#include "svga.h"
#include "input.h"
+#include "state.h"
#include "movie.h"
#include "dprintf.h"
extern INPUTCFC *FCEU_InitSpaceShadow(void);
extern INPUTCFC *FCEU_InitFKB(void);
static uint8 joy_readbit[2];
-static uint16 joy[4]={0,0,0,0};
+static uint8 joy[4]={0,0,0,0};
+static uint8 LastStrobe;
extern int coinon;
if(JPorts[1]->Write)
JPorts[1]->Write(V&1);
- if((PSG[0x16]&1) && (!(V&1)))
+ if((LastStrobe&1) && (!(V&1)))
{
/* This strobe code is just for convenience. If it were
with the code in input / *.c, it would more accurately represent
if(FCExp->Strobe)
FCExp->Strobe();
}
- PSG[0x16]=V;
+ LastStrobe=V&1;
}
static void FP_FASTAPASS(1) StrobeGP(int w)
{
memset(joy_readbit,0,sizeof(joy_readbit));
memset(joy,0,sizeof(joy));
+ LastStrobe=0;
if(FCEUGameInfo.type==GIT_VSUNI)
{
InputDataPtrFC=ptr;
SetInputStuffFC();
}
+
+// quick paste
+#define FCEUNPCMD_RESET 0x01
+#define FCEUNPCMD_POWER 0x02
+
+#define FCEUNPCMD_VSUNICOIN 0x07
+#define FCEUNPCMD_VSUNIDIP0 0x08
+#define FCEUNPCMD_FDSINSERT 0x18
+#define FCEUNPCMD_FDSSELECT 0x1A
+
+
+void FCEU_DoSimpleCommand(int cmd)
+{
+ switch(cmd)
+ {
+// case FCEUNPCMD_FDSINSERT: FCEU_FDSInsert();break;
+// case FCEUNPCMD_FDSSELECT: FCEU_FDSSelect();break;
+// case FCEUNPCMD_FDSEJECT: FCEU_FDSEject();break;
+// case FCEUNPCMD_VSUNICOIN: FCEU_VSUniCoin(); break;
+// case FCEUNPCMD_VSUNIDIP0 ... (FCEUNPCMD_VSUNIDIP0 + 7): FCEU_VSUniToggleDIP(cmd - FCEUNPCMD_VSUNIDIP0);break;
+ case FCEUNPCMD_POWER: PowerNES();break;
+ case FCEUNPCMD_RESET: ResetNES();break;
+ default: printf("FCEU_DoSimpleCommand: can't handle cmd %i\n", cmd); break;
+ }
+}
+
+
+SFORMAT FCEUCTRL_STATEINFO[]={
+ { joy_readbit, 2, "JYRB"},
+ { joy, 4, "JOYS"},
+ { &LastStrobe, 1, "LSTS"},
+ { 0 }
+};
+
+