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use picofe menu, move generic code out of gp2x/
[fceu.git]
/
sound.h
diff --git
a/sound.h
b/sound.h
index
b995633
..
fcaaf16
100644
(file)
--- a/
sound.h
+++ b/
sound.h
@@
-37,8
+37,8
@@
typedef struct {
extern EXPSOUND GameExpSound;
//extern int64 nesincsizeLL;
extern EXPSOUND GameExpSound;
//extern int64 nesincsizeLL;
-extern int
64
nesincsize;
-extern uint8 PSG[];
+extern int
32
nesincsize;
+extern uint8 PSG[
0x18
];
extern uint32 PSG_base;
extern int32 PCMIRQCount;
extern uint32 PSG_base;
extern int32 PCMIRQCount;
@@
-70,11
+70,10
@@
extern int32 fhinc;
uint8 FCEU_GetJoyJoy(void);
uint8 FCEU_GetJoyJoy(void);
-int GetSoundBuffer(int
32
**W);
+int GetSoundBuffer(int
16
**W);
int FlushEmulateSound(void);
int FlushEmulateSound(void);
-extern uint32 Wave[2048];
-extern int32 WaveFinal[2048];
-extern int16 WaveFinalMono[2048];
+extern uint32 Wave[2048+512];
+extern int16 WaveFinalMono[2048+512];
extern uint32 soundtsinc;
extern uint32 soundtsoffs;
extern uint32 soundtsinc;
extern uint32 soundtsoffs;
@@
-85,4
+84,3
@@
void FrameSoundUpdate(void);
void FixOldSaveStateSFreq(void);
DECLFW(Write_IRQFM);
void FixOldSaveStateSFreq(void);
DECLFW(Write_IRQFM);
-