--- /dev/null
+/* FCE Ultra - NES/Famicom Emulator
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "../../state.h"
+#include "../../general.h"
+#include "../../input.h"
+#include "../../svga.h"
+#include "../../video.h"
+#include "../libpicofe/input.h"
+#include "input.h"
+
+/* UsrInputType[] is user-specified. InputType[] is current
+ (game loading can override user settings)
+*/
+static int UsrInputType[2]={SI_GAMEPAD,SI_GAMEPAD};
+static int UsrInputTypeFC={SI_NONE};
+
+static int InputType[2];
+static int InputTypeFC;
+
+static uint32 JSreturn;
+
+static int powerpadsc[2][12];
+static int powerpadside=0;
+
+static uint32 MouseData[3];
+static uint8 fkbkeys[0x48];
+
+static uint32 combo_acts = 0, combo_keys = 0;
+static uint32 prev_emu_acts = 0;
+
+
+static void setsoundvol(int soundvolume)
+{
+ int soundvolIndex;
+ static char soundvolmeter[24];
+ static int prev_snd_on = 0;
+
+ if ((!!soundvolume) ^ prev_snd_on)
+ {
+ FCEUI_Sound(Settings.sound_rate);
+ prev_snd_on = !!soundvolume;
+ }
+
+ platform_set_volume(soundvolume);
+
+ // draw on screen :D
+ int meterval=soundvolume/5;
+ for (soundvolIndex = 0; soundvolIndex < 20; soundvolIndex++)
+ {
+ if (soundvolIndex < meterval)
+ {
+ soundvolmeter[soundvolIndex]='*';
+ }
+ else
+ {
+ soundvolmeter[soundvolIndex]='_';
+ }
+ }
+ soundvolmeter[20]=0;
+ FCEU_DispMessage("|%s|", soundvolmeter);
+}
+
+
+static void do_emu_acts(uint32 acts)
+{
+ uint32 actsc = acts;
+ acts &= acts ^ prev_emu_acts;
+ prev_emu_acts = actsc;
+
+ if (acts & (EACT_SAVE_STATE | EACT_LOAD_STATE))
+ {
+ int do_it = 1;
+ int need_confirm = 0;
+ const char *nm;
+ char tmp[64];
+ int keys, len;
+
+ if (acts & EACT_LOAD_STATE)
+ {
+ if (Settings.sstate_confirm & 2)
+ {
+ need_confirm = 1;
+ }
+ }
+ else
+ {
+ if (Settings.sstate_confirm & 1)
+ {
+ char *fname = FCEU_MakeFName(FCEUMKF_STATE,CurrentState,0);
+ FILE *st = fopen(fname, "rb");
+ free(fname);
+ if (st)
+ {
+ fclose(st);
+ need_confirm = 1;
+ }
+ }
+ }
+
+ if (need_confirm) {
+ strcpy(tmp, (acts & EACT_LOAD_STATE) ?
+ "LOAD STATE?" : "OVERWRITE SAVE?");
+ len = strlen(tmp);
+ nm = in_get_key_name(-1, -PBTN_MA3);
+ snprintf(tmp + len, sizeof(tmp) - len, "(%s=yes, ", nm);
+ len = strlen(tmp);
+ nm = in_get_key_name(-1, -PBTN_MBACK);
+ snprintf(tmp + len, sizeof(tmp) - len, "%s=no)", nm);
+
+ FCEU_DispMessage(tmp);
+ FCEU_PutImage();
+ FCEUD_Update(XBuf+8, NULL, 0);
+
+ in_set_config_int(0, IN_CFG_BLOCKING, 1);
+ while (in_menu_wait_any(NULL, 50) & (PBTN_MA3|PBTN_MBACK))
+ ;
+ while ( !((keys = in_menu_wait_any(NULL, 50)) & (PBTN_MA3|PBTN_MBACK)) )
+ ;
+ if (keys & PBTN_MBACK)
+ do_it = 0;
+ while (in_menu_wait_any(NULL, 50) & (PBTN_MA3|PBTN_MBACK))
+ ;
+ in_set_config_int(0, IN_CFG_BLOCKING, 0);
+
+ FCEU_CancelDispMessage();
+ }
+ if (do_it) {
+ if (acts & EACT_LOAD_STATE)
+ FCEUI_LoadState();
+ else
+ FCEUI_SaveState();
+ }
+
+ RefreshThrottleFPS();
+ }
+ else if (acts & (EACT_NEXT_SLOT|EACT_PREV_SLOT))
+ {
+ FILE *st;
+ char *fname;
+
+ CurrentState += (acts & EACT_NEXT_SLOT) ? 1 : -1;
+ if (CurrentState > 9) CurrentState = 0;
+ if (CurrentState < 0) CurrentState = 9;
+
+ fname = FCEU_MakeFName(FCEUMKF_STATE,CurrentState,0);
+ st=fopen(fname,"rb");
+ free(fname);
+ FCEU_DispMessage("[%s] State Slot %i", st ? "USED" : "FREE", CurrentState);
+ if (st) fclose(st);
+ }
+ else if (acts & EACT_FDS_INSERT)
+ {
+ if(FCEUGameInfo.type == GIT_FDS)
+ FCEU_DoSimpleCommand(FCEUNPCMD_FDSINSERT);
+ }
+ else if (acts & EACT_FDS_SELECT)
+ {
+ if(FCEUGameInfo.type == GIT_FDS)
+ FCEU_DoSimpleCommand(FCEUNPCMD_FDSSELECT);
+ }
+ else if (acts & EACT_INSERT_COIN)
+ {
+ if(FCEUGameInfo.type == GIT_VSUNI)
+ FCEU_DoSimpleCommand(FCEUNPCMD_VSUNICOIN);
+ }
+}
+
+
+static void do_fake_mouse(uint32 acts)
+{
+ static int x=256/2, y=240/2;
+ int speed = 3;
+
+ if (acts & NKEY_B_TURBO) speed = 1;
+ if (acts & NKEY_A_TURBO) speed = 5;
+
+ if (acts & NKEY_LEFT)
+ {
+ x -= speed;
+ if (x < 0) x = 0;
+ }
+ else if (acts & NKEY_RIGHT)
+ {
+ x += speed;
+ if (x > 255) x = 255;
+ }
+
+ if (acts & NKEY_UP)
+ {
+ y -= speed;
+ if (y < 0) y = 0;
+ }
+ else if (acts & NKEY_DOWN)
+ {
+ y += speed;
+ if (y > 239) y = 239;
+ }
+
+ MouseData[0] = x;
+ MouseData[1] = y;
+ MouseData[2] = 0;
+ if (acts & NKEY_A) MouseData[2] |= 1;
+ if (acts & NKEY_B) MouseData[2] |= 2;
+}
+
+
+static void FCEUD_UpdateInput(void)
+{
+ static int volpushed_frames = 0;
+ static int turbo_rate_cnt_a[2] = {0,0}, turbo_rate_cnt_b[2] = {0,0};
+ uint32 all_acts[2], emu_acts;
+ int actions[IN_BINDTYPE_COUNT] = { 0, };
+
+ in_update(actions);
+ all_acts[0] = actions[IN_BINDTYPE_PLAYER12];
+ all_acts[1] = actions[IN_BINDTYPE_PLAYER12] >> 16;
+ emu_acts = actions[IN_BINDTYPE_EMU];
+
+ if (emu_acts & EACT_ENTER_MENU)
+ {
+ Exit = 1;
+ return;
+ }
+ else if (emu_acts & EACT_VOLUME_UP)
+ {
+ /* wait for at least 10 updates, because user may be just trying to enter menu */
+ if (volpushed_frames++ > 10 && (volpushed_frames&1)) {
+ soundvol++;
+ if (soundvol > 100) soundvol=100;
+ //FCEUI_SetSoundVolume(soundvol);
+ setsoundvol(soundvol);
+ }
+ }
+ else if (emu_acts & EACT_VOLUME_DOWN)
+ {
+ if (volpushed_frames++ > 10 && (volpushed_frames&1)) {
+ soundvol-=1;
+ if (soundvol < 0) soundvol=0;
+ //FCEUI_SetSoundVolume(soundvol);
+ setsoundvol(soundvol);
+ }
+ }
+ else
+ {
+ volpushed_frames = 0;
+ }
+
+ JSreturn = 0; // RLDU SEBA
+
+ if (InputType[1] != SI_GAMEPAD)
+ {
+ /* try to feed fake mouse there */
+ do_fake_mouse(all_acts[0]);
+ }
+
+ // player 1
+ JSreturn |= all_acts[0] & 0xff;
+ if (all_acts[0] & NKEY_A_TURBO) {
+ turbo_rate_cnt_a[0] += Settings.turbo_rate_add;
+ JSreturn |= (turbo_rate_cnt_a[0] >> 24) & 1;
+ }
+ if (all_acts[0] & NKEY_B_TURBO) {
+ turbo_rate_cnt_b[0] += Settings.turbo_rate_add;
+ JSreturn |= (turbo_rate_cnt_b[0] >> 23) & 2;
+ }
+
+ // player 2
+ JSreturn |= (all_acts[1] & 0xff) << 16;
+ if (all_acts[1] & NKEY_A_TURBO) {
+ turbo_rate_cnt_a[1] += Settings.turbo_rate_add;
+ JSreturn |= (turbo_rate_cnt_a[1] >> 8) & 0x10000;
+ }
+ if (all_acts[1] & NKEY_B_TURBO) {
+ turbo_rate_cnt_b[1] += Settings.turbo_rate_add;
+ JSreturn |= (turbo_rate_cnt_b[1] >> 7) & 0x20000;
+ }
+
+ do_emu_acts(emu_acts);
+}
+
+
+static void InitOtherInput(void)
+{
+
+ void *InputDPtr;
+
+ int t;
+ int x;
+ int attrib;
+
+ printf("InitOtherInput: InputType[0]: %i, InputType[1]: %i, InputTypeFC: %i\n",
+ InputType[0], InputType[1], InputTypeFC);
+
+ for(t=0,x=0;x<2;x++)
+ {
+ attrib=0;
+ InputDPtr=0;
+ switch(InputType[x])
+ {
+ //case SI_POWERPAD:InputDPtr=&powerpadbuf[x];break;
+ case SI_GAMEPAD:InputDPtr=((uint8 *)&JSreturn)+(x<<1);break;
+ case SI_ARKANOID:InputDPtr=MouseData;t|=1;break;
+ case SI_ZAPPER:InputDPtr=MouseData;
+ t|=1;
+ attrib=1;
+ break;
+ }
+ FCEUI_SetInput(x,InputType[x],InputDPtr,attrib);
+ }
+
+ attrib=0;
+ InputDPtr=0;
+ switch(InputTypeFC)
+ {
+ case SIFC_SHADOW:InputDPtr=MouseData;t|=1;attrib=1;break;
+ case SIFC_ARKANOID:InputDPtr=MouseData;t|=1;break;
+ case SIFC_FKB:InputDPtr=fkbkeys;break;
+ }
+
+ FCEUI_SetInputFC(InputTypeFC,InputDPtr,attrib);
+ FCEUI_DisableFourScore(eoptions&EO_NOFOURSCORE);
+
+ inited|=16;
+}
+
+
+static void PrepareOtherInput(void)
+{
+ uint32 act;
+
+ combo_acts = combo_keys = prev_emu_acts = 0;
+
+ for (act = 0; act < 32; act++)
+ {
+ int u, keyc = 0, keyc2 = 0;
+ if (act == 16 || act == 17) continue; // player2 flag
+ if (act > 17)
+ {
+ for (u = 0; u < 32; u++)
+ if (Settings.KeyBinds[u] & (1 << act)) keyc++;
+ }
+ else
+ {
+ for (u = 0; u < 32; u++)
+ if ((Settings.KeyBinds[u] & 0x30000) == 0 && // pl. 1
+ (Settings.KeyBinds[u] & (1 << act))) keyc++;
+ for (u = 0; u < 32; u++)
+ if ((Settings.KeyBinds[u] & 0x30000) == 1 && // pl. 2
+ (Settings.KeyBinds[u] & (1 << act))) keyc2++;
+ if (keyc2 > keyc) keyc = keyc2;
+ }
+ if (keyc > 1)
+ {
+ // loop again and mark those keys and actions as combo
+ for (u = 0; u < 32; u++)
+ {
+ if (Settings.KeyBinds[u] & (1 << act)) {
+ combo_keys |= 1 << u;
+ combo_acts |= 1 << act;
+ }
+ }
+ }
+ }
+
+ // printf("generated combo_acts: %08x, combo_keys: %08x\n", combo_acts, combo_keys);
+}
+