#include "state.h"
#include "movie.h"
+#include "fds.h"
+#include "vsuni.h"
#include "dprintf.h"
extern INPUTC *FCEU_InitZapper(int w);
static INPUTC *JPorts[2]={&DummyJPort,&DummyJPort};
static INPUTCFC *FCExp=0;
+/* This function is a quick hack to get the NSF player to use emulated gamepad
+ input.
+*/
+uint8 FCEU_GetJoyJoy(void)
+{
+ return(joy[0]|joy[1]|joy[2]|joy[3]);
+}
+
static uint8 FP_FASTAPASS(1) ReadGPVS(int w)
{
uint8 ret=0;
if(netplay) NetplayUpdate(&joy[0],&joy[1]);
#endif
if (current < 0) FCEUMOV_AddJoy(joy);
- FlushCommandQueue();
+ else framecount++; // for debug
+ //FlushCommandQueue();
}
static DECLFR(VSUNIRead0)
break;
case SI_ARKANOID:JPorts[x]=FCEU_InitArkanoid(x);break;
case SI_ZAPPER:JPorts[x]=FCEU_InitZapper(x);break;
- case SI_POWERPAD:JPorts[x]=FCEU_InitPowerpad(x);break;
+ case SI_POWERPADA:JPorts[x]=FCEU_InitPowerpad(x);break;
case SI_NONE:JPorts[x]=&DummyJPort;break;
}
{
switch(cmd)
{
-// case FCEUNPCMD_FDSINSERT: FCEU_FDSInsert();break;
-// case FCEUNPCMD_FDSSELECT: FCEU_FDSSelect();break;
+ case FCEUNPCMD_FDSINSERT: FCEU_FDSInsert();break;
+ case FCEUNPCMD_FDSSELECT: FCEU_FDSSelect();break;
// case FCEUNPCMD_FDSEJECT: FCEU_FDSEject();break;
-// case FCEUNPCMD_VSUNICOIN: FCEU_VSUniCoin(); break;
-// case FCEUNPCMD_VSUNIDIP0 ... (FCEUNPCMD_VSUNIDIP0 + 7): FCEU_VSUniToggleDIP(cmd - FCEUNPCMD_VSUNIDIP0);break;
+ case FCEUNPCMD_VSUNICOIN: FCEU_VSUniCoin(); break;
+ case FCEUNPCMD_VSUNIDIP0 ... (FCEUNPCMD_VSUNIDIP0 + 7): FCEU_VSUniToggleDIP(cmd - FCEUNPCMD_VSUNIDIP0);break;
case FCEUNPCMD_POWER: PowerNES();break;
case FCEUNPCMD_RESET: ResetNES();break;
default: printf("FCEU_DoSimpleCommand: can't handle cmd %i\n", cmd); break;
}
}
+void FCEU_QSimpleCommand(int cmd)
+{
+// if(FCEUnetplay)
+// FCEUNET_SendCommand(cmd, 0);
+// else
+ {
+ // totally wrong:
+// if(!FCEUMOV_IsPlaying())
+// FCEU_DoSimpleCommand(cmd);
+// else
+// FCEUMOV_AddCommand(cmd);
+
+ FCEU_DoSimpleCommand(cmd);
+// if(FCEUMOV_IsRecording())
+// FCEUMOV_AddCommand(cmd);
+ }
+}
+
+void FCEUI_FDSSelect(void)
+{
+ FCEU_QSimpleCommand(FCEUNPCMD_FDSSELECT);
+}
+
+int FCEUI_FDSInsert(void)
+{
+ FCEU_QSimpleCommand(FCEUNPCMD_FDSINSERT);
+ return(1);
+}
+
+/*
+int FCEUI_FDSEject(void)
+{
+ FCEU_QSimpleCommand(FCEUNPCMD_FDSEJECT);
+ return(1);
+}
+*/
+void FCEUI_VSUniToggleDIP(int w)
+{
+ FCEU_QSimpleCommand(FCEUNPCMD_VSUNIDIP0 + w);
+}
+
+void FCEUI_VSUniCoin(void)
+{
+ FCEU_QSimpleCommand(FCEUNPCMD_VSUNICOIN);
+}
+
+void FCEUI_ResetNES(void)
+{
+ FCEU_QSimpleCommand(FCEUNPCMD_RESET);
+}
+
+void FCEUI_PowerNES(void)
+{
+ FCEU_QSimpleCommand(FCEUNPCMD_POWER);
+}
+
+
SFORMAT FCEUCTRL_STATEINFO[]={
{ joy_readbit, 2, "JYRB"},