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merge mapper code from FCEUX
[fceu.git]
/
boards
/
novel.c
diff --git
a/boards/novel.c
b/boards/novel.c
index
fe3a37c
..
1918abf
100644
(file)
--- a/
boards/novel.c
+++ b/
boards/novel.c
@@
-1,7
+1,7
@@
/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
- * Copyright (C) 2002
Ben Parnel
l
+ * Copyright (C) 2002
Xodnize
l
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@
-15,40
+15,41
@@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 5
9 Temple Place, Suite 330, Boston, MA 02111-1307
USA
+ * Foundation, Inc., 5
1 Franklin Street, Fifth Floor, Boston, MA 02110-1301
USA
*/
#include "mapinc.h"
*/
#include "mapinc.h"
+static uint8 latch;
+
static void DoNovel(void)
{
static void DoNovel(void)
{
- setprg32(0x8000,GameMemBlock[0]&3);
- setchr8(GameMemBlock[0]&7);
- X6502_Rebase();
+ setprg32(0x8000,latch&3);
+ setchr8(latch&7);
}
static DECLFW(NovelWrite)
{
}
static DECLFW(NovelWrite)
{
-
GameMemBlock[0]
=A&0xFF;
- DoNovel();
+
latch
=A&0xFF;
+
DoNovel();
}
static void NovelReset(void)
{
SetWriteHandler(0x8000,0xFFFF,NovelWrite);
}
static void NovelReset(void)
{
SetWriteHandler(0x8000,0xFFFF,NovelWrite);
- SetReadHandler(0x8000,0xFFFF,CartBR);
+ SetReadHandler(0x8000,0xFFFF,CartBR);
setprg32(0x8000,0);
setchr8(0);
}
static void NovelRestore(int version)
{
setprg32(0x8000,0);
setchr8(0);
}
static void NovelRestore(int version)
{
- DoNovel();
+
DoNovel();
}
}
-void Novel_Init(
void
)
+void Novel_Init(
CartInfo *info
)
{
{
- AddExState(&
GameMemBlock[0]
, 1, 0,"L1");
-
Board
Power=NovelReset;
+ AddExState(&
latch
, 1, 0,"L1");
+
info->
Power=NovelReset;
GameStateRestore=NovelRestore;
}
GameStateRestore=NovelRestore;
}