-#include "mapinc.h"
-
-static uint8 mode;
-static uint8 DRegs[4];
-
-static SFORMAT StateRegs[]=
-{
- {DRegs, 4, "DREG"},
- {0}
-};
-
-static void Sync(void)
-{
- int base, bank;
- base = ((DRegs[0]^DRegs[1])&0x10)<<1;
- bank = (DRegs[2]^DRegs[3])&0x1f;
-
- if(DRegs[1]&0x08)
- {
- bank &= 0xfe;
- if(mode==0)
- {
- setprg16(0x8000,base+bank+1);
- setprg16(0xC000,base+bank+0);
- }
- else
- {
- setprg16(0x8000,base+bank+0);
- setprg16(0xC000,base+bank+1);
- }
- }
- else
- {
- if(DRegs[1]&0x04)
- {
- setprg16(0x8000,0x1f);
- setprg16(0xC000,base+bank);
- }
- else
- {
- setprg16(0x8000,base+bank);
- if(mode==0)
- setprg16(0xC000,0x20);
- else
- setprg16(0xC000,0x07);
- }
- }
-}
-
-static DECLFW(Mapper167_write)
-{
- DRegs[(A>>13)&0x03]=V;
- Sync();
-}
-
-static void StateRestore(int version)
-{
- Sync();
-}
-
-void Mapper166_init(void)
-{
- mode=1;
- DRegs[0]=DRegs[1]=DRegs[2]=DRegs[3]=0;
- Sync();
- SetWriteHandler(0x8000,0xFFFF,Mapper167_write);
- GameStateRestore=StateRestore;
- AddExState(&StateRegs, ~0, 0, 0);
-}
-
-void Mapper167_init(void)
-{
- mode=0;
- DRegs[0]=DRegs[1]=DRegs[2]=DRegs[3]=0;
- Sync();
- SetWriteHandler(0x8000,0xFFFF,Mapper167_write);
- GameStateRestore=StateRestore;
- AddExState(&StateRegs, ~0, 0, 0);
-}
+#include "mapinc.h"\r
+\r
+static uint8 mode;\r
+static uint8 DRegs[4];\r
+\r
+static SFORMAT StateRegs[]=\r
+{\r
+ {DRegs, 4, "DREG"},\r
+ {0}\r
+};\r
+\r
+static void Sync(void)\r
+{\r
+ int base, bank;\r
+ base = ((DRegs[0]^DRegs[1])&0x10)<<1;\r
+ bank = (DRegs[2]^DRegs[3])&0x1f;\r
+\r
+ if(DRegs[1]&0x08)\r
+ {\r
+ bank &= 0xfe;\r
+ if(mode==0)\r
+ {\r
+ setprg16(0x8000,base+bank+1);\r
+ setprg16(0xC000,base+bank+0);\r
+ }\r
+ else\r
+ {\r
+ setprg16(0x8000,base+bank+0);\r
+ setprg16(0xC000,base+bank+1);\r
+ }\r
+ }\r
+ else\r
+ {\r
+ if(DRegs[1]&0x04)\r
+ {\r
+ setprg16(0x8000,0x1f);\r
+ setprg16(0xC000,base+bank);\r
+ }\r
+ else\r
+ {\r
+ setprg16(0x8000,base+bank);\r
+ if(mode==0)\r
+ setprg16(0xC000,0x20);\r
+ else\r
+ setprg16(0xC000,0x07);\r
+ }\r
+ }\r
+}\r
+\r
+static DECLFW(Mapper167_write)\r
+{\r
+ DRegs[(A>>13)&0x03]=V;\r
+ Sync();\r
+}\r
+\r
+static void StateRestore(int version)\r
+{\r
+ Sync();\r
+}\r
+\r
+void Mapper166_init(void)\r
+{\r
+ mode=1;\r
+ DRegs[0]=DRegs[1]=DRegs[2]=DRegs[3]=0;\r
+ Sync();\r
+ SetWriteHandler(0x8000,0xFFFF,Mapper167_write);\r
+ GameStateRestore=StateRestore;\r
+ AddExState(&StateRegs, ~0, 0, 0);\r
+}\r
+\r
+void Mapper167_init(void)\r
+{\r
+ mode=0;\r
+ DRegs[0]=DRegs[1]=DRegs[2]=DRegs[3]=0;\r
+ Sync();\r
+ SetWriteHandler(0x8000,0xFFFF,Mapper167_write);\r
+ GameStateRestore=StateRestore;\r
+ AddExState(&StateRegs, ~0, 0, 0);\r
+}\r