static uint8 joy[4]={0,0,0,0};
static uint8 LastStrobe;
static uint8 joy[4]={0,0,0,0};
static uint8 LastStrobe;
static int FSDisable=0; /* Set to 1 if NES-style four-player adapter is disabled. */
static int JPAttrib[2]={0,0};
static int JPType[2]={0,0};
static int FSDisable=0; /* Set to 1 if NES-style four-player adapter is disabled. */
static int JPAttrib[2]={0,0};
static int JPType[2]={0,0};
static INPUTC DummyJPort={0,0,0,0,0};
static INPUTC *JPorts[2]={&DummyJPort,&DummyJPort};
static INPUTC DummyJPort={0,0,0,0,0};
static INPUTC *JPorts[2]={&DummyJPort,&DummyJPort};
- JPorts[x]->SLHook(x,buf,line);
+ JPorts[x]->SLHook(x,bg,spr,linets,final);
break;
case SI_ARKANOID:JPorts[x]=FCEU_InitArkanoid(x);break;
case SI_ZAPPER:JPorts[x]=FCEU_InitZapper(x);break;
break;
case SI_ARKANOID:JPorts[x]=FCEU_InitArkanoid(x);break;
case SI_ZAPPER:JPorts[x]=FCEU_InitZapper(x);break;