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refactor out GP2X specific stuff completely
[fceu.git]
/
sound.h
diff --git
a/sound.h
b/sound.h
index
53c397b
..
fcaaf16
100644
(file)
--- a/
sound.h
+++ b/
sound.h
@@
-27,12
+27,18
@@
typedef struct {
void (*Fill)(int Count);
void (*RChange)(void);
void (*Kill)(void);
void (*Fill)(int Count);
void (*RChange)(void);
void (*Kill)(void);
+
+ // from 0.98.15, currently unused
+ void (*NeoFill)(int32 *Wave, int Count);
+ void (*HiFill)(void);
+ void (*HiSync)(int32 ts);
} EXPSOUND;
extern EXPSOUND GameExpSound;
} EXPSOUND;
extern EXPSOUND GameExpSound;
-extern int64 nesincsizeLL;
-extern uint8 PSG[];
+//extern int64 nesincsizeLL;
+extern int32 nesincsize;
+extern uint8 PSG[0x18];
extern uint32 PSG_base;
extern int32 PCMIRQCount;
extern uint32 PSG_base;
extern int32 PCMIRQCount;
@@
-62,12
+68,19
@@
extern uint8 fcnt;
extern int32 fhcnt;
extern int32 fhinc;
extern int32 fhcnt;
extern int32 fhinc;
-void GetSoundBuffer(int32 **W);
+uint8 FCEU_GetJoyJoy(void);
+
+int GetSoundBuffer(int16 **W);
int FlushEmulateSound(void);
int FlushEmulateSound(void);
-extern uint32 Wave[2048];
-extern int
32 WaveFinal[2048
];
+extern uint32 Wave[2048
+512
];
+extern int
16 WaveFinalMono[2048+512
];
extern uint32 soundtsinc;
extern uint32 soundtsinc;
+extern uint32 soundtsoffs;
+#define SOUNDTS (timestamp + soundtsoffs)
+
void SetNESSoundMap(void);
void FrameSoundUpdate(void);
void FixOldSaveStateSFreq(void);
void SetNESSoundMap(void);
void FrameSoundUpdate(void);
void FixOldSaveStateSFreq(void);
+
+DECLFW(Write_IRQFM);