2 * Glide64 - Glide video plugin for Nintendo 64 emulators.
3 * Copyright (c) 2002 Dave2001
4 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
30 #include "../Glide64/ticks.h"
32 /* Napalm extensions to GrTextureFormat_t */
33 #define GR_TEXFMT_ARGB_CMP_FXT1 0x11
34 #define GR_TEXFMT_ARGB_8888 0x12
35 #define GR_TEXFMT_YUYV_422 0x13
36 #define GR_TEXFMT_UYVY_422 0x14
37 #define GR_TEXFMT_AYUV_444 0x15
38 #define GR_TEXFMT_ARGB_CMP_DXT1 0x16
39 #define GR_TEXFMT_ARGB_CMP_DXT2 0x17
40 #define GR_TEXFMT_ARGB_CMP_DXT3 0x18
41 #define GR_TEXFMT_ARGB_CMP_DXT4 0x19
42 #define GR_TEXFMT_ARGB_CMP_DXT5 0x1A
43 #define GR_TEXTFMT_RGB_888 0xFF
45 int TMU_SIZE = 8*2048*2048;
46 static unsigned char* texture = NULL;
48 int packed_pixels_support = -1;
50 float largest_supported_anisotropy = 1.0f;
52 #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
53 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
56 int tex0_width, tex0_height, tex1_width, tex1_height;
59 static int min_filter0, mag_filter0, wrap_s0, wrap_t0;
60 static int min_filter1, mag_filter1, wrap_s1, wrap_t1;
62 unsigned char *filter(unsigned char *source, int width, int height, int *width2, int *height2);
66 typedef struct _texbsp
70 struct _texbsp *right;
74 static texbsp *list = NULL;
76 typedef struct _texlist
79 struct _texlist *next;
83 static texlist *list = NULL;
87 extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
88 extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
89 extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB;
92 void print_tex(bool detail=false)
97 printf("empty list (%s)", (nbTex==i)?"OK":"/!\\ KO");
101 while (bsp->left) bsp=bsp->left;
104 if (detail) printf("%u\t", bsp->id);
105 if (bsp->right) if (bsp->id>=bsp->right->id) ok=false;
108 printf("%s%s (taille %i/%i %s)\n",(detail)?"\n":"", (ok)?"OK":"KO", nbTex, i, (nbTex==i)?"OK":"/!\\ KO");
109 if (nbTex!=i && !detail) print_tex(true);
112 void remove_tex(unsigned int idmin, unsigned int idmax)
115 if ((idmin==18449 && idmax==22545) || (idmin==28689 || idmax==30737)) {printf("delete %u->%u, list=", idmin, idmax); print_tex(true);}
116 GLuint texlist[nbTex];
118 // 1st look at initial point that is <= at idmin and than go right until id > idmax. Deleting all in between, and reattach list is needed
120 bool reattach = false;
121 texbsp *debut, *fin, *temp;
123 if (list==NULL) return;
124 if ((idmin==0x00000000) && (idmax==0xffffffff)) {
125 // delete everything, quite easy
128 while ((debut) || (fin)) {
130 texlist[nbdel++]=debut->id;
136 texlist[nbdel++]=fin->id;
142 texlist[nbdel++]=list->id;
145 glDeleteTextures(nbdel, texlist);
150 // General case, range delete
151 // find starting point.
153 while ((debut->id > idmin) && (debut->left!=NULL)) {
156 while ((debut->right!=NULL) && (debut->right->id <= idmin)) {
157 debut = debut->right;
161 while ((debut!=NULL) && (debut->id >= idmin) && (debut->id < idmax))
164 texlist[nbdel++]=debut->id;
170 if (fin) fin->right = debut;
171 if (debut) debut->left = fin;
172 if (debut) list = debut; else list = fin; //change ankor
174 glDeleteTextures(nbdel, texlist);
175 printf("deleted (%i) %u->%u, list=", nbdel, idmin, idmax); print_tex();
182 if (aux == NULL) return;
183 t = (unsigned int*)malloc(sz * sizeof(int));
184 while (aux && aux->id >= idmin && aux->id < idmax)
187 t = (unsigned int *) realloc(t, ++sz*sizeof(int));
194 while (aux != NULL && aux->next != NULL)
196 if (aux->next->id >= idmin && aux->next->id < idmax)
198 texlist *aux2 = aux->next->next;
200 t = (unsigned int *) realloc(t, ++sz*sizeof(int));
201 t[n++] = aux->next->id;
208 glDeleteTextures(n, t);
210 //printf("RMVTEX nbtex is now %d (%06x - %06x)\n", nbTex, idmin, idmax);
215 void add_tex(unsigned int id)
219 list = (texbsp*)malloc(sizeof(texbsp));
220 list->left = NULL; list->right = NULL;
226 if (id>TMU_SIZE*2) {printf("/!\\ add (%u), anchor=%u, list=", id, bsp->id); print_tex();}
227 if (bsp->id>=id) { // go left
228 while ((bsp->left!=NULL) && (bsp->id > id))
232 if (bsp->id == id) return;
233 texbsp *ins = (texbsp*)malloc(sizeof(texbsp));
235 if ((bsp->id > id) && (bsp->left==NULL)) {
240 texbsp *aux = bsp->right;
244 if (aux) aux->left = ins;
247 list=bsp; // new ankor
250 while ((bsp->right!=NULL) && (bsp->id < id))
254 if (bsp->id == id) return;
255 texbsp *ins = (texbsp*)malloc(sizeof(texbsp));
257 if ((bsp->id < id) && (bsp->right==NULL)) { // add at end of chain !
261 } else { // insert in chain
262 texbsp *aux = bsp->left;
266 if (aux) aux->right = ins;
269 list=bsp; // new ankor
275 //printf("ADDTEX nbtex is now %d (%06x)\n", nbTex, id);
276 if (list == NULL || id < list->id)
279 list = (texlist*)malloc(sizeof(texlist));
284 while (aux->next != NULL && aux->next->id < id) aux = aux->next;
285 // ZIGGY added this test so that add_tex now accept re-adding an existing texture
286 if (aux->next != NULL && aux->next->id == id) return;
289 aux->next = (texlist*)malloc(sizeof(texlist));
291 aux->next->next = aux2;
297 tex0_width = tex0_height = tex1_width = tex1_height = 2;
298 // ZIGGY because remove_tex isn't called (Pj64 doesn't like it), it's better
299 // to leave these so that they'll be reused (otherwise we have a memory leak)
303 if (!texture) texture = (unsigned char*)malloc(2048*2048*4);
313 // ZIGGY for some reasons, Pj64 doesn't like remove_tex on exit
314 remove_tex(0x00000000, 0xFFFFFFFF);
316 if (texture != NULL) {
322 FX_ENTRY FxU32 FX_CALL
323 grTexMinAddress( GrChipID_t tmu )
325 LOG("grTexMinAddress(%d)\r\n", tmu);
332 FX_ENTRY FxU32 FX_CALL
333 grTexMaxAddress( GrChipID_t tmu )
335 LOG("grTexMaxAddress(%d)\r\n", tmu);
337 return TMU_SIZE*2 - 1;
339 return tmu*TMU_SIZE + TMU_SIZE - 1;
342 FX_ENTRY FxU32 FX_CALL
343 grTexTextureMemRequired( FxU32 evenOdd,
347 LOG("grTextureMemRequired(%d)\r\n", evenOdd);
348 if (info->largeLodLog2 != info->smallLodLog2) display_warning("grTexTextureMemRequired : loading more than one LOD");
350 if (info->aspectRatioLog2 < 0)
352 height = 1 << info->largeLodLog2;
353 width = height >> -info->aspectRatioLog2;
357 width = 1 << info->largeLodLog2;
358 height = width >> info->aspectRatioLog2;
363 case GR_TEXFMT_ALPHA_8:
364 case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
365 case GR_TEXFMT_ALPHA_INTENSITY_44:
368 case GR_TEXFMT_ARGB_1555:
369 case GR_TEXFMT_ARGB_4444:
370 case GR_TEXFMT_ALPHA_INTENSITY_88:
371 case GR_TEXFMT_RGB_565:
372 return (width*height)<<1;
374 case GR_TEXFMT_ARGB_8888:
375 return (width*height)<<2;
377 case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
378 return ((((width+0x3)&~0x3)*((height+0x3)&~0x3))>>1);
379 case GR_TEXFMT_ARGB_CMP_DXT3:
380 return ((width+0x3)&~0x3)*((height+0x3)&~0x3);
381 case GR_TEXFMT_ARGB_CMP_DXT5:
382 return ((width+0x3)&~0x3)*((height+0x3)&~0x3);
383 case GR_TEXFMT_ARGB_CMP_FXT1:
384 return ((((width+0x7)&~0x7)*((height+0x3)&~0x3))>>1);
386 display_warning("grTexTextureMemRequired : unknown texture format: %x", info->format);
391 FX_ENTRY FxU32 FX_CALL
392 grTexCalcMemRequired(
393 GrLOD_t lodmin, GrLOD_t lodmax,
394 GrAspectRatio_t aspect, GrTextureFormat_t fmt)
397 LOG("grTexCalcMemRequired(%d, %d, %d, %d)\r\n", lodmin, lodmax, aspect, fmt);
398 if (lodmax != lodmin) display_warning("grTexCalcMemRequired : loading more than one LOD");
402 height = 1 << lodmax;
403 width = height >> -aspect;
408 height = width >> aspect;
413 case GR_TEXFMT_ALPHA_8:
414 case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
415 case GR_TEXFMT_ALPHA_INTENSITY_44:
418 case GR_TEXFMT_ARGB_1555:
419 case GR_TEXFMT_ARGB_4444:
420 case GR_TEXFMT_ALPHA_INTENSITY_88:
421 case GR_TEXFMT_RGB_565:
422 return (width*height)<<1;
424 case GR_TEXFMT_ARGB_8888:
425 return (width*height)<<2;
427 case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
428 return ((((width+0x3)&~0x3)*((height+0x3)&~0x3))>>1);
429 case GR_TEXFMT_ARGB_CMP_DXT3:
430 return ((width+0x3)&~0x3)*((height+0x3)&~0x3);
431 case GR_TEXFMT_ARGB_CMP_DXT5:
432 return ((width+0x3)&~0x3)*((height+0x3)&~0x3);
433 case GR_TEXFMT_ARGB_CMP_FXT1:
434 return ((((width+0x7)&~0x7)*((height+0x3)&~0x3))>>1);
436 display_warning("grTexTextureMemRequired : unknown texture format: %x", fmt);
441 int grTexFormatSize(int fmt)
445 case GR_TEXFMT_ALPHA_8:
446 case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
449 case GR_TEXFMT_ALPHA_INTENSITY_44:
452 case GR_TEXFMT_RGB_565:
455 case GR_TEXFMT_ARGB_1555:
458 case GR_TEXFMT_ALPHA_INTENSITY_88:
461 case GR_TEXFMT_ARGB_4444:
464 case GR_TEXFMT_ARGB_8888:
467 case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
468 factor = 8; // HACKALERT: factor holds block bytes
470 case GR_TEXFMT_ARGB_CMP_DXT3: // FXT1,DXT1,5 support - H.Morii
471 factor = 16; // HACKALERT: factor holds block bytes
473 case GR_TEXFMT_ARGB_CMP_DXT5:
476 case GR_TEXFMT_ARGB_CMP_FXT1:
480 display_warning("grTexFormatSize : unknown texture format: %x", fmt);
485 int grTexFormat2GLPackedFmt(int fmt, int * gltexfmt, int * glpixfmt, int * glpackfmt)
489 *glpackfmt = GL_UNSIGNED_BYTE;
494 case GR_TEXFMT_ALPHA_8:
496 *gltexfmt = GL_INTENSITY8;
497 *glpixfmt = GL_LUMINANCE;
498 *glpackfmt = GL_UNSIGNED_BYTE;
500 case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
502 *gltexfmt = GL_LUMINANCE8;
503 *glpixfmt = GL_LUMINANCE;
504 *glpackfmt = GL_UNSIGNED_BYTE;
506 case GR_TEXFMT_ALPHA_INTENSITY_44:
508 case GR_TEXFMT_RGB_565:
512 *glpackfmt = GL_UNSIGNED_SHORT_5_6_5;
514 case GR_TEXFMT_ARGB_1555:
515 if (ati_sucks > 0) return -1; // ATI sucks as usual (fixes slowdown on ATI)
517 *gltexfmt = GL_RGB5_A1;
519 *glpackfmt = GL_UNSIGNED_SHORT_1_5_5_5_REV;
521 case GR_TEXFMT_ALPHA_INTENSITY_88:
523 *gltexfmt = GL_LUMINANCE8_ALPHA8;
524 *glpixfmt = GL_LUMINANCE_ALPHA;
525 *glpackfmt = GL_UNSIGNED_BYTE;
527 case GR_TEXFMT_ARGB_4444:
529 *gltexfmt = GL_RGBA4;
531 *glpackfmt = GL_UNSIGNED_SHORT_4_4_4_4_REV;
533 case GR_TEXFMT_ARGB_8888:
535 *gltexfmt = GL_RGBA8;
537 *glpackfmt = GL_UNSIGNED_INT_8_8_8_8_REV;
539 case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
540 // HACKALERT: 3Dfx Glide uses GR_TEXFMT_ARGB_CMP_DXT1 for both opaque DXT1 and DXT1 with 1bit alpha.
541 // GlideHQ compiled with GLIDE64_DXTN option enabled, uses opaqe DXT1 only.
542 factor = 8; // HACKALERT: factor holds block bytes
543 *gltexfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; // these variables aren't used
544 *glpixfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
545 *glpackfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
547 case GR_TEXFMT_ARGB_CMP_DXT3:
549 *gltexfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
550 *glpixfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
551 *glpackfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
553 case GR_TEXFMT_ARGB_CMP_DXT5:
555 *gltexfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
556 *glpixfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
557 *glpackfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
559 case GR_TEXFMT_ARGB_CMP_FXT1:
561 *gltexfmt = GL_COMPRESSED_RGBA_FXT1_3DFX;
562 *glpixfmt = GL_COMPRESSED_RGBA_FXT1_3DFX;
563 *glpackfmt = GL_COMPRESSED_RGBA_FXT1_3DFX; // XXX: what should we do about GL_COMPRESSED_RGB_FXT1_3DFX?
566 display_warning("grTexFormat2GLPackedFmt : unknown texture format: %x", fmt);
572 FX_ENTRY void FX_CALL
573 grTexDownloadMipMap( GrChipID_t tmu,
578 int width, height, i, j;
581 int gltexfmt, glpixfmt, glpackfmt;
582 LOG("grTexDownloadMipMap(%d,%d,%d)\r\n", tmu, startAddress, evenOdd);
583 if (info->largeLodLog2 != info->smallLodLog2) display_warning("grTexDownloadMipMap : loading more than one LOD");
585 if (info->aspectRatioLog2 < 0)
587 height = 1 << info->largeLodLog2;
588 width = height >> -info->aspectRatioLog2;
592 width = 1 << info->largeLodLog2;
593 height = width >> info->aspectRatioLog2;
596 if (!packed_pixels_support)
599 factor = grTexFormat2GLPackedFmt(info->format, &gltexfmt, &glpixfmt, &glpackfmt);
603 // VP fixed the texture conversions to be more accurate, also swapped
604 // the for i/j loops so that is is less likely to break the memory cache
605 register int n = 0, m = 0;
608 case GR_TEXFMT_ALPHA_8:
609 for (i=0; i<height; i++)
611 for (j=0; j<width; j++)
613 unsigned int texel = (unsigned int)((unsigned char*)info->data)[m];
614 texel |= (texel << 8);
615 texel |= (texel << 16);
616 ((unsigned int*)texture)[n] = texel;
624 case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii
625 for (i=0; i<height; i++)
627 for (j=0; j<width; j++)
629 unsigned int texel = (unsigned int)((unsigned char*)info->data)[m];
630 texel |= (0xFF000000 | (texel << 16) | (texel << 8));
631 ((unsigned int*)texture)[n] = texel;
639 case GR_TEXFMT_ALPHA_INTENSITY_44:
641 for (i=0; i<height; i++)
643 for (j=0; j<width; j++)
645 unsigned int texel = (unsigned int)((unsigned char*)info->data)[m];
647 /* accurate conversion */
648 unsigned int texel_hi = (texel & 0x000000F0) << 20;
649 unsigned int texel_low = texel & 0x0000000F;
650 texel_low |= (texel_low << 4);
651 texel_hi |= ((texel_hi << 4) | (texel_low << 16) | (texel_low << 8) | texel_low);
653 unsigned int texel_hi = (texel & 0x000000F0) << 24;
654 unsigned int texel_low = (texel & 0x0000000F) << 4;
655 texel_hi |= ((texel_low << 16) | (texel_low << 8) | texel_low);
657 ((unsigned int*)texture)[n] = texel_hi;
663 glformat = GL_LUMINANCE_ALPHA;
666 case GR_TEXFMT_RGB_565:
667 for (i=0; i<height; i++)
669 for (j=0; j<width; j++)
671 unsigned int texel = (unsigned int)((unsigned short*)info->data)[m];
672 unsigned int B = texel & 0x0000F800;
673 unsigned int G = texel & 0x000007E0;
674 unsigned int R = texel & 0x0000001F;
676 /* accurate conversion */
677 ((unsigned int*)texture)[n] = 0xFF000000 | (R << 19) | ((R >> 2) << 16) | (G << 5) | ((G >> 9) << 8) | (B >> 8) | (B >> 13);
679 ((unsigned int*)texture)[n] = 0xFF000000 | (R << 19) | (G << 5) | (B >> 8);
688 case GR_TEXFMT_ARGB_1555:
689 for (i=0; i<height; i++)
691 for (j=0; j<width; j++)
693 unsigned int texel = (unsigned int)((unsigned short*)info->data)[m];
694 unsigned int A = texel & 0x00008000 ? 0xFF000000 : 0;
695 unsigned int B = texel & 0x00007C00;
696 unsigned int G = texel & 0x000003E0;
697 unsigned int R = texel & 0x0000001F;
699 /* accurate conversion */
700 ((unsigned int*)texture)[n] = A | (R << 19) | ((R >> 2) << 16) | (G << 6) | ((G >> 8) << 8) | (B >> 7) | (B >> 12);
702 ((unsigned int*)texture)[n] = A | (R << 19) | (G << 6) | (B >> 7);
711 case GR_TEXFMT_ALPHA_INTENSITY_88:
712 for (i=0; i<height; i++)
714 for (j=0; j<width; j++)
716 unsigned int AI = (unsigned int)((unsigned short*)info->data)[m];
717 unsigned int I = (unsigned int)(AI & 0x000000FF);
718 ((unsigned int*)texture)[n] = (AI << 16) | (I << 8) | I;
724 glformat = GL_LUMINANCE_ALPHA;
726 case GR_TEXFMT_ARGB_4444:
728 for (i=0; i<height; i++)
730 for (j=0; j<width; j++)
732 unsigned int texel = (unsigned int)((unsigned short*)info->data)[m];
733 unsigned int A = texel & 0x0000F000;
734 unsigned int B = texel & 0x00000F00;
735 unsigned int G = texel & 0x000000F0;
736 unsigned int R = texel & 0x0000000F;
738 /* accurate conversion */
739 ((unsigned int*)texture)[n] = (A << 16) | (A << 12) | (R << 20) | (R << 16) | (G << 8) | (G << 4) | (B >> 4) | (B >> 8);
741 ((unsigned int*)texture)[n] = (A << 16) | (R << 20) | (G << 8) | (B >> 4);
750 case GR_TEXFMT_ARGB_8888:
751 for (i=0; i<height; i++)
753 for (j=0; j<width; j++)
755 unsigned int texel = ((unsigned int*)info->data)[m];
756 unsigned int A = texel & 0xFF000000;
757 unsigned int B = texel & 0x00FF0000;
758 unsigned int G = texel & 0x0000FF00;
759 unsigned int R = texel & 0x000000FF;
760 ((unsigned int*)texture)[n] = A | (R << 16) | G | (B >> 16);
769 case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii
770 factor = 8; // HACKALERT: factor holds block bytes
771 glformat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
773 case GR_TEXFMT_ARGB_CMP_DXT3: // FXT1,DXT1,5 support - H.Morii
774 factor = 16; // HACKALERT: factor holds block bytes
775 glformat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
777 case GR_TEXFMT_ARGB_CMP_DXT5:
779 glformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
781 case GR_TEXFMT_ARGB_CMP_FXT1:
783 glformat = GL_COMPRESSED_RGBA_FXT1_3DFX;
787 display_warning("grTexDownloadMipMap : unknown texture format: %x", info->format);
792 if (nbTextureUnits <= 2)
793 glActiveTexture(GL_TEXTURE1);
795 glActiveTexture(GL_TEXTURE2);
799 case GR_TEXFMT_ARGB_CMP_DXT1:
800 case GR_TEXFMT_ARGB_CMP_DXT3:
801 case GR_TEXFMT_ARGB_CMP_DXT5:
802 case GR_TEXFMT_ARGB_CMP_FXT1:
803 remove_tex(startAddress+1, startAddress+1+((width*height*factor)>>4));
806 remove_tex(startAddress+1, startAddress+1+(width*height*factor));
809 add_tex(startAddress+1);
810 glBindTexture(GL_TEXTURE_2D, startAddress+1);
812 if (largest_supported_anisotropy > 1.0f)
813 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, largest_supported_anisotropy);
815 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
819 case GR_TEXFMT_ARGB_CMP_DXT1:
820 case GR_TEXFMT_ARGB_CMP_DXT3:
821 case GR_TEXFMT_ARGB_CMP_DXT5:
822 case GR_TEXFMT_ARGB_CMP_FXT1:
823 glCompressedTexImage2DARB(GL_TEXTURE_2D, 0, (glformat ? glformat : gltexfmt), width, height, 0, (width*height*factor)>>4, info->data);
827 glTexImage2D(GL_TEXTURE_2D, 0, glformat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
829 glTexImage2D(GL_TEXTURE_2D, 0, gltexfmt, width, height, 0, glpixfmt, glpackfmt, info->data);
833 glBindTexture(GL_TEXTURE_2D, default_texture);
836 int CheckTextureBufferFormat(GrChipID_t tmu, FxU32 startAddress, GrTexInfo *info );
838 FX_ENTRY void FX_CALL
839 grTexSource( GrChipID_t tmu,
844 LOG("grTexSource(%d,%d,%d)\r\n", tmu, startAddress, evenOdd);
846 if (tmu == GR_TMU1 || nbTextureUnits <= 2)
848 if (tmu == GR_TMU1 && nbTextureUnits <= 2) return;
849 glActiveTexture(GL_TEXTURE0);
851 if (info->aspectRatioLog2 < 0)
854 tex0_width = tex0_height >> -info->aspectRatioLog2;
859 tex0_height = tex0_width >> info->aspectRatioLog2;
862 glBindTexture(GL_TEXTURE_2D, startAddress+1);
864 dump_tex(startAddress+1);
866 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter0);
867 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter0);
868 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s0);
869 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t0);
873 glActiveTexture(GL_TEXTURE1);
875 if (info->aspectRatioLog2 < 0)
878 tex1_width = tex1_height >> -info->aspectRatioLog2;
883 tex1_height = tex1_width >> info->aspectRatioLog2;
886 glBindTexture(GL_TEXTURE_2D, startAddress+1);
888 dump_tex(startAddress+1);
890 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter1);
891 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter1);
892 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s1);
893 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t1);
895 if(!CheckTextureBufferFormat(tmu, startAddress+1, info))
897 if(tmu == 0 && blackandwhite1 != 0)
902 if(tmu == 1 && blackandwhite0 != 0)
910 extern int auxbuffer;
911 static int oldbuffer;
912 FX_ENTRY void FX_CALL grAuxBufferExt( GrBuffer_t buffer );
913 if (auxbuffer == GR_BUFFER_AUXBUFFER && auxbuffer != oldbuffer)
914 grAuxBufferExt(auxbuffer);
915 oldbuffer = auxbuffer;
919 FX_ENTRY void FX_CALL
927 LOG("grTexDetailControl(%d,%d,%d,%d)\r\n", tmu, lod_bias, detail_scale, detail_max);
928 if (lod_bias != 31 && detail_scale != 7)
930 if (!lod_bias && !detail_scale && !detail_max) return;
932 display_warning("grTexDetailControl : %d, %d, %f", lod_bias, detail_scale, detail_max);
937 lambda = 1.0f - (255.0f - lambda);
939 if(lambda > 1.0f) display_warning("lambda:%f", lambda);
944 FX_ENTRY void FX_CALL
945 grTexLodBiasValue(GrChipID_t tmu, float bias )
947 LOG("grTexLodBiasValue(%d,%f)\r\n", tmu, bias);
950 FX_ENTRY void FX_CALL
953 GrTextureFilterMode_t minfilter_mode,
954 GrTextureFilterMode_t magfilter_mode
957 LOG("grTexFilterMode(%d,%d,%d)\r\n", tmu, minfilter_mode, magfilter_mode);
958 if (tmu == GR_TMU1 || nbTextureUnits <= 2)
960 if (tmu == GR_TMU1 && nbTextureUnits <= 2) return;
961 if (minfilter_mode == GR_TEXTUREFILTER_POINT_SAMPLED) min_filter0 = GL_NEAREST;
962 else min_filter0 = GL_LINEAR;
964 if (magfilter_mode == GR_TEXTUREFILTER_POINT_SAMPLED) mag_filter0 = GL_NEAREST;
965 else mag_filter0 = GL_LINEAR;
967 glActiveTexture(GL_TEXTURE0);
968 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter0);
969 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter0);
973 if (minfilter_mode == GR_TEXTUREFILTER_POINT_SAMPLED) min_filter1 = GL_NEAREST;
974 else min_filter1 = GL_LINEAR;
976 if (magfilter_mode == GR_TEXTUREFILTER_POINT_SAMPLED) mag_filter1 = GL_NEAREST;
977 else mag_filter1 = GL_LINEAR;
979 glActiveTexture(GL_TEXTURE1);
980 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter1);
981 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter1);
985 FX_ENTRY void FX_CALL
988 GrTextureClampMode_t s_clampmode,
989 GrTextureClampMode_t t_clampmode
992 LOG("grTexClampMode(%d, %d, %d)\r\n", tmu, s_clampmode, t_clampmode);
993 if (tmu == GR_TMU1 || nbTextureUnits <= 2)
995 if (tmu == GR_TMU1 && nbTextureUnits <= 2) return;
998 case GR_TEXTURECLAMP_WRAP:
1001 case GR_TEXTURECLAMP_CLAMP:
1002 wrap_s0 = GL_CLAMP_TO_EDGE;
1004 case GR_TEXTURECLAMP_MIRROR_EXT:
1005 wrap_s0 = GL_MIRRORED_REPEAT;
1008 display_warning("grTexClampMode : unknown s_clampmode : %x", s_clampmode);
1012 case GR_TEXTURECLAMP_WRAP:
1013 wrap_t0 = GL_REPEAT;
1015 case GR_TEXTURECLAMP_CLAMP:
1016 wrap_t0 = GL_CLAMP_TO_EDGE;
1018 case GR_TEXTURECLAMP_MIRROR_EXT:
1019 wrap_t0 = GL_MIRRORED_REPEAT;
1022 display_warning("grTexClampMode : unknown t_clampmode : %x", t_clampmode);
1024 glActiveTexture(GL_TEXTURE0);
1025 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s0);
1026 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t0);
1032 case GR_TEXTURECLAMP_WRAP:
1033 wrap_s1 = GL_REPEAT;
1035 case GR_TEXTURECLAMP_CLAMP:
1036 wrap_s1 = GL_CLAMP_TO_EDGE;
1038 case GR_TEXTURECLAMP_MIRROR_EXT:
1039 wrap_s1 = GL_MIRRORED_REPEAT;
1042 display_warning("grTexClampMode : unknown s_clampmode : %x", s_clampmode);
1046 case GR_TEXTURECLAMP_WRAP:
1047 wrap_t1 = GL_REPEAT;
1049 case GR_TEXTURECLAMP_CLAMP:
1050 wrap_t1 = GL_CLAMP_TO_EDGE;
1052 case GR_TEXTURECLAMP_MIRROR_EXT:
1053 wrap_t1 = GL_MIRRORED_REPEAT;
1056 display_warning("grTexClampMode : unknown t_clampmode : %x", t_clampmode);
1058 glActiveTexture(GL_TEXTURE1);
1059 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s1);
1060 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t1);