2 * Glide64 - Glide video plugin for Nintendo 64 emulators.
3 * Copyright (c) 2002 Dave2001
4 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include <m64p_types.h>
26 #define LOG(...) // WriteLog(M64MSG_VERBOSE, __VA_ARGS__)
27 #define LOGINFO(...) WriteLog(M64MSG_INFO, __VA_ARGS__)
31 void WriteLog(m64p_msg_level level, const char *msg, ...);
41 void dump_tex(int id);
49 typedef struct _wrapper_config
56 extern wrapper_config config;
59 // VP added this utility function
60 // returns the bytes per pixel of a given GR texture format
61 int grTexFormatSize(int fmt);
63 extern int packed_pixels_support;
65 extern float largest_supported_anisotropy;
67 extern int default_texture; // the infamous "32*1024*1024" is now configurable
68 extern int depth_texture;
69 void set_depth_shader();
71 extern float invtex[2];
72 extern int buffer_cleared; // mark that the buffer has been cleared, used to check if we need to reload the texture buffer content
77 #include <SDL_opengl.h>
78 extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
79 extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
80 extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
81 extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
82 extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
83 extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
84 extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
85 extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
86 extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
87 extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
88 extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
89 extern PFNGLFOGCOORDFEXTPROC glFogCoordfEXT;
90 extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
91 extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
92 extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
93 extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
94 extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
95 extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
96 extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
97 extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
98 extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
99 extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
100 extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
101 extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
102 extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
103 extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
104 extern PFNGLUNIFORM4FARBPROC glUniform4fARB;
105 extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
106 typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
110 //#define printf(...)
111 #define GL_GLEXT_PROTOTYPES
112 #include <SDL_opengles2.h>
115 #include "glState.cpp"
117 void display_warning(const unsigned char *text, ...);
118 void display_warning(const char *text, ...);
119 void init_geometry();
120 void init_textures();
121 void init_combiner();
122 void free_textures();
123 void updateCombiner(int i);
124 void updateCombinera(int i);
125 void remove_tex(unsigned int idmin, unsigned int idmax);
126 void add_tex(unsigned int id);
129 extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
130 extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
131 extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
132 extern PFNGLFOGCOORDFPROC glFogCoordfEXT;
134 extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
135 extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
136 extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
137 extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
138 extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
139 extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
140 extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
141 extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
142 extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
143 extern PFNGLUNIFORM4IARBPROC glUniform4iARB;
144 extern PFNGLUNIFORM4FARBPROC glUniform4fARB;
145 extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
146 extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
147 extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
148 extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
149 extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
151 void check_compile(GLuint shader);
152 void check_link(GLuint program);
156 //Vertex Attribute Locations
157 #define POSITION_ATTR 0
158 #define COLOUR_ATTR 1
159 #define TEXCOORD_0_ATTR 2
160 #define TEXCOORD_1_ATTR 3
163 extern int w_buffer_mode;
164 extern int nbTextureUnits;
165 extern int width, height, widtho, heighto;
166 extern int tex0_width, tex0_height, tex1_width, tex1_height;
167 extern float texture_env_color[4];
168 extern int fog_enabled;
170 extern int need_lambda[2];
171 extern float lambda_color[2][4];
172 extern int inverted_culling;
173 extern int culling_mode;
174 extern int render_to_texture;
175 extern int lfb_color_fmt;
176 extern int need_to_compile;
177 extern int blackandwhite0;
178 extern int blackandwhite1;
181 extern int blend_func_separate_support;
182 extern int fog_coord_support;
183 //extern int pbuffer_support;
184 extern int glsl_support;
185 extern unsigned int pBufferAddress;
186 extern int viewport_width, viewport_height, viewport_offset, nvidia_viewport_hack;
189 void grChromaRangeExt(GrColor_t color0, GrColor_t color1, FxU32 mode);
190 void grChromaRangeModeExt(GrChromakeyMode_t mode);
191 void grTexChromaRangeExt(GrChipID_t tmu, GrColor_t color0, GrColor_t color1, GrTexChromakeyMode_t mode);
192 void grTexChromaModeExt(GrChipID_t tmu, GrChromakeyMode_t mode);
193 void updateTexture();
194 void reloadTexture();
195 void free_combiners();
196 void compile_shader();
198 void set_copy_shader();
199 void disable_textureSizes();
203 //FX_ENTRY void FX_CALL grConfigWrapperExt(HINSTANCE instance, HWND hwnd);
204 FX_ENTRY void FX_CALL grConfigWrapperExt(FxI32, FxI32, FxBool, FxBool);
205 FX_ENTRY GrScreenResolution_t FX_CALL grWrapperFullScreenResolutionExt(FxU32*, FxU32*);
206 FX_ENTRY char ** FX_CALL grQueryResolutionsExt(FxI32*);
207 FX_ENTRY FxBool FX_CALL grKeyPressedExt(FxU32 key);
208 FX_ENTRY void FX_CALL grGetGammaTableExt(FxU32, FxU32*, FxU32*, FxU32*);
210 int getFullScreenWidth();
211 int getFullScreenHeight();
213 // ZIGGY framebuffer copy extension
214 // allow to copy the depth or color buffer from back/front to front/back
215 #define GR_FBCOPY_MODE_DEPTH 0
216 #define GR_FBCOPY_MODE_COLOR 1
217 #define GR_FBCOPY_BUFFER_BACK 0
218 #define GR_FBCOPY_BUFFER_FRONT 1
219 FX_ENTRY void FX_CALL grFramebufferCopyExt(int x, int y, int w, int h,
220 int buffer_from, int buffer_to, int mode);
225 typedef FxU32 GrCCUColor_t;
226 typedef FxU32 GrACUColor_t;
227 typedef FxU32 GrTCCUColor_t;
228 typedef FxU32 GrTACUColor_t;
230 typedef FxU32 GrCombineMode_t;
231 #define GR_FUNC_MODE_ZERO 0x00
232 #define GR_FUNC_MODE_X 0x01
233 #define GR_FUNC_MODE_ONE_MINUS_X 0x02
234 #define GR_FUNC_MODE_NEGATIVE_X 0x03
235 #define GR_FUNC_MODE_X_MINUS_HALF 0x04
237 #define GR_CMBX_ZERO 0x00
238 #define GR_CMBX_TEXTURE_ALPHA 0x01
239 #define GR_CMBX_ALOCAL 0x02
240 #define GR_CMBX_AOTHER 0x03
241 #define GR_CMBX_B 0x04
242 #define GR_CMBX_CONSTANT_ALPHA 0x05
243 #define GR_CMBX_CONSTANT_COLOR 0x06
244 #define GR_CMBX_DETAIL_FACTOR 0x07
245 #define GR_CMBX_ITALPHA 0x08
246 #define GR_CMBX_ITRGB 0x09
247 #define GR_CMBX_LOCAL_TEXTURE_ALPHA 0x0a
248 #define GR_CMBX_LOCAL_TEXTURE_RGB 0x0b
249 #define GR_CMBX_LOD_FRAC 0x0c
250 #define GR_CMBX_OTHER_TEXTURE_ALPHA 0x0d
251 #define GR_CMBX_OTHER_TEXTURE_RGB 0x0e
252 #define GR_CMBX_TEXTURE_RGB 0x0f
253 #define GR_CMBX_TMU_CALPHA 0x10
254 #define GR_CMBX_TMU_CCOLOR 0x11
257 FX_ENTRY void FX_CALL
258 grColorCombineExt(GrCCUColor_t a, GrCombineMode_t a_mode,
259 GrCCUColor_t b, GrCombineMode_t b_mode,
260 GrCCUColor_t c, FxBool c_invert,
261 GrCCUColor_t d, FxBool d_invert,
262 FxU32 shift, FxBool invert);
264 FX_ENTRY void FX_CALL
265 grAlphaCombineExt(GrACUColor_t a, GrCombineMode_t a_mode,
266 GrACUColor_t b, GrCombineMode_t b_mode,
267 GrACUColor_t c, FxBool c_invert,
268 GrACUColor_t d, FxBool d_invert,
269 FxU32 shift, FxBool invert);
271 FX_ENTRY void FX_CALL
272 grTexColorCombineExt(GrChipID_t tmu,
273 GrTCCUColor_t a, GrCombineMode_t a_mode,
274 GrTCCUColor_t b, GrCombineMode_t b_mode,
275 GrTCCUColor_t c, FxBool c_invert,
276 GrTCCUColor_t d, FxBool d_invert,
277 FxU32 shift, FxBool invert);
279 FX_ENTRY void FX_CALL
280 grTexAlphaCombineExt(GrChipID_t tmu,
281 GrTACUColor_t a, GrCombineMode_t a_mode,
282 GrTACUColor_t b, GrCombineMode_t b_mode,
283 GrTACUColor_t c, FxBool c_invert,
284 GrTACUColor_t d, FxBool d_invert,
285 FxU32 shift, FxBool invert);
287 FX_ENTRY void FX_CALL
288 grConstantColorValueExt(GrChipID_t tmu,
291 #define CHECK_FRAMEBUFFER_STATUS() \
294 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); \
295 /*display_warning("%x\n", status);*/\
297 case GL_FRAMEBUFFER_COMPLETE: \
298 /*display_warning("framebuffer complete!\n");*/\
300 case GL_FRAMEBUFFER_UNSUPPORTED: \
301 display_warning("framebuffer GL_FRAMEBUFFER_UNSUPPORTED_EXT\n");\
302 /* you gotta choose different formats */ \
305 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: \
306 display_warning("framebuffer INCOMPLETE_ATTACHMENT\n");\
308 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: \
309 display_warning("framebuffer FRAMEBUFFER_MISSING_ATTACHMENT\n");\
311 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: \
312 display_warning("framebuffer FRAMEBUFFER_DIMENSIONS\n");\
316 /* programming error; will fail on all hardware */ \
328 //void LOG(const char *text, ...);