"uniform vec4 PrimFrac; \n"\
"uniform float AlphaRef; \n"\
"uniform vec4 FogColor; \n"\
-"uniform vec2 FogMinMax; \n"\
" \n"\
"varying lowp vec4 vShadeColor; \n"\
"varying mediump vec2 vTexCoord0; \n"\
"varying lowp vec2 vTexCoord1; \n"\
+"varying lowp float vFog; \n"\
" \n"\
"void main() \n"\
"{ \n"\