break;
}
- ssize=FlushEmulateSound(); // TODO 098?
+ ssize=FlushEmulateSound();
timestampbase += timestamp;
timestamp = 0;
void ResetNES098(void)
{
ResetNES081();
-//TODO FCEUSND_Reset();
+ //FCEUSND_Reset();
FCEUPPU_Reset();
}
void PowerNES098(void)
{
PowerNES081();
-//TODO FCEUSND_Power();
+ // it was decided not to use 098 sound because of problems it causes
+ //FCEUSND_Power();
FCEUPPU_Power();
}