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[fceu.git]
/
fce.c
diff --git
a/fce.c
b/fce.c
index
eafba11
..
a21e5f5
100644
(file)
--- a/
fce.c
+++ b/
fce.c
@@
-49,6
+49,7
@@
#include "file.h"
#include "crc32.h"
#include "ppu.h"
#include "file.h"
#include "crc32.h"
#include "ppu.h"
+#include "ppu098.h"
#include "palette.h"
#include "movie.h"
#include "palette.h"
#include "movie.h"
@@
-1269,7
+1270,6
@@
static void EmLoop(void);
int use098code = 0;
void (*ResetNES)(void) = 0;
int use098code = 0;
void (*ResetNES)(void) = 0;
-void (*PowerNES)(void) = 0;
void (*FCEUI_Emulate)(void) = 0;
void FCEUI_SetEmuMode(int is_new)
void (*FCEUI_Emulate)(void) = 0;
void FCEUI_SetEmuMode(int is_new)
@@
-1278,13
+1278,11
@@
void FCEUI_SetEmuMode(int is_new)
if (is_new)
{
ResetNES=ResetNES098;
if (is_new)
{
ResetNES=ResetNES098;
- PowerNES=PowerNES098;
FCEUI_Emulate=FCEUI_Emulate098;
}
else
{
ResetNES=ResetNES081;
FCEUI_Emulate=FCEUI_Emulate098;
}
else
{
ResetNES=ResetNES081;
- PowerNES=PowerNES081;
FCEUI_Emulate=EmLoop;
}
}
FCEUI_Emulate=EmLoop;
}
}
@@
-1530,7
+1528,7
@@
static void FCEU_MemoryRand(uint8 *ptr, uint32 size)
}
#endif
}
#endif
-void PowerNES
081
(void)
+void PowerNES(void)
{
if(!GameLoaded) return;
{
if(!GameLoaded) return;
@@
-1547,6
+1545,13
@@
void PowerNES081(void)
ResetMapping();
PowerSound();
PowerPPU();
ResetMapping();
PowerSound();
PowerPPU();
+
+ if (use098code)
+ FCEUPPU_Power();
+
+ /* Have the external game hardware "powered" after the internal NES stuff.
+ Needed for the NSF code and VS System code.
+ */
GameInterface(GI_POWER, 0);
if(FCEUGameInfo.type==GIT_VSUNI)
FCEU_VSUniPower();
GameInterface(GI_POWER, 0);
if(FCEUGameInfo.type==GIT_VSUNI)
FCEU_VSUniPower();