2 #ifndef SHADERCOMBINER_H
3 #define SHADERCOMBINER_H
8 #define SC_FOGENABLED 0x1
9 #define SC_ALPHAENABLED 0x2
10 #define SC_ALPHAGREATER 0x4
15 #define SC_TEXCOORD0 3
16 #define SC_TEXCOORD1 4
19 #define SC_SetUniform1i(A, B) \
20 if (scProgramCurrent->uniforms.A.val != B) \
21 {scProgramCurrent->uniforms.A.val = B; glUniform1i(scProgramCurrent->uniforms.A.loc, B);}
23 #define SC_SetUniform1f(A, B) \
24 if (scProgramCurrent->uniforms.A.val != B) \
25 {scProgramCurrent->uniforms.A.val = B; glUniform1f(scProgramCurrent->uniforms.A.loc, B);}
27 #define SC_SetUniform4fv(A, B) \
28 if ((scProgramCurrent->uniforms.A.val[0] != (B)[0]) || (scProgramCurrent->uniforms.A.val[1] != (B)[1]) || \
29 (scProgramCurrent->uniforms.A.val[2] != (B)[2]) || (scProgramCurrent->uniforms.A.val[3] != (B)[3])) \
30 {memcpy(scProgramCurrent->uniforms.A.val, B, 16); glUniform4fv(scProgramCurrent->uniforms.A.loc, 1, B);}
32 #define SC_SetUniform2f(A, B, C) \
33 if ((scProgramCurrent->uniforms.A.val[0] != B) || (scProgramCurrent->uniforms.A.val[1] != C)) \
34 {scProgramCurrent->uniforms.A.val[0] = B; scProgramCurrent->uniforms.A.val[1] = C; glUniform2f(scProgramCurrent->uniforms.A.loc, B, C);}
36 #define SC_ForceUniform1i(A, B) \
37 {scProgramCurrent->uniforms.A.val = B; glUniform1i(scProgramCurrent->uniforms.A.loc, B);}
39 #define SC_ForceUniform1f(A, B) \
40 {scProgramCurrent->uniforms.A.val = B; glUniform1f(scProgramCurrent->uniforms.A.loc, B);}
42 #define SC_ForceUniform4fv(A, B) \
43 {memcpy(scProgramCurrent->uniforms.A.val, B, 16); glUniform4fv(scProgramCurrent->uniforms.A.loc, 1, B);}
45 #define SC_ForceUniform2f(A, B, C) \
46 {scProgramCurrent->uniforms.A.val[0] = B; scProgramCurrent->uniforms.A.val[1] = C; glUniform2f(scProgramCurrent->uniforms.A.loc, B, C);}
49 #define SC_SetUniform1i(A, B) glUniform1i(scProgramCurrent->uniforms.A.loc, B)
50 #define SC_SetUniform1f(A, B) glUniform1f(scProgramCurrent->uniforms.A.loc, B)
51 #define SC_SetUniform4fv(A, B) glUniform4fv(scProgramCurrent->uniforms.A.loc, 1, B)
52 #define SC_SetUniform2f(A, B, C) glUniform2f(scProgramCurrent->uniforms.A.loc, B, C)
53 #define SC_ForceUniform1i(A, B) glUniform1i(scProgramCurrent->uniforms.A.loc, B)
54 #define SC_ForceUniform1f(A, B) glUniform1f(scProgramCurrent->uniforms.A.loc, B)
55 #define SC_ForceUniform4fv(A, B) glUniform4fv(scProgramCurrent->uniforms.A.loc, 1, B)
56 #define SC_ForceUniform2f(A, B, C) glUniform2f(scProgramCurrent->uniforms.A.loc, B, C)
59 /* Color combiner constants: */
60 #define G_CCMUX_COMBINED 0
61 #define G_CCMUX_TEXEL0 1
62 #define G_CCMUX_TEXEL1 2
63 #define G_CCMUX_PRIMITIVE 3
64 #define G_CCMUX_SHADE 4
65 #define G_CCMUX_ENVIRONMENT 5
66 #define G_CCMUX_CENTER 6
67 #define G_CCMUX_SCALE 6
68 #define G_CCMUX_COMBINED_ALPHA 7
69 #define G_CCMUX_TEXEL0_ALPHA 8
70 #define G_CCMUX_TEXEL1_ALPHA 9
71 #define G_CCMUX_PRIMITIVE_ALPHA 10
72 #define G_CCMUX_SHADE_ALPHA 11
73 #define G_CCMUX_ENV_ALPHA 12
74 #define G_CCMUX_LOD_FRACTION 13
75 #define G_CCMUX_PRIM_LOD_FRAC 14
76 #define G_CCMUX_NOISE 7
82 /* Alpha combiner constants: */
83 #define G_ACMUX_COMBINED 0
84 #define G_ACMUX_TEXEL0 1
85 #define G_ACMUX_TEXEL1 2
86 #define G_ACMUX_PRIMITIVE 3
87 #define G_ACMUX_SHADE 4
88 #define G_ACMUX_ENVIRONMENT 5
89 #define G_ACMUX_LOD_FRACTION 0
90 #define G_ACMUX_PRIM_LOD_FRAC 6
94 #define EncodeCombineMode( a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, \
95 a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1 ) \
96 (u64)(((u64)(_SHIFTL( G_CCMUX_##a0, 20, 4 ) | _SHIFTL( G_CCMUX_##c0, 15, 5 ) | \
97 _SHIFTL( G_ACMUX_##Aa0, 12, 3 ) | _SHIFTL( G_ACMUX_##Ac0, 9, 3 ) | \
98 _SHIFTL( G_CCMUX_##a1, 5, 4 ) | _SHIFTL( G_CCMUX_##c1, 0, 5 )) << 32) | \
99 (u64)(_SHIFTL( G_CCMUX_##b0, 28, 4 ) | _SHIFTL( G_CCMUX_##d0, 15, 3 ) | \
100 _SHIFTL( G_ACMUX_##Ab0, 12, 3 ) | _SHIFTL( G_ACMUX_##Ad0, 9, 3 ) | \
101 _SHIFTL( G_CCMUX_##b1, 24, 4 ) | _SHIFTL( G_ACMUX_##Aa1, 21, 3 ) | \
102 _SHIFTL( G_ACMUX_##Ac1, 18, 3 ) | _SHIFTL( G_CCMUX_##d1, 6, 3 ) | \
103 _SHIFTL( G_ACMUX_##Ab1, 3, 3 ) | _SHIFTL( G_ACMUX_##Ad1, 0, 3 )))
105 #define G_CC_PRIMITIVE 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE
106 #define G_CC_SHADE 0, 0, 0, SHADE, 0, 0, 0, SHADE
107 #define G_CC_MODULATEI TEXEL0, 0, SHADE, 0, 0, 0, 0, SHADE
108 #define G_CC_MODULATEIA TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0
109 #define G_CC_MODULATEIDECALA TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0
110 #define G_CC_MODULATERGB G_CC_MODULATEI
111 #define G_CC_MODULATERGBA G_CC_MODULATEIA
112 #define G_CC_MODULATERGBDECALA G_CC_MODULATEIDECALA
113 #define G_CC_MODULATEI_PRIM TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE
114 #define G_CC_MODULATEIA_PRIM TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0
115 #define G_CC_MODULATEIDECALA_PRIM TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, TEXEL0
116 #define G_CC_MODULATERGB_PRIM G_CC_MODULATEI_PRIM
117 #define G_CC_MODULATERGBA_PRIM G_CC_MODULATEIA_PRIM
118 #define G_CC_MODULATERGBDECALA_PRIM G_CC_MODULATEIDECALA_PRIM
119 #define G_CC_DECALRGB 0, 0, 0, TEXEL0, 0, 0, 0, SHADE
120 #define G_CC_DECALRGBA 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0
121 #define G_CC_BLENDI ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE
122 #define G_CC_BLENDIA ENVIRONMENT, SHADE, TEXEL0, SHADE, TEXEL0, 0, SHADE, 0
123 #define G_CC_BLENDIDECALA ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0
124 #define G_CC_BLENDRGBA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, SHADE
125 #define G_CC_BLENDRGBDECALA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, TEXEL0
126 #define G_CC_ADDRGB 1, 0, TEXEL0, SHADE, 0, 0, 0, SHADE
127 #define G_CC_ADDRGBDECALA 1, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0
128 #define G_CC_REFLECTRGB ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, SHADE
129 #define G_CC_REFLECTRGBDECALA ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0
130 #define G_CC_HILITERGB PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE
131 #define G_CC_HILITERGBA PRIMITIVE, SHADE, TEXEL0, SHADE, PRIMITIVE, SHADE, TEXEL0, SHADE
132 #define G_CC_HILITERGBDECALA PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0
133 #define G_CC_SHADEDECALA 0, 0, 0, SHADE, 0, 0, 0, TEXEL0
134 #define G_CC_BLENDPE PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, SHADE, 0
135 #define G_CC_BLENDPEDECALA PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, TEXEL0
136 #define _G_CC_BLENDPE ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, SHADE, 0
137 #define _G_CC_BLENDPEDECALA ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, 0, 0, 0, TEXEL0
138 #define _G_CC_TWOCOLORTEX PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE
139 #define _G_CC_SPARSEST PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0, PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0
140 #define G_CC_TEMPLERP TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0
141 #define G_CC_TRILERP TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0, TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0
142 #define G_CC_INTERFERENCE TEXEL0, 0, TEXEL1, 0, TEXEL0, 0, TEXEL1, 0
143 #define G_CC_1CYUV2RGB TEXEL0, K4, K5, TEXEL0, 0, 0, 0, SHADE
144 #define G_CC_YUV2RGB TEXEL1, K4, K5, TEXEL1, 0, 0, 0, 0
145 #define G_CC_PASS2 0, 0, 0, COMBINED, 0, 0, 0, COMBINED
146 #define G_CC_MODULATEI2 COMBINED, 0, SHADE, 0, 0, 0, 0, SHADE
147 #define G_CC_MODULATEIA2 COMBINED, 0, SHADE, 0, COMBINED, 0, SHADE, 0
148 #define G_CC_MODULATERGB2 G_CC_MODULATEI2
149 #define G_CC_MODULATERGBA2 G_CC_MODULATEIA2
150 #define G_CC_MODULATEI_PRIM2 COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE
151 #define G_CC_MODULATEIA_PRIM2 COMBINED, 0, PRIMITIVE, 0, COMBINED, 0, PRIMITIVE, 0
152 #define G_CC_MODULATERGB_PRIM2 G_CC_MODULATEI_PRIM2
153 #define G_CC_MODULATERGBA_PRIM2 G_CC_MODULATEIA_PRIM2
154 #define G_CC_DECALRGB2 0, 0, 0, COMBINED, 0, 0, 0, SHADE
155 #define G_CC_BLENDI2 ENVIRONMENT, SHADE, COMBINED, SHADE, 0, 0, 0, SHADE
156 #define G_CC_BLENDIA2 ENVIRONMENT, SHADE, COMBINED, SHADE, COMBINED, 0, SHADE, 0
157 #define G_CC_CHROMA_KEY2 TEXEL0, CENTER, SCALE, 0, 0, 0, 0, 0
158 #define G_CC_HILITERGB2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, SHADE
159 #define G_CC_HILITERGBA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, ENVIRONMENT, COMBINED, TEXEL0, COMBINED
160 #define G_CC_HILITERGBDECALA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, TEXEL0
161 #define G_CC_HILITERGBPASSA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, COMBINED
163 // Internal generalized combiner inputs
169 #define ENVIRONMENT 5
172 #define COMBINED_ALPHA 8
173 #define TEXEL0_ALPHA 9
174 #define TEXEL1_ALPHA 10
175 #define PRIMITIVE_ALPHA 11
176 #define SHADE_ALPHA 12
178 #define LOD_FRACTION 14
179 #define PRIM_LOD_FRAC 15
188 struct UniformLocation
190 struct {GLint loc; int val;} uTex0, uTex1, uNoise;
191 struct {GLint loc; int val;} uEnableFog;
192 struct {GLint loc; float val;} uFogMultiplier, uFogOffset, uAlphaRef, uPrimLODFrac, uRenderState, uK4, uK5;
193 struct {GLint loc; float val[4];} uEnvColor, uPrimColor, uFogColor;
194 struct {GLint loc; float val[2];} uTexScale, uTexOffset[2], uCacheShiftScale[2],
195 uCacheScale[2], uCacheOffset[2];
203 int usesT0; //uses texcoord0 attrib
204 int usesT1; //uses texcoord1 attrib
205 int usesCol; //uses color attrib
206 int usesNoise; //requires noise texture
208 UniformLocation uniforms;
211 ShaderProgram *left, *right;
217 #define SC_IGNORE_RGB0 (1<<0)
218 #define SC_IGNORE_ALPHA0 (1<<1)
219 #define SC_IGNORE_RGB1 (1<<2)
220 #define SC_IGNORE_ALPHA1 (1<<3)
225 DecodedMux(u64 mux, bool cycle2);
228 bool find(int index, int src);
229 bool swap(int cycle, int src0, int src1);
230 bool replace(int cycle, int src, int dest);
237 extern int CCEncodeA[];
238 extern int CCEncodeB[];
239 extern int CCEncodeC[];
240 extern int CCEncodeD[];
241 extern int ACEncodeA[];
242 extern int ACEncodeB[];
243 extern int ACEncodeC[];
244 extern int ACEncodeD[];
246 extern ShaderProgram *scProgramRoot;
247 extern ShaderProgram *scProgramCurrent;
248 extern int scProgramChanged;
249 extern int scProgramCount;
251 extern void ShaderCombiner_Init();
252 extern void ShaderCombiner_Destroy();
253 extern void ShaderCombiner_DeleteProgram(ShaderProgram *prog);
254 extern void ShaderCombiner_Set(u64 mux, int flags=-1);
255 extern ShaderProgram *ShaderCombiner_Compile(DecodedMux *dmux, int flags);