2 Copyright (C) 2003 Rice1964
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "osal_preproc.h"
25 #include "DeviceBuilder.h"
26 #include "VertexShaderConstantDef.h"
30 extern FiddledVtx * g_pVtxBase;
32 #define ENABLE_CLIP_TRI
33 #define X_CLIP_MAX 0x1
34 #define X_CLIP_MIN 0x2
35 #define Y_CLIP_MAX 0x4
36 #define Y_CLIP_MIN 0x8
37 #define Z_CLIP_MAX 0x10
38 #define Z_CLIP_MIN 0x20
40 #ifdef ENABLE_CLIP_TRI
42 inline void RSP_Vtx_Clipping(int i)
46 if( g_vecProjected[i].w > 0 )
51 if( g_vecProjected[i].x > 1 )
53 g_clipFlag2[i] |= X_CLIP_MAX;
54 if( g_vecProjected[i].x > gRSP.real_clip_ratio_posx )
55 g_clipFlag[i] |= X_CLIP_MAX;
58 if( g_vecProjected[i].x < -1 )
60 g_clipFlag2[i] |= X_CLIP_MIN;
61 if( g_vecProjected[i].x < gRSP.real_clip_ratio_negx )
62 g_clipFlag[i] |= X_CLIP_MIN;
65 if( g_vecProjected[i].y > 1 )
67 g_clipFlag2[i] |= Y_CLIP_MAX;
68 if( g_vecProjected[i].y > gRSP.real_clip_ratio_posy )
69 g_clipFlag[i] |= Y_CLIP_MAX;
72 if( g_vecProjected[i].y < -1 )
74 g_clipFlag2[i] |= Y_CLIP_MIN;
75 if( g_vecProjected[i].y < gRSP.real_clip_ratio_negy )
76 g_clipFlag[i] |= Y_CLIP_MIN;
79 //if( g_vecProjected[i].z > 1.0f )
81 // g_clipFlag2[i] |= Z_CLIP_MAX;
82 // g_clipFlag[i] |= Z_CLIP_MAX;
85 //if( gRSP.bNearClip && g_vecProjected[i].z < -1.0f )
87 // g_clipFlag2[i] |= Z_CLIP_MIN;
88 // g_clipFlag[i] |= Z_CLIP_MIN;
94 if( g_vecProjected[i].x > 1 ) g_clipFlag2[i] |= X_CLIP_MAX;
95 if( g_vecProjected[i].x < -1 ) g_clipFlag2[i] |= X_CLIP_MIN;
96 if( g_vecProjected[i].y > 1 ) g_clipFlag2[i] |= Y_CLIP_MAX;
97 if( g_vecProjected[i].y < -1 ) g_clipFlag2[i] |= Y_CLIP_MIN;
98 //if( g_vecProjected[i].z > 1.0f ) g_clipFlag2[i] |= Z_CLIP_MAX;
99 //if( gRSP.bNearClip && g_vecProjected[i].z < -1.0f ) g_clipFlag2[i] |= Z_CLIP_MIN;
106 inline void RSP_Vtx_Clipping(int i) {}
112 ALIGN(16,RSP_Options gRSP)
113 ALIGN(16,RDP_Options gRDP)
115 static ALIGN(16,XVECTOR4 g_normal)
116 //static int norms[3];
118 ALIGN(16,XVECTOR4 g_vtxNonTransformed[MAX_VERTS])
119 ALIGN(16,XVECTOR4 g_vecProjected[MAX_VERTS])
120 ALIGN(16,XVECTOR4 g_vtxTransformed[MAX_VERTS])
122 float g_vtxProjected5[1000][5];
123 float g_vtxProjected5Clipped[2000][5];
125 //uint32 g_dwVtxFlags[MAX_VERTS]; // Z_POS Z_NEG etc
126 VECTOR2 g_fVtxTxtCoords[MAX_VERTS];
127 uint32 g_dwVtxDifColor[MAX_VERTS];
128 uint32 g_clipFlag[MAX_VERTS];
129 uint32 g_clipFlag2[MAX_VERTS];
130 RenderTexture g_textures[MAX_TEXTURES];
131 float g_fFogCoord[MAX_VERTS];
133 EXTERNAL_VERTEX g_vtxForExternal[MAX_VERTS];
135 TLITVERTEX g_vtxBuffer[1000];
136 TLITVERTEX g_clippedVtxBuffer[2000];
137 uint8 g_oglVtxColors[1000][4];
138 int g_clippedVtxCount=0;
139 TLITVERTEX g_texRectTVtx[4];
140 unsigned short g_vtxIndex[1000];
141 unsigned int g_minIndex, g_maxIndex;
145 float gRSPfFogDivider;
147 uint32 gRSPnumLights;
148 Light gRSPlights[16];
150 ALIGN(16,Matrix gRSPworldProjectTransported)
151 ALIGN(16,Matrix gRSPworldProject)
152 ALIGN(16,Matrix gRSPmodelViewTop)
153 ALIGN(16,Matrix gRSPmodelViewTopTranspose)
154 ALIGN(16,Matrix dkrMatrixTransposed)
156 N64Light gRSPn64lights[16];
159 void (*ProcessVertexData)(uint32 dwAddr, uint32 dwV0, uint32 dwNum)=NULL;
166 /*n.x = (g_normal.x * matWorld.m00) + (g_normal.y * matWorld.m10) + (g_normal.z * matWorld.m20);
167 n.y = (g_normal.x * matWorld.m01) + (g_normal.y * matWorld.m11) + (g_normal.z * matWorld.m21);
168 n.z = (g_normal.x * matWorld.m02) + (g_normal.y * matWorld.m12) + (g_normal.z * matWorld.m22);*/
170 // Multiply (x,y,z,0) by matrix m, then normalize
171 #if defined(__INTEL_COMPILER) && !defined(NO_ASM)
172 #define Vec3TransformNormal(vec, m) __asm \
174 __asm fld dword ptr [vec + 0] \
175 __asm fmul dword ptr [m + 0] \ /* x m00*/
176 __asm fld dword ptr [vec + 0] \
177 __asm fmul dword ptr [m + 4] \ /* x m01 x m00*/
178 __asm fld dword ptr [vec + 0] \
179 __asm fmul dword ptr [m + 8] \ /* x m02 x m01 x m00*/
181 __asm fld dword ptr [vec + 4] \
182 __asm fmul dword ptr [m + 16] \ /* y m10 x m02 x m01 x m00*/
183 __asm fld dword ptr [vec + 4] \
184 __asm fmul dword ptr [m + 20] \ /* y m11 y m10 x m02 x m01 x m00*/
185 __asm fld dword ptr [vec + 4] \
186 __asm fmul dword ptr [m + 24] \ /* y m12 y m11 y m10 x m02 x m01 x m00*/
188 __asm fxch st(2) \ /* y m10 y m11 y m12 x m02 x m01 x m00*/
189 __asm faddp st(5), st(0) \ /* y m11 y m12 x m02 x m01 (x m00 + y m10)*/
190 __asm faddp st(3), st(0) \ /* y m12 x m02 (x m01 + ym11) (x m00 + y m10)*/
191 __asm faddp st(1), st(0) \ /* (x m02 + y m12) (x m01 + ym11) (x m00 + y m10)*/
193 __asm fld dword ptr [vec + 8] \
194 __asm fmul dword ptr [m + 32] \ /* z m20 (x m02 + y m12) (x m01 + ym11) (x m00 + y m10)*/
195 __asm fld dword ptr [vec + 8] \
196 __asm fmul dword ptr [m + 36] \ /* z m21 z m20 (x m02 + y m12) (x m01 + ym11) (x m00 + y m10)*/
197 __asm fld dword ptr [vec + 8] \
198 __asm fmul dword ptr [m + 40] \ /* z m22 z m21 z m20 (x m02 + y m12) (x m01 + ym11) (x m00 + y m10)*/
200 __asm fxch st(2) \ /* z m20 z m21 z m22 (x m02 + y m12) (x m01 + ym11) (x m00 + y m10)*/
201 __asm faddp st(5), st(0) \ /* z m21 z m22 (x m02 + y m12) (x m01 + ym11) (x m00 + y m10 + z m20)*/
202 __asm faddp st(3), st(0) \ /* z m22 (x m02 + y m12) (x m01 + ym11 + z m21) (x m00 + y m10 + z m20)*/
203 __asm faddp st(1), st(0) \ /* (x m02 + y m12 + z m 22) (x m01 + ym11 + z m21) (x m00 + y m10 + z m20)*/
205 __asm fxch st(2) \ /* (x m00 + y m10 + z m20) (x m01 + ym11 + z m21) (x m02 + y m12 + z m 22) */
207 __asm fld1 \ /* 1 x y z */
208 __asm fld st(1) \ /* x 1 x y z */
209 __asm fmul st(0),st(0) \ /* xx 1 x y z */
210 __asm fld st(3) \ /* y xx 1 x y z */
211 __asm fmul st(0),st(0) \ /* yy xx 1 x y z */
212 __asm fld st(5) \ /* z yy xx 1 x y z */
213 __asm fmul st(0),st(0) \ /* zz yy xx 1 x y z */
215 __asm fxch st(2) \ /* xx yy zz 1 x y z */
217 __asm faddp st(1),st(0) \ /* (xx+yy) zz 1 x y z */
218 __asm faddp st(1),st(0) \ /* (xx+yy+zz) 1 x y z */
220 __asm ftst \ /* Compare ST to 0 */
221 __asm fstsw ax \ /* Store FPU status word in a */
222 __asm sahf \ /* Transfer ax to flags register */
223 __asm jz l2 \ /* Skip if length is zero */
225 __asm fsqrt \ /* l 1 x y z */
227 __asm fdivp st(1),st(0) \ /* (1/l) x y z */
229 __asm fmul st(3),st(0) \ /* f x y fz */
230 __asm fmul st(2),st(0) \ /* f x fy fz */
231 __asm fmulp st(1),st(0) \ /* fx fy fz */
233 __asm fstp dword ptr [vec + 0] \ /* fy fz*/
234 __asm fstp dword ptr [vec + 4] \ /* fz */
235 __asm fstp dword ptr [vec + 8] \ /* done */
238 __asm mov dword ptr [vec + 0], 0 \
239 __asm mov dword ptr [vec + 4], 0 \
240 __asm mov dword ptr [vec + 8], 0 \
244 //#else // use C code in other cases, this is probably faster anyway
245 #elif defined(__ARM_NEON__0)
246 #define Vec3TransformNormal(vec, mtx) \
249 "vld1.32 {d0}, [%0] \n\t" \
250 "flds s2, [%0, #8] \n\t" \
251 "vld1.32 {d18, d19}, [%1] \n\t" \
252 "vld1.32 {d20, d21}, [%1, #16] \n\t" \
253 "vld1.32 {d22, d23}, [%1, #32] \n\t" \
255 "vmul.f32 q2, q9, d0[0] \n\t" \
256 "vmla.f32 q2, q10, d0[1] \n\t" \
257 "vmla.f32 q2, q11, d1[0] \n\t" \
259 "vmul.f32 d0, d4, d4 \n\t" \
260 "vpadd.f32 d0, d0, d0 \n\t" \
261 "vmla.f32 d0, d5, d5 \n\t" \
263 "vmov.f32 d1, d0 \n\t" \
264 "vrsqrte.f32 d0, d0 \n\t" \
265 "vmul.f32 d2, d0, d1 \n\t" \
266 "vrsqrts.f32 d3, d2, d0 \n\t" \
267 "vmul.f32 d0, d0, d3 \n\t" \
268 "vmul.f32 d2, d0, d1 \n\t" \
269 "vrsqrts.f32 d3, d2, d0 \n\t" \
270 "vmul.f32 d0, d0, d3 \n\t" \
272 "vmul.f32 q2, q2, d0[0] \n\t" \
274 "vst1.32 {d4}, [%0] \n\t" \
275 "fsts s10, [%0, #8] \n\t" \
276 : :"r"(vec), "r"(&mtx._11) \
277 : "d0","d1","d2","d3","d18","d19","d20","d21","d22", "d23", "memory" \
281 #define Vec3TransformNormal(vec, m) \
283 temp.x = (vec.x * m._11) + (vec.y * m._21) + (vec.z * m._31); \
284 temp.y = (vec.x * m._12) + (vec.y * m._22) + (vec.z * m._32); \
285 temp.z = (vec.x * m._13) + (vec.y * m._23) + (vec.z * m._33); \
286 float norm = sqrtf(temp.x*temp.x+temp.y*temp.y+temp.z*temp.z); \
287 if (norm == 0.0) { vec.x = 0.0; vec.y = 0.0; vec.z = 0.0;} else \
288 { float rep=1/norm;vec.x = temp.x*rep; vec.y = temp.y*rep; vec.z = temp.z*rep; }
292 #if !defined(__GNUC__) && !defined(NO_ASM)
293 __declspec( naked ) void __fastcall SSEVec3Transform(int i)
297 shl ecx,4; // ecx = i
299 movaps xmm1, DWORD PTR g_vtxNonTransformed [ecx]; // xmm1 as original vector
301 movaps xmm4, DWORD PTR gRSPworldProjectTransported; // row1
302 movaps xmm5, DWORD PTR gRSPworldProjectTransported[0x10]; // row2
303 movaps xmm6, DWORD PTR gRSPworldProjectTransported[0x20]; // row3
304 movaps xmm7, DWORD PTR gRSPworldProjectTransported[0x30]; // row4
306 mulps xmm4, xmm1; // row 1
307 mulps xmm5, xmm1; // row 2
308 mulps xmm6, xmm1; // row 3
309 mulps xmm7, xmm1; // row 4
311 movhlps xmm0, xmm4; // xmm4 high to xmm0 low
312 movlhps xmm0, xmm5; // xmm5 low to xmm0 high
314 addps xmm4, xmm0; // result of add are in xmm4 low
315 addps xmm5, xmm0; // result of add are in xmm5 high
317 shufps xmm0, xmm4, 0x44; // move xmm4 low DWORDs to xmm0 high
318 shufps xmm4, xmm5, 0xe4; // move xmm5 high DWORS to xmm4
319 movhlps xmm5, xmm0; // xmm4, xmm5 are mirrored
321 shufps xmm4, xmm4, 0x08; // move xmm4's 3rd uint32 to its 2nd uint32
322 shufps xmm5, xmm5, 0x0d; // move xmm5's 4th uint32 to its 2nd uint32,
323 // and move its 2nd uint32 to its 1st uint32
325 addps xmm4, xmm5; // results are in 1st and 2nd uint32
328 movhlps xmm0, xmm6; // xmm6 high to xmm0 low
329 movlhps xmm0, xmm7; // xmm7 low to xmm0 high
331 addps xmm6, xmm0; // result of add are in xmm6 low
332 addps xmm7, xmm0; // result of add are in xmm7 high
334 shufps xmm0, xmm6, 0x44; // move xmm6 low DWORDs to xmm0 high
335 shufps xmm6, xmm7, 0xe4; // move xmm7 high DWORS to xmm6
336 movhlps xmm7, xmm0; // xmm6, xmm7 are mirrored
338 shufps xmm6, xmm6, 0x08; // move xmm6's 3rd uint32 to its 2nd uint32
339 shufps xmm7, xmm7, 0x0d; // move xmm7's 4th uint32 to its 2nd uint32,
340 // and move its 2nd uint32 to its 1st uint32
342 addps xmm6, xmm7; // results are in 1st and 2nd uint32
344 movlhps xmm4, xmm6; // final result is in xmm4
345 movaps DWORD PTR g_vtxTransformed [ecx], xmm4;
348 shufps xmm0,xmm0,0xff;
352 shufps xmm0,xmm0,0xe8;
355 movaps DWORD PTR g_vecProjected [ecx], xmm4;
363 __declspec( naked ) void __fastcall SSEVec3TransformDKR(XVECTOR4 &pOut, const XVECTOR4 &pV)
367 movaps xmm1, DWORD PTR [edx]; // xmm1 as original vector
369 movaps xmm4, DWORD PTR dkrMatrixTransposed; // row1
370 movaps xmm5, DWORD PTR dkrMatrixTransposed[0x10]; // row2
371 movaps xmm6, DWORD PTR dkrMatrixTransposed[0x20]; // row3
372 movaps xmm7, DWORD PTR dkrMatrixTransposed[0x30]; // row4
374 mulps xmm4, xmm1; // row 1
375 mulps xmm5, xmm1; // row 2
376 mulps xmm6, xmm1; // row 3
377 mulps xmm7, xmm1; // row 4
379 movhlps xmm0, xmm4; // xmm4 high to xmm0 low
380 movlhps xmm0, xmm5; // xmm5 low to xmm0 high
382 addps xmm4, xmm0; // result of add are in xmm4 low
383 addps xmm5, xmm0; // result of add are in xmm5 high
385 shufps xmm0, xmm4, 0x44; // move xmm4 low DWORDs to xmm0 high
386 shufps xmm4, xmm5, 0xe4; // move xmm5 high DWORS to xmm4
387 movhlps xmm5, xmm0; // xmm4, xmm5 are mirrored
389 shufps xmm4, xmm4, 0x08; // move xmm4's 3rd uint32 to its 2nd uint32
390 shufps xmm5, xmm5, 0x0d; // move xmm5's 4th uint32 to its 2nd uint32,
391 // and move its 2nd uint32 to its 1st uint32
393 addps xmm4, xmm5; // results are in 1st and 2nd uint32
396 movhlps xmm0, xmm6; // xmm6 high to xmm0 low
397 movlhps xmm0, xmm7; // xmm7 low to xmm0 high
399 addps xmm6, xmm0; // result of add are in xmm6 low
400 addps xmm7, xmm0; // result of add are in xmm7 high
402 shufps xmm0, xmm6, 0x44; // move xmm6 low DWORDs to xmm0 high
403 shufps xmm6, xmm7, 0xe4; // move xmm7 high DWORS to xmm6
404 movhlps xmm7, xmm0; // xmm6, xmm7 are mirrored
406 shufps xmm6, xmm6, 0x08; // move xmm6's 3rd uint32 to its 2nd uint32
407 shufps xmm7, xmm7, 0x0d; // move xmm7's 4th uint32 to its 2nd uint32,
408 // and move its 2nd uint32 to its 1st uint32
410 addps xmm6, xmm7; // results are in 1st and 2nd uint32
412 movlhps xmm4, xmm6; // final result is in xmm4
413 movaps DWORD PTR [ecx], xmm4;
419 #elif defined(__GNUC__) && defined(__x86_64__) && !defined(NO_ASM)
420 void SSEVec3Transform(int i)
422 asm volatile(" shl $4, %0 \n"
423 " movslq %k0, %q0 \n"
424 " movaps (%1,%q0), %%xmm1 \n"
425 " movaps 0(%2), %%xmm4 \n"
426 " movaps 16(%2), %%xmm5 \n"
427 " movaps 32(%2), %%xmm6 \n"
428 " movaps 48(%2), %%xmm7 \n"
429 " mulps %%xmm1, %%xmm4 \n"
430 " mulps %%xmm1, %%xmm5 \n"
431 " mulps %%xmm1, %%xmm6 \n"
432 " mulps %%xmm1, %%xmm7 \n"
433 " movhlps %%xmm4, %%xmm0 \n"
434 " movlhps %%xmm5, %%xmm0 \n"
435 " addps %%xmm0, %%xmm4 \n"
436 " addps %%xmm0, %%xmm5 \n"
437 " shufps $0x44, %%xmm4, %%xmm0 \n"
438 " shufps $0xe4, %%xmm5, %%xmm4 \n"
439 " movhlps %%xmm0, %%xmm5 \n"
440 " shufps $0x08, %%xmm4, %%xmm4 \n"
441 " shufps $0x0d, %%xmm5, %%xmm5 \n"
442 " addps %%xmm5, %%xmm4 \n"
443 " movhlps %%xmm6, %%xmm0 \n"
444 " movlhps %%xmm7, %%xmm0 \n"
445 " addps %%xmm0, %%xmm6 \n"
446 " addps %%xmm0, %%xmm7 \n"
447 " shufps $0x44, %%xmm6, %%xmm0 \n"
448 " shufps $0xe4, %%xmm7, %%xmm6 \n"
449 " movhlps %%xmm0, %%xmm7 \n"
450 " shufps $0x08, %%xmm6, %%xmm6 \n"
451 " shufps $0x0d, %%xmm7, %%xmm7 \n"
452 " addps %%xmm7, %%xmm6 \n"
453 " movlhps %%xmm6, %%xmm4 \n"
454 " movaps %%xmm4, (%3,%q0) \n"
455 " movaps %%xmm4, %%xmm0 \n"
456 " shufps $0xff, %%xmm0, %%xmm0 \n"
457 " divps %%xmm0, %%xmm4 \n"
458 " rcpps %%xmm0, %%xmm0 \n"
459 " movhlps %%xmm4, %%xmm0 \n"
460 " shufps $0xe8, %%xmm0, %%xmm0 \n"
461 " movlhps %%xmm0, %%xmm4 \n"
462 " movaps %%xmm4, (%4,%q0) \n"
464 : "r"(g_vtxNonTransformed), "r"(&gRSPworldProjectTransported.m[0][0]), "r"(g_vtxTransformed), "r"(g_vecProjected)
465 : "memory", "%xmm0", "%xmm1", "%xmm4", "%xmm5", "%xmm6", "%xmm7"
468 #elif !defined(NO_ASM) // 32-bit GCC assumed
469 void SSEVec3Transform(int i)
471 asm volatile(" shl $4, %0 \n"
472 " movaps (%1,%0), %%xmm1 \n"
473 " movaps 0(%2), %%xmm4 \n"
474 " movaps 16(%2), %%xmm5 \n"
475 " movaps 32(%2), %%xmm6 \n"
476 " movaps 48(%2), %%xmm7 \n"
477 " mulps %%xmm1, %%xmm4 \n"
478 " mulps %%xmm1, %%xmm5 \n"
479 " mulps %%xmm1, %%xmm6 \n"
480 " mulps %%xmm1, %%xmm7 \n"
481 " movhlps %%xmm4, %%xmm0 \n"
482 " movlhps %%xmm5, %%xmm0 \n"
483 " addps %%xmm0, %%xmm4 \n"
484 " addps %%xmm0, %%xmm5 \n"
485 " shufps $0x44, %%xmm4, %%xmm0 \n"
486 " shufps $0xe4, %%xmm5, %%xmm4 \n"
487 " movhlps %%xmm0, %%xmm5 \n"
488 " shufps $0x08, %%xmm4, %%xmm4 \n"
489 " shufps $0x0d, %%xmm5, %%xmm5 \n"
490 " addps %%xmm5, %%xmm4 \n"
491 " movhlps %%xmm6, %%xmm0 \n"
492 " movlhps %%xmm7, %%xmm0 \n"
493 " addps %%xmm0, %%xmm6 \n"
494 " addps %%xmm0, %%xmm7 \n"
495 " shufps $0x44, %%xmm6, %%xmm0 \n"
496 " shufps $0xe4, %%xmm7, %%xmm6 \n"
497 " movhlps %%xmm0, %%xmm7 \n"
498 " shufps $0x08, %%xmm6, %%xmm6 \n"
499 " shufps $0x0d, %%xmm7, %%xmm7 \n"
500 " addps %%xmm7, %%xmm6 \n"
501 " movlhps %%xmm6, %%xmm4 \n"
502 " movaps %%xmm4, (%3,%0) \n"
503 " movaps %%xmm4, %%xmm0 \n"
504 " shufps $0xff, %%xmm0, %%xmm0 \n"
505 " divps %%xmm0, %%xmm4 \n"
506 " rcpps %%xmm0, %%xmm0 \n"
507 " movhlps %%xmm4, %%xmm0 \n"
508 " shufps $0xe8, %%xmm0, %%xmm0 \n"
509 " movlhps %%xmm0, %%xmm4 \n"
510 " movaps %%xmm4, (%4,%0) \n"
512 : "r"(g_vtxNonTransformed), "r"(&gRSPworldProjectTransported.m[0][0]), "r"(g_vtxTransformed), "r"(g_vecProjected)
513 : "memory", "%xmm0", "%xmm1", "%xmm4", "%xmm5", "%xmm6", "%xmm7"
517 float real255 = 255.0f;
518 float real128 = 128.0f;
520 #if !defined(__GNUC__) && !defined(NO_ASM)
521 __declspec( naked ) void __fastcall SSEVec3TransformNormal()
525 mov DWORD PTR [g_normal][12], 0;
527 movaps xmm4, DWORD PTR gRSPmodelViewTopTranspose; // row1
528 movaps xmm5, DWORD PTR gRSPmodelViewTopTranspose[0x10]; // row2
529 movaps xmm1, DWORD PTR [g_normal]; // xmm1 as the normal vector
530 movaps xmm6, DWORD PTR gRSPmodelViewTopTranspose[0x20]; // row3
532 mulps xmm4, xmm1; // row 1
533 mulps xmm5, xmm1; // row 2
534 mulps xmm6, xmm1; // row 3
536 movhlps xmm0, xmm4; // xmm4 high to xmm0 low
537 movlhps xmm0, xmm5; // xmm5 low to xmm0 high
539 addps xmm4, xmm0; // result of add are in xmm4 low
540 addps xmm5, xmm0; // result of add are in xmm5 high
542 shufps xmm0, xmm4, 0x44; // move xmm4 low DWORDs to xmm0 high
543 shufps xmm4, xmm5, 0xe4; // move xmm5 high DWORS to xmm4
544 movhlps xmm5, xmm0; // xmm4, xmm5 are mirrored
546 shufps xmm4, xmm4, 0x08; // move xmm4's 3rd uint32 to its 2nd uint32
547 shufps xmm5, xmm5, 0x0d; // move xmm5's 4th uint32 to its 2nd uint32,
549 addps xmm4, xmm5; // results are in 1st and 2nd uint32
552 mulps xmm1,xmm1; //square
554 shufps xmm7, xmm7,0x03;
557 movhlps xmm0, xmm6; // xmm6 high to xmm0 low
558 addps xmm6, xmm0; // result of add are in xmm6 low
561 shufps xmm0, xmm0, 0x03;
562 addss xmm0, xmm6; // result of add is at xmm0's 1st uint32
567 addss xmm7,xmm0; // xmm7 1st uint32 is the sum of squares
570 movaps DWORD PTR [g_normal], xmm4;
571 movss DWORD PTR [g_normal][12], xmm7;
580 movss DWORD PTR [g_normal][12], xmm7;
584 movaps DWORD PTR [g_normal], xmm4; // Normalized
585 mov DWORD PTR [g_normal][12], 0;
590 movss DWORD PTR [g_normal], xmm0;
591 movss DWORD PTR [g_normal][12], xmm0;
596 #elif defined(__GNUC__) && !defined(NO_ASM) // this code should compile for both 64-bit and 32-bit architectures
597 void SSEVec3TransformNormal(void)
599 asm volatile(" movl $0, 12(%0) \n"
600 " movaps (%1), %%xmm4 \n"
601 " movaps 16(%1), %%xmm5 \n"
602 " movaps (%0), %%xmm1 \n"
603 " movaps 32(%1), %%xmm6 \n"
604 " mulps %%xmm1, %%xmm4 \n"
605 " mulps %%xmm1, %%xmm5 \n"
606 " mulps %%xmm1, %%xmm6 \n"
607 " movhlps %%xmm4, %%xmm0 \n"
608 " movlhps %%xmm5, %%xmm0 \n"
609 " addps %%xmm0, %%xmm4 \n"
610 " addps %%xmm0, %%xmm5 \n"
611 " shufps $0x44, %%xmm4, %%xmm0 \n"
612 " shufps $0xe4, %%xmm5, %%xmm4 \n"
613 " movhlps %%xmm0, %%xmm5 \n"
614 " shufps $0x08, %%xmm4, %%xmm4 \n"
615 " shufps $0x0d, %%xmm5, %%xmm5 \n"
616 " addps %%xmm5, %%xmm4 \n"
617 " movaps %%xmm4, %%xmm1 \n"
618 " mulps %%xmm1, %%xmm1 \n"
619 " movlhps %%xmm1, %%xmm7 \n"
620 " shufps $0x03, %%xmm7, %%xmm7 \n"
621 " addss %%xmm1, %%xmm7 \n"
622 " movhlps %%xmm6, %%xmm0 \n"
623 " addps %%xmm0, %%xmm6 \n"
624 " movlhps %%xmm6, %%xmm0 \n"
625 " shufps $0x03, %%xmm0, %%xmm0 \n"
626 " addss %%xmm6, %%xmm0 \n"
627 " movlhps %%xmm0, %%xmm4 \n"
628 " mulss %%xmm0, %%xmm0 \n"
629 " addss %%xmm0, %%xmm7 \n"
631 " movaps %%xmm4, (%0) \n"
632 " movss %%xmm7, 12(%0) \n"
634 " xorps %%xmm0, %%xmm0 \n"
635 " ucomiss %%xmm7, %%xmm0 \n"
637 " rsqrtss %%xmm7, %%xmm7 \n"
638 " shufps $0x00, %%xmm7, %%xmm7 \n"
640 " movss %%xmm7, 12(%0) \n"
642 " mulps %%xmm7, %%xmm4 \n"
643 " movaps %%xmm4, (%0) \n"
644 " movl $0, 12(%0) \n"
647 " movss %%xmm0, (%0) \n"
648 " movss %%xmm0, 12(%0) \n"
651 : "r"(&g_normal.x), "r"(&gRSPmodelViewTopTranspose.m[0][0])
652 : "memory", "cc", "%xmm0", "%xmm1", "%xmm4", "%xmm5", "%xmm6", "%xmm7"
657 void NormalizeNormalVec()
661 "vld1.32 {d4}, [%0] \n\t" //d4={x,y}
662 "flds s10, [%0, #8] \n\t" //d5[0] = z
663 // "sub %0, %0, #8 \n\t" //d5[0] = z
664 "vmul.f32 d0, d4, d4 \n\t" //d0= d4*d4
665 "vpadd.f32 d0, d0, d0 \n\t" //d0 = d[0] + d[1]
666 "vmla.f32 d0, d5, d5 \n\t" //d0 = d0 + d5*d5
668 "vmov.f32 d1, d0 \n\t" //d1 = d0
669 "vrsqrte.f32 d0, d0 \n\t" //d0 = ~ 1.0 / sqrt(d0)
670 "vmul.f32 d2, d0, d1 \n\t" //d2 = d0 * d1
671 "vrsqrts.f32 d3, d2, d0 \n\t" //d3 = (3 - d0 * d2) / 2
672 "vmul.f32 d0, d0, d3 \n\t" //d0 = d0 * d3
673 "vmul.f32 d2, d0, d1 \n\t" //d2 = d0 * d1
674 "vrsqrts.f32 d3, d2, d0 \n\t" //d3 = (3 - d0 * d3) / 2
675 "vmul.f32 d0, d0, d3 \n\t" //d0 = d0 * d4
677 "vmul.f32 q2, q2, d0[0] \n\t" //d0= d2*d4
678 "vst1.32 {d4}, [%0] \n\t" //d2={x0,y0}, d3={z0, w0}
679 "fsts s10, [%0, #8] \n\t" //d2={x0,y0}, d3={z0, w0}
682 : "d0", "d1", "d2", "d3", "d4", "d5", "memory"
687 float w = 1/sqrtf(g_normal.x*g_normal.x + g_normal.y*g_normal.y + g_normal.z*g_normal.z);
694 void InitRenderBase()
697 if( status.isSSEEnabled && !g_curRomInfo.bPrimaryDepthHack && options.enableHackForGames != HACK_FOR_NASCAR)
699 ProcessVertexData = ProcessVertexDataSSE;
704 ProcessVertexData = ProcessVertexDataNoSSE;
707 gRSPfFogMin = gRSPfFogMax = 0.0f;
708 windowSetting.fMultX = windowSetting.fMultY = 2.0f;
709 windowSetting.vpLeftW = windowSetting.vpTopW = 0;
710 windowSetting.vpRightW = windowSetting.vpWidthW = 640;
711 windowSetting.vpBottomW = windowSetting.vpHeightW = 480;
713 gRSP.nVPLeftN = gRSP.nVPTopN = 0;
714 gRSP.nVPRightN = 640;
715 gRSP.nVPBottomN = 640;
716 gRSP.nVPWidthN = 640;
717 gRSP.nVPHeightN = 640;
718 gRDP.scissor.left=gRDP.scissor.top=0;
719 gRDP.scissor.right=gRDP.scissor.bottom=640;
721 gRSP.bLightingEnable = gRSP.bTextureGen = false;
722 gRSP.curTile=gRSPnumLights=gRSP.ambientLightColor=gRSP.ambientLightIndex= 0;
723 gRSP.fAmbientLightR=gRSP.fAmbientLightG=gRSP.fAmbientLightB=0;
724 gRSP.projectionMtxTop = gRSP.modelViewMtxTop = 0;
725 gRDP.fogColor = gRDP.primitiveColor = gRDP.envColor = gRDP.primitiveDepth = gRDP.primLODMin = gRDP.primLODFrac = gRDP.LODFrac = 0;
726 gRDP.fPrimitiveDepth = 0;
727 gRSP.numVertices = 0;
728 gRSP.maxVertexID = 0;
729 gRSP.bCullFront=false;
731 gRSP.bFogEnabled=gRDP.bFogEnableInBlender=false;
732 gRSP.bZBufferEnabled=true;
733 gRSP.shadeMode=SHADE_SMOOTH;
734 gRDP.keyR=gRDP.keyG=gRDP.keyB=gRDP.keyA=gRDP.keyRGB=gRDP.keyRGBA = 0;
736 gRSP.DKRCMatrixIndex = gRSP.dwDKRVtxAddr = gRSP.dwDKRMatrixAddr = 0;
737 gRSP.DKRBillBoard = false;
739 gRSP.fTexScaleX = 1/32.0f;
740 gRSP.fTexScaleY = 1/32.0f;
741 gRSP.bTextureEnabled = FALSE;
743 gRSP.clip_ratio_left = 0;
744 gRSP.clip_ratio_top = 0;
745 gRSP.clip_ratio_right = 640;
746 gRSP.clip_ratio_bottom = 480;
747 gRSP.clip_ratio_negx = 1;
748 gRSP.clip_ratio_negy = 1;
749 gRSP.clip_ratio_posx = 1;
750 gRSP.clip_ratio_posy = 1;
751 gRSP.real_clip_scissor_left = 0;
752 gRSP.real_clip_scissor_top = 0;
753 gRSP.real_clip_scissor_right = 640;
754 gRSP.real_clip_scissor_bottom = 480;
755 windowSetting.clipping.left = 0;
756 windowSetting.clipping.top = 0;
757 windowSetting.clipping.right = 640;
758 windowSetting.clipping.bottom = 480;
759 windowSetting.clipping.width = 640;
760 windowSetting.clipping.height = 480;
761 windowSetting.clipping.needToClip = false;
762 gRSP.real_clip_ratio_negx = 1;
763 gRSP.real_clip_ratio_negy = 1;
764 gRSP.real_clip_ratio_posx = 1;
765 gRSP.real_clip_ratio_posy = 1;
767 gRSP.DKRCMatrixIndex=0;
769 gRSP.DKRBillBoard = false;
771 gRSP.dwDKRMatrixAddr=0;
774 gRDP.geometryMode = 0;
777 gRDP.fillColor = 0xFFFFFFFF;
778 gRDP.originalFillColor =0;
781 gRSP.vertexMult = 10;
782 gRSP.bNearClip = false;
783 gRSP.bRejectVtx = false;
785 gRDP.texturesAreReloaded = false;
786 gRDP.textureIsChanged = false;
787 gRDP.colorsAreReloaded = false;
789 memset(&gRDP.otherMode,0,sizeof(RDP_OtherMode));
790 memset(&gRDP.tiles,0,sizeof(Tile)*8);
792 for( int i=0; i<MAX_VERTS; i++ )
795 g_vtxNonTransformed[i].w = 1;
798 memset(gRSPn64lights, 0, sizeof(N64Light)*16);
801 void SetFogMinMax(float fMin, float fMax, float fMul, float fOffset)
811 gRSPfFogMin = max(0,fMin/500-1);
812 gRSPfFogMax = fMax/500-1;
815 gRSPfFogDivider = 255/(gRSPfFogMax-gRSPfFogMin);
816 CRender::g_pRender->SetFogMinMax(fMin, fMax);
819 void InitVertexColors()
823 void InitVertexTextureConstants()
828 RenderTexture &tex0 = g_textures[gRSP.curTile];
829 //CTexture *surf = tex0.m_pCTexture;
830 Tile &tile0 = gRDP.tiles[gRSP.curTile];
832 scaleX = gRSP.fTexScaleX;
833 scaleY = gRSP.fTexScaleY;
835 gRSP.tex0scaleX = scaleX * tile0.fShiftScaleS/tex0.m_fTexWidth;
836 gRSP.tex0scaleY = scaleY * tile0.fShiftScaleT/tex0.m_fTexHeight;
838 gRSP.tex0OffsetX = tile0.fhilite_sl/tex0.m_fTexWidth;
839 gRSP.tex0OffsetY = tile0.fhilite_tl/tex0.m_fTexHeight;
841 if( CRender::g_pRender->IsTexel1Enable() )
843 RenderTexture &tex1 = g_textures[(gRSP.curTile+1)&7];
844 //CTexture *surf = tex1.m_pCTexture;
845 Tile &tile1 = gRDP.tiles[(gRSP.curTile+1)&7];
847 gRSP.tex1scaleX = scaleX * tile1.fShiftScaleS/tex1.m_fTexWidth;
848 gRSP.tex1scaleY = scaleY * tile1.fShiftScaleT/tex1.m_fTexHeight;
850 gRSP.tex1OffsetX = tile1.fhilite_sl/tex1.m_fTexWidth;
851 gRSP.tex1OffsetY = tile1.fhilite_tl/tex1.m_fTexHeight;
854 gRSP.texGenXRatio = tile0.fShiftScaleS;
855 gRSP.texGenYRatio = gRSP.fTexScaleX/gRSP.fTexScaleY*tex0.m_fTexWidth/tex0.m_fTexHeight*tile0.fShiftScaleT;
858 void TexGen(float &s, float &t)
860 if (gRDP.geometryMode & G_TEXTURE_GEN_LINEAR)
862 s = acosf(g_normal.x) / 3.14159f;
863 t = acosf(g_normal.y) / 3.14159f;
867 s = 0.5f * ( 1.0f + g_normal.x);
868 t = 0.5f * ( 1.0f - g_normal.y);
872 void ComputeLOD(bool openGL)
874 TLITVERTEX &v0 = g_vtxBuffer[0];
875 TLITVERTEX &v1 = g_vtxBuffer[1];
876 RenderTexture &tex0 = g_textures[gRSP.curTile];
881 float x = g_vtxProjected5[0][0] / g_vtxProjected5[0][4] - g_vtxProjected5[1][0] / g_vtxProjected5[1][4];
882 float y = g_vtxProjected5[0][1] / g_vtxProjected5[0][4] - g_vtxProjected5[1][1] / g_vtxProjected5[1][4];
884 x = windowSetting.vpWidthW*x/windowSetting.fMultX/2;
885 y = windowSetting.vpHeightW*y/windowSetting.fMultY/2;
890 float x = (v0.x - v1.x)/ windowSetting.fMultX;
891 float y = (v0.y - v1.y)/ windowSetting.fMultY;
895 float s0 = v0.tcord[0].u * tex0.m_fTexWidth;
896 float t0 = v0.tcord[0].v * tex0.m_fTexHeight;
897 float s1 = v1.tcord[0].u * tex0.m_fTexWidth;
898 float t1 = v1.tcord[0].v * tex0.m_fTexHeight;
900 dt = sqrtf((s0-s1)*(s0-s1)+(t0-t1)*(t0-t1));
903 float frac = log10f(lod)/log10f(2.0f);
904 //DEBUGGER_IF_DUMP(pauseAtNext,{DebuggerAppendMsg("LOD frac = %f", frac);});
905 frac = (lod / powf(2.0f,floorf(frac)));
906 frac = frac - floorf(frac);
907 //DEBUGGER_IF_DUMP(pauseAtNext,{DebuggerAppendMsg("LOD = %f, frac = %f", lod, frac);});
908 gRDP.LODFrac = (uint32)(frac*255);
909 CRender::g_pRender->SetCombinerAndBlender();
912 bool bHalfTxtScale=false;
913 extern uint32 lastSetTile;
915 void InitVertex(uint32 dwV, uint32 vtxIndex, bool bTexture, bool openGL)
917 VTX_DUMP(TRACE2("Init vertex (%d) to vtx buf[%d]:", dwV, vtxIndex));
919 TLITVERTEX &v = g_vtxBuffer[vtxIndex];
920 VTX_DUMP(TRACE4(" Trans: x=%f, y=%f, z=%f, w=%f", g_vtxTransformed[dwV].x,g_vtxTransformed[dwV].y,g_vtxTransformed[dwV].z,g_vtxTransformed[dwV].w));
923 g_vtxProjected5[vtxIndex][0] = g_vtxTransformed[dwV].x;
924 g_vtxProjected5[vtxIndex][1] = g_vtxTransformed[dwV].y;
925 g_vtxProjected5[vtxIndex][2] = g_vtxTransformed[dwV].z;
926 g_vtxProjected5[vtxIndex][3] = g_vtxTransformed[dwV].w;
927 g_vtxProjected5[vtxIndex][4] = g_vecProjected[dwV].z;
929 if( g_vtxTransformed[dwV].w < 0 )
930 g_vtxProjected5[vtxIndex][4] = 0;
932 g_vtxIndex[vtxIndex] = vtxIndex;
935 if( !openGL || options.bOGLVertexClipper == TRUE )
937 v.x = g_vecProjected[dwV].x*gRSP.vtxXMul+gRSP.vtxXAdd;
938 v.y = g_vecProjected[dwV].y*gRSP.vtxYMul+gRSP.vtxYAdd;
939 v.z = (g_vecProjected[dwV].z + 1.0f) * 0.5f; // DirectX minZ=0, maxZ=1
940 //v.z = g_vecProjected[dwV].z; // DirectX minZ=0, maxZ=1
941 v.rhw = g_vecProjected[dwV].w;
942 VTX_DUMP(TRACE4(" Proj : x=%f, y=%f, z=%f, rhw=%f", v.x,v.y,v.z,v.rhw));
944 if( gRSP.bProcessSpecularColor )
946 v.dcSpecular = CRender::g_pRender->PostProcessSpecularColor();
947 if( gRSP.bFogEnabled )
949 v.dcSpecular &= 0x00FFFFFF;
950 uint32 fogFct = 0xFF-(uint8)((g_fFogCoord[dwV]-gRSPfFogMin)*gRSPfFogDivider);
951 v.dcSpecular |= (fogFct<<24);
954 else if( gRSP.bFogEnabled )
956 uint32 fogFct = 0xFF-(uint8)((g_fFogCoord[dwV]-gRSPfFogMin)*gRSPfFogDivider);
957 v.dcSpecular = (fogFct<<24);
960 VTX_DUMP(TRACE2(" (U,V): %f, %f", g_fVtxTxtCoords[dwV].x,g_fVtxTxtCoords[dwV].y));
962 v.dcDiffuse = g_dwVtxDifColor[dwV];
963 if( gRDP.otherMode.key_en )
965 v.dcDiffuse &= 0x00FFFFFF;
966 v.dcDiffuse |= (gRDP.keyA<<24);
968 else if( gRDP.otherMode.aa_en && gRDP.otherMode.clr_on_cvg==0 )
970 v.dcDiffuse |= 0xFF000000;
973 if( gRSP.bProcessDiffuseColor )
975 v.dcDiffuse = CRender::g_pRender->PostProcessDiffuseColor(v.dcDiffuse);
977 if( options.bWinFrameMode )
979 v.dcDiffuse = g_dwVtxDifColor[dwV];
984 g_oglVtxColors[vtxIndex][0] = v.r;
985 g_oglVtxColors[vtxIndex][1] = v.g;
986 g_oglVtxColors[vtxIndex][2] = v.b;
987 g_oglVtxColors[vtxIndex][3] = v.a;
992 // If the vert is already lit, then there is no normal (and hence we can't generate tex coord)
993 // Only scale if not generated automatically
994 if (gRSP.bTextureGen && gRSP.bLightingEnable)
996 // Correction for texGen result
998 RenderTexture &tex0 = g_textures[gRSP.curTile];
999 u0 = g_fVtxTxtCoords[dwV].x * 32 * 1024 * gRSP.fTexScaleX / tex0.m_fTexWidth;
1000 v0 = g_fVtxTxtCoords[dwV].y * 32 * 1024 * gRSP.fTexScaleY / tex0.m_fTexHeight;
1001 u0 *= (gRDP.tiles[gRSP.curTile].fShiftScaleS);
1002 v0 *= (gRDP.tiles[gRSP.curTile].fShiftScaleT);
1004 if( CRender::g_pRender->IsTexel1Enable() )
1006 RenderTexture &tex1 = g_textures[(gRSP.curTile+1)&7];
1007 u1 = g_fVtxTxtCoords[dwV].x * 32 * 1024 * gRSP.fTexScaleX / tex1.m_fTexWidth;
1008 v1 = g_fVtxTxtCoords[dwV].y * 32 * 1024 * gRSP.fTexScaleY / tex1.m_fTexHeight;
1009 u1 *= gRDP.tiles[(gRSP.curTile+1)&7].fShiftScaleS;
1010 v1 *= gRDP.tiles[(gRSP.curTile+1)&7].fShiftScaleT;
1011 CRender::g_pRender->SetVertexTextureUVCoord(v, u0, v0, u1, v1);
1015 CRender::g_pRender->SetVertexTextureUVCoord(v, u0, v0);
1020 float tex0u = g_fVtxTxtCoords[dwV].x *gRSP.tex0scaleX - gRSP.tex0OffsetX ;
1021 float tex0v = g_fVtxTxtCoords[dwV].y *gRSP.tex0scaleY - gRSP.tex0OffsetY ;
1023 if( CRender::g_pRender->IsTexel1Enable() )
1025 float tex1u = g_fVtxTxtCoords[dwV].x *gRSP.tex1scaleX - gRSP.tex1OffsetX ;
1026 float tex1v = g_fVtxTxtCoords[dwV].y *gRSP.tex1scaleY - gRSP.tex1OffsetY ;
1028 CRender::g_pRender->SetVertexTextureUVCoord(v, tex0u, tex0v, tex1u, tex1v);
1029 VTX_DUMP(TRACE2(" (tex0): %f, %f", tex0u,tex0v));
1030 VTX_DUMP(TRACE2(" (tex1): %f, %f", tex1u,tex1v));
1034 CRender::g_pRender->SetVertexTextureUVCoord(v, tex0u, tex0v);
1035 VTX_DUMP(TRACE2(" (tex0): %f, %f", tex0u,tex0v));
1039 // Check for txt scale hack
1040 if( !bHalfTxtScale && g_curRomInfo.bTextureScaleHack &&
1041 (gRDP.tiles[lastSetTile].dwSize == TXT_SIZE_32b || gRDP.tiles[lastSetTile].dwSize == TXT_SIZE_4b ) )
1043 int width = ((gRDP.tiles[lastSetTile].sh-gRDP.tiles[lastSetTile].sl+1)<<1);
1044 int height = ((gRDP.tiles[lastSetTile].th-gRDP.tiles[lastSetTile].tl+1)<<1);
1045 if( g_fVtxTxtCoords[dwV].x*gRSP.fTexScaleX == width || g_fVtxTxtCoords[dwV].y*gRSP.fTexScaleY == height )
1052 if( g_curRomInfo.bEnableTxtLOD && vtxIndex == 1 && gRDP.otherMode.text_lod )
1054 if( CRender::g_pRender->IsTexel1Enable() && CRender::g_pRender->m_pColorCombiner->m_pDecodedMux->isUsed(MUX_LODFRAC) )
1064 VTX_DUMP(TRACE2(" DIF(%08X), SPE(%08X)", v.dcDiffuse, v.dcSpecular));
1065 VTX_DUMP(TRACE0(""));
1068 uint32 LightVert(XVECTOR4 & norm, int vidx)
1073 register float r = gRSP.fAmbientLightR;
1074 register float g = gRSP.fAmbientLightG;
1075 register float b = gRSP.fAmbientLightB;
1077 if( options.enableHackForGames != HACK_FOR_ZELDA_MM )
1079 for (register unsigned int l=0; l < gRSPnumLights; l++)
1081 fCosT = norm.x*gRSPlights[l].x + norm.y*gRSPlights[l].y + norm.z*gRSPlights[l].z;
1085 r += gRSPlights[l].fr * fCosT;
1086 g += gRSPlights[l].fg * fCosT;
1087 b += gRSPlights[l].fb * fCosT;
1094 bool transformed = false;
1096 for (register unsigned int l=0; l < gRSPnumLights; l++)
1098 if( gRSPlights[l].range == 0 )
1100 // Regular directional light
1101 fCosT = norm.x*gRSPlights[l].x + norm.y*gRSPlights[l].y + norm.z*gRSPlights[l].z;
1105 r += gRSPlights[l].fr * fCosT;
1106 g += gRSPlights[l].fg * fCosT;
1107 b += gRSPlights[l].fb * fCosT;
1110 else //if( (gRSPlights[l].col&0x00FFFFFF) != 0x00FFFFFF )
1115 Vec3Transform(&v, (XVECTOR3*)&g_vtxNonTransformed[vidx], &gRSPmodelViewTop); // Convert to w=1
1119 XVECTOR3 dir(gRSPlights[l].x - v.x, gRSPlights[l].y - v.y, gRSPlights[l].z - v.z);
1120 //XVECTOR3 dir(v.x-gRSPlights[l].x, v.y-gRSPlights[l].y, v.z-gRSPlights[l].z);
1121 float d2 = sqrtf(dir.x*dir.x+dir.y*dir.y+dir.z*dir.z);
1126 fCosT = norm.x*dir.x + norm.y*dir.y + norm.z*dir.z;
1130 //float f = d2/gRSPlights[l].range*50;
1131 float f = d2/15000*50;
1135 r += gRSPlights[l].fr * fCosT;
1136 g += gRSPlights[l].fg * fCosT;
1137 b += gRSPlights[l].fb * fCosT;
1143 if (r > 255) r = 255;
1144 if (g > 255) g = 255;
1145 if (b > 255) b = 255;
1146 return ((0xff000000)|(((uint32)r)<<16)|(((uint32)g)<<8)|((uint32)b));
1149 uint32 LightVertNew(XVECTOR4 & norm)
1154 register float r = gRSP.fAmbientLightR;
1155 register float g = gRSP.fAmbientLightG;
1156 register float b = gRSP.fAmbientLightB;
1159 for (register unsigned int l=0; l < gRSPnumLights; l++)
1161 fCosT = norm.x*gRSPlights[l].tx + norm.y*gRSPlights[l].ty + norm.z*gRSPlights[l].tz;
1165 r += gRSPlights[l].fr * fCosT;
1166 g += gRSPlights[l].fg * fCosT;
1167 b += gRSPlights[l].fb * fCosT;
1171 if (r > 255) r = 255;
1172 if (g > 255) g = 255;
1173 if (b > 255) b = 255;
1174 return ((0xff000000)|(((uint32)r)<<16)|(((uint32)g)<<8)|((uint32)b));
1182 #if !defined(__GNUC__) && !defined(NO_ASM)
1183 __declspec( naked ) uint32 __fastcall SSELightVert()
1187 movaps xmm3, DWORD PTR gRSP; // loading Ambient colors, xmm3 is the result color
1188 movaps xmm4, DWORD PTR [g_normal]; // xmm4 is the normal
1192 cmp ecx, DWORD PTR gRSPnumLights;
1196 movups xmm5, DWORD PTR gRSPlights[eax]; // Light Dir
1197 movups xmm1, DWORD PTR gRSPlights[0x14][eax]; // Light color
1198 mulps xmm5, xmm4; // Lightdir * normals
1202 shufps xmm5,xmm0,0x01;
1208 shufps xmm0,xmm0,0; // fcosT
1216 movss xmm0,DWORD PTR real255;
1220 // Without using a memory
1221 cvtss2si eax,xmm0; // move the 1st uint32 to eax
1224 shufps xmm0,xmm0,0E5h; // move the 2nd uint32 to the 1st uint32
1225 cvtss2si ecx,xmm0; // move the 1st uint32 to ecx
1228 shufps xmm0,xmm0,0E6h; // Move the 3rd uint32 to the 1st uint32
1235 #elif defined(__GNUC__) && defined(__x86_64__) && !defined(NO_ASM)
1236 uint32 SSELightVert(void)
1239 float f255 = 255.0, fZero = 0.0;
1241 asm volatile(" movaps %1, %%xmm3 \n" // xmm3 == gRSP.fAmbientLight{RGBA}
1242 " movaps %2, %%xmm4 \n" // xmm4 == g_normal.{xyz}
1243 " xor %%rcx, %%rcx \n"
1245 " cmpl %3, %%ecx \n"
1247 " mov %%rcx, %%rax \n"
1248 " imul $0x44, %%rax, %%rax \n"
1249 " movups (%4,%%rax,), %%xmm5 \n" // xmm5 == gRSPlights[l].{xyzr}
1250 " movups 20(%4,%%rax,), %%xmm1 \n" // xmm1 == gRSPlights[l].{frfgfbfa}
1251 " mulps %%xmm4, %%xmm5 \n"
1252 " movhlps %%xmm5, %%xmm0 \n"
1253 " addps %%xmm5, %%xmm0 \n"
1254 " shufps $0x01, %%xmm0, %%xmm5 \n"
1255 " addps %%xmm5, %%xmm0 \n"
1256 " comiss %6, %%xmm0 \n"
1258 " shufps $0x00, %%xmm0, %%xmm0 \n"
1259 " mulps %%xmm0, %%xmm1 \n"
1260 " addps %%xmm1, %%xmm3 \n"
1265 " movss %5, %%xmm0 \n"
1266 " shufps $0x00, %%xmm0, %%xmm0 \n"
1267 " minps %%xmm3, %%xmm0 \n"
1268 " cvtss2si %%xmm0, %%eax \n"
1269 " shll $0x10, %%eax \n"
1270 " orl $0xff000000, %%eax \n"
1271 " shufps $0xe5, %%xmm0, %%xmm0 \n"
1272 " cvtss2si %%xmm0, %%ecx \n"
1273 " shll $8, %%ecx \n"
1274 " orl %%ecx, %%eax \n"
1275 " shufps $0xe6, %%xmm0, %%xmm0 \n"
1276 " cvtss2si %%xmm0, %%ecx \n"
1277 " orl %%ecx, %%eax \n"
1279 : "m"(gRSP), "m"(g_normal), "m"(gRSPnumLights), "r"(gRSPlights), "m"(f255), "m"(fZero)
1280 : "%rcx", "memory", "cc", "%xmm0", "%xmm1", "%xmm3", "%xmm4", "%xmm5"
1284 #elif !defined(NO_ASM) // 32-bit GCC assumed
1285 uint32 SSELightVert(void)
1288 float f255 = 255.0, fZero = 0.0;
1290 asm volatile(" movaps %1, %%xmm3 \n"
1291 " movaps %2, %%xmm4 \n"
1292 " xor %%ecx, %%ecx \n"
1294 " cmpl %3, %%ecx \n"
1296 " mov %%ecx, %%eax \n"
1297 " imul $0x44, %%eax, %%eax \n"
1298 " movups (%4,%%eax,), %%xmm5 \n"
1299 " movups 20(%4,%%eax,), %%xmm1 \n"
1300 " mulps %%xmm4, %%xmm5 \n"
1301 " movhlps %%xmm5, %%xmm0 \n"
1302 " addps %%xmm5, %%xmm0 \n"
1303 " shufps $0x01, %%xmm0, %%xmm5 \n"
1304 " addps %%xmm5, %%xmm0 \n"
1305 " comiss %6, %%xmm0 \n"
1307 " shufps $0x00, %%xmm0, %%xmm0 \n"
1308 " mulps %%xmm0, %%xmm1 \n"
1309 " addps %%xmm1, %%xmm3 \n"
1314 " movss %5, %%xmm0 \n"
1315 " shufps $0x00, %%xmm0, %%xmm0 \n"
1316 " minps %%xmm3, %%xmm0 \n"
1317 " cvtss2si %%xmm0, %%eax \n"
1318 " shll $0x10, %%eax \n"
1319 " orl $0xff000000, %%eax \n"
1320 " shufps $0xe5, %%xmm0, %%xmm0 \n"
1321 " cvtss2si %%xmm0, %%ecx \n"
1322 " shll $8, %%ecx \n"
1323 " orl %%ecx, %%eax \n"
1324 " shufps $0xe6, %%xmm0, %%xmm0 \n"
1325 " cvtss2si %%xmm0, %%ecx \n"
1326 " orl %%ecx, %%eax \n"
1328 : "m"(gRSP), "m"(g_normal), "m"(gRSPnumLights), "r"(gRSPlights), "m"(f255), "m"(fZero)
1329 : "%rcx", "memory", "cc", "%xmm0", "%xmm1", "%xmm3", "%xmm4", "%xmm5"
1335 inline void ReplaceAlphaWithFogFactor(int i)
1337 if( gRDP.geometryMode & G_FOG )
1339 // Use fog factor to replace vertex alpha
1340 if( g_vecProjected[i].z > 1 )
1341 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = 0xFF;
1342 if( g_vecProjected[i].z < 0 )
1343 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = 0;
1345 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = (uint8)(g_vecProjected[i].z*255);
1360 // Assumes dwAddr has already been checked!
1361 // Don't inline - it's too big with the transform macros
1363 #if !defined(NO_ASM)
1364 void ProcessVertexDataSSE(uint32 dwAddr, uint32 dwV0, uint32 dwNum)
1366 UpdateCombinedMatrix();
1368 // This function is called upon SPvertex
1369 // - do vertex matrix transform
1370 // - do vertex lighting
1371 // - do texture cooridinate transform if needed
1372 // - calculate normal vector
1374 // Output: - g_vecProjected[i] -> transformed vertex x,y,z
1375 // - g_vecProjected[i].w -> saved vertex 1/w
1376 // - g_dwVtxFlags[i] -> flags
1377 // - g_dwVtxDifColor[i] -> vertex color
1378 // - g_fVtxTxtCoords[i] -> vertex texture cooridinates
1380 FiddledVtx * pVtxBase = (FiddledVtx*)(g_pRDRAMu8 + dwAddr);
1381 g_pVtxBase = pVtxBase;
1383 for (uint32 i = dwV0; i < dwV0 + dwNum; i++)
1385 SP_Timing(RSP_GBI0_Vtx);
1387 FiddledVtx & vert = pVtxBase[i - dwV0];
1389 g_vtxNonTransformed[i].x = (float)vert.x;
1390 g_vtxNonTransformed[i].y = (float)vert.y;
1391 g_vtxNonTransformed[i].z = (float)vert.z;
1393 SSEVec3Transform(i);
1395 if( gRSP.bFogEnabled )
1397 g_fFogCoord[i] = g_vecProjected[i].z;
1398 if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
1399 g_fFogCoord[i] = gRSPfFogMin;
1402 ReplaceAlphaWithFogFactor(i);
1407 uint32 *dat = (uint32*)(&vert);
1408 DebuggerAppendMsg("vtx %d: %08X %08X %08X %08X", i, dat[0],dat[1],dat[2],dat[3]);
1409 DebuggerAppendMsg(" : %f, %f, %f, %f",
1410 g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w);
1411 DebuggerAppendMsg(" : %f, %f, %f, %f",
1412 g_vecProjected[i].x,g_vecProjected[i].y,g_vecProjected[i].z,g_vecProjected[i].w);
1415 RSP_Vtx_Clipping(i);
1417 if( gRSP.bLightingEnable )
1419 g_normal.x = (float)vert.norma.nx;
1420 g_normal.y = (float)vert.norma.ny;
1421 g_normal.z = (float)vert.norma.nz;
1423 SSEVec3TransformNormal();
1424 if( options.enableHackForGames != HACK_FOR_ZELDA_MM )
1425 g_dwVtxDifColor[i] = SSELightVert();
1427 g_dwVtxDifColor[i] = LightVert(g_normal, i);
1428 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = vert.rgba.a; // still use alpha from the vertex
1432 if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 ) //Shade is disabled
1435 g_dwVtxDifColor[i] = gRDP.primitiveColor;
1439 register IColor &color = *(IColor*)&g_dwVtxDifColor[i];
1440 color.b = vert.rgba.r;
1441 color.g = vert.rgba.g;
1442 color.r = vert.rgba.b;
1443 color.a = vert.rgba.a;
1447 if( options.bWinFrameMode )
1449 g_dwVtxDifColor[i] = COLOR_RGBA(vert.rgba.r, vert.rgba.g, vert.rgba.b, vert.rgba.a);
1452 // Update texture coords n.b. need to divide tu/tv by bogus scale on addition to buffer
1454 // If the vert is already lit, then there is no normal (and hence we
1455 // can't generate tex coord)
1456 if (gRSP.bTextureGen && gRSP.bLightingEnable )
1458 TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y);
1462 g_fVtxTxtCoords[i].x = (float)vert.tu;
1463 g_fVtxTxtCoords[i].y = (float)vert.tv;
1467 VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1));
1468 DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at Vertex Cmd");});
1472 void ProcessVertexDataNoSSE(uint32 dwAddr, uint32 dwV0, uint32 dwNum)
1475 UpdateCombinedMatrix();
1477 // This function is called upon SPvertex
1478 // - do vertex matrix transform
1479 // - do vertex lighting
1480 // - do texture cooridinate transform if needed
1481 // - calculate normal vector
1483 // Output: - g_vecProjected[i] -> transformed vertex x,y,z
1484 // - g_vecProjected[i].w -> saved vertex 1/w
1485 // - g_dwVtxFlags[i] -> flags
1486 // - g_dwVtxDifColor[i] -> vertex color
1487 // - g_fVtxTxtCoords[i] -> vertex texture cooridinates
1489 FiddledVtx * pVtxBase = (FiddledVtx*)(g_pRDRAMu8 + dwAddr);
1490 g_pVtxBase = pVtxBase;
1492 for (uint32 i = dwV0; i < dwV0 + dwNum; i++)
1494 SP_Timing(RSP_GBI0_Vtx);
1496 FiddledVtx & vert = pVtxBase[i - dwV0];
1498 g_vtxNonTransformed[i].x = (float)vert.x;
1499 g_vtxNonTransformed[i].y = (float)vert.y;
1500 g_vtxNonTransformed[i].z = (float)vert.z;
1502 Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &gRSPworldProject); // Convert to w=1
1504 g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w;
1505 g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w;
1506 g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w;
1507 if ((g_curRomInfo.bPrimaryDepthHack || options.enableHackForGames == HACK_FOR_NASCAR ) && gRDP.otherMode.depth_source )
1509 g_vecProjected[i].z = gRDP.fPrimitiveDepth;
1510 g_vtxTransformed[i].z = gRDP.fPrimitiveDepth*g_vtxTransformed[i].w;
1514 g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w;
1517 if( gRSP.bFogEnabled )
1519 g_fFogCoord[i] = g_vecProjected[i].z;
1520 if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
1521 g_fFogCoord[i] = gRSPfFogMin;
1526 uint32 *dat = (uint32*)(&vert);
1527 DebuggerAppendMsg("vtx %d: %08X %08X %08X %08X", i, dat[0],dat[1],dat[2],dat[3]);
1528 DebuggerAppendMsg(" : %f, %f, %f, %f",
1529 g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w);
1530 DebuggerAppendMsg(" : %f, %f, %f, %f",
1531 g_vecProjected[i].x,g_vecProjected[i].y,g_vecProjected[i].z,g_vecProjected[i].w);
1534 RSP_Vtx_Clipping(i);
1536 if( gRSP.bLightingEnable )
1538 g_normal.x = (float)vert.norma.nx;
1539 g_normal.y = (float)vert.norma.ny;
1540 g_normal.z = (float)vert.norma.nz;
1542 Vec3TransformNormal(g_normal, gRSPmodelViewTop);
1543 g_dwVtxDifColor[i] = LightVert(g_normal, i);
1544 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = vert.rgba.a; // still use alpha from the vertex
1548 if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 ) //Shade is disabled
1551 g_dwVtxDifColor[i] = gRDP.primitiveColor;
1555 register IColor &color = *(IColor*)&g_dwVtxDifColor[i];
1556 color.b = vert.rgba.r;
1557 color.g = vert.rgba.g;
1558 color.r = vert.rgba.b;
1559 color.a = vert.rgba.a;
1563 if( options.bWinFrameMode )
1565 g_dwVtxDifColor[i] = COLOR_RGBA(vert.rgba.r, vert.rgba.g, vert.rgba.b, vert.rgba.a);
1568 ReplaceAlphaWithFogFactor(i);
1570 // Update texture coords n.b. need to divide tu/tv by bogus scale on addition to buffer
1572 // If the vert is already lit, then there is no normal (and hence we
1573 // can't generate tex coord)
1574 if (gRSP.bTextureGen && gRSP.bLightingEnable )
1576 TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y);
1580 g_fVtxTxtCoords[i].x = (float)vert.tu;
1581 g_fVtxTxtCoords[i].y = (float)vert.tv;
1585 VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1));
1586 DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at Vertex Cmd");});
1589 bool PrepareTriangle(uint32 dwV0, uint32 dwV1, uint32 dwV2)
1591 if( status.isVertexShaderEnabled || status.bUseHW_T_L )
1593 g_vtxIndex[gRSP.numVertices++] = dwV0;
1594 g_vtxIndex[gRSP.numVertices++] = dwV1;
1595 g_vtxIndex[gRSP.numVertices++] = dwV2;
1596 status.dwNumTrisRendered++;
1597 gRSP.maxVertexID = max(gRSP.maxVertexID,max(dwV0,max(dwV1,dwV2)));
1601 SP_Timing(SP_Each_Triangle);
1603 bool textureFlag = (CRender::g_pRender->IsTextureEnabled() || gRSP.ucode == 6 );
1604 bool openGL = CDeviceBuilder::m_deviceGeneralType == OGL_DEVICE;
1606 InitVertex(dwV0, gRSP.numVertices, textureFlag, openGL);
1607 InitVertex(dwV1, gRSP.numVertices+1, textureFlag, openGL);
1608 InitVertex(dwV2, gRSP.numVertices+2, textureFlag, openGL);
1610 gRSP.numVertices += 3;
1611 status.dwNumTrisRendered++;
1619 // Returns TRUE if it thinks the triangle is visible
1620 // Returns FALSE if it is clipped
1621 bool IsTriangleVisible(uint32 dwV0, uint32 dwV1, uint32 dwV2)
1623 //return true; //fix me
1625 if( status.isVertexShaderEnabled || status.bUseHW_T_L ) return true; // We won't have access to transformed vertex data
1627 DEBUGGER_ONLY_IF( (!debuggerEnableTestTris || !debuggerEnableCullFace), {return TRUE;});
1630 // Check vertices are valid!
1631 if (dwV0 >= MAX_VERTS || dwV1 >= MAX_VERTS || dwV2 >= MAX_VERTS)
1635 // Here we AND all the flags. If any of the bits is set for all
1636 // 3 vertices, it means that all three x, y or z lie outside of
1637 // the current viewing volume.
1638 // Currently disabled - still seems a bit dodgy
1639 if ((gRSP.bCullFront || gRSP.bCullBack) && gRDP.otherMode.zmode != 3)
1641 XVECTOR4 & v0 = g_vecProjected[dwV0];
1642 XVECTOR4 & v1 = g_vecProjected[dwV1];
1643 XVECTOR4 & v2 = g_vecProjected[dwV2];
1645 // Only try to clip if the tri is onscreen. For some reason, this
1646 // method doesnt' work well when the z value is outside of screenspace
1647 //if (v0.z < 1 && v1.z < 1 && v2.z < 1)
1649 float V1 = v2.x - v0.x;
1650 float V2 = v2.y - v0.y;
1652 float W1 = v2.x - v1.x;
1653 float W2 = v2.y - v1.y;
1655 float fDirection = (V1 * W2) - (V2 * W1);
1656 fDirection = fDirection * v1.w * v2.w * v0.w;
1657 //float fDirection = v0.x*v1.y-v1.x*v0.y+v1.x*v2.y-v2.x*v1.y+v2.x*v0.y-v0.x*v2.y;
1659 if (fDirection < 0 && gRSP.bCullBack)
1661 status.dwNumTrisClipped++;
1664 else if (fDirection > 0 && gRSP.bCullFront)
1666 status.dwNumTrisClipped++;
1672 #ifdef ENABLE_CLIP_TRI
1673 //if( gRSP.bRejectVtx && (g_clipFlag[dwV0]|g_clipFlag[dwV1]|g_clipFlag[dwV2]) )
1675 if( g_clipFlag2[dwV0]&g_clipFlag2[dwV1]&g_clipFlag2[dwV2] )
1677 //DebuggerAppendMsg("Clipped");
1686 void SetPrimitiveColor(uint32 dwCol, uint32 LODMin, uint32 LODFrac)
1688 gRDP.colorsAreReloaded = true;
1689 gRDP.primitiveColor = dwCol;
1690 gRDP.primLODMin = LODMin;
1691 gRDP.primLODFrac = LODFrac;
1692 if( gRDP.primLODFrac < gRDP.primLODMin )
1694 gRDP.primLODFrac = gRDP.primLODMin;
1697 gRDP.fvPrimitiveColor[0] = ((dwCol>>16)&0xFF)/255.0f; //r
1698 gRDP.fvPrimitiveColor[1] = ((dwCol>>8)&0xFF)/255.0f; //g
1699 gRDP.fvPrimitiveColor[2] = ((dwCol)&0xFF)/255.0f; //b
1700 gRDP.fvPrimitiveColor[3] = ((dwCol>>24)&0xFF)/255.0f; //a
1703 void SetPrimitiveDepth(uint32 z, uint32 dwDZ)
1705 gRDP.primitiveDepth = z & 0x7FFF;
1706 gRDP.fPrimitiveDepth = (float)(gRDP.primitiveDepth)/(float)0x8000;
1708 //gRDP.fPrimitiveDepth = gRDP.fPrimitiveDepth*2-1;
1710 z=0xFFFF -> 1 the farest
1711 z=0 -> -1 the nearest
1717 if( (pauseAtNext && (eventToPause == NEXT_VERTEX_CMD || eventToPause == NEXT_FLUSH_TRI )) )//&& logTriangles )
1719 DebuggerAppendMsg("Set prim Depth: %f, (%08X, %08X)", gRDP.fPrimitiveDepth, z, dwDZ);
1724 void SetVertexXYZ(uint32 vertex, float x, float y, float z)
1726 g_vecProjected[vertex].x = x;
1727 g_vecProjected[vertex].y = y;
1728 g_vecProjected[vertex].z = z;
1730 g_vtxTransformed[vertex].x = x*g_vtxTransformed[vertex].w;
1731 g_vtxTransformed[vertex].y = y*g_vtxTransformed[vertex].w;
1732 g_vtxTransformed[vertex].z = z*g_vtxTransformed[vertex].w;
1735 void ModifyVertexInfo(uint32 where, uint32 vertex, uint32 val)
1739 case RSP_MV_WORD_OFFSET_POINT_RGBA: // Modify RGBA
1741 uint32 r = (val>>24)&0xFF;
1742 uint32 g = (val>>16)&0xFF;
1743 uint32 b = (val>>8)&0xFF;
1744 uint32 a = val&0xFF;
1745 g_dwVtxDifColor[vertex] = COLOR_RGBA(r, g, b, a);
1746 LOG_UCODE("Modify vert %d color, 0x%08x", vertex, g_dwVtxDifColor[vertex]);
1749 case RSP_MV_WORD_OFFSET_POINT_XYSCREEN: // Modify X,Y
1751 uint16 nX = (uint16)(val>>16);
1752 short x = *((short*)&nX);
1755 uint16 nY = (uint16)(val&0xFFFF);
1756 short y = *((short*)&nY);
1759 // Should do viewport transform.
1762 x -= windowSetting.uViWidth/2;
1763 y = windowSetting.uViHeight/2-y;
1765 if( options.bEnableHacks && ((*g_GraphicsInfo.VI_X_SCALE_REG)&0xF) != 0 )
1768 // I don't know why Tarzan is different
1769 SetVertexXYZ(vertex, x/windowSetting.fViWidth, y/windowSetting.fViHeight, g_vecProjected[vertex].z);
1773 // Toy Story 2 and other games
1774 SetVertexXYZ(vertex, x*2/windowSetting.fViWidth, y*2/windowSetting.fViHeight, g_vecProjected[vertex].z);
1777 LOG_UCODE("Modify vert %d: x=%d, y=%d", vertex, x, y);
1778 VTX_DUMP(TRACE3("Modify vert %d: (%d,%d)", vertex, x, y));
1781 case RSP_MV_WORD_OFFSET_POINT_ZSCREEN: // Modify C
1785 SetVertexXYZ(vertex, g_vecProjected[vertex].x, g_vecProjected[vertex].y, (((float)z/0x03FF)+0.5f)/2.0f );
1786 LOG_UCODE("Modify vert %d: z=%d", vertex, z);
1787 VTX_DUMP(TRACE2("Modify vert %d: z=%d", vertex, z));
1790 case RSP_MV_WORD_OFFSET_POINT_ST: // Texture
1792 short tu = short(val>>16);
1793 short tv = short(val & 0xFFFF);
1794 float ftu = tu / 32.0f;
1795 float ftv = tv / 32.0f;
1796 LOG_UCODE(" Setting vertex %d tu/tv to %f, %f", vertex, (float)tu, (float)tv);
1797 CRender::g_pRender->SetVtxTextureCoord(vertex, ftu/gRSP.fTexScaleX, ftv/gRSP.fTexScaleY);
1801 DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at ModVertex Cmd");});
1804 void ProcessVertexDataDKR(uint32 dwAddr, uint32 dwV0, uint32 dwNum)
1806 UpdateCombinedMatrix();
1808 long long pVtxBase = (long long) (g_pRDRAMu8 + dwAddr);
1809 g_pVtxBase = (FiddledVtx*)pVtxBase;
1811 Matrix &matWorldProject = gRSP.DKRMatrixes[gRSP.DKRCMatrixIndex];
1816 if ((!gRSP.DKRBillBoard) || (gRSP.DKRCMatrixIndex != 2) )
1821 if( addbase && gRSP.DKRVtxCount == 0 && dwNum > 1 )
1826 LOG_UCODE(" ProcessVertexDataDKR, CMatrix = %d, Add base=%s", gRSP.DKRCMatrixIndex, gRSP.DKRBillBoard?"true":"false");
1827 VTX_DUMP(TRACE2("DKR Setting Vertexes\nCMatrix = %d, Add base=%s", gRSP.DKRCMatrixIndex, gRSP.DKRBillBoard?"true":"false"));
1830 uint32 end = dwV0 + dwNum;
1831 for (uint32 i = dwV0; i < end; i++)
1835 g_vtxNonTransformed[i].x = (float)*(short*)((pVtxBase+nOff + 0) ^ 2);
1836 g_vtxNonTransformed[i].y = (float)*(short*)((pVtxBase+nOff + 2) ^ 2);
1837 g_vtxNonTransformed[i].z = (float)*(short*)((pVtxBase+nOff + 4) ^ 2);
1839 //if( status.isSSEEnabled )
1840 // SSEVec3TransformDKR(g_vtxTransformed[i], g_vtxNonTransformed[i]);
1842 Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &matWorldProject); // Convert to w=1
1844 if( gRSP.DKRVtxCount == 0 && dwNum==1 )
1846 gRSP.DKRBaseVec.x = g_vtxTransformed[i].x;
1847 gRSP.DKRBaseVec.y = g_vtxTransformed[i].y;
1848 gRSP.DKRBaseVec.z = g_vtxTransformed[i].z;
1849 gRSP.DKRBaseVec.w = g_vtxTransformed[i].w;
1853 g_vtxTransformed[i].x += gRSP.DKRBaseVec.x;
1854 g_vtxTransformed[i].y += gRSP.DKRBaseVec.y;
1855 g_vtxTransformed[i].z += gRSP.DKRBaseVec.z;
1856 g_vtxTransformed[i].w = gRSP.DKRBaseVec.w;
1859 g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w;
1860 g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w;
1861 g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w;
1862 g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w;
1866 VTX_DUMP(TRACE5("vtx %d: %f, %f, %f, %f", i,
1867 g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w));
1869 if( gRSP.bFogEnabled )
1871 g_fFogCoord[i] = g_vecProjected[i].z;
1872 if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
1873 g_fFogCoord[i] = gRSPfFogMin;
1876 RSP_Vtx_Clipping(i);
1878 short wA = *(short*)((pVtxBase+nOff + 6) ^ 2);
1879 short wB = *(short*)((pVtxBase+nOff + 8) ^ 2);
1881 s8 r = (s8)(wA >> 8);
1883 s8 b = (s8)(wB >> 8);
1886 if (gRSP.bLightingEnable)
1888 g_normal.x = (char)r; //norma.nx;
1889 g_normal.y = (char)g; //norma.ny;
1890 g_normal.z = (char)b; //norma.nz;
1892 Vec3TransformNormal(g_normal, matWorldProject)
1893 #if !defined(NO_ASM)
1894 if( status.isSSEEnabled )
1895 g_dwVtxDifColor[i] = SSELightVert();
1898 g_dwVtxDifColor[i] = LightVert(g_normal, i);
1908 // Assign true vert colour after lighting/fogging
1909 g_dwVtxDifColor[i] = COLOR_RGBA(nR, nG, nB, nA);
1912 ReplaceAlphaWithFogFactor(i);
1914 g_fVtxTxtCoords[i].x = g_fVtxTxtCoords[i].y = 1;
1920 DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{DebuggerAppendMsg("Paused at DKR Vertex Cmd, v0=%d, vn=%d, addr=%08X", dwV0, dwNum, dwAddr);});
1924 extern uint32 dwPDCIAddr;
1925 void ProcessVertexDataPD(uint32 dwAddr, uint32 dwV0, uint32 dwNum)
1927 UpdateCombinedMatrix();
1929 N64VtxPD * pVtxBase = (N64VtxPD*)(g_pRDRAMu8 + dwAddr);
1930 g_pVtxBase = (FiddledVtx*)pVtxBase; // Fix me
1932 for (uint32 i = dwV0; i < dwV0 + dwNum; i++)
1934 N64VtxPD &vert = pVtxBase[i - dwV0];
1936 g_vtxNonTransformed[i].x = (float)vert.x;
1937 g_vtxNonTransformed[i].y = (float)vert.y;
1938 g_vtxNonTransformed[i].z = (float)vert.z;
1940 #if !defined(NO_ASM)
1941 if( status.isSSEEnabled )
1942 SSEVec3Transform(i);
1946 Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &gRSPworldProject); // Convert to w=1
1947 g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w;
1948 g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w;
1949 g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w;
1950 g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w;
1953 g_fFogCoord[i] = g_vecProjected[i].z;
1954 if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
1955 g_fFogCoord[i] = gRSPfFogMin;
1957 RSP_Vtx_Clipping(i);
1959 uint8 *addr = g_pRDRAMu8+dwPDCIAddr+ (vert.cidx&0xFF);
1965 if( gRSP.bLightingEnable )
1967 g_normal.x = (char)r;
1968 g_normal.y = (char)g;
1969 g_normal.z = (char)b;
1970 #if !defined(NO_ASM)
1971 if( status.isSSEEnabled )
1973 SSEVec3TransformNormal();
1974 g_dwVtxDifColor[i] = SSELightVert();
1979 Vec3TransformNormal(g_normal, gRSPmodelViewTop);
1980 g_dwVtxDifColor[i] = LightVert(g_normal, i);
1982 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = (uint8)a; // still use alpha from the vertex
1986 if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 ) //Shade is disabled
1988 g_dwVtxDifColor[i] = gRDP.primitiveColor;
1992 g_dwVtxDifColor[i] = COLOR_RGBA(r, g, b, a);
1996 if( options.bWinFrameMode )
1998 g_dwVtxDifColor[i] = COLOR_RGBA(r, g, b, a);
2001 ReplaceAlphaWithFogFactor(i);
2003 VECTOR2 & t = g_fVtxTxtCoords[i];
2004 if (gRSP.bTextureGen && gRSP.bLightingEnable )
2006 // Not sure if we should transform the normal here
2007 //Matrix & matWV = gRSP.projectionMtxs[gRSP.projectionMtxTop];
2008 //Vec3TransformNormal(g_normal, matWV);
2010 TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y);
2021 DebuggerAppendMsg("vtx %d: %d %d %d", i, vert.x,vert.y,vert.z);
2022 DebuggerAppendMsg(" : %f, %f, %f, %f",
2023 g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w);
2024 DebuggerAppendMsg(" : %X, %X, %X, %X", r,g,b,a);
2025 DebuggerAppendMsg(" : u=%f, v=%f", t.x, t.y);
2029 VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1));
2030 DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at Vertex Cmd");});
2033 extern uint32 dwConkerVtxZAddr;
2034 void ProcessVertexDataConker(uint32 dwAddr, uint32 dwV0, uint32 dwNum)
2036 UpdateCombinedMatrix();
2038 FiddledVtx * pVtxBase = (FiddledVtx*)(g_pRDRAMu8 + dwAddr);
2039 g_pVtxBase = pVtxBase;
2040 //short *vertexColoraddr = (short*)(g_pRDRAMu8+dwConkerVtxZAddr);
2042 for (uint32 i = dwV0; i < dwV0 + dwNum; i++)
2044 SP_Timing(RSP_GBI0_Vtx);
2046 FiddledVtx & vert = pVtxBase[i - dwV0];
2048 g_vtxNonTransformed[i].x = (float)vert.x;
2049 g_vtxNonTransformed[i].y = (float)vert.y;
2050 g_vtxNonTransformed[i].z = (float)vert.z;
2052 #if !defined(NO_ASM)
2053 if( status.isSSEEnabled )
2054 SSEVec3Transform(i);
2058 Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &gRSPworldProject); // Convert to w=1
2059 g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w;
2060 g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w;
2061 g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w;
2062 g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w;
2065 g_fFogCoord[i] = g_vecProjected[i].z;
2066 if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
2067 g_fFogCoord[i] = gRSPfFogMin;
2071 uint32 *dat = (uint32*)(&vert);
2072 DebuggerAppendMsg("vtx %d: %08X %08X %08X %08X", i, dat[0],dat[1],dat[2],dat[3]);
2073 DebuggerAppendMsg(" : %f, %f, %f, %f",
2074 g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w);
2075 DebuggerAppendMsg(" : %f, %f, %f, %f",
2076 g_vecProjected[i].x,g_vecProjected[i].y,g_vecProjected[i].z,g_vecProjected[i].w);
2079 RSP_Vtx_Clipping(i);
2081 if( gRSP.bLightingEnable )
2084 uint32 r= ((gRSP.ambientLightColor>>16)&0xFF);
2085 uint32 g= ((gRSP.ambientLightColor>> 8)&0xFF);
2086 uint32 b= ((gRSP.ambientLightColor )&0xFF);
2087 for( uint32 k=1; k<=gRSPnumLights; k++)
2089 r += gRSPlights[k].r;
2090 g += gRSPlights[k].g;
2091 b += gRSPlights[k].b;
2102 g_dwVtxDifColor[i] = 0xFF000000;
2103 g_dwVtxDifColor[i] |= (r<<16);
2104 g_dwVtxDifColor[i] |= (g<< 8);
2105 g_dwVtxDifColor[i] |= (b );
2108 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = vert.rgba.a; // still use alpha from the vertex
2112 if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 ) //Shade is disabled
2114 g_dwVtxDifColor[i] = gRDP.primitiveColor;
2118 g_dwVtxDifColor[i] = COLOR_RGBA(vert.rgba.r, vert.rgba.g, vert.rgba.b, vert.rgba.a);
2122 if( options.bWinFrameMode )
2124 //g_vecProjected[i].z = 0;
2125 g_dwVtxDifColor[i] = COLOR_RGBA(vert.rgba.r, vert.rgba.g, vert.rgba.b, vert.rgba.a);
2128 ReplaceAlphaWithFogFactor(i);
2130 // Update texture coords n.b. need to divide tu/tv by bogus scale on addition to buffer
2131 //VECTOR2 & t = g_fVtxTxtCoords[i];
2133 // If the vert is already lit, then there is no normal (and hence we
2134 // can't generate tex coord)
2135 if (gRSP.bTextureGen && gRSP.bLightingEnable )
2137 g_normal.x = (float)*(char*)(g_pRDRAMu8+ (((i<<1)+0)^3)+dwConkerVtxZAddr);
2138 g_normal.y = (float)*(char*)(g_pRDRAMu8+ (((i<<1)+1)^3)+dwConkerVtxZAddr);
2139 g_normal.z = (float)*(char*)(g_pRDRAMu8+ (((i<<1)+2)^3)+dwConkerVtxZAddr);
2140 Vec3TransformNormal(g_normal, gRSPmodelViewTop);
2141 TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y);
2145 g_fVtxTxtCoords[i].x = (float)vert.tu;
2146 g_fVtxTxtCoords[i].y = (float)vert.tv;
2150 VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1));
2151 DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{DebuggerAppendMsg("Paused at Vertex Cmd");});
2178 void ProcessVertexData_Rogue_Squadron(uint32 dwXYZAddr, uint32 dwColorAddr, uint32 dwXYZCmd, uint32 dwColorCmd)
2180 UpdateCombinedMatrix();
2183 uint32 dwNum = (dwXYZCmd&0xFF00)>>10;
2185 RS_Vtx_XYZ * pVtxXYZBase = (RS_Vtx_XYZ*)(g_pRDRAMu8 + dwXYZAddr);
2186 RS_Vtx_Color * pVtxColorBase = (RS_Vtx_Color*)(g_pRDRAMu8 + dwColorAddr);
2189 for (i = dwV0; i < dwV0 + dwNum; i++)
2191 RS_Vtx_XYZ & vertxyz = pVtxXYZBase[i - dwV0];
2192 RS_Vtx_Color & vertcolors = pVtxColorBase[i - dwV0];
2194 g_vtxNonTransformed[i].x = (float)vertxyz.x;
2195 g_vtxNonTransformed[i].y = (float)vertxyz.y;
2196 g_vtxNonTransformed[i].z = (float)vertxyz.z;
2198 #if !defined(NO_ASM)
2199 if( status.isSSEEnabled )
2200 SSEVec3Transform(i);
2204 Vec3Transform(&g_vtxTransformed[i], (XVECTOR3*)&g_vtxNonTransformed[i], &gRSPworldProject); // Convert to w=1
2205 g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w;
2206 g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w;
2207 g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w;
2208 g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w;
2213 DebuggerAppendMsg(" : %f, %f, %f, %f",
2214 g_vtxTransformed[i].x,g_vtxTransformed[i].y,g_vtxTransformed[i].z,g_vtxTransformed[i].w);
2215 DebuggerAppendMsg(" : %f, %f, %f, %f",
2216 g_vecProjected[i].x,g_vecProjected[i].y,g_vecProjected[i].z,g_vecProjected[i].w);
2219 g_fFogCoord[i] = g_vecProjected[i].z;
2220 if( g_vecProjected[i].w < 0 || g_vecProjected[i].z < 0 || g_fFogCoord[i] < gRSPfFogMin )
2221 g_fFogCoord[i] = gRSPfFogMin;
2223 RSP_Vtx_Clipping(i);
2225 if( gRSP.bLightingEnable )
2227 g_normal.x = (float)vertcolors.nx;
2228 g_normal.y = (float)vertcolors.ny;
2229 g_normal.z = (float)vertcolors.nz;
2231 #if !defined(NO_ASM)
2232 if( status.isSSEEnabled )
2234 SSEVec3TransformNormal();
2235 g_dwVtxDifColor[i] = SSELightVert();
2240 Vec3TransformNormal(g_normal, gRSPmodelViewTop);
2241 g_dwVtxDifColor[i] = LightVert(g_normal, i);
2243 *(((uint8*)&(g_dwVtxDifColor[i]))+3) = vertcolors.a; // still use alpha from the vertex
2247 if( (gRDP.geometryMode & G_SHADE) == 0 && gRSP.ucode < 5 ) //Shade is disabled
2249 g_dwVtxDifColor[i] = gRDP.primitiveColor;
2253 g_dwVtxDifColor[i] = COLOR_RGBA(vertcolors.r, vertcolors.g, vertcolors.b, vertcolors.a);
2257 if( options.bWinFrameMode )
2259 g_dwVtxDifColor[i] = COLOR_RGBA(vertcolors.r, vertcolors.g, vertcolors.b, vertcolors.a);
2262 ReplaceAlphaWithFogFactor(i);
2265 // Update texture coords n.b. need to divide tu/tv by bogus scale on addition to buffer
2266 VECTOR2 & t = g_fVtxTxtCoords[i];
2268 // If the vert is already lit, then there is no normal (and hence we
2269 // can't generate tex coord)
2270 if (gRSP.bTextureGen && gRSP.bLightingEnable && g_textures[gRSP.curTile].m_bTextureEnable )
2272 TexGen(g_fVtxTxtCoords[i].x, g_fVtxTxtCoords[i].y);
2276 t.x = (float)vert.tu;
2277 t.y = (float)vert.tv;
2282 VTX_DUMP(TRACE2("Setting Vertexes: %d - %d\n", dwV0, dwV0+dwNum-1));
2283 DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at Vertex Cmd");});
2286 void SetLightCol(uint32 dwLight, uint32 dwCol)
2288 gRSPlights[dwLight].r = (uint8)((dwCol >> 24)&0xFF);
2289 gRSPlights[dwLight].g = (uint8)((dwCol >> 16)&0xFF);
2290 gRSPlights[dwLight].b = (uint8)((dwCol >> 8)&0xFF);
2291 gRSPlights[dwLight].a = 255; // Ignore light alpha
2292 gRSPlights[dwLight].fr = (float)gRSPlights[dwLight].r;
2293 gRSPlights[dwLight].fg = (float)gRSPlights[dwLight].g;
2294 gRSPlights[dwLight].fb = (float)gRSPlights[dwLight].b;
2295 gRSPlights[dwLight].fa = 255; // Ignore light alpha
2297 //TRACE1("Set light %d color", dwLight);
2298 LIGHT_DUMP(TRACE2("Set Light %d color: %08X", dwLight, dwCol));
2301 void SetLightDirection(uint32 dwLight, float x, float y, float z, float range)
2303 //gRSP.bLightIsUpdated = true;
2305 //gRSPlights[dwLight].ox = x;
2306 //gRSPlights[dwLight].oy = y;
2307 //gRSPlights[dwLight].oz = z;
2309 register float w = range == 0 ? (float)sqrt(x*x+y*y+z*z) : 1;
2311 gRSPlights[dwLight].x = x/w;
2312 gRSPlights[dwLight].y = y/w;
2313 gRSPlights[dwLight].z = z/w;
2314 gRSPlights[dwLight].range = range;
2315 DEBUGGER_PAUSE_AND_DUMP(NEXT_SET_LIGHT,TRACE5("Set Light %d dir: %.4f, %.4f, %.4f, %.4f", dwLight, x, y, z, range));
2318 static float maxS0, maxT0;
2319 static float maxS1, maxT1;
2320 static bool validS0, validT0;
2321 static bool validS1, validT1;
2323 void LogTextureCoords(float fTex0S, float fTex0T, float fTex1S, float fTex1T)
2327 if( fTex0S<0 || fTex0S>maxS0 ) validS0 = false;
2331 if( fTex0T<0 || fTex0T>maxT0 ) validT0 = false;
2335 if( fTex1S<0 || fTex1S>maxS1 ) validS1 = false;
2339 if( fTex1T<0 || fTex1T>maxT1 ) validT1 = false;
2343 bool CheckTextureCoords(int tex)
2347 return validS0&&validT0;
2351 return validS1&&validT1;
2355 void ResetTextureCoordsLog(float maxs0, float maxt0, float maxs1, float maxt1)
2361 validS0 = validT0 = true;
2362 validS1 = validT1 = true;
2365 void ForceMainTextureIndex(int dwTile)
2367 if( dwTile == 1 && !(CRender::g_pRender->IsTexel0Enable()) && CRender::g_pRender->IsTexel1Enable() )
2374 gRSP.curTile = dwTile;
2378 float HackZ2(float z)
2384 float HackZ(float z)
2388 if( z < 0.1 && z >= 0 )
2391 //return (10+z)/100;
2396 void HackZ(std::vector<XVECTOR3>& points)
2398 int size = points.size();
2399 for( int i=0; i<size; i++)
2401 XVECTOR3 &v = points[i];
2402 v.z = (float)HackZ(v.z);
2408 if( CDeviceBuilder::m_deviceGeneralType == DIRECTX_DEVICE )
2410 for( uint32 i=0; i<gRSP.numVertices; i++)
2412 g_vtxBuffer[i].z = HackZ(g_vtxBuffer[i].z);
2417 for( uint32 i=0; i<gRSP.numVertices; i++)
2419 float w = g_vtxProjected5[i][3];
2420 g_vtxProjected5[i][2] = HackZ(g_vtxProjected5[i][2]/w)*w;
2426 extern XMATRIX reverseXY;
2427 extern XMATRIX reverseY;
2429 void UpdateCombinedMatrix()
2431 if( gRSP.bMatrixIsUpdated )
2433 gRSPworldProject = gRSP.modelviewMtxs[gRSP.modelViewMtxTop] * gRSP.projectionMtxs[gRSP.projectionMtxTop];
2434 gRSP.bMatrixIsUpdated = false;
2435 gRSP.bCombinedMatrixIsUpdated = true;
2438 if( gRSP.bCombinedMatrixIsUpdated )
2440 if( options.enableHackForGames == HACK_REVERSE_XY_COOR )
2442 gRSPworldProject = gRSPworldProject * reverseXY;
2444 if( options.enableHackForGames == HACK_REVERSE_Y_COOR )
2446 gRSPworldProject = gRSPworldProject * reverseY;
2448 #if !defined(NO_ASM)
2449 if( status.isSSEEnabled )
2451 MatrixTranspose(&gRSPworldProjectTransported, &gRSPworldProject);
2454 gRSP.bCombinedMatrixIsUpdated = false;
2457 //if( gRSP.bWorldMatrixIsUpdated || gRSP.bLightIsUpdated )
2459 // // Update lights with transported world matrix
2460 // for( unsigned int l=0; l<gRSPnumLights; l++)
2462 // Vec3TransformCoord(&gRSPlights[l].td, &gRSPlights[l].od, &gRSPmodelViewTopTranspose);
2463 // Vec3Normalize(&gRSPlights[l].td,&gRSPlights[l].td);
2466 // gRSP.bWorldMatrixIsUpdated = false;
2467 // gRSP.bLightIsUpdated = false;