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release r2, update credits
[fceu.git]
/
sound.h
diff --git
a/sound.h
b/sound.h
index
90a534d
..
7a21d41
100644
(file)
--- a/
sound.h
+++ b/
sound.h
@@
-40,11
+40,8
@@
extern EXPSOUND GameExpSound;
extern int32 nesincsize;
extern uint8 PSG[0x18];
extern uint32 PSG_base;
extern int32 nesincsize;
extern uint8 PSG[0x18];
extern uint32 PSG_base;
-extern int32 PCMIRQCount;
void SetSoundVariables(void);
void SetSoundVariables(void);
-void PowerSound(void);
-void ResetSound(void);
extern uint8 decvolume[];
extern int vdis;
extern uint8 decvolume[];
extern int vdis;
@@
-53,10
+50,6
@@
extern uint16 nreg;
extern uint8 trimode;
extern uint8 tricoop;
extern uint8 trimode;
extern uint8 tricoop;
-extern uint8 PCMBitIndex;
-extern uint32 PCMAddressIndex;
-extern int32 PCMSizeIndex;
-extern uint8 PCMBuffer;
extern uint8 sweepon[2];
extern int32 curfreq[2];
extern uint8 sweepon[2];
extern int32 curfreq[2];
@@
-84,5
+77,10
@@
void SetNESSoundMap(void);
void FrameSoundUpdate(void);
void FixOldSaveStateSFreq(void);
void FrameSoundUpdate(void);
void FixOldSaveStateSFreq(void);
+void FCEUSND_Power(void);
+void FCEUSND_Reset(void);
+void FCEUSND_SaveState(void);
+void FCEUSND_LoadState(int version);
+
void FCEU_SoundCPUHook(int cycles48);
DECLFW(Write_IRQFM);
void FCEU_SoundCPUHook(int cycles48);
DECLFW(Write_IRQFM);