glDepthRange(-1, 1);
#elif SDL_VIDEO_OPENGL_ES2
- glDepthRangef(0.0f, 1.0f);
+ glDepthRangef(-1.0f, 1.0f);
#endif
OPENGL_CHECK_ERRORS;
}
m_bSupportMultiTexture = true;
m_bSupportTextureEnvCombine = true;
m_bSupportSeparateSpecularColor = true;
- m_bSupportSecondColor = true;
+ m_bSupportSecondColor = false;
m_bSupportFogCoord = false;
m_bSupportTextureObject = false;
m_bSupportRescaleNormal = true;