+ver 0.4 (by notaz)\r
+ ret 313\r
+ - Improved open bus emulation, fixes missing ground in some SMB3 levels.\r
+ - Improved auto frameskip behavior in cases when emu is not fast\r
+ enough to maintain 50/60 fps.\r
+ - Fixed a bug which prevented some key combo configurations from working.\r
+ - Some other minor changes.\r
+ rev 171\r
+ - Added optional "Accurate renderer", which is the original FCE Ultra\r
+ 0.98.x renderer + PPU emulation code. It's much slower, but it can\r
+ handle games which need more precise PPU timing emulation (like\r
+ Marble Madness).\r
+ - Fixed saving and loading of game specific configs.\r
+ - Some other minor changes.\r
+ rev 163\r
+ - Added A r k's fast-direction-change fix for usbjoy lib.\r
+ - Fixed an issue of usbjoys stopping to work when "Perfect vsync"\r
+ is enabled.\r
+ rev 162\r
+ - Fixed savestate subsections (were causing some mapper data not\r
+ to be saved).\r
+ - Fixed an issue of MapIRQHook getting lost after loading a savestate\r
+ (glitched Akumajou Densetsu and other games after savestate load).\r
+ - A bug, which prevented configuring multiple USB pads fixed.\r
+ - Fixed sound breaking bug after switching it on/off multiple times.\r
+ - Added "Perfect VSYNC" option, which changes GP2X refresh rate and\r
+ syncs emu timing to LCD vsync.\r
+ - Fixed IPS patch support.\r
+ rev 153\r
+ - Lots of work on the asm core. Timing fixed for some instructions.\r
+ Some missing undocumented instruction handlers added. Lots of\r
+ tweaking to make it compatible with all that mapper code.\r
+ - Completely new PicoDrive style menu added with most standard\r
+ FCE Ultra and some additional options. Selector removed, ROM list\r
+ is now built-in and only limited by available memory.\r
+ - Merged in most of code from 0.98.1x versions. Only ppu/rendering\r
+ and sound emulation code left from 0.81 (which is less accurate\r
+ but much faster).\r
+ - Default palette changed to one from later versions.\r
+ - Fixed some alignment problems in MMC5 and some other mappers.\r
+ - Some generic optimizations and code cleanup/refactoring.\r
+ - The built-in NSF player fixed.\r
+ - Authentic GameGenie support fixed.\r
+ - FDS support fixed.\r
+ - VS Unisystem support fixed.\r
+ - Ingame saves fixed (not sure when they got broken).\r
+ - Increased maximum sound volume.\r
+ - Added Zapper emulation just for fun.\r
+ - Added partial FCM movie support.\r
+ - Fixed some memory leaks.\r
+ - Fixed a bug which caused USB connection from GP2X menu\r
+ to hang after using gpfce.\r
+ - Software scaler added.\r
+ - USB gamepad support added.\r
+ - TV out fixed.\r
+ - Documentation updated.\r
+\r
+\r
+ver 0.3 (by notaz)\r
+\r
+ - Major improvement: added ARM asm CPU core from LJGP32,\r
+ which itself was adapted from FCA by Yoyofr.\r
+ The core required substantial changes to make it work in\r
+ FCE ultra.\r
+ - The emulator renders directly to frame buffer now (previously\r
+ it was drawing to offscreen buffer, which was then copied to\r
+ framebuffer).\r
+ - Squidge's MMU hack added.\r
+ - Added sync() calls after savestate writes.\r
+ - Some additional tweaking here and there to get a few more FPS.\r
+ - Volume middle now can be used as shift to emulator functions\r
+ instead stick click (saving, stretching, etc.).\r
+ - Added frameskip selection with shift+A and shift+Y (shift is\r
+ stick click or volume middle).\r
+ - Probably some more changes I forgot about.\r
+\r
+\r
+\r