/* name=path and file to load. returns 0 on failure, 1 on success */
FCEUGI *FCEUI_LoadGame(char *name);
/* name=path and file to load. returns 0 on failure, 1 on success */
FCEUGI *FCEUI_LoadGame(char *name);
/* allocates memory. 0 on failure, 1 on success. */
int FCEUI_Initialize(void);
/* allocates memory. 0 on failure, 1 on success. */
int FCEUI_Initialize(void);