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[fceu.git]
/
fce.h
diff --git
a/fce.h
b/fce.h
index
8734f4c
..
593d858
100644
(file)
--- a/
fce.h
+++ b/
fce.h
@@
-5,6
+5,10
@@
void asmcpu_unpack(void);
void asmcpu_pack(void);
#endif
void asmcpu_pack(void);
#endif
+#define fceuindbg 0
+
+extern int use098code;
+
extern int GameLoaded;
void ResetGameLoaded(void);
extern int GameLoaded;
void ResetGameLoaded(void);
@@
-22,7
+26,10
@@
void FlushGenieRW(void);
void FCEU_ResetVidSys(void);
void ResetMapping(void);
void FCEU_ResetVidSys(void);
void ResetMapping(void);
-void ResetNES(void);
+
+extern void (*ResetNES)(void);
+
+void ResetNES081(void);
void PowerNES(void);
void PowerNES(void);
@@
-70,19
+77,23
@@
extern writefunc BWrite[0x10000];
#define PPU_status (PPU[2])
#define PPU_status (PPU[2])
-extern void (*GameInterface)(int h);
+extern void (*GameInterface)(int h
, void *param
);
extern void FP_FASTAPASS(1) (*PPU_hook)(uint32 A);
extern void FP_FASTAPASS(1) (*PPU_hook)(uint32 A);
-extern void (*GameHBIRQHook)(void);
+extern void (*GameHBIRQHook)(void)
, (*GameHBIRQHook2)(void)
;
extern void (*GameStateRestore)(int version);
#define GI_RESETM2 1
#define GI_POWER 2
#define GI_CLOSE 3
extern void (*GameStateRestore)(int version);
#define GI_RESETM2 1
#define GI_POWER 2
#define GI_CLOSE 3
+#define GI_INFOSTRING 11
#include "git.h"
extern FCEUGI FCEUGameInfo;
extern int GameAttributes;
#include "git.h"
extern FCEUGI FCEUGameInfo;
extern int GameAttributes;
+extern uint8 pale;
+extern uint8 vsdip;
+
#endif
#endif