4 ctex1_c = ctexture0; \n");
2408 case GR_CMBX_TMU_CALPHA:
2410 strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(ccolor0.a); \n");
2412 strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ccolor1.a); \n");
2414 case GR_CMBX_TMU_CCOLOR:
2416 strcat(fragment_shader_texture0, "vec4 ctex0_c = ccolor0; \n");
2418 strcat(fragment_shader_texture1, "vec4 ctex1_c = ccolor1; \n");
2421 display_warning("grTexColorCombineExt : c = %x", c);
2423 strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n");
2425 strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n");
2431 strcat(fragment_shader_texture0, "ctex0_c = vec4(1.0) - ctex0_c; \n");
2433 strcat(fragment_shader_texture1, "ctex1_c = vec4(1.0) - ctex1_c; \n");
2440 strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n");
2442 strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n");
2446 strcat(fragment_shader_texture0, "vec4 ctex0_d = ctex0s_b; \n");
2448 strcat(fragment_shader_texture1, "vec4 ctex1_d = ctex1s_b; \n");
2452 strcat(fragment_shader_texture0, "vec4 ctex0_d = gl_Color; \n");
2454 strcat(fragment_shader_texture1, "vec4 ctex1_d = gl_Color; \n");
2456 case GR_CMBX_LOCAL_TEXTURE_ALPHA:
2458 strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(readtex0.a); \n");
2460 strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(readtex1.a); \n");
2463 display_warning("grTexColorCombineExt : d = %x", d);
2465 strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n");
2467 strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n");
2473 strcat(fragment_shader_texture0, "ctex0_d = vec4(1.0) - ctex0_d; \n");
2475 strcat(fragment_shader_texture1, "ctex1_d = vec4(1.0) - ctex1_d; \n");
2479 strcat(fragment_shader_texture0, "vec4 ctexture0 = (ctex0_a + ctex0_b) * ctex0_c + ctex0_d; \n");
2481 strcat(fragment_shader_texture1, "vec4 ctexture1 = (ctex1_a + ctex1_b) * ctex1_c + ctex1_d; \n");
2482 need_to_compile = 1;
2485 FX_ENTRY void FX_CALL
2486 grTexAlphaCombineExt(GrChipID_t tmu,
2487 GrTACUColor_t a, GrCombineMode_t a_mode,
2488 GrTACUColor_t b, GrCombineMode_t b_mode,
2489 GrTACUColor_t c, FxBool c_invert,
2490 GrTACUColor_t d, FxBool d_invert,
2491 FxU32 shift, FxBool invert)
2494 LOG("grTexAlphaCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
2496 if (invert) display_warning("grTexAlphaCombineExt : inverted result");
2497 if (shift) display_warning("grTexAlphaCombineExt : shift = %d", shift);
2499 if (tmu == GR_TMU0) num_tex = 1;
2504 texture0_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
2505 ((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
2506 ((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
2507 ((d & 0x1F) << 20) | ((d_invert & 1) << 25);
2511 texture1_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
2512 ((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
2513 ((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
2514 ((d & 0x1F) << 20) | ((d_invert & 1) << 25);
2519 case GR_CMBX_ITALPHA:
2521 strcat(fragment_shader_texture0, "ctex0s_a.a = gl_Color.a; \n");
2523 strcat(fragment_shader_texture1, "ctex1s_a.a = gl_Color.a; \n");
2525 case GR_CMBX_LOCAL_TEXTURE_ALPHA:
2527 strcat(fragment_shader_texture0, "ctex0s_a.a = readtex0.a; \n");
2529 strcat(fragment_shader_texture1, "ctex1s_a.a = readtex1.a; \n");
2531 case GR_CMBX_OTHER_TEXTURE_ALPHA:
2533 strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n");
2535 strcat(fragment_shader_texture1, "ctex1s_a.a = ctexture0.a; \n");
2537 case GR_CMBX_TMU_CALPHA:
2539 strcat(fragment_shader_texture0, "ctex0s_a.a = ccolor0.a; \n");
2541 strcat(fragment_shader_texture1, "ctex1s_a.a = ccolor1.a; \n");
2544 display_warning("grTexAlphaCombineExt : a = %x", a);
2546 strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n");
2548 strcat(fragment_shader_texture1, "ctex1s_a.a = 0.0; \n");
2553 case GR_FUNC_MODE_ZERO:
2555 strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n");
2557 strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n");
2559 case GR_FUNC_MODE_X:
2561 strcat(fragment_shader_texture0, "ctex0_a.a = ctex0s_a.a; \n");
2563 strcat(fragment_shader_texture1, "ctex1_a.a = ctex1s_a.a; \n");
2565 case GR_FUNC_MODE_ONE_MINUS_X:
2567 strcat(fragment_shader_texture0, "ctex0_a.a = 1.0 - ctex0s_a.a; \n");
2569 strcat(fragment_shader_texture1, "ctex1_a.a = 1.0 - ctex1s_a.a; \n");
2571 case GR_FUNC_MODE_NEGATIVE_X:
2573 strcat(fragment_shader_texture0, "ctex0_a.a = -ctex0s_a.a; \n");
2575 strcat(fragment_shader_texture1, "ctex1_a.a = -ctex1s_a.a; \n");
2578 display_warning("grTexAlphaCombineExt : a_mode = %x", a_mode);
2580 strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n");
2582 strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n");
2587 case GR_CMBX_ITALPHA:
2589 strcat(fragment_shader_texture0, "ctex0s_b.a = gl_Color.a; \n");
2591 strcat(fragment_shader_texture1, "ctex1s_b.a = gl_Color.a; \n");
2593 case GR_CMBX_LOCAL_TEXTURE_ALPHA:
2595 strcat(fragment_shader_texture0, "ctex0s_b.a = readtex0.a; \n");
2597 strcat(fragment_shader_texture1, "ctex1s_b.a = readtex1.a; \n");
2599 case GR_CMBX_OTHER_TEXTURE_ALPHA:
2601 strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n");
2603 strcat(fragment_shader_texture1, "ctex1s_b.a = ctexture0.a; \n");
2605 case GR_CMBX_TMU_CALPHA:
2607 strcat(fragment_shader_texture0, "ctex0s_b.a = ccolor0.a; \n");
2609 strcat(fragment_shader_texture1, "ctex1s_b.a = ccolor1.a; \n");
2612 display_warning("grTexAlphaCombineExt : b = %x", b);
2614 strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n");
2616 strcat(fragment_shader_texture1, "ctex1s_b.a = 0.0; \n");
2621 case GR_FUNC_MODE_ZERO:
2623 strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n");
2625 strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n");
2627 case GR_FUNC_MODE_X:
2629 strcat(fragment_shader_texture0, "ctex0_b.a = ctex0s_b.a; \n");
2631 strcat(fragment_shader_texture1, "ctex1_b.a = ctex1s_b.a; \n");
2633 case GR_FUNC_MODE_ONE_MINUS_X:
2635 strcat(fragment_shader_texture0, "ctex0_b.a = 1.0 - ctex0s_b.a; \n");
2637 strcat(fragment_shader_texture1, "ctex1_b.a = 1.0 - ctex1s_b.a; \n");
2639 case GR_FUNC_MODE_NEGATIVE_X:
2641 strcat(fragment_shader_texture0, "ctex0_b.a = -ctex0s_b.a; \n");
2643 strcat(fragment_shader_texture1, "ctex1_b.a = -ctex1s_b.a; \n");
2646 display_warning("grTexAlphaCombineExt : b_mode = %x", b_mode);
2648 strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n");
2650 strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n");
2657 strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n");
2659 strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n");
2663 strcat(fragment_shader_texture0, "ctex0_c.a = ctex0s_b.a; \n");
2665 strcat(fragment_shader_texture1, "ctex1_c.a = ctex1s_b.a; \n");
2667 case GR_CMBX_DETAIL_FACTOR:
2669 strcat(fragment_shader_texture0, "ctex0_c.a = lambda; \n");
2671 strcat(fragment_shader_texture1, "ctex1_c.a = lambda; \n");
2673 case GR_CMBX_ITALPHA:
2675 strcat(fragment_shader_texture0, "ctex0_c.a = gl_Color.a; \n");
2677 strcat(fragment_shader_texture1, "ctex1_c.a = gl_Color.a; \n");
2679 case GR_CMBX_LOCAL_TEXTURE_ALPHA:
2681 strcat(fragment_shader_texture0, "ctex0_c.a = readtex0.a; \n");
2683 strcat(fragment_shader_texture1, "ctex1_c.a = readtex1.a; \n");
2685 case GR_CMBX_OTHER_TEXTURE_ALPHA:
2687 strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n");
2689 strcat(fragment_shader_texture1, "ctex1_c.a = ctexture0.a; \n");
2691 case GR_CMBX_TMU_CALPHA:
2693 strcat(fragment_shader_texture0, "ctex0_c.a = ccolor0.a; \n");
2695 strcat(fragment_shader_texture1, "ctex1_c.a = ccolor1.a; \n");
2698 display_warning("grTexAlphaCombineExt : c = %x", c);
2700 strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n");
2702 strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n");
2708 strcat(fragment_shader_texture0, "ctex0_c.a = 1.0 - ctex0_c.a; \n");
2710 strcat(fragment_shader_texture1, "ctex1_c.a = 1.0 - ctex1_c.a; \n");
2717 strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n");
2719 strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n");
2723 strcat(fragment_shader_texture0, "ctex0_d.a = ctex0s_b.a; \n");
2725 strcat(fragment_shader_texture1, "ctex1_d.a = ctex1s_b.a; \n");
2727 case GR_CMBX_ITALPHA:
2729 strcat(fragment_shader_texture0, "ctex0_d.a = gl_Color.a; \n");
2731 strcat(fragment_shader_texture1, "ctex1_d.a = gl_Color.a; \n");
2735 strcat(fragment_shader_texture0, "ctex0_d.a = gl_Color.a; \n");
2737 strcat(fragment_shader_texture1, "ctex1_d.a = gl_Color.a; \n");
2739 case GR_CMBX_LOCAL_TEXTURE_ALPHA:
2741 strcat(fragment_shader_texture0, "ctex0_d.a = readtex0.a; \n");
2743 strcat(fragment_shader_texture1, "ctex1_d.a = readtex1.a; \n");
2746 display_warning("grTexAlphaCombineExt : d = %x", d);
2748 strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n");
2750 strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n");
2756 strcat(fragment_shader_texture0, "ctex0_d.a = 1.0 - ctex0_d.a; \n");
2758 strcat(fragment_shader_texture1, "ctex1_d.a = 1.0 - ctex1_d.a; \n");
2762 strcat(fragment_shader_texture0, "ctexture0.a = (ctex0_a.a + ctex0_b.a) * ctex0_c.a + ctex0_d.a; \n");
2764 strcat(fragment_shader_texture1, "ctexture1.a = (ctex1_a.a + ctex1_b.a) * ctex1_c.a + ctex1_d.a; \n");
2766 need_to_compile = 1;
2769 FX_ENTRY void FX_CALL
2770 grConstantColorValueExt(GrChipID_t tmu,
2774 LOG("grConstantColorValueExt(%d,%d)\r\n", tmu, value);
2776 if (tmu == GR_TMU0) num_tex = 1;
2779 switch(lfb_color_fmt)
2781 case GR_COLORFORMAT_ARGB:
2784 ccolor0[3] = ((value >> 24) & 0xFF) / 255.0f;
2785 ccolor0[0] = ((value >> 16) & 0xFF) / 255.0f;
2786 ccolor0[1] = ((value >> 8) & 0xFF) / 255.0f;
2787 ccolor0[2] = (value & 0xFF) / 255.0f;
2791 ccolor1[3] = ((value >> 24) & 0xFF) / 255.0f;
2792 ccolor1[0] = ((value >> 16) & 0xFF) / 255.0f;
2793 ccolor1[1] = ((value >> 8) & 0xFF) / 255.0f;
2794 ccolor1[2] = (value & 0xFF) / 255.0f;
2797 case GR_COLORFORMAT_RGBA:
2800 ccolor0[0] = ((value >> 24) & 0xFF) / 255.0f;
2801 ccolor0[1] = ((value >> 16) & 0xFF) / 255.0f;
2802 ccolor0[2] = ((value >> 8) & 0xFF) / 255.0f;
2803 ccolor0[3] = (value & 0xFF) / 255.0f;
2807 ccolor1[0] = ((value >> 24) & 0xFF) / 255.0f;
2808 ccolor1[1] = ((value >> 16) & 0xFF) / 255.0f;
2809 ccolor1[2] = ((value >> 8) & 0xFF) / 255.0f;
2810 ccolor1[3] = (value & 0xFF) / 255.0f;
2814 display_warning("grConstantColorValue: unknown color format : %x", lfb_color_fmt);
2820 ccolor0_location = glGetUniformLocation(program_object, "ccolor0");
2821 glUniform4f(ccolor0_location, ccolor0[0], ccolor0[1], ccolor0[2], ccolor0[3]);
2825 ccolor1_location = glGetUniformLocation(program_object, "ccolor1");
2826 glUniform4f(ccolor1_location, ccolor1[0], ccolor1[1], ccolor1[2], ccolor1[3]);