--- /dev/null
+/*
+* Glide64 - Glide video plugin for Nintendo 64 emulators.
+* Copyright (c) 2002 Dave2001
+* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+//****************************************************************
+//
+// Glide64 - Glide Plugin for Nintendo 64 emulators
+// Project started on December 29th, 2001
+//
+// Authors:
+// Dave2001, original author, founded the project in 2001, left it in 2002
+// Gugaman, joined the project in 2002, left it in 2002
+// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
+// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
+//
+//****************************************************************
+//
+// To modify Glide64:
+// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
+// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
+//
+//****************************************************************
+//
+// Keys, used by Glide64.
+// Since key codes are different for WinAPI and SDL, this difference is managed here
+// Created by Sergey 'Gonetz' Lipski, July 2009
+//
+//****************************************************************
+
+#ifndef Keys_H
+#define Keys_H
+
+#define G64_VK_CONTROL 0
+#define G64_VK_ALT 1
+#define G64_VK_INSERT 2
+#define G64_VK_LBUTTON 3
+#define G64_VK_UP 4
+#define G64_VK_DOWN 5
+#define G64_VK_LEFT 6
+#define G64_VK_RIGHT 7
+#define G64_VK_SPACE 8
+#define G64_VK_BACK 9
+#define G64_VK_SCROLL 10
+#define G64_VK_1 11
+#define G64_VK_2 12
+#define G64_VK_3 13
+#define G64_VK_4 14
+#define G64_VK_5 15
+#define G64_VK_6 16
+#define G64_VK_7 17
+#define G64_VK_8 18
+#define G64_VK_9 19
+#define G64_VK_0 20
+#define G64_VK_A 21
+#define G64_VK_B 22
+#define G64_VK_D 23
+#define G64_VK_G 24
+#define G64_VK_Q 25
+#define G64_VK_R 26
+#define G64_VK_S 27
+#define G64_VK_V 28
+#define G64_VK_W 29
+
+#define G64_NUM_KEYS 30
+
+class Glide64Keys
+{
+ public:
+ Glide64Keys();
+ ~Glide64Keys(){}
+ int operator[](unsigned int index){return _keys[index];}
+
+ private:
+ int _keys[G64_NUM_KEYS];
+};
+
+#endif //Keys_H