gp2x_text_out15(x,y,buffer);\r
}\r
\r
-static void gp2x_smalltext16(int x, int y, const char *texto)\r
+static void gp2x_smalltext16(int x, int y, const char *texto, unsigned short color)\r
{\r
int i;\r
unsigned char *src;\r
int w = 0x20;\r
while (w)\r
{\r
- if( *src & w ) *dst = 0xffff;\r
+ if( *src & w ) *dst = color;\r
dst++;\r
w>>=1;\r
}\r
}\r
}\r
\r
-static void gp2x_smalltext16_lim(int x, int y, const char *texto, int max)\r
+static void gp2x_smalltext16_lim(int x, int y, const char *texto, unsigned short color, int max)\r
{\r
char buffer[320/6+1];\r
\r
if (max < 0) max = 0;\r
buffer[max] = 0;\r
\r
- gp2x_smalltext16(x, y, buffer);\r
+ gp2x_smalltext16(x, y, buffer, color);\r
}\r
\r
\r
\r
// -------------- ROM selector --------------\r
\r
+// rrrr rggg gggb bbbb\r
+static unsigned short file2color(const char *fname)\r
+{\r
+ const char *ext = fname + strlen(fname) - 3;\r
+ static const char *rom_exts[] = { "zip", "nes", "fds", "unf", "nez", "nif" }; // nif is for unif\r
+ static const char *other_exts[] = { "nsf", "ips", "fcm" };\r
+ int i;\r
+\r
+ if (ext < fname) ext = fname;\r
+ for (i = 0; i < sizeof(rom_exts)/sizeof(rom_exts[0]); i++)\r
+ if (strcasecmp(ext, rom_exts[i]) == 0) return 0xbdff;\r
+ for (i = 0; i < sizeof(other_exts)/sizeof(other_exts[0]); i++)\r
+ if (strcasecmp(ext, other_exts[i]) == 0) return 0xaff5;\r
+ return 0xffff;\r
+}\r
+\r
static void draw_dirlist(char *curdir, struct dirent **namelist, int n, int sel)\r
{\r
int start, i, pos;\r
gp2x_fceu_darken_all();\r
\r
if(start - 2 >= 0)\r
- gp2x_smalltext16_lim(14, (start - 2)*10, curdir, 53-2);\r
+ gp2x_smalltext16_lim(14, (start - 2)*10, curdir, 0xffff, 53-2);\r
for (i = 0; i < n; i++) {\r
pos = start + i;\r
if (pos < 0) continue;\r
if (pos > 23) break;\r
if (namelist[i+1]->d_type == DT_DIR) {\r
- gp2x_smalltext16_lim(14, pos*10, "/", 1);\r
- gp2x_smalltext16_lim(14+6, pos*10, namelist[i+1]->d_name, 53-3);\r
+ gp2x_smalltext16_lim(14, pos*10, "/", 0xfff6, 1);\r
+ gp2x_smalltext16_lim(14+6, pos*10, namelist[i+1]->d_name, 0xfff6, 53-3);\r
} else {\r
- gp2x_smalltext16_lim(14, pos*10, namelist[i+1]->d_name, 53-2);\r
+ unsigned short color = file2color(namelist[i+1]->d_name);\r
+ gp2x_smalltext16_lim(14, pos*10, namelist[i+1]->d_name, color, 53-2);\r
}\r
}\r
gp2x_text_out15(5, 120, ">");\r
if (pos < 0) return 1;\r
if (pos > 23) return 0;\r
\r
- gp2x_smalltext16_lim(14, pos*10, s ? "ON " : "OFF", 3);\r
- gp2x_smalltext16_lim(14+6*4, pos*10, type ? "S" : "R", 1);\r
- gp2x_smalltext16_lim(14+6*6, pos*10, name, 53-8);\r
+ gp2x_smalltext16_lim(14, pos*10, s ? "ON " : "OFF", 0xffff, 3);\r
+ gp2x_smalltext16_lim(14+6*4, pos*10, type ? "S" : "R", 0xffff, 1);\r
+ gp2x_smalltext16_lim(14+6*6, pos*10, name, 0xffff, 53-8);\r
\r
return 1;\r
}\r
FCEUI_ListCheats(clistcallb,0);\r
\r
pos = cheat_start + cheat_pos;\r
- if (pos < 24) gp2x_smalltext16_lim(14, pos*10, "done", 4);\r
+ if (pos < 24) gp2x_smalltext16_lim(14, pos*10, "done", 0xffff, 4);\r
\r
gp2x_text_out15(5, 120, ">");\r
menu_flip();\r
if(inp & GP2X_B) {\r
switch (menu_sel) {\r
case 0: key_config_loop(ctrl_actions, 10, 0); return;\r
- case 1: key_config_loop(ctrl_actions, 8, 1); return;\r
+ case 1: key_config_loop(ctrl_actions, 10, 1); return;\r
case 2: key_config_loop(emuctrl_actions,\r
sizeof(emuctrl_actions)/sizeof(emuctrl_actions[0]), -1); return;\r
case 3: if (!fceugi) SaveConfig(NULL); return;\r
static int menu_loop_options(void)\r
{\r
static int menu_sel = 0;\r
- int menu_sel_max = 16;\r
+ int ret, menu_sel_max = 16;\r
unsigned long inp = 0;\r
\r
if (fceugi) menu_sel_max++;\r
case 15: fcemenu_loop_options(); break;\r
case 16: // done (update and write)\r
config_commit();\r
- SaveConfig(NULL);\r
+ ret = SaveConfig(NULL);\r
+ strcpy(menuErrorMsg, ret == 0 ? "default config saved" : "config save failed");\r
return 1;\r
case 17: // done (update and write for current game)\r
- config_commit();\r
if (lastLoadedGameName[0])\r
- SaveConfig(lastLoadedGameName);\r
+ {\r
+ config_commit();\r
+ ret = SaveConfig(lastLoadedGameName);\r
+ strcpy(menuErrorMsg, ret == 0 ? "game config saved" : "config save failed");\r
+ }\r
return 1;\r
}\r
}\r