2 Copyright (C) 2003 Rice1964
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __CONVERTIMAGE_H__
21 #define __CONVERTIMAGE_H__
25 #include "TextureManager.h"
28 static const uint8 OneToEight[2] =
30 0x00, // 0 -> 00 00 00 00
31 0xff // 1 -> 11 11 11 11
34 static const uint8 OneToFour[2] =
40 static const uint8 TwoToEight[4] =
42 0x00, // 00 -> 00 00 00 00
43 0x55, // 01 -> 01 01 01 01
44 0xaa, // 10 -> 10 10 10 10
45 0xff // 11 -> 11 11 11 11
48 static const uint8 TwoToFour[4] =
56 static const uint8 ThreeToEight[8] =
58 0x00, // 000 -> 00 00 00 00
59 0x24, // 001 -> 00 10 01 00
60 0x49, // 010 -> 01 00 10 01
61 0x6d, // 011 -> 01 10 11 01
62 0x92, // 100 -> 10 01 00 10
63 0xb6, // 101 -> 10 11 01 10
64 0xdb, // 110 -> 11 01 10 11
65 0xff // 111 -> 11 11 11 11
68 static const uint8 ThreeToFour[8] =
70 0x0, // 000 -> 00 00 00 00
71 0x2, // 001 -> 00 10 01 00
72 0x4, // 010 -> 01 00 10 01
73 0x6, // 011 -> 01 10 11 01
74 0x9, // 100 -> 10 01 00 10
75 0xb, // 101 -> 10 11 01 10
76 0xd, // 110 -> 11 01 10 11
77 0xf // 111 -> 11 11 11 11
80 static const uint8 FourToEight[16] =
82 0x00, 0x11, 0x22, 0x33,
83 0x44, 0x55, 0x66, 0x77,
84 0x88, 0x99, 0xaa, 0xbb,
85 0xcc, 0xdd, 0xee, 0xff
88 static const uint16 FourToSixteen[16] =
90 0x0000, 0x1111, 0x2222, 0x3333,
91 0x4444, 0x5555, 0x6666, 0x7777,
92 0x8888, 0x9999, 0xaaaa, 0xbbbb,
93 0xcccc, 0xdddd, 0xeeee, 0xffff
96 static const uint8 FiveToEight[32] =
98 0x00, // 00000 -> 00000000
99 0x08, // 00001 -> 00001000
100 0x10, // 00010 -> 00010000
101 0x18, // 00011 -> 00011000
102 0x21, // 00100 -> 00100001
103 0x29, // 00101 -> 00101001
104 0x31, // 00110 -> 00110001
105 0x39, // 00111 -> 00111001
106 0x42, // 01000 -> 01000010
107 0x4a, // 01001 -> 01001010
108 0x52, // 01010 -> 01010010
109 0x5a, // 01011 -> 01011010
110 0x63, // 01100 -> 01100011
111 0x6b, // 01101 -> 01101011
112 0x73, // 01110 -> 01110011
113 0x7b, // 01111 -> 01111011
115 0x84, // 10000 -> 10000100
116 0x8c, // 10001 -> 10001100
117 0x94, // 10010 -> 10010100
118 0x9c, // 10011 -> 10011100
119 0xa5, // 10100 -> 10100101
120 0xad, // 10101 -> 10101101
121 0xb5, // 10110 -> 10110101
122 0xbd, // 10111 -> 10111101
123 0xc6, // 11000 -> 11000110
124 0xce, // 11001 -> 11001110
125 0xd6, // 11010 -> 11010110
126 0xde, // 11011 -> 11011110
127 0xe7, // 11100 -> 11100111
128 0xef, // 11101 -> 11101111
129 0xf7, // 11110 -> 11110111
130 0xff // 11111 -> 11111111
135 #define RGBA5551_BlueMask2 (0xF800)
136 #define RGBA5551_GreenMask2 (0x07C0)
137 #define RGBA5551_RedMask2 (0x003E)
138 #define RGBA5551_AlphaMask2 (0x0001)
141 #define RGBA5551_BlueShift2 11
142 #define RGBA5551_GreenShift2 6
143 #define RGBA5551_RedShift2 1
144 #define RGBA5551_AlphaShift2 0
146 #define RGBA565_BlueMask2 (0xF800)
147 #define RGBA565_GreenMask2 (0x07E0)
148 #define RGBA565_RedMask2 (0x001F)
150 #define RGBA565_BlueShift2 11
151 #define RGBA565_GreenShift2 5
152 #define RGBA565_RedShift2 0
154 #define RGBA5551_RedMask2 (0xF800)
155 #define RGBA5551_GreenMask2 (0x07C0)
156 #define RGBA5551_BlueMask2 (0x003E)
157 #define RGBA5551_AlphaMask2 (0x0001)
160 #define RGBA5551_RedShift2 11
161 #define RGBA5551_GreenShift2 6
162 #define RGBA5551_BlueShift2 1
163 #define RGBA5551_AlphaShift2 0
165 #define RGBA565_RedMask2 (0xF800)
166 #define RGBA565_GreenMask2 (0x07E0)
167 #define RGBA565_BlueMask2 (0x001F)
169 #define RGBA565_RedShift2 11
170 #define RGBA565_GreenShift2 5
171 #define RGBA565_BlueShift2 0
173 #define RGBA5551_RedMask (0xF800)
174 #define RGBA5551_GreenMask (0x07C0)
175 #define RGBA5551_BlueMask (0x003E)
176 #define RGBA5551_AlphaMask (0x0001)
179 #define RGBA5551_RedShift 11
180 #define RGBA5551_GreenShift 6
181 #define RGBA5551_BlueShift 1
182 #define RGBA5551_AlphaShift 0
184 #define RGBA565_RedMask (0xF800)
185 #define RGBA565_GreenMask (0x07E0)
186 #define RGBA565_BlueMask (0x001F)
188 #define RGBA565_RedShift 11
189 #define RGBA565_GreenShift 5
190 #define RGBA565_BlueShift 0
191 inline uint16 ConvertRGBTo555(uint8 red, uint8 grn, uint8 blu)
193 return (uint16)(((uint16)(red >> 3) << RGBA5551_RedShift) |
194 ((uint16)(grn >> 3) << RGBA5551_GreenShift) |
195 ((uint16)(blu >> 3) << RGBA5551_BlueShift) |
196 ((uint16)(1) << RGBA5551_AlphaShift));
199 inline uint16 ConvertRGBTo565(uint8 red, uint8 grn, uint8 blu)
201 return (uint16)(((uint16)(red >> 3) << RGBA565_RedShift) |
202 ((uint16)(grn >> 2) << RGBA565_GreenShift) |
203 ((uint16)(blu >> 3) << RGBA565_BlueShift));
205 inline uint16 Convert555To565(uint16 w555)
207 // Probably a faster method by fudging the low bits..
209 uint8 red = FiveToEight[(w555&RGBA5551_RedMask) >> RGBA5551_RedShift];
210 uint8 grn = FiveToEight[(w555&RGBA5551_GreenMask)>> RGBA5551_GreenShift];
211 uint8 blu = FiveToEight[(w555&RGBA5551_BlueMask) >> RGBA5551_BlueShift];
213 return ConvertRGBTo565(red, grn, blu);
216 #define R4G4B4A4_MAKE(r,g,b,a) ((uint16)(((a) << 12) | ((r)<< 8) | ((g)<<4) | (b)))
218 inline uint32 Convert555ToRGBA(uint16 w555)
220 uint32 dwRed = FiveToEight[(w555&RGBA5551_RedMask2) >> RGBA5551_RedShift2];
221 uint32 dwGreen = FiveToEight[(w555&RGBA5551_GreenMask2)>> RGBA5551_GreenShift2];
222 uint32 dwBlue = FiveToEight[(w555&RGBA5551_BlueMask2) >> RGBA5551_BlueShift2];
223 uint32 dwAlpha = (w555&RGBA5551_AlphaMask2) ? 0xFF : 0x00;
224 return COLOR_RGBA(dwRed, dwGreen, dwBlue, dwAlpha);
227 inline uint16 Convert555ToR4G4B4A4(uint16 w555)
229 uint8 dwRed = ((w555&RGBA5551_RedMask) >> RGBA5551_RedShift)>>1;
230 uint8 dwGreen = ((w555&RGBA5551_GreenMask)>> RGBA5551_GreenShift)>>1;
231 uint8 dwBlue = ((w555&RGBA5551_BlueMask) >> RGBA5551_BlueShift)>>1;
232 uint8 dwAlpha = (w555&RGBA5551_AlphaMask) ? 0xF : 0x0;
234 return R4G4B4A4_MAKE(dwRed, dwGreen, dwBlue, dwAlpha);
237 inline uint32 ConvertIA4ToRGBA(uint8 IA4)
239 uint32 I = ThreeToEight[(IA4 & 0x0F) >> 1];
240 uint32 A = OneToEight[(IA4 & 0x01)];
241 return COLOR_RGBA(I, I, I, A);
244 inline uint16 ConvertIA4ToR4G4B4A4(uint8 IA4)
246 uint32 I = ThreeToFour[(IA4 & 0x0F) >> 1];
247 uint32 A = OneToFour[(IA4 & 0x01)];
248 return R4G4B4A4_MAKE(I, I, I, A);
250 inline uint32 ConvertI4ToRGBA(uint8 I4)
252 uint32 I = FourToEight[I4 & 0x0F];
253 return COLOR_RGBA(I, I, I, I);
256 inline uint16 ConvertI4ToR4G4B4A4(uint8 I4)
258 return FourToSixteen[I4 & 0x0F];
261 inline uint32 ConvertIA16ToRGBA(uint16 wIA)
263 uint32 dwIntensity = (wIA >> 8) & 0xFF;
264 uint32 dwAlpha = (wIA ) & 0xFF;
265 return COLOR_RGBA(dwIntensity, dwIntensity, dwIntensity, dwAlpha);
268 inline uint16 ConvertIA16ToR4G4B4A4(uint16 wIA)
270 uint16 dwIntensity = (wIA >> 12) & 0x0F;
271 uint16 dwAlpha = (wIA >> 4) & 0x0F;
273 return R4G4B4A4_MAKE(dwIntensity, dwIntensity, dwIntensity, dwAlpha);
276 extern int g_convk0,g_convk1,g_convk2,g_convk3,g_convk4,g_convk5;
277 extern float g_convc0,g_convc1,g_convc2,g_convc3,g_convc4,g_convc5;
279 uint32 ConvertYUV16ToR8G8B8(int Y, int U, int V);
280 uint16 ConvertYUV16ToR4G4B4(int Y, int U, int V);
283 typedef void ( * ConvertFunction )( CTexture * p_texture, const TxtrInfo & ti );
285 void ConvertRGBA16(CTexture *pTexture, const TxtrInfo &tinfo);
286 void ConvertRGBA32(CTexture *pTexture, const TxtrInfo &tinfo);
289 void ConvertIA4(CTexture *pTexture, const TxtrInfo &tinfo);
290 void ConvertIA8(CTexture *pTexture, const TxtrInfo &tinfo);
291 void ConvertIA16(CTexture *pTexture, const TxtrInfo &tinfo);
293 void ConvertI4(CTexture *pTexture, const TxtrInfo &tinfo);
294 void ConvertI8(CTexture *pTexture, const TxtrInfo &tinfo);
296 void ConvertCI4( CTexture *pTexture, const TxtrInfo & ti );
297 void ConvertCI8( CTexture *pTexture, const TxtrInfo & ti );
299 void ConvertCI4_RGBA16(CTexture *pTexture, const TxtrInfo &tinfo);
300 void ConvertCI4_IA16(CTexture *pTexture, const TxtrInfo &tinfo);
301 void ConvertCI8_RGBA16(CTexture *pTexture, const TxtrInfo &tinfo);
302 void ConvertCI8_IA16(CTexture *pTexture, const TxtrInfo &tinfo);
304 void ConvertYUV(CTexture *pTexture, const TxtrInfo &tinfo);
307 void ConvertRGBA16_16(CTexture *pTexture, const TxtrInfo &tinfo);
308 void ConvertRGBA32_16(CTexture *pTexture, const TxtrInfo &tinfo);
311 void ConvertIA4_16(CTexture *pTexture, const TxtrInfo &tinfo);
312 void ConvertIA8_16(CTexture *pTexture, const TxtrInfo &tinfo);
313 void ConvertIA16_16(CTexture *pTexture, const TxtrInfo &tinfo);
315 void ConvertI4_16(CTexture *pTexture, const TxtrInfo &tinfo);
316 void ConvertI8_16(CTexture *pTexture, const TxtrInfo &tinfo);
318 void ConvertCI4_16( CTexture *pTexture, const TxtrInfo & ti );
319 void ConvertCI8_16( CTexture *pTexture, const TxtrInfo & ti );
321 void ConvertCI4_RGBA16_16(CTexture *pTexture, const TxtrInfo &tinfo);
322 void ConvertCI4_IA16_16(CTexture *pTexture, const TxtrInfo &tinfo);
323 void ConvertCI8_RGBA16_16(CTexture *pTexture, const TxtrInfo &tinfo);
324 void ConvertCI8_IA16_16(CTexture *pTexture, const TxtrInfo &tinfo);
326 void ConvertYUV_16(CTexture *pTexture, const TxtrInfo &tinfo);
328 void Convert4b(CTexture *pTexture, const TxtrInfo &tinfo);
329 void Convert8b(CTexture *pTexture, const TxtrInfo &tinfo);
330 void Convert16b(CTexture *pTexture, const TxtrInfo &tinfo);
332 void Convert4b_16(CTexture *pTexture, const TxtrInfo &tinfo);
333 void Convert8b_16(CTexture *pTexture, const TxtrInfo &tinfo);
334 void Convert16b_16(CTexture *pTexture, const TxtrInfo &tinfo);