#include "fce.h"
#include "fceu098.h"
#include "sound.h"
-#include "sound098.h"
-#include "svga.h"
+#include "svga.h"
#include "netplay.h"
#include "general.h"
#include "endian.h"
#include "file.h"
#include "crc32.h"
#include "ppu.h"
+#include "ppu098.h"
#include "palette.h"
#include "movie.h"
static int RWWrap=0;
#ifdef ASM_6502
+#ifndef DEBUG_ASM_6502
static void asmcpu_update(int32 cycles)
{
// some code from x6502.c
}
}
}
+#endif
void asmcpu_unpack(void)
{
int use098code = 0;
void (*ResetNES)(void) = 0;
-void (*PowerNES)(void) = 0;
void (*FCEUI_Emulate)(void) = 0;
void FCEUI_SetEmuMode(int is_new)
if (is_new)
{
ResetNES=ResetNES098;
- PowerNES=PowerNES098;
- SetSoundVariables=SetSoundVariables098;
FCEUI_Emulate=FCEUI_Emulate098;
}
else
{
ResetNES=ResetNES081;
- PowerNES=PowerNES081;
- SetSoundVariables=SetSoundVariables081;
FCEUI_Emulate=EmLoop;
}
}
X6502_Reset();
}
+#ifndef DEBUG_ASM_6502
static void FCEU_MemoryRand(uint8 *ptr, uint32 size)
{
int x=0;
ptr++;
}
}
+#endif
-void PowerNES081(void)
+void PowerNES(void)
{
if(!GameLoaded) return;
ResetMapping();
PowerSound();
PowerPPU();
+
+ if (use098code)
+ FCEUPPU_Power();
+
+ /* Have the external game hardware "powered" after the internal NES stuff.
+ Needed for the NSF code and VS System code.
+ */
GameInterface(GI_POWER, 0);
if(FCEUGameInfo.type==GIT_VSUNI)
FCEU_VSUniPower();