+/*
+* Glide64 - Glide video plugin for Nintendo 64 emulators.
+* Copyright (c) 2002 Dave2001
+* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+//****************************************************************
+//
+// Glide64 - Glide Plugin for Nintendo 64 emulators
+// Project started on December 29th, 2001
+//
+// Authors:
+// Dave2001, original author, founded the project in 2001, left it in 2002
+// Gugaman, joined the project in 2002, left it in 2002
+// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
+// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
+//
+//****************************************************************
+//
+// To modify Glide64:
+// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
+// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
+//
+//****************************************************************
+
+#define SELECTED_NONE 0x00000000
+#define SELECTED_TRI 0x00000001
+#define SELECTED_TEX 0x00000002
+
+typedef struct TEX_INFO_t
+{
+ wxUint32 cur_cache[2]; // Current cache #
+ wxUint8 format;
+ wxUint8 size;
+ wxUint32 width, height;
+ wxUint16 line, wid;
+ wxUint8 palette;
+ wxUint8 clamp_s, clamp_t;
+ wxUint8 mirror_s, mirror_t;
+ wxUint8 mask_s, mask_t;
+ wxUint8 shift_s, shift_t;
+ wxUint16 ul_s, ul_t, lr_s, lr_t;
+ wxUint16 t_ul_s, t_ul_t, t_lr_s, t_lr_t;
+ float scale_s, scale_t;
+ int tmu;
+} TEX_INFO;
+
+typedef struct TRI_INFO_t
+{
+ wxUint32 nv; // Number of vertices
+ VERTEX *v; // Vertices (2d screen coords) of the triangle, used to outline
+ wxUint32 cycle1, cycle2, cycle_mode; // Combine mode at the time of rendering
+ wxUint8 uncombined; // which is uncombined: 0x01=color 0x02=alpha 0x03=both
+ wxUint32 geom_mode; // geometry mode flags
+ wxUint32 othermode_h; // setothermode_h flags
+ wxUint32 othermode_l; // setothermode_l flags
+ wxUint32 tri_n; // Triangle number
+ wxUint32 flags;
+
+ int type; // 0-normal, 1-texrect, 2-fillrect
+
+ // texture info
+ TEX_INFO t[2];
+
+ // colors
+ wxUint32 fog_color;
+ wxUint32 fill_color;
+ wxUint32 prim_color;
+ wxUint32 blend_color;
+ wxUint32 env_color;
+ wxUint32 prim_lodmin, prim_lodfrac;
+
+ TRI_INFO_t *pNext;
+} TRI_INFO;
+
+typedef struct DEBUGGER_t
+{
+ int capture; // Capture moment for debugging?
+
+ wxUint32 selected; // Selected object (see flags above)
+ TRI_INFO *tri_sel;
+
+ wxUint32 tex_scroll; // texture scrolling
+ wxUint32 tex_sel;
+
+ // CAPTURE INFORMATION
+ wxUint8 *screen; // Screen capture
+ TRI_INFO *tri_list; // Triangle information list
+ TRI_INFO *tri_last; // Last in the list (first in)
+
+ wxUint32 tmu; // tmu #
+
+ wxUint32 draw_mode;
+
+ // Page number
+ int page;
+
+} GLIDE64_DEBUGGER;
+
+#define PAGE_GENERAL 0
+#define PAGE_TEX1 1
+#define PAGE_TEX2 2
+#define PAGE_COLORS 3
+#define PAGE_FBL 4
+#define PAGE_OTHERMODE_L 5
+#define PAGE_OTHERMODE_H 6
+#define PAGE_TEXELS 7
+#define PAGE_COORDS 8
+#define PAGE_TEX_INFO 9
+
+#define TRI_TRIANGLE 0
+#define TRI_TEXRECT 1
+#define TRI_FILLRECT 2
+#define TRI_BACKGROUND 3
+
+extern GLIDE64_DEBUGGER _debugger;
+
+void debug_init ();
+void debug_capture ();
+void debug_cacheviewer ();
+void debug_mouse ();
+void debug_keys ();
+void output (float x, float y, int scale, const char *fmt, ...);