+\r
+------------------------------------------------------------------\r
+ Usage\r
+------------------------------------------------------------------\r
+\r
+1) Unzip the emulator onto some directory on your SD card.\r
+2) Since version 0.4 ROMs no longer have to be put to fixed location,\r
+ so you can put them anywhere. Rom files can be zipped.\r
+3) The emulator will create a subdirectory in it's working directory \r
+ called fceultra. Save states etc. go here.\r
+ If you want to load saves from < 0.4 version, you should copy files\r
+ from /mnt/sd/roms/nes/fceultra/fcs to\r
+ <where_you_put_gpfce>/fceultra/fcs directory.\r
+4) Hit both volume keys to enter the menu.\r
+5) For FDS support, put disksys.rom in <where_you_put_gpfce>/fceultra\r
+6) For GameGenie support, put gg.rom in <where_you_put_gpfce>/fceultra\r
+\r
+\r
+------------------------------------------------------------------\r
+ Controls\r
+------------------------------------------------------------------\r
+\r
+Since v0.4 controls are configurable. Default controls are:\r
+\r
+B - NES A\r
+X - NES B\r
+Y - NES A (turbo)\r
+A - NES B (turbo)\r
+SELECT - NES SELECT\r
+START - NES START\r
+VOL +/- - Vol control. Pressing both enters the menu. \r
+\r
+L & JOY - Save state\r
+R & JOY - Load State\r
+\r
+Note: JOY means press in on the joystick (i.e. not up/down/left/right)\r
+\r
+\r
+gpfce can't emulate all input devices which FCE Ultra does, but it can handle\r
+gamepad emulation of course, plus it can emulate Zapper and the Arkanoid\r
+controller (the last two have hardcoded controls).\r
+\r
+B is the emulated trigger button for the Zapper. X is also emulated as the\r
+trigger, but as long as you have it pressed down, no color detection will take\r
+place, which is effectively like pulling the trigger while the Zapper is\r
+pointed away from the television screen. Note that you must press X for a\r
+short time to have the desired effect.\r
+\r
+For Zapper and the Arkanoid controller Y increases the movement speed,\r
+A decreases.\r
+\r
+\r
+------------------------------------------------------------------\r
+ Palettes\r
+------------------------------------------------------------------\r
+\r
+gpfce has similar palette options as FCE Ultra, so here is modified excerpt\r
+from FCE Ultra manual:\r
+\r
+FCE Ultra has many palette features, including loading a custom palette to\r
+replace the default NES palette (see FCE Ultra option in options menu).\r
+The palette from an NTSC NES can also be generated on-the-fly.\r
+\r
+First, a note on on the format of external palettes; Palette files are expected\r
+to contain 64 8-bit RGB triplets(each in that order; red comes first in the\r
+triplet in the file, then green, then blue). Each 8-bit value represents\r
+brightness for that particular color. 0 is minimum, 255 is maximum.\r
+\r
+Palettes can be set on a per-game basis. To do this, put a palette file in the\r
+<where_you_put_gpfce>/fceultra/pal directory with the same base filename as the\r
+game you wish to associate with and add the extension "pal". Examples:\r
+\r
+ File name: Palette file name:\r
+ BigBad.nes BigBad.pal\r
+ BigBad.zip BigBad.pal\r
+ BigBad.Better.nes BigBad.Better.pal\r
+\r
+\r
+With so many ways to choose a palette, figuring out which one will be active may\r
+be difficult. Here's a list of what palettes will be used, in order from highest\r
+priority to least priority(if a condition doesn't exist for a higher priority\r
+palette, the emulator will continue down its list of palettes).\r
+\r
+ * Palette loaded from the "fceultra/pal" directory.\r
+ * NTSC Color Emulation(only for NTSC NES games).\r
+ * VS Unisystem palette(if the game is a VS Unisystem game and a palette is available).\r
+ * Custom global palette (set in the menu).\r
+ * Default NES palette.\r
+\r
+\r
+------------------------------------------------------------------\r
+ Famicom Disk System\r
+------------------------------------------------------------------\r
+\r
+You will need the FDS BIOS ROM image in <where_you_put_gpfce>/fceultra directory.\r
+It's size should be 8192 bytes and it must be named "disksys.rom".\r
+gpfce will not load FDS games without this file.\r
+\r
+You will also probably need to configure keys for swapping the virtual FDS disks,\r
+they are configurable in Controls menu.\r
+\r
+Two types of FDS disk images are supported: disk images with the FWNES-style header,\r
+and disk images with no header. The number of sides on headerless disk images is\r
+calculated by the total file size, so don't put extraneous data at the end of the file.\r
+\r
+\r
+------------------------------------------------------------------\r
+ VS Unisystem\r
+------------------------------------------------------------------\r
+\r
+gpfce currently only supports VS Unisystem ROM images in the iNES format. See\r
+FCE Ultra manual for the list of supported games.\r
+\r
+You will need to configure a key to insert coins, see Controls option in the menu.\r