{
setprg32(0x8000,GameMemBlock[0]&3);
setchr8(GameMemBlock[0]&7);
{
setprg32(0x8000,GameMemBlock[0]&3);
setchr8(GameMemBlock[0]&7);
static void NovelReset(void)
{
SetWriteHandler(0x8000,0xFFFF,NovelWrite);
static void NovelReset(void)
{
SetWriteHandler(0x8000,0xFFFF,NovelWrite);