11 #include "DepthBuffer.h"
15 void F3D_SPNoOp( u32 w0, u32 w1 )
20 void F3D_Mtx( u32 w0, u32 w1 )
22 if (_SHIFTR( w0, 0, 16 ) != 64)
24 // GBI_DetectUCode(); // Something's wrong
26 DebugMsg( DEBUG_MEDIUM | DEBUG_HIGH | DEBUG_ERROR, "G_MTX: address = 0x%08X length = %i params = 0x%02X\n", w1, _SHIFTR( w0, 0, 16 ), _SHIFTR( w0, 16, 8 ) );
31 gSPMatrix( w1, _SHIFTR( w0, 16, 8 ) );
34 void F3D_Reserved0( u32 w0, u32 w1 )
37 DebugMsg( DEBUG_MEDIUM | DEBUG_IGNORED | DEBUG_UNKNOWN, "G_RESERVED0: w0=0x%08lX w1=0x%08lX\n", w0, w1 );
41 void F3D_MoveMem( u32 w0, u32 w1 )
43 #ifdef __TRIBUFFER_OPT
46 switch (_SHIFTR( w0, 16, 8 ))
48 case F3D_MV_VIEWPORT://G_MV_VIEWPORT:
53 // force matrix takes four commands
54 RSP.PC[RSP.PCi] += 24;
57 gSPLight( w1, LIGHT_1 );
60 gSPLight( w1, LIGHT_2 );
63 gSPLight( w1, LIGHT_3 );
66 gSPLight( w1, LIGHT_4 );
69 gSPLight( w1, LIGHT_5 );
72 gSPLight( w1, LIGHT_6 );
75 gSPLight( w1, LIGHT_7 );
78 gSPLight( w1, LIGHT_8 );
87 void F3D_Vtx( u32 w0, u32 w1 )
89 gSPVertex( w1, _SHIFTR( w0, 20, 4 ) + 1, _SHIFTR( w0, 16, 4 ) );
92 void F3D_Reserved1( u32 w0, u32 w1 )
96 void F3D_DList( u32 w0, u32 w1 )
98 switch (_SHIFTR( w0, 16, 8 ))
101 gSPDisplayList( w1 );
108 #ifdef __TRIBUFFER_OPT
109 //since PCi can be changed in gSPDisplayList
114 void F3D_Reserved2( u32 w0, u32 w1 )
118 void F3D_Reserved3( u32 w0, u32 w1 )
122 void F3D_Sprite2D_Base( u32 w0, u32 w1 )
124 //gSPSprite2DBase( w1 );
125 RSP.PC[RSP.PCi] += 8;
129 void F3D_Tri1( u32 w0, u32 w1 )
131 gSP1Triangle( _SHIFTR( w1, 16, 8 ) / 10, _SHIFTR( w1, 8, 8 ) / 10, _SHIFTR( w1, 0, 8 ) / 10);
134 void F3D_CullDL( u32 w0, u32 w1 )
136 gSPCullDisplayList( _SHIFTR( w0, 0, 24 ) / 40, (w1 / 40) - 1 );
139 void F3D_PopMtx( u32 w0, u32 w1 )
144 void F3D_MoveWord( u32 w0, u32 w1 )
146 switch (_SHIFTR( w0, 0, 8 ))
149 gSPInsertMatrix( _SHIFTR( w0, 8, 16 ), w1 );
153 gSPNumLights( ((w1 - 0x80000000) >> 5) - 1 );
161 gSPSegment( _SHIFTR( w0, 8, 16 ) >> 2, w1 & 0x00FFFFFF );
165 gSPFogFactor( (s16)_SHIFTR( w1, 16, 16 ), (s16)_SHIFTR( w1, 0, 16 ) );
169 switch (_SHIFTR( w0, 8, 16 ))
171 case F3D_MWO_aLIGHT_1:
172 gSPLightColor( LIGHT_1, w1 );
174 case F3D_MWO_aLIGHT_2:
175 gSPLightColor( LIGHT_2, w1 );
177 case F3D_MWO_aLIGHT_3:
178 gSPLightColor( LIGHT_3, w1 );
180 case F3D_MWO_aLIGHT_4:
181 gSPLightColor( LIGHT_4, w1 );
183 case F3D_MWO_aLIGHT_5:
184 gSPLightColor( LIGHT_5, w1 );
186 case F3D_MWO_aLIGHT_6:
187 gSPLightColor( LIGHT_6, w1 );
189 case F3D_MWO_aLIGHT_7:
190 gSPLightColor( LIGHT_7, w1 );
192 case F3D_MWO_aLIGHT_8:
193 gSPLightColor( LIGHT_8, w1 );
198 gSPModifyVertex( _SHIFTR( w0, 8, 16 ) / 40, _SHIFTR( w0, 0, 8 ) % 40, w1 );
201 gSPPerspNormalize( w1 );
206 void F3D_Texture( u32 w0, u32 w1 )
208 gSPTexture( _FIXED2FLOAT( _SHIFTR( w1, 16, 16 ), 16 ),
209 _FIXED2FLOAT( _SHIFTR( w1, 0, 16 ), 16 ),
210 _SHIFTR( w0, 11, 3 ),
212 _SHIFTR( w0, 0, 8 ) );
215 void F3D_SetOtherMode_H( u32 w0, u32 w1 )
217 switch (_SHIFTR( w0, 8, 8 ))
219 case G_MDSFT_PIPELINE:
220 gDPPipelineMode( w1 >> G_MDSFT_PIPELINE );
222 case G_MDSFT_CYCLETYPE:
223 gDPSetCycleType( w1 >> G_MDSFT_CYCLETYPE );
225 case G_MDSFT_TEXTPERSP:
226 gDPSetTexturePersp( w1 >> G_MDSFT_TEXTPERSP );
228 case G_MDSFT_TEXTDETAIL:
229 gDPSetTextureDetail( w1 >> G_MDSFT_TEXTDETAIL );
231 case G_MDSFT_TEXTLOD:
232 gDPSetTextureLOD( w1 >> G_MDSFT_TEXTLOD );
234 case G_MDSFT_TEXTLUT:
235 gDPSetTextureLUT( w1 >> G_MDSFT_TEXTLUT );
237 case G_MDSFT_TEXTFILT:
238 gDPSetTextureFilter( w1 >> G_MDSFT_TEXTFILT );
240 case G_MDSFT_TEXTCONV:
241 gDPSetTextureConvert( w1 >> G_MDSFT_TEXTCONV );
243 case G_MDSFT_COMBKEY:
244 gDPSetCombineKey( w1 >> G_MDSFT_COMBKEY );
246 case G_MDSFT_RGBDITHER:
247 gDPSetColorDither( w1 >> G_MDSFT_RGBDITHER );
249 case G_MDSFT_ALPHADITHER:
250 gDPSetAlphaDither( w1 >> G_MDSFT_ALPHADITHER );
253 u32 shift = _SHIFTR( w0, 8, 8 );
254 u32 length = _SHIFTR( w0, 0, 8 );
255 u32 mask = ((1 << length) - 1) << shift;
257 gDP.otherMode.h &= ~mask;
258 gDP.otherMode.h |= w1 & mask;
260 gDP.changed |= CHANGED_CYCLETYPE;
265 void F3D_SetOtherMode_L( u32 w0, u32 w1 )
267 switch (_SHIFTR( w0, 8, 8 ))
269 case G_MDSFT_ALPHACOMPARE:
270 gDPSetAlphaCompare( w1 >> G_MDSFT_ALPHACOMPARE );
272 case G_MDSFT_ZSRCSEL:
273 gDPSetDepthSource( w1 >> G_MDSFT_ZSRCSEL );
275 case G_MDSFT_RENDERMODE:
276 gDPSetRenderMode( w1 & 0xCCCCFFFF, w1 & 0x3333FFFF );
279 u32 shift = _SHIFTR( w0, 8, 8 );
280 u32 length = _SHIFTR( w0, 0, 8 );
281 u32 mask = ((1 << length) - 1) << shift;
283 gDP.otherMode.l &= ~mask;
284 gDP.otherMode.l |= w1 & mask;
286 gDP.changed |= CHANGED_RENDERMODE | CHANGED_ALPHACOMPARE;
291 void F3D_EndDL( u32 w0, u32 w1 )
296 void F3D_SetGeometryMode( u32 w0, u32 w1 )
298 gSPSetGeometryMode( w1 );
301 void F3D_ClearGeometryMode( u32 w0, u32 w1 )
303 gSPClearGeometryMode( w1 );
306 void F3D_Line3D( u32 w0, u32 w1 )
311 void F3D_Quad( u32 w0, u32 w1 )
313 gSP1Quadrangle( _SHIFTR( w1, 24, 8 ) / 10, _SHIFTR( w1, 16, 8 ) / 10, _SHIFTR( w1, 8, 8 ) / 10, _SHIFTR( w1, 0, 8 ) / 10 );
316 void F3D_RDPHalf_1( u32 w0, u32 w1 )
321 void F3D_RDPHalf_2( u32 w0, u32 w1 )
326 void F3D_RDPHalf_Cont( u32 w0, u32 w1 )
330 void F3D_Tri4( u32 w0, u32 w1 )
332 gSP4Triangles( _SHIFTR( w0, 0, 4 ), _SHIFTR( w1, 0, 4 ), _SHIFTR( w1, 4, 4 ),
333 _SHIFTR( w0, 4, 4 ), _SHIFTR( w1, 8, 4 ), _SHIFTR( w1, 12, 4 ),
334 _SHIFTR( w0, 8, 4 ), _SHIFTR( w1, 16, 4 ), _SHIFTR( w1, 20, 4 ),
335 _SHIFTR( w0, 12, 4 ), _SHIFTR( w1, 24, 4 ), _SHIFTR( w1, 28, 4 ) );
340 // Set GeometryMode flags
341 GBI_InitFlags( F3D );
343 GBI.PCStackSize = 10;
345 // GBI Command Command Value Command Function
346 GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp );
347 GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx );
348 GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 );
349 GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem );
350 GBI_SetGBI( G_VTX, F3D_VTX, F3D_Vtx );
351 GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 );
352 GBI_SetGBI( G_DL, F3D_DL, F3D_DList );
353 GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 );
354 GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 );
355 GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base );
357 GBI_SetGBI( G_TRI1, F3D_TRI1, F3D_Tri1 );
358 GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL );
359 GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx );
360 GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord );
361 GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture );
362 GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H );
363 GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L );
364 GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL );
365 GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode );
366 GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode );
367 GBI_SetGBI( G_QUAD, F3D_QUAD, F3D_Quad );
368 GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 );
369 GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 );
370 GBI_SetGBI( G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont );
371 GBI_SetGBI( G_TRI4, F3D_TRI4, F3D_Tri4 );