/* FCE Ultra - NES/Famicom Emulator
- *
- * Copyright notice for this file:
- * Copyright (C) 2002 Ben Parnell
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-/* This file contains or coordinates all of the code necessary to compile
- on a UNIX system that can use svgalib, such as FreeBSD and Linux.
- This code is not guaranteed to compile on FreeBSD, though.
-*/
-
#include <unistd.h>
#include <sys/types.h>
#include <stdlib.h>
#include "main.h"
+#include "minimal.h"
#include "throttle.h"
#include "menu.h"
#include "gp2x.h"
#include "../common/unixdsp.h"
#include "../common/cheat.h"
+#include "../../fce.h"
+
#include "dface.h"
-// just for printing some iNES info for user..
-#include "../../fce.h"
-#include "../../ines.h"
+
+void CleanSurface(void);
// internals
extern char lastLoadedGameName[2048];
void CloseGame(void);
FCEUGI *fceugi = NULL;
-static int ntsccol=0,ntschue=-1,ntsctint=-1;
+int ntsccol=0,ntschue=-1,ntsctint=-1;
int soundvol=70;
int inited=0;
-int swapbuttons=0;
-int showfps=0;
-int srendlinev[2]={0,0};
-int erendlinev[2]={239,239};
+int srendlinev[2]={8,0};
+int erendlinev[2]={231,239};
int srendline,erendline;
InputType[1]=gi->input[1];
if(gi->inputfc>=0)
InputTypeFC=gi->inputfc;
- FCEUI_GetCurrentVidSystem(&srendline,&erendline);
}
void FCEUD_PrintError(char *s)
AC(eoptions),
ACA(srendlinev),
ACA(erendlinev),
- ACA(lastLoadedGameName),
ADDCFGSTRUCT(DriverConfig),
ENDCFGSTRUCT
};
-static void SaveConfig(void)
+void SaveConfig(const char *name)
{
char tdir[2048];
- sprintf(tdir,"%s"PSS"fceu.cfg",BaseDirectory);
- DriverInterface(DES_GETNTSCTINT,&ntsctint);
- DriverInterface(DES_GETNTSCHUE,&ntschue);
+ if (name)
+ sprintf(tdir,"%s"PSS"cfg"PSS"%s.cfg",BaseDirectory,name);
+ else sprintf(tdir,"%s"PSS"fceu2.cfg",BaseDirectory);
+ FCEUI_GetNTSCTH(&ntsctint, &ntschue);
SaveFCEUConfig(tdir,fceuconfig);
}
-static void LoadConfig(void)
+static void LoadConfig(const char *name)
{
char tdir[2048];
- sprintf(tdir,"%s"PSS"fceu.cfg",BaseDirectory);
+ if (name)
+ sprintf(tdir,"%s"PSS"cfg"PSS"%s.cfg",BaseDirectory,name);
+ else sprintf(tdir,"%s"PSS"fceu2.cfg",BaseDirectory);
+ FCEUI_GetNTSCTH(&ntsctint, &ntschue); /* Get default settings for if no config file exists. */
LoadFCEUConfig(tdir,fceuconfig);
- if(ntsctint>=0) DriverInterface(DES_SETNTSCTINT,&ntsctint);
- if(ntschue>=0) DriverInterface(DES_SETNTSCHUE,&ntschue);
+ FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue);
+}
+
+static void LoadLLGN(void)
+{
+ char tdir[2048];
+ FILE *f;
+ int len;
+ sprintf(tdir,"%s"PSS"last_rom.txt",BaseDirectory);
+ f=fopen(tdir, "r");
+ if(f)
+ {
+ len = fread(lastLoadedGameName, 1, sizeof(lastLoadedGameName)-1, f);
+ lastLoadedGameName[len] = 0;
+ fclose(f);
+ }
+}
+
+static void SaveLLGN(void)
+{
+ // save last loaded game name
+ if (lastLoadedGameName[0])
+ {
+ char tdir[2048];
+ FILE *f;
+ sprintf(tdir,"%s"PSS"last_rom.txt",BaseDirectory);
+ f=fopen(tdir, "w");
+ if(f)
+ {
+ fwrite(lastLoadedGameName, 1, strlen(lastLoadedGameName), f);
+ fclose(f);
+ sync();
+ }
+ }
}
+
static void CreateDirs(void)
{
- char *subs[5]={"fcs","snaps","gameinfo","sav","cheats"};
+ char *subs[]={"fcs","snaps","gameinfo","sav","cheats","cfg"};
char tdir[2048];
int x;
mkdir(BaseDirectory,S_IRWXU);
- for(x=0;x<5;x++)
+ for(x=0;x<sizeof(subs)/sizeof(subs[0]);x++)
{
sprintf(tdir,"%s"PSS"%s",BaseDirectory,subs[x]);
mkdir(tdir,S_IRWXU);
{"-nothrottle",0,&eoptions,0x8000|EO_NOTHROTTLE},
{"-slstart",0,&srendlinev[0],0},{"-slend",0,&erendlinev[0],0},
{"-slstartp",0,&srendlinev[1],0},{"-slendp",0,&erendlinev[1],0},
- {"-swapbuttons",&swapbuttons, 0, 0},
- {"-showfps",&showfps, 0, 0},
{0,(void *)DriverArgs,0,0},
{0,0,0,0}
};
}
}
if(docheckie[0])
- FCEUI_SetVidSystem(1);
+ Settings.region_force=2;
if(docheckie[1])
FCEUI_SetGameGenie(1);
FCEUI_DisableSpriteLimitation(1);
if(erendlinev[x]<srendlinev[x] || erendlinev[x]>239) erendlinev[x]=239;
}
- printf("main() setrendered lines: %d, %d, %d, %d\n",srendlinev[0],erendlinev[0],srendlinev[1],erendlinev[1]);
- printf("main() clip sides %d\n", eoptions&EO_CLIPSIDES);
- srendlinev[0]=0;
+ printf("FCEUI_SetRenderedLines: %d, %d, %d, %d\n",srendlinev[0],erendlinev[0],srendlinev[1],erendlinev[1]);
+ printf("clip sides: %d\n", eoptions&EO_CLIPSIDES);
FCEUI_SetRenderedLines(srendlinev[0],erendlinev[0],srendlinev[1],erendlinev[1]);
- FCEUI_SetRenderedLines(0,erendlinev[0],srendlinev[1],erendlinev[1]);
FCEUI_SetSoundVolume(soundvol);
- DriverInterface(DES_NTSCCOL,&ntsccol);
DoDriverArgs();
if(fcexp)
return ret;
}
+
#include "usage.h"
int CLImain(int argc, char *argv[])
lastLoadedGameName[0] = 0;
CreateDirs();
- LoadConfig();
- gp2x_opt_setup();
+ LoadConfig(NULL);
last_arg_parsed=DoArgs(argc-1,&argv[1]);
+ gp2x_opt_setup();
+ gp2x_cpuclock_gamma_update();
+ LoadLLGN();
+ FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue);
if(cpalette)
- LoadCPalette();
+ LoadCPalette(); // TODO
if(InitSound())
inited|=1;
}
else
{
- lastLoadedGameName[0] = 0;
Exit = 1;
}
fceugi=FCEUI_LoadGame(lastLoadedGameName);
if (fceugi)
{
+ char infostring[32];
+ LoadConfig(lastLoadedGameName);
+ if (Settings.region_force)
+ FCEUI_SetVidSystem(Settings.region_force - 1);
ParseGI(fceugi);
- //RefreshThrottleFPS();
InitOtherInput();
- // additional print for gpfce
- // TODO: handlers for other formats then iNES
- {
- int MapperNo;
- iNES_HEADER *head = iNESGetHead();
- MapperNo = (head->ROM_type>>4);
- MapperNo|=(head->ROM_type2&0xF0);
- FCEU_DispMessage("%s, Mapper: %d%s%s", PAL?"PAL":"NTSC", MapperNo, (head->ROM_type&2)?", BB":"", (head->ROM_type&4)?", T":"");
- }
+ GameInterface(GI_INFOSTRING, infostring);
+ FCEU_DispMessage("%s", infostring);
}
else
- strcpy(menuErrorMsg, "failed to load ROM");
+ {
+ switch(LoadGameLastError) {
+ default: strcpy(menuErrorMsg, "failed to load ROM"); break;
+ case 2: strcpy(menuErrorMsg, "Can't find a ROM for movie"); break;
+ case 10: strcpy(menuErrorMsg, "FDS BIOS ROM is missing, read docs"); break;
+ case 11: strcpy(menuErrorMsg, "Error reading auxillary FDS file"); break;
+ }
+ }
}
if(Exit || !fceugi)
{
}
}
+ PrepareOtherInput();
+ RefreshThrottleFPS();
+ FCEUI_GetCurrentVidSystem(&srendline,&erendline);
gp2x_video_changemode(Settings.scaling == 3 ? 15 : 8);
- gp2x_video_RGB_setscaling(0, 320, 240);
- gp2x_start_sound(22050, 16, 0);
+ switch (Settings.scaling & 3) {
+ case 0: gp2x_video_set_offs(0); gp2x_video_RGB_setscaling(0, 320, 240); break;
+ case 1: gp2x_video_set_offs(32); gp2x_video_RGB_setscaling(0, 256, 240); break;
+ case 2: gp2x_video_set_offs(32); gp2x_video_RGB_setscaling(srendline, 256, erendline-srendline); break;
+ case 3: gp2x_video_set_offs(32); gp2x_video_RGB_setscaling(0, 320, 240); break;
+ }
+ CleanSurface();
+ gp2x_start_sound(Settings.sound_rate, 16, 0);
FCEUI_Emulate();
}
+ if (fceugi)
+ CloseGame();
+
+ SaveLLGN();
DriverKill();
return 0;
}
{
SetSignals((void *)CloseStuff);
- if(InitJoysticks())
- inited|=2;
if(!InitVideo()) return 0;
inited|=4;
- if(!InitKeyboard()) return 0;
- inited|=8;
return 1;
}
static void DriverKill(void)
{
- SaveConfig();
+ // SaveConfig(NULL); // done explicitly in menu now
SetSignals(SIG_IGN);
- if(inited&2)
- KillJoysticks();
- if(inited&8)
- KillKeyboard();
if(inited&4)
KillVideo();
if(inited&1)
KillSound();
- if(inited&16)
- KillMouse();
inited=0;
}
void FCEUD_Update(uint8 *xbuf, int16 *Buffer, int Count)
{
- if(!Count && !NoWaiting && !(eoptions&EO_NOTHROTTLE))
+ if(!Count && !(eoptions&EO_NOTHROTTLE))
SpeedThrottle();
BlitScreen(xbuf);
- if(Count && !NoWaiting && !(eoptions&EO_NOTHROTTLE))
+ if(Count && !(eoptions&EO_NOTHROTTLE))
WriteSound(Buffer,Count);
FCEUD_UpdateInput();
}