15 // Set GeometryMode flags
16 GBI_InitFlags( F3DEX2 );
22 // GBI Command Command Value Command Function
23 GBI_SetGBI( G_SPNOOP, F3DEX2_SPNOOP, F3D_SPNoOp );
24 GBI_SetGBI( G_BG_1CYC, S2DEX2_BG_1CYC, S2DEX_BG_1Cyc );
25 GBI_SetGBI( G_BG_COPY, S2DEX2_BG_COPY, S2DEX_BG_Copy );
26 GBI_SetGBI( G_OBJ_RECTANGLE, S2DEX2_OBJ_RECTANGLE, S2DEX_Obj_Rectangle );
27 GBI_SetGBI( G_OBJ_SPRITE, S2DEX2_OBJ_SPRITE, S2DEX_Obj_Sprite );
28 GBI_SetGBI( G_OBJ_MOVEMEM, S2DEX2_OBJ_MOVEMEM, S2DEX_Obj_MoveMem );
29 GBI_SetGBI( G_DL, F3DEX2_DL, F3D_DList );
30 GBI_SetGBI( G_SELECT_DL, S2DEX2_SELECT_DL, S2DEX_Select_DL );
31 GBI_SetGBI( G_OBJ_RENDERMODE, S2DEX2_OBJ_RENDERMODE, S2DEX_Obj_RenderMode );
32 GBI_SetGBI( G_OBJ_RECTANGLE_R, S2DEX2_OBJ_RECTANGLE_R, S2DEX_Obj_Rectangle_R );
33 GBI_SetGBI( G_OBJ_LOADTXTR, S2DEX2_OBJ_LOADTXTR, S2DEX_Obj_LoadTxtr );
34 GBI_SetGBI( G_OBJ_LDTX_SPRITE, S2DEX2_OBJ_LDTX_SPRITE, S2DEX_Obj_LdTx_Sprite );
35 GBI_SetGBI( G_OBJ_LDTX_RECT, S2DEX2_OBJ_LDTX_RECT, S2DEX_Obj_LdTx_Rect );
36 GBI_SetGBI( G_OBJ_LDTX_RECT_R, S2DEX2_OBJ_LDTX_RECT_R, S2DEX_Obj_LdTx_Rect_R );
37 GBI_SetGBI( G_MOVEWORD, F3DEX2_MOVEWORD, F3DEX2_MoveWord );
38 GBI_SetGBI( G_SETOTHERMODE_H, F3DEX2_SETOTHERMODE_H, F3DEX2_SetOtherMode_H );
39 GBI_SetGBI( G_SETOTHERMODE_L, F3DEX2_SETOTHERMODE_L, F3DEX2_SetOtherMode_L );
40 GBI_SetGBI( G_ENDDL, F3DEX2_ENDDL, F3D_EndDL );
41 GBI_SetGBI( G_RDPHALF_1, F3DEX2_RDPHALF_1, F3D_RDPHalf_1 );
42 GBI_SetGBI( G_RDPHALF_2, F3DEX2_RDPHALF_2, F3D_RDPHalf_2 );
43 GBI_SetGBI( G_LOAD_UCODE, F3DEX2_LOAD_UCODE, F3DEX_Load_uCode );