2 Copyright (C) 2003 Rice1964
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #include "OGLES2FragmentShaders.h"
21 #include "OGLRender.h"
22 #include "OGLGraphicsContext.h"
23 #include "OGLTexture.h"
25 #define ALPHA_TEST " if(gl_FragColor.a < AlphaRef) discard; \n"
30 GLuint vertexProgram = 9999;
31 const char *vertexShader =
32 "#version " GLSL_VERSION "\n"
33 "attribute mediump vec4 aPosition; \n"\
34 "attribute lowp vec4 aColor; \n"\
35 "attribute lowp vec2 aTexCoord0; \n"\
36 "attribute lowp vec2 aTexCoord1; \n"\
37 "attribute lowp vec2 aAtlasTransform; \n"\
38 "attribute mediump float aFogCoord; \n"\
40 "varying lowp float vFactor; \n"\
41 "varying lowp vec4 vShadeColor; \n"\
42 "varying mediump vec2 vTexCoord0; \n"\
43 "varying lowp vec2 vTexCoord1; \n"\
44 "varying lowp float vFog; \n"\
48 "gl_Position = aPosition; //gl_Position.z = max(0.0,gl_Position.z); \n"\
49 "vShadeColor = aColor; \n"\
50 "vTexCoord0 = aTexCoord0; \n"\
51 "vTexCoord1 = aTexCoord1; \n"\
52 "vFog = clamp((FogMinMax[1] - aFogCoord)/(FogMinMax[1]-FogMinMax[0]),0.0,1.0); \n"\
57 const char *fragmentHeader =
58 "#define saturate(x) clamp( x, 0.0, 1.0 ) \n"\
59 "precision lowp float; \n"\
60 "#ifdef NEED_TEX0 \n"\
61 "uniform sampler2D uTex0; \n"\
64 "#ifdef NEED_TEX1 \n"\
65 "uniform sampler2D uTex1; \n"\
68 "uniform vec4 EnvColor; \n"\
69 "uniform vec4 PrimColor; \n"\
70 "uniform vec4 EnvFrac; \n"\
71 "uniform vec4 PrimFrac; \n"\
72 "uniform float AlphaRef; \n"\
73 "uniform vec4 FogColor; \n"\
74 "uniform vec2 FogMinMax; \n"\
76 "varying lowp vec4 vShadeColor; \n"\
77 "varying mediump vec2 vTexCoord0; \n"\
78 "varying lowp vec2 vTexCoord1; \n"\
82 "vec4 comb,comb2; \n"\
84 "#ifdef NEED_TEX0 \n"\
85 "vec4 t0 = texture2D(uTex0,vTexCoord0); \n"\
88 "#ifdef NEED_TEX1 \n"\
89 "vec4 t1 = texture2D(uTex1,vTexCoord1); \n"\
92 const char *fragmentFooter =
95 "gl_FragColor.rgb = mix(FogColor.rgb,comb.rgb,vFog); \n"\
96 "gl_FragColor.a = comb.a; \n"\
98 "gl_FragColor = comb; \n"\
101 "#ifdef ALPHA_TEST \n"\
106 //Fragment shader for InitCycleCopy
107 const char *fragmentCopy =
108 "#version " GLSL_VERSION "\n"\
109 "precision lowp float; \n"\
110 "uniform sampler2D uTex0; \n"\
111 "uniform float AlphaRef; \n"\
112 "varying lowp vec2 vTexCoord0; \n"\
115 " gl_FragColor = texture2D(uTex0,vTexCoord0).bgra; \n"\
119 GLuint copyProgram,copyAlphaLocation;
121 //Fragment shader for InitCycleFill
122 const char *fragmentFill =
123 "#version " GLSL_VERSION "\n"\
124 "precision lowp float; \n"
125 "uniform vec4 uColor; \n"
128 " gl_FragColor = uColor; \n"
131 GLuint fillProgram,fillColorLocation;
133 COGLFragmentShaderCombiner::COGLFragmentShaderCombiner(CRender *pRender)
134 : COGLColorCombiner(pRender)
136 m_bShaderIsSupported = true;
138 COGLFragmentShaderCombiner::~COGLFragmentShaderCombiner()
142 bool COGLFragmentShaderCombiner::Initialize(void)
144 if( !COGLColorCombiner::Initialize() )
147 COGLGraphicsContext *pcontext = (COGLGraphicsContext *)(CGraphicsContext::g_pGraphicsContext);
148 // if( pcontext->IsExtensionSupported("GL_fragment_shader") )
150 m_bShaderIsSupported = true;
156 void COGLFragmentShaderCombiner::InitCombinerCycle12(void)
159 void COGLFragmentShaderCombiner::DisableCombiner(void)
161 COGLColorCombiner::DisableCombiner();
164 void COGLFragmentShaderCombiner::InitCombinerCycleCopy(void)
166 COGLColorCombiner::InitCombinerCycleCopy();
169 void COGLFragmentShaderCombiner::InitCombinerCycleFill(void)
171 COGLColorCombiner::InitCombinerCycleFill();
173 void COGLFragmentShaderCombiner::InitCombinerBlenderForSimpleTextureDraw(uint32 tile)
175 COGLColorCombiner::InitCombinerBlenderForSimpleTextureDraw(tile);
179 void COGLFragmentShaderCombiner::DisplaySimpleMuxString(void)
181 COGLColorCombiner::DisplaySimpleMuxString();
187 COGL_FragmentProgramCombiner::COGL_FragmentProgramCombiner(CRender *pRender)
188 : COGLColorCombiner4(pRender)
190 delete m_pDecodedMux;
191 m_pDecodedMux = new DecodedMuxForPixelShader;
192 m_bFragmentProgramIsSupported = true;
194 bAlphaTestState = false;
195 bAlphaTestPreviousState = false;
197 bFogPreviousState = false;
199 //Create shaders for fill and copy
202 copyProgram = glCreateProgram();
203 vs = glCreateShader(GL_VERTEX_SHADER);
204 glShaderSource(vs,1,&vertexShader,NULL);
207 glGetShaderiv(vs,GL_COMPILE_STATUS,&success);
211 glGetShaderInfoLog(vs,1024,NULL,log);
215 fs = glCreateShader(GL_FRAGMENT_SHADER);
216 glShaderSource(fs,1,&fragmentCopy,NULL);
219 glGetShaderiv(fs,GL_COMPILE_STATUS,&success);
223 glGetShaderInfoLog(fs,1024,NULL,log);
227 glAttachShader(copyProgram,vs);
228 glAttachShader(copyProgram,fs);
230 glBindAttribLocation(copyProgram,VS_TEXCOORD0,"aTexCoord0");
232 glBindAttribLocation(copyProgram,VS_POSITION,"aPosition");
235 glLinkProgram(copyProgram);
236 copyAlphaLocation = glGetUniformLocation(copyProgram,"AlphaRef");
237 glGetProgramiv(copyProgram,GL_LINK_STATUS,&success);
241 glGetProgramInfoLog(copyProgram,1024,NULL,log);
248 fs = glCreateShader(GL_FRAGMENT_SHADER);
249 glShaderSource(fs,1,&fragmentFill,NULL);
252 glGetShaderiv(fs,GL_COMPILE_STATUS,&success);
256 glGetShaderInfoLog(fs,1024,NULL,log);
260 fillProgram = glCreateProgram();
261 glAttachShader(fillProgram,vs);
262 glAttachShader(fillProgram,fs);
264 glBindAttribLocation(fillProgram,VS_POSITION,"aPosition");
267 glLinkProgram(fillProgram);
270 fillColorLocation = glGetUniformLocation(fillProgram,"uColor");
275 COGL_FragmentProgramCombiner::~COGL_FragmentProgramCombiner()
277 int size = m_vCompiledShaders.size();
278 for (int i=0; i<size; i++)
280 GLuint ID = m_vCompiledShaders[i].programID;
284 m_vCompiledShaders[i].programID = 0;
287 m_vCompiledShaders.clear();
290 bool COGL_FragmentProgramCombiner::Initialize(void)
292 if( !COGLColorCombiner4::Initialize() )
295 COGLGraphicsContext *pcontext = (COGLGraphicsContext *)(CGraphicsContext::g_pGraphicsContext);
296 // if( pcontext->IsExtensionSupported("GL_fragment_program") )
298 m_bFragmentProgramIsSupported = true;
306 void COGL_FragmentProgramCombiner::DisableCombiner(void)
308 //glDisable(GL_FRAGMENT_PROGRAM);
309 //OPENGL_CHECK_ERRORS;
310 COGLColorCombiner4::DisableCombiner();
313 void COGL_FragmentProgramCombiner::InitCombinerCycleCopy(void)
315 m_pOGLRender->DisableMultiTexture();
316 m_pOGLRender->EnableTexUnit(0,TRUE);
317 glUseProgram(copyProgram);
318 glUniform1f(copyAlphaLocation,m_AlphaRef);
320 glEnableVertexAttribArray(VS_POSITION);
322 glEnableVertexAttribArray(VS_TEXCOORD0);
324 glDisableVertexAttribArray(VS_COLOR);
326 glDisableVertexAttribArray(VS_TEXCOORD1);
328 glDisableVertexAttribArray(VS_FOG);
330 COGLTexture* pTexture = g_textures[gRSP.curTile].m_pCOGLTexture;
333 m_pOGLRender->BindTexture(pTexture->m_dwTextureName, 0);
334 m_pOGLRender->SetTexelRepeatFlags(gRSP.curTile);
338 void COGL_FragmentProgramCombiner::InitCombinerCycleFill(void)
340 glUseProgram(fillProgram);
341 glUniform4f(fillColorLocation,((gRDP.fillColor>>16)&0xFF)/255.0f,((gRDP.fillColor>>8)&0xFF)/255.0f,((gRDP.fillColor)&0xFF)/255.0f,((gRDP.fillColor>>24)&0xFF)/255.0f);
346 const char *muxToFP_Maps[][2] = {
348 {"vec3(0.0)", "0.0"}, //MUX_0 = 0,
349 {"vec3(1.0)", "1.0"}, //MUX_1,
350 {"comb.rgb", "comb.a"}, //MUX_COMBINED,
351 {"t0.rgb", "t0.a"}, //MUX_TEXEL0,
352 {"t1.rgb", "t1.a"}, //MUX_TEXEL1,
353 {"PrimColor.rgb", "PrimColor.a"}, //MUX_PRIM,
354 {"vShadeColor.rgb", "vShadeColor.a"}, //MUX_SHADE,
355 {"EnvColor.rgb", "EnvColor.a"}, //MUX_ENV,
356 {"comb.rgb", "comb.a"}, //MUX_COMBALPHA,
357 {"t0.rgb", "t0.a"}, //MUX_T0_ALPHA,
358 {"t1.rgb", "t1.a"}, //MUX_T1_ALPHA,
359 {"PrimColor.rgb", "PrimColor.a"}, //MUX_PRIM_ALPHA,
360 {"vShadeColor.rgb", "vShadeColor.a"}, //MUX_SHADE_ALPHA,
361 {"EnvColor.rgb", "EnvColor.a"}, //MUX_ENV_ALPHA,
362 {"EnvFrac.a", "EnvFrac.a"}, //MUX_LODFRAC,
363 {"PrimFrac.a", "PrimFrac.a"}, //MUX_PRIMLODFRAC,
364 {"vec3(1.0)", "1.0"}, //MUX_K5,
365 {"vec3(1.0)", "1.0"}, //MUX_UNK, // Should not be used
368 const char *muxToFP_Maps[][2] = {
370 {"vec3(0.0)", "0.0"}, //MUX_0 = 0,
371 {"vec3(1.0)", "1.0"}, //MUX_1,
372 {"comb.rgb", "comb.a"}, //MUX_COMBINED,
373 {"t0.bgr", "t0.a"}, //MUX_TEXEL0,
374 {"t1.bgr", "t1.a"}, //MUX_TEXEL1,
375 {"PrimColor.rgb", "PrimColor.a"}, //MUX_PRIM,
376 {"vShadeColor.rgb", "vShadeColor.a"}, //MUX_SHADE,
377 {"EnvColor.rgb", "EnvColor.a"}, //MUX_ENV,
378 {"comb.rgb", "comb.a"}, //MUX_COMBALPHA,
379 {"t0.bgr", "t0.a"}, //MUX_T0_ALPHA,
380 {"t1.bgr", "t1.a"}, //MUX_T1_ALPHA,
381 {"PrimColor.rgb", "PrimColor.a"}, //MUX_PRIM_ALPHA,
382 {"vShadeColor.rgb", "vShadeColor.a"}, //MUX_SHADE_ALPHA,
383 {"EnvColor.rgb", "EnvColor.a"}, //MUX_ENV_ALPHA,
384 {"EnvFrac.a", "EnvFrac.a"}, //MUX_LODFRAC,
385 {"PrimFrac.a", "PrimFrac.a"}, //MUX_PRIMLODFRAC,
386 {"vec3(1.0)", "1.0"}, //MUX_K5,
387 {"vec3(1.0)", "1.0"}, //MUX_UNK, // Should not be used
394 char* MuxToOC(uint8 val)
397 if( val&MUX_ALPHAREPLICATE )
398 return (char*)muxToFP_Maps[val&0x1F][1];
400 return (char*)muxToFP_Maps[val&0x1F][0];
403 char* MuxToOA(uint8 val)
406 return (char*)muxToFP_Maps[val&0x1F][1];
409 static void CheckFpVars(uint8 MuxVar, bool &bNeedT0, bool &bNeedT1)
412 if (MuxVar == MUX_TEXEL0 || MuxVar == MUX_T0_ALPHA)
414 if (MuxVar == MUX_TEXEL1 || MuxVar == MUX_T1_ALPHA)
418 void COGL_FragmentProgramCombiner::GenerateProgramStr()
420 DecodedMuxForPixelShader &mux = *(DecodedMuxForPixelShader*)m_pDecodedMux;
422 mux.splitType[0] = mux.splitType[1] = mux.splitType[2] = mux.splitType[3] = CM_FMT_TYPE_NOT_CHECKED;
423 m_pDecodedMux->Reformat(false);
425 char tempstr[500], newFPBody[4092];
426 bool bNeedT0 = false, bNeedT1 = false, bNeedComb2 = false;
429 for( int cycle=0; cycle<2; cycle++ )
431 for( int channel=0; channel<2; channel++)
433 char* (*func)(uint8) = channel==0?MuxToOC:MuxToOA;
434 char *dst = channel==0?(char*)"rgb":(char*)"a";
435 N64CombinerType &m = mux.m_n64Combiners[cycle*2+channel];
436 switch( mux.splitType[cycle*2+channel] )
438 case CM_FMT_TYPE_NOT_USED:
442 sprintf(tempstr, "comb.%s = %s;\n", dst, func(m.d));
443 CheckFpVars(m.d, bNeedT0, bNeedT1);
445 case CM_FMT_TYPE_A_MOD_C:
446 sprintf(tempstr, "comb.%s = %s * %s;\n", dst, func(m.a), func(m.c));
447 CheckFpVars(m.a, bNeedT0, bNeedT1);
448 CheckFpVars(m.c, bNeedT0, bNeedT1);
450 case CM_FMT_TYPE_A_ADD_D:
451 sprintf(tempstr, "comb.%s = saturate(%s + %s);\n", dst, func(m.a), func(m.d));
452 CheckFpVars(m.a, bNeedT0, bNeedT1);
453 CheckFpVars(m.d, bNeedT0, bNeedT1);
455 case CM_FMT_TYPE_A_SUB_B:
456 sprintf(tempstr, "comb.%s = %s - %s;\n", dst, func(m.a), func(m.b));
457 CheckFpVars(m.a, bNeedT0, bNeedT1);
458 CheckFpVars(m.b, bNeedT0, bNeedT1);
460 case CM_FMT_TYPE_A_MOD_C_ADD_D:
461 sprintf(tempstr, "comb.%s = saturate(%s * %s + %s);\n", dst, func(m.a), func(m.c),func(m.d));
462 CheckFpVars(m.a, bNeedT0, bNeedT1);
463 CheckFpVars(m.c, bNeedT0, bNeedT1);
464 CheckFpVars(m.d, bNeedT0, bNeedT1);
466 case CM_FMT_TYPE_A_LERP_B_C:
467 //ARB ASM LERP and mix have different parameter ordering.
468 //sprintf(tempstr, "comb.%s = saturate(mix(%s, %s, %s));\n", dst,func(m.a),func(m.b), func(m.c));
469 sprintf(tempstr, "comb.%s = (%s - %s) * %s + %s;\n", dst,func(m.a),func(m.b), func(m.c),func(m.b));
470 CheckFpVars(m.a, bNeedT0, bNeedT1);
471 CheckFpVars(m.b, bNeedT0, bNeedT1);
472 CheckFpVars(m.c, bNeedT0, bNeedT1);
473 //sprintf(tempstr, "SUB comb.%s, %s, %s;\nMAD_SAT comb.%s, comb, %s, %s;\n", dst, func(m.a), func(m.b), dst, func(m.c), func(m.b));
476 sprintf(tempstr, "comb2.%s = %s - %s;\ncomb.%s = saturate(comb2.%s * %s + %s);\n", dst, func(m.a), func(m.b), dst,dst, func(m.c),func(m.d));
477 CheckFpVars(m.a, bNeedT0, bNeedT1);
478 CheckFpVars(m.b, bNeedT0, bNeedT1);
479 CheckFpVars(m.c, bNeedT0, bNeedT1);
480 CheckFpVars(m.d, bNeedT0, bNeedT1);
484 strcat(newFPBody, tempstr);
490 strcat(oglNewFP, "#define NEED_TEX0\n");
492 strcat(oglNewFP, "#define NEED_TEX1\n");
493 strcat(oglNewFP, fragmentHeader);
494 strcat(oglNewFP, newFPBody);
495 strcat(oglNewFP, fragmentFooter);
499 int COGL_FragmentProgramCombiner::ParseDecodedMux()
501 if( !m_bFragmentProgramIsSupported )
502 return COGLColorCombiner4::ParseDecodedMux();
504 OGLShaderCombinerSaveType res;
507 if(vertexProgram == 9999)
509 vertexProgram = res.vertexShaderID = glCreateShader(GL_VERTEX_SHADER);
510 glShaderSource(res.vertexShaderID, 1, &vertexShader,NULL);
512 glCompileShader(res.vertexShaderID);
517 res.vertexShaderID = vertexProgram;
521 //Create 4 shaders, with and without alphatest + with and without fog
522 GenerateProgramStr();
524 for(int alphaTest = 0;alphaTest < 2;alphaTest++)
526 for(int fog = 0;fog < 2;fog++) {
527 res.fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
529 char* tmpShader = (char*)malloc(sizeof(char) * 4096);
530 strcpy(tmpShader,"#version " GLSL_VERSION "\n");
534 strcat(tmpShader,"#define ALPHA_TEST\n");
538 strcat(tmpShader,"#define FOG\n");
541 res.fogIsUsed = fog == 1;
542 res.alphaTest = alphaTest == 1;
543 strcat(tmpShader,oglNewFP);
545 glShaderSource(res.fragmentShaderID, 1,(const char**) &tmpShader,NULL);
550 glCompileShader(res.fragmentShaderID);
552 glGetShaderiv(res.fragmentShaderID, GL_COMPILE_STATUS, &success);
557 glGetShaderInfoLog(res.fragmentShaderID, 1024, &nLength, Log);
558 printf("Error compiling shader!\n %s",oglNewFP);
562 res.programID = glCreateProgram();
563 glAttachShader(res.programID,res.vertexShaderID);
564 glAttachShader(res.programID,res.fragmentShaderID);
567 glBindAttribLocation(res.programID,VS_COLOR,"aColor");
569 glBindAttribLocation(res.programID,VS_TEXCOORD0,"aTexCoord0");
571 glBindAttribLocation(res.programID,VS_TEXCOORD1,"aTexCoord1");
573 glBindAttribLocation(res.programID,VS_POSITION,"aPosition");
575 glBindAttribLocation(res.programID,VS_FOG,"aFogCoord");
578 glLinkProgram(res.programID);
581 glGetProgramiv(res.programID, GL_LINK_STATUS, &success);
586 glGetShaderInfoLog(res.fragmentShaderID, 1024, &nLength, Log);
587 printf("Error linking program!\n");
591 glUseProgram(res.programID);
594 //Bind texture samplers
595 GLint tex0 = glGetUniformLocation(res.programID,"uTex0");
596 GLint tex1 = glGetUniformLocation(res.programID,"uTex1");
604 res.PrimColorLocation = glGetUniformLocation(res.programID,"PrimColor");
606 res.EnvColorLocation = glGetUniformLocation(res.programID,"EnvColor");
608 res.PrimFracLocation = glGetUniformLocation(res.programID,"PrimFrac");
610 res.EnvFracLocation = glGetUniformLocation(res.programID,"EnvFrac");
612 res.AlphaRefLocation = glGetUniformLocation(res.programID,"AlphaRef");
614 res.FogColorLocation = glGetUniformLocation(res.programID,"FogColor");
616 res.FogMinMaxLocation = glGetUniformLocation(res.programID,"FogMinMax");
619 res.dwMux0 = m_pDecodedMux->m_dwMux0;
620 res.dwMux1 = m_pDecodedMux->m_dwMux1;
622 m_vCompiledShaders.push_back(res);
625 m_lastIndex = m_vCompiledShaders.size()-4;
630 void COGL_FragmentProgramCombiner::GenerateCombinerSetting(int index)
632 GLuint ID = m_vCompiledShaders[index].programID;
635 glEnableVertexAttribArray(VS_POSITION);
637 glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0]));
640 glEnableVertexAttribArray(VS_TEXCOORD0);
642 glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u));
645 glEnableVertexAttribArray(VS_TEXCOORD1);
647 glVertexAttribPointer(VS_TEXCOORD1,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u));
650 glEnableVertexAttribArray(VS_COLOR);
652 glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) );
655 glEnableVertexAttribArray(VS_FOG);
657 glVertexAttribPointer(VS_FOG,1,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][4]));
661 void COGL_FragmentProgramCombiner::GenerateCombinerSettingConstants(int index)
663 OGLShaderCombinerSaveType prog = m_vCompiledShaders[index];
665 glUseProgram(prog.programID);
667 if(prog.EnvColorLocation != -1)
669 pf = GetEnvColorfv();
670 glUniform4fv(prog.EnvColorLocation,1, pf);
674 if(prog.PrimColorLocation != -1)
676 pf = GetPrimitiveColorfv();
677 glUniform4fv(prog.PrimColorLocation,1, pf);
681 if(prog.EnvFracLocation != -1)
683 float frac = gRDP.LODFrac / 255.0f;
684 float tempf[4] = {frac,frac,frac,frac};
685 glUniform4fv(prog.EnvFracLocation,1, tempf);
689 if(prog.PrimFracLocation != -1)
691 float frac2 = gRDP.primLODFrac / 255.0f;
692 float tempf2[4] = {frac2,frac2,frac2,frac2};
693 glUniform4fv(prog.PrimFracLocation,1, tempf2);
697 if(prog.FogColorLocation != -1)
699 glUniform4f(prog.FogColorLocation, gRDP.fvFogColor[0],gRDP.fvFogColor[1],gRDP.fvFogColor[2], gRDP.fvFogColor[3]);
703 if(prog.FogMinMaxLocation != -1)
705 glUniform2f(prog.FogMinMaxLocation,gRSPfFogMin,gRSPfFogMax);
709 if(prog.AlphaRefLocation != -1)
711 glUniform1f(prog.AlphaRefLocation,m_AlphaRef);
716 int COGL_FragmentProgramCombiner::FindCompiledMux()
719 if( debuggerDropCombiners )
721 m_vCompiledShaders.clear();
722 //m_dwLastMux0 = m_dwLastMux1 = 0;
723 debuggerDropCombiners = false;
726 for( uint32 i=0; i<m_vCompiledShaders.size(); i++ )
728 if( m_vCompiledShaders[i].dwMux0 == m_pDecodedMux->m_dwMux0
729 && m_vCompiledShaders[i].dwMux1 == m_pDecodedMux->m_dwMux1
730 && m_vCompiledShaders[i].fogIsUsed == bFogState
731 && m_vCompiledShaders[i].alphaTest == bAlphaTestState)
740 //////////////////////////////////////////////////////////////////////////
741 void COGL_FragmentProgramCombiner::InitCombinerCycle12(void)
743 if( !m_bFragmentProgramIsSupported )
745 COGLColorCombiner4::InitCombinerCycle12();
750 if( debuggerDropCombiners )
752 UpdateCombiner(m_pDecodedMux->m_dwMux0,m_pDecodedMux->m_dwMux1);
753 m_vCompiledShaders.clear();
754 m_dwLastMux0 = m_dwLastMux1 = 0;
755 debuggerDropCombiners = false;
759 m_pOGLRender->EnableMultiTexture();
761 bool combinerIsChanged = false;
763 if( m_pDecodedMux->m_dwMux0 != m_dwLastMux0 || m_pDecodedMux->m_dwMux1 != m_dwLastMux1
764 || bAlphaTestState != bAlphaTestPreviousState || bFogState != bFogPreviousState || m_lastIndex < 0 )
766 combinerIsChanged = true;
767 m_lastIndex = FindCompiledMux();
768 if( m_lastIndex < 0 ) // Can not found
770 m_lastIndex = ParseDecodedMux();
773 m_dwLastMux0 = m_pDecodedMux->m_dwMux0;
774 m_dwLastMux1 = m_pDecodedMux->m_dwMux1;
775 bAlphaTestPreviousState = bAlphaTestState;
776 bFogPreviousState = bFogState;
777 m_AlphaRef = (float)(m_pOGLRender->m_dwAlpha)/255.0f;
781 GenerateCombinerSettingConstants(m_lastIndex);
782 if( m_bCycleChanged || combinerIsChanged || gRDP.texturesAreReloaded || gRDP.colorsAreReloaded )
784 if( m_bCycleChanged || combinerIsChanged )
786 GenerateCombinerSettingConstants(m_lastIndex);
787 GenerateCombinerSetting(m_lastIndex);
789 else if( gRDP.colorsAreReloaded )
791 GenerateCombinerSettingConstants(m_lastIndex);
794 m_pOGLRender->SetAllTexelRepeatFlag();
796 gRDP.colorsAreReloaded = false;
797 gRDP.texturesAreReloaded = false;
801 m_pOGLRender->SetAllTexelRepeatFlag();
806 void COGL_FragmentProgramCombiner::DisplaySimpleMuxString(void)
808 COGLColorCombiner::DisplaySimpleMuxString();
809 DecodedMuxForPixelShader &mux = *(DecodedMuxForPixelShader*)m_pDecodedMux;
811 GenerateProgramStr();
812 //sprintf(oglNewFP, oglFP,
813 // MuxToOC(mux.aRGB0), MuxToOC(mux.bRGB0), MuxToOC(mux.cRGB0), MuxToOC(mux.dRGB0),
814 // MuxToOA(mux.aA0), MuxToOA(mux.bA0), MuxToOA(mux.cA0), MuxToOA(mux.dA0),
815 // MuxToOC(mux.aRGB1), MuxToOC(mux.bRGB1), MuxToOC(mux.cRGB1), MuxToOC(mux.dRGB1),
816 // MuxToOA(mux.aA1), MuxToOA(mux.bA1), MuxToOA(mux.cA1), MuxToOA(mux.dA1)
819 TRACE0("OGL Fragment Program:");