// internals
extern char lastLoadedGameName[2048];
extern uint8 Exit; // exit emu loop flag
+extern int FSkip;
void CloseGame(void);
FCEUGI *fceugi = NULL;
static void SaveLLGN(void)
{
// save last loaded game name
- if (lastLoadedGameName[0])
+ if (lastLoadedGameName[0] && !(eoptions&EO_NOAUTOWRITE))
{
char tdir[2048];
FILE *f;
{"-nofs",0,&eoptions,0x8000|EO_NOFOURSCORE},
{"-clipsides",0,&eoptions,0x8000|EO_CLIPSIDES},
{"-nothrottle",0,&eoptions,0x8000|EO_NOTHROTTLE},
+ {"-noautowrite",0,&eoptions,0x8000|EO_NOAUTOWRITE},
{"-slstart",0,&srendlinev[0],0},{"-slend",0,&erendlinev[0],0},
{"-slstartp",0,&srendlinev[1],0},{"-slendp",0,&erendlinev[1],0},
{0,(void *)DriverArgs,0,0},
}
FCEUI_SetRenderedLines(srendlinev[0],erendlinev[0],srendlinev[1],erendlinev[1]);
- FCEUI_SetSoundVolume(soundvol);
+ FCEUI_SetSoundVolume(80);
DoDriverArgs();
if(fcexp)
LoadConfig(NULL);
last_arg_parsed=DoArgs(argc-1,&argv[1]);
gp2x_opt_setup();
- gp2x_cpuclock_gamma_update();
LoadLLGN();
FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue);
if(cpalette)
}
}
+ gp2x_opt_update();
PrepareOtherInput();
- RefreshThrottleFPS();
FCEUI_GetCurrentVidSystem(&srendline,&erendline);
gp2x_video_changemode(Settings.scaling == 3 ? 15 : 8);
switch (Settings.scaling & 3) {
- case 0: gp2x_video_set_offs(0); gp2x_video_RGB_setscaling(0, 320, 240); break;
- case 1: gp2x_video_set_offs(32); gp2x_video_RGB_setscaling(0, 256, 240); break;
- case 2: gp2x_video_set_offs(32); gp2x_video_RGB_setscaling(srendline, 256, erendline-srendline); break;
- case 3: gp2x_video_set_offs(32); gp2x_video_RGB_setscaling(0, 320, 240); break;
+ case 0: gp2x_video_set_offs(0); gp2x_video_RGB_setscaling(320, 240); break;
+ case 1: gp2x_video_set_offs(32); gp2x_video_RGB_setscaling(256, 240); break;
+ case 2: gp2x_video_set_offs(32+srendline*320); gp2x_video_RGB_setscaling(256, erendline-srendline); break;
+ case 3: gp2x_video_set_offs(32); gp2x_video_RGB_setscaling(320, 240); break;
}
CleanSurface();
gp2x_start_sound(Settings.sound_rate, 16, 0);
+ RefreshThrottleFPS();
FCEUI_Emulate();
}
void FCEUD_Update(uint8 *xbuf, int16 *Buffer, int Count)
{
+ FCEUD_UpdateInput(); // must update input before blitting because of save confirmation stuff
+ BlitPrepare(xbuf == NULL);
if(!(eoptions&EO_NOTHROTTLE))
{
if(Count)
WriteSound(Buffer,Count);
SpeedThrottle();
}
- FCEUD_UpdateInput(); // must update input before blitting because of save confirmation stuff
- BlitScreen(xbuf);
+ BlitScreen(xbuf == NULL);
+ // make sure last frame won't get skipped, because we need it for menu bg
+ if (Exit) FSkip=0;
}