+\r
+gpfce has similar palette options as FCE Ultra, so here is modified excerpt\r
+from FCE Ultra manual:\r
+\r
+FCE Ultra has many palette features, including loading a custom palette to\r
+replace the default NES palette (see FCE Ultra option in options menu).\r
+The palette from an NTSC NES can also be generated on-the-fly.\r
+\r
+First, a note on on the format of external palettes; Palette files are expected\r
+to contain 64 8-bit RGB triplets(each in that order; red comes first in the\r
+triplet in the file, then green, then blue). Each 8-bit value represents\r
+brightness for that particular color. 0 is minimum, 255 is maximum.\r
+\r
+Palettes can be set on a per-game basis. To do this, put a palette file in the\r
+<where_you_put_gpfce>/fceultra/pal directory with the same base filename as the\r
+game you wish to associate with and add the extension "pal". Examples:\r
+\r
+ File name: Palette file name:\r
+ BigBad.nes BigBad.pal\r
+ BigBad.zip BigBad.pal\r
+ BigBad.Better.nes BigBad.Better.pal\r
+ \r
+\r
+With so many ways to choose a palette, figuring out which one will be active may\r
+be difficult. Here's a list of what palettes will be used, in order from highest\r
+priority to least priority(if a condition doesn't exist for a higher priority\r
+palette, the emulator will continue down its list of palettes).\r
+\r
+ * Palette loaded from the "fceultra/pal" directory.\r
+ * NTSC Color Emulation(only for NTSC NES games).\r
+ * VS Unisystem palette(if the game is a VS Unisystem game and a palette is available).\r
+ * Custom global palette (set in the menu).\r
+ * Default NES palette.\r
+\r
+\r
+------------------------------------------------------------------\r
+ Famicom Disk System\r
+------------------------------------------------------------------\r
+\r
+You will need the FDS BIOS ROM image in <where_you_put_gpfce>/fceultra directory.\r
+It's size should be 8192 bytes and it must be named "disksys.rom".\r
+gpfce will not load FDS games without this file.\r
+\r
+You will also probably need configure keys for swapping the virtual FDS disks,\r
+they are configurable in Controls menu.\r
+\r
+Two types of FDS disk images are supported: disk images with the FWNES-style header,\r
+and disk images with no header. The number of sides on headerless disk images is\r
+calculated by the total file size, so don't put extraneous data at the end of the file.\r
+\r
+\r
+------------------------------------------------------------------\r
+ VS Unisystem\r
+------------------------------------------------------------------\r
+\r
+gpfce currently only supports VS Unisystem ROM images in the iNES format. See\r
+FCE Ultra manual for the list of supported games.\r
+\r
+You will need to configure a key to insert coins, see Controls option in the menu.\r
+\r
+\r
+------------------------------------------------------------------\r
+ Cheats\r
+------------------------------------------------------------------\r
+\r
+For cheating you can ether use the authentic game genie support, or the .cht files.\r
+\r
+To use authentic game genie, place appropriate gg.rom into\r
+<where_you_put_gpfce>/fceultra.\r
+Use the FCE Ultra option menu or -gg on commandline to activate the game genie rom.\r
+The ROM image may either be the 24592 byte iNES-format image, or the 4352\r
+byte raw ROM image.\r
+\r
+The .cht files fould be placed into <where_you_put_gpfce>/fceultra/cheats/ directory.\r
+They should have the same base filename as the game you wish to associate with\r
+with the extension "cht". Examples:\r
+\r
+ File name: Palette file name:\r
+ BigBad.nes BigBad.cht\r
+ BigBad.zip BigBad.cht\r
+ BigBad.Better.nes BigBad.Better.cht\r
+\r
+If you have done everything correctly, Cheat option will appear in the main menu\r
+after you load the ROM. You can activate/deactivate cheats by pressing B.\r
+For description of .cht file format, see http://fceultra.sourceforge.net/cheat.php\r
+\r
+\r
+------------------------------------------------------------------\r
+ IPS patch support\r
+------------------------------------------------------------------\r
+\r
+Place the IPS files in the same directory as the ROM to load, and name them\r
+filename.ips or filename.something.ips. Examples:\r
+\r
+\r
+ File name: IPS file names:\r
+ BigBad.nes BigBad.nes.ips BigBad.nes.somehack.ips\r
+ BigBad.zip BigBad.zip.ips BigBad.zip.badhack.ips\r
+ BigBad.Better.nes BigBad.Better.nes.ips BigBad.Better.nes.evenbetterhack.ips\r
+\r
+Patching is supported for all supported formats (iNES, FDS, UNIF, and NSF), but\r
+it will probably only be useful for the iNES and FDS formats. UNIF files can't be\r
+patched well with the IPS format because they are chunk-based with no fixed offsets.\r
+\r
+\r
+------------------------------------------------------------------\r
+ FCM movies\r
+------------------------------------------------------------------\r
+\r
+Version 0.4 has partial FCM movie support. Most of the movies desync due to\r
+different timing, but some of them can be played. There is only playback support.\r
+Files should be placed in the ROMs directory along with the ROMs themselves.\r
+Naming is the same as for IPS patches (see previous section), buf use .fcm\r
+extension instead of .ips.\r
+\r