#include "../../video.h"
#include "usbjoy.h"
+extern int FSkip;
+
/* UsrInputType[] is user-specified. InputType[] is current
(game loading can override user settings)
*/
}
-void FCEUD_UpdateInput(void)
+static void FCEUD_UpdateInput(void)
{
static int volpushed_frames = 0;
static int turbo_rate_cnt_a[2] = {0,0}, turbo_rate_cnt_b[2] = {0,0};
if ((down(VOL_DOWN) && down(VOL_UP)) || (keys & (GP2X_L|GP2X_L|GP2X_START)) == (GP2X_L|GP2X_L|GP2X_START))
{
Exit = 1;
+ FSkip = 0; /* force rendering the last frame for menu */
return;
}
else if (down(VOL_UP))
}
}
- printf("generated combo_acts: %08x, combo_keys: %08x\n", combo_acts, combo_keys);
+ // printf("generated combo_acts: %08x, combo_keys: %08x\n", combo_acts, combo_keys);
}