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perfect vsync, bugfixes
[fceu.git]
/
out_gp2x
/
readme.txt
diff --git
a/out_gp2x/readme.txt
b/out_gp2x/readme.txt
index
6fe6845
..
94a7e22
100644
(file)
--- a/
out_gp2x/readme.txt
+++ b/
out_gp2x/readme.txt
@@
-175,11
+175,15
@@
with additional .fcm extension added. Examples:
\r
\r
ver 0.4 (by notaz)
\r
\r
\r
ver 0.4 (by notaz)
\r
- rev 15
4
\r
+ rev 15
x
\r
- Fixed savestate subsections (were causing some mapper data not
\r
to be saved).
\r
- Fixed an issue of MapIRQHook getting lost after loading a savestate
\r
(glitched Akumajou Densetsu and other games after savestate load).
\r
- Fixed savestate subsections (were causing some mapper data not
\r
to be saved).
\r
- Fixed an issue of MapIRQHook getting lost after loading a savestate
\r
(glitched Akumajou Densetsu and other games after savestate load).
\r
+ - A bug, which prevented configuring multiple USB pads fixed.
\r
+ - Fixed sound breaking bug after switching it on/off multiple times.
\r
+ - Added "Perfect VSYNC" option, which changes GP2X refresh rate and
\r
+ syncs emu timing to LCD vsync.
\r
rev 153
\r
- Lots of work on the asm core. Timing fixed for some instructions.
\r
Some missing undocumented instruction handlers added. Lots of
\r
rev 153
\r
- Lots of work on the asm core. Timing fixed for some instructions.
\r
Some missing undocumented instruction handlers added. Lots of
\r