/* FCE Ultra - NES/Famicom Emulator
- *
- * Copyright notice for this file:
- * Copyright (C) 2002 Ben Parnell
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-/* This file contains or coordinates all of the code necessary to compile
- on a UNIX system that can use svgalib, such as FreeBSD and Linux.
- This code is not guaranteed to compile on FreeBSD, though.
-*/
-
#include <unistd.h>
#include <sys/types.h>
static int ntsccol=0,ntschue=-1,ntsctint=-1;
int soundvol=70;
int inited=0;
-int swapbuttons=0;
-int showfps=0;
int srendlinev[2]={0,0};
int erendlinev[2]={239,239};
ENDCFGSTRUCT
};
-static void SaveConfig(void)
+void SaveConfig(const char *name)
{
char tdir[2048];
- sprintf(tdir,"%s"PSS"fceu.cfg",BaseDirectory);
+ if (name)
+ sprintf(tdir,"%s"PSS"cfg"PSS"%s.cfg",BaseDirectory,name);
+ else sprintf(tdir,"%s"PSS"fceu2.cfg",BaseDirectory);
DriverInterface(DES_GETNTSCTINT,&ntsctint);
DriverInterface(DES_GETNTSCHUE,&ntschue);
SaveFCEUConfig(tdir,fceuconfig);
}
-static void LoadConfig(void)
+static void LoadConfig(const char *name)
{
char tdir[2048];
- sprintf(tdir,"%s"PSS"fceu.cfg",BaseDirectory);
+ if (name)
+ sprintf(tdir,"%s"PSS"cfg"PSS"%s.cfg",BaseDirectory,name);
+ else sprintf(tdir,"%s"PSS"fceu2.cfg",BaseDirectory);
LoadFCEUConfig(tdir,fceuconfig);
if(ntsctint>=0) DriverInterface(DES_SETNTSCTINT,&ntsctint);
if(ntschue>=0) DriverInterface(DES_SETNTSCHUE,&ntschue);
static void CreateDirs(void)
{
- char *subs[5]={"fcs","snaps","gameinfo","sav","cheats"};
+ char *subs[]={"fcs","snaps","gameinfo","sav","cheats","cfg"};
char tdir[2048];
int x;
mkdir(BaseDirectory,S_IRWXU);
- for(x=0;x<5;x++)
+ for(x=0;x<sizeof(subs)/sizeof(subs[0]);x++)
{
sprintf(tdir,"%s"PSS"%s",BaseDirectory,subs[x]);
mkdir(tdir,S_IRWXU);
{"-nothrottle",0,&eoptions,0x8000|EO_NOTHROTTLE},
{"-slstart",0,&srendlinev[0],0},{"-slend",0,&erendlinev[0],0},
{"-slstartp",0,&srendlinev[1],0},{"-slendp",0,&erendlinev[1],0},
- {"-swapbuttons",&swapbuttons, 0, 0},
- {"-showfps",&showfps, 0, 0},
{0,(void *)DriverArgs,0,0},
{0,0,0,0}
};
return ret;
}
+
#include "usage.h"
int CLImain(int argc, char *argv[])
lastLoadedGameName[0] = 0;
CreateDirs();
- LoadConfig();
- gp2x_opt_setup();
+ LoadConfig(NULL);
last_arg_parsed=DoArgs(argc-1,&argv[1]);
+ gp2x_opt_setup();
+ gp2x_cpuclock_update();
if(cpalette)
LoadCPalette();
if(InitSound())
}
else
{
- lastLoadedGameName[0] = 0;
Exit = 1;
}
fceugi=FCEUI_LoadGame(lastLoadedGameName);
if (fceugi)
{
+ LoadConfig(lastLoadedGameName);
ParseGI(fceugi);
//RefreshThrottleFPS();
InitOtherInput();
FCEUI_Emulate();
}
+ if (fceugi)
+ CloseGame();
+
DriverKill();
return 0;
}
static void DriverKill(void)
{
- SaveConfig();
+ SaveConfig(NULL);
SetSignals(SIG_IGN);
if(inited&2)