+/*
+* Glide64 - Glide video plugin for Nintendo 64 emulators.
+* Copyright (c) 2002 Dave2001
+* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+//****************************************************************
+//
+// Glide64 - Glide Plugin for Nintendo 64 emulators
+// Project started on December 29th, 2001
+//
+// Authors:
+// Dave2001, original author, founded the project in 2001, left it in 2002
+// Gugaman, joined the project in 2002, left it in 2002
+// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
+// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
+//
+//****************************************************************
+//
+// To modify Glide64:
+// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
+// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
+//
+//****************************************************************
+
+#include <math.h>
+#include "Gfx_1.3.h"
+#include "Util.h"
+#include "Combine.h"
+#include "3dmath.h"
+#include "Debugger.h"
+#include "TexCache.h"
+#include "DepthBufferRender.h"
+
+#define Vj rdp.vtxbuf2[j]
+#define Vi rdp.vtxbuf2[i]
+
+VERTEX *vtx_list1[32]; // vertex indexing
+VERTEX *vtx_list2[32];
+
+//
+// util_init - initialize data for the functions in this file
+//
+
+void util_init ()
+{
+ for (int i=0; i<32; i++)
+ {
+ vtx_list1[i] = &rdp.vtx1[i];
+ vtx_list2[i] = &rdp.vtx2[i];
+ }
+}
+
+static wxUint32 u_cull_mode = 0;
+
+//software backface culling. Gonetz
+// mega modifications by Dave2001
+int cull_tri(VERTEX **v) // type changed to VERTEX** [Dave2001]
+{
+ int i;
+
+ if (v[0]->scr_off & v[1]->scr_off & v[2]->scr_off)
+ {
+ LRDP (" clipped\n");
+ return TRUE;
+ }
+
+ // Triangle can't be culled, if it need clipping
+ int draw = FALSE;
+
+ for (i=0; i<3; i++)
+ {
+ if (!v[i]->screen_translated)
+ {
+ v[i]->sx = rdp.view_trans[0] + v[i]->x_w * rdp.view_scale[0] + rdp.offset_x;
+ v[i]->sy = rdp.view_trans[1] + v[i]->y_w * rdp.view_scale[1] + rdp.offset_y;
+ v[i]->sz = rdp.view_trans[2] + v[i]->z_w * rdp.view_scale[2];
+ v[i]->screen_translated = 1;
+ }
+ if (v[i]->w < 0.01f) //need clip_z. can't be culled now
+ draw = 1;
+ }
+
+ u_cull_mode = (rdp.flags & CULLMASK);
+ if (draw || u_cull_mode == 0 || u_cull_mode == CULLMASK) //no culling set
+ {
+ u_cull_mode >>= CULLSHIFT;
+ return FALSE;
+ }
+
+#define SW_CULLING
+#ifdef SW_CULLING
+#if 1 // H.Morii - faster float comparisons with zero area check added
+
+ const float x1 = v[0]->sx - v[1]->sx;
+ const float y1 = v[0]->sy - v[1]->sy;
+ const float x2 = v[2]->sx - v[1]->sx;
+ const float y2 = v[2]->sy - v[1]->sy;
+ const float area = y1*x2 - x1*y2;
+
+ const int iarea = *(int*)&area;
+ const unsigned int mode = (u_cull_mode << 19UL);
+ u_cull_mode >>= CULLSHIFT;
+
+ if ((iarea & 0x7FFFFFFF) == 0)
+ {
+ LRDP (" zero area triangles\n");
+ return TRUE;
+ }
+
+ if ((rdp.flags & CULLMASK) && ((int)(iarea ^ mode)) >= 0)
+ {
+ LRDP (" culled\n");
+ return TRUE;
+ }
+#else
+
+ float x1 = v[0]->sx - v[1]->sx;
+ float y1 = v[0]->sy - v[1]->sy;
+ float x2 = v[2]->sx - v[1]->sx;
+ float y2 = v[2]->sy - v[1]->sy;
+
+ u_cull_mode >>= CULLSHIFT;
+ switch (u_cull_mode)
+ {
+ case 1: // cull front
+ // if ((x1*y2 - y1*x2) < 0.0f) //counter-clockwise, positive
+ if ((y1*x2-x1*y2) < 0.0f) //counter-clockwise, positive
+ {
+ LRDP (" culled!\n");
+ return TRUE;
+ }
+ return FALSE;
+ case 2: // cull back
+ // if ((x1*y2 - y1*x2) >= 0.0f) //clockwise, negative
+ if ((y1*x2-x1*y2) >= 0.0f) //clockwise, negative
+ {
+ LRDP (" culled!\n");
+ return TRUE;
+ }
+ return FALSE;
+ }
+#endif
+#endif
+
+ return FALSE;
+}
+
+
+void apply_shade_mods (VERTEX *v)
+{
+ float col[4];
+ wxUint32 mod;
+ memcpy (col, rdp.col, 16);
+
+ if (rdp.cmb_flags)
+ {
+ if (v->shade_mod == 0)
+ v->color_backup = *(wxUint32*)(&(v->b));
+ else
+ *(wxUint32*)(&(v->b)) = v->color_backup;
+ mod = rdp.cmb_flags;
+ if (mod & CMB_SET)
+ {
+ if (col[0] > 1.0f) col[0] = 1.0f;
+ if (col[1] > 1.0f) col[1] = 1.0f;
+ if (col[2] > 1.0f) col[2] = 1.0f;
+ if (col[0] < 0.0f) col[0] = 0.0f;
+ if (col[1] < 0.0f) col[1] = 0.0f;
+ if (col[2] < 0.0f) col[2] = 0.0f;
+ v->r = (wxUint8)(255.0f * col[0]);
+ v->g = (wxUint8)(255.0f * col[1]);
+ v->b = (wxUint8)(255.0f * col[2]);
+ }
+ if (mod & CMB_A_SET)
+ {
+ if (col[3] > 1.0f) col[3] = 1.0f;
+ if (col[3] < 0.0f) col[3] = 0.0f;
+ v->a = (wxUint8)(255.0f * col[3]);
+ }
+ if (mod & CMB_SETSHADE_SHADEALPHA)
+ {
+ v->r = v->g = v->b = v->a;
+ }
+ if (mod & CMB_MULT_OWN_ALPHA)
+ {
+ float percent = v->a / 255.0f;
+ v->r = (wxUint8)(v->r * percent);
+ v->g = (wxUint8)(v->g * percent);
+ v->b = (wxUint8)(v->b * percent);
+ }
+ if (mod & CMB_MULT)
+ {
+ if (col[0] > 1.0f) col[0] = 1.0f;
+ if (col[1] > 1.0f) col[1] = 1.0f;
+ if (col[2] > 1.0f) col[2] = 1.0f;
+ if (col[0] < 0.0f) col[0] = 0.0f;
+ if (col[1] < 0.0f) col[1] = 0.0f;
+ if (col[2] < 0.0f) col[2] = 0.0f;
+ v->r = (wxUint8)(v->r * col[0]);
+ v->g = (wxUint8)(v->g * col[1]);
+ v->b = (wxUint8)(v->b * col[2]);
+ }
+ if (mod & CMB_A_MULT)
+ {
+ if (col[3] > 1.0f) col[3] = 1.0f;
+ if (col[3] < 0.0f) col[3] = 0.0f;
+ v->a = (wxUint8)(v->a * col[3]);
+ }
+ if (mod & CMB_SUB)
+ {
+ int r = v->r - (int)(255.0f * rdp.coladd[0]);
+ int g = v->g - (int)(255.0f * rdp.coladd[1]);
+ int b = v->b - (int)(255.0f * rdp.coladd[2]);
+ if (r < 0) r = 0;
+ if (g < 0) g = 0;
+ if (b < 0) b = 0;
+ v->r = (wxUint8)r;
+ v->g = (wxUint8)g;
+ v->b = (wxUint8)b;
+ }
+ if (mod & CMB_A_SUB)
+ {
+ int a = v->a - (int)(255.0f * rdp.coladd[3]);
+ if (a < 0) a = 0;
+ v->a = (wxUint8)a;
+ }
+ if (mod & CMB_ADD)
+ {
+ int r = v->r + (int)(255.0f * rdp.coladd[0]);
+ int g = v->g + (int)(255.0f * rdp.coladd[1]);
+ int b = v->b + (int)(255.0f * rdp.coladd[2]);
+ if (r > 255) r = 255;
+ if (g > 255) g = 255;
+ if (b > 255) b = 255;
+ v->r = (wxUint8)r;
+ v->g = (wxUint8)g;
+ v->b = (wxUint8)b;
+ }
+ if (mod & CMB_A_ADD)
+ {
+ int a = v->a + (int)(255.0f * rdp.coladd[3]);
+ if (a > 255) a = 255;
+ v->a = (wxUint8)a;
+ }
+ if (mod & CMB_COL_SUB_OWN)
+ {
+ int r = (wxUint8)(255.0f * rdp.coladd[0]) - v->r;
+ int g = (wxUint8)(255.0f * rdp.coladd[1]) - v->g;
+ int b = (wxUint8)(255.0f * rdp.coladd[2]) - v->b;
+ if (r < 0) r = 0;
+ if (g < 0) g = 0;
+ if (b < 0) b = 0;
+ v->r = (wxUint8)r;
+ v->g = (wxUint8)g;
+ v->b = (wxUint8)b;
+ }
+ v->shade_mod = cmb.shade_mod_hash;
+ }
+ if (rdp.cmb_flags_2 & CMB_INTER)
+ {
+ v->r = (wxUint8)(rdp.col_2[0] * rdp.shade_factor * 255.0f + v->r * (1.0f - rdp.shade_factor));
+ v->g = (wxUint8)(rdp.col_2[1] * rdp.shade_factor * 255.0f + v->g * (1.0f - rdp.shade_factor));
+ v->b = (wxUint8)(rdp.col_2[2] * rdp.shade_factor * 255.0f + v->b * (1.0f - rdp.shade_factor));
+ v->shade_mod = cmb.shade_mod_hash;
+ }
+}
+
+static int dzdx = 0;
+static int deltaZ = 0;
+VERTEX **org_vtx;
+
+void draw_tri (VERTEX **vtx, wxUint16 linew)
+{
+ deltaZ = dzdx = 0;
+ if (linew == 0 && (fb_depth_render_enabled || (rdp.rm & 0xC00) == 0xC00))
+ {
+ float X0 = vtx[0]->sx / rdp.scale_x;
+ float Y0 = vtx[0]->sy / rdp.scale_y;
+ float X1 = vtx[1]->sx / rdp.scale_x;
+ float Y1 = vtx[1]->sy / rdp.scale_y;
+ float X2 = vtx[2]->sx / rdp.scale_x;
+ float Y2 = vtx[2]->sy / rdp.scale_y;
+ float diffy_02 = Y0 - Y2;
+ float diffy_12 = Y1 - Y2;
+ float diffx_02 = X0 - X2;
+ float diffx_12 = X1 - X2;
+
+ float denom = (diffx_02 * diffy_12 - diffx_12 * diffy_02);
+ if(denom*denom > 0.0f)
+ {
+ float diffz_02 = vtx[0]->sz - vtx[2]->sz;
+ float diffz_12 = vtx[1]->sz - vtx[2]->sz;
+ float fdzdx = (diffz_02 * diffy_12 - diffz_12 * diffy_02) / denom;
+ if ((rdp.rm & 0xC00) == 0xC00) {
+ // Calculate deltaZ per polygon for Decal z-mode
+ float fdzdy = (diffz_02 * diffx_12 - diffz_12 * diffx_02) / denom;
+ float fdz = fabs(fdzdx) + fabs(fdzdy);
+ if ((settings.hacks & hack_Zelda) && (rdp.rm & 0x800))
+ fdz *= 4.0f; // Decal mode in Zelda sometimes needs mutiplied deltaZ to work correct, e.g. roads
+ deltaZ = max(8, (int)fdz);
+ }
+ dzdx = (int)(fdzdx * 65536.0);
+ }
+ }
+
+ org_vtx = vtx;
+
+ for (int i=0; i<3; i++)
+ {
+ VERTEX *v = vtx[i];
+
+ if (v->uv_calculated != rdp.tex_ctr)
+ {
+#ifdef EXTREME_LOGGING
+ FRDP(" * CALCULATING VERTEX U/V: %d\n", v->number);
+#endif
+ v->uv_calculated = rdp.tex_ctr;
+
+ if (!(rdp.geom_mode & 0x00020000))
+ {
+ if (!(rdp.geom_mode & 0x00000200))
+ {
+ if (rdp.geom_mode & 0x00000004) // flat shading
+ {
+ int flag = min(2, (rdp.cmd1 >> 24) & 3);
+ v->a = vtx[flag]->a;
+ v->b = vtx[flag]->b;
+ v->g = vtx[flag]->g;
+ v->r = vtx[flag]->r;
+#ifdef EXTREME_LOGGING
+ FRDP(" * Flat shaded, flag%d - r: %d, g: %d, b: %d, a: %d\n", flag, v->r, v->g, v->b, v->a);
+#endif
+ }
+ else // prim color
+ {
+#ifdef EXTREME_LOGGING
+ FRDP(" * Prim shaded %08lx\n", rdp.prim_color);
+#endif
+ v->a = (wxUint8)(rdp.prim_color & 0xFF);
+ v->b = (wxUint8)((rdp.prim_color >> 8) & 0xFF);
+ v->g = (wxUint8)((rdp.prim_color >> 16) & 0xFF);
+ v->r = (wxUint8)((rdp.prim_color >> 24) & 0xFF);
+ }
+ }
+ }
+
+ // Fix texture coordinates
+ if (!v->uv_scaled)
+ {
+ v->ou *= rdp.tiles[rdp.cur_tile].s_scale;
+ v->ov *= rdp.tiles[rdp.cur_tile].t_scale;
+ v->uv_scaled = 1;
+ if (!rdp.Persp_en)
+ {
+// v->oow = v->w = 1.0f;
+ v->ou *= 0.5f;
+ v->ov *= 0.5f;
+ }
+ }
+ v->u1 = v->u0 = v->ou;
+ v->v1 = v->v0 = v->ov;
+
+ if (rdp.tex >= 1 && rdp.cur_cache[0])
+ {
+ if (rdp.aTBuffTex[0])
+ {
+ v->u0 += rdp.aTBuffTex[0]->u_shift + rdp.aTBuffTex[0]->tile_uls;
+ v->v0 += rdp.aTBuffTex[0]->v_shift + rdp.aTBuffTex[0]->tile_ult;
+ }
+
+ if (rdp.tiles[rdp.cur_tile].shift_s)
+ {
+ if (rdp.tiles[rdp.cur_tile].shift_s > 10)
+ v->u0 *= (float)(1 << (16 - rdp.tiles[rdp.cur_tile].shift_s));
+ else
+ v->u0 /= (float)(1 << rdp.tiles[rdp.cur_tile].shift_s);
+ }
+ if (rdp.tiles[rdp.cur_tile].shift_t)
+ {
+ if (rdp.tiles[rdp.cur_tile].shift_t > 10)
+ v->v0 *= (float)(1 << (16 - rdp.tiles[rdp.cur_tile].shift_t));
+ else
+ v->v0 /= (float)(1 << rdp.tiles[rdp.cur_tile].shift_t);
+ }
+
+ if (rdp.aTBuffTex[0])
+ {
+ if (rdp.aTBuffTex[0]->tile_uls != (int)rdp.tiles[rdp.cur_tile].f_ul_s)
+ v->u0 -= rdp.tiles[rdp.cur_tile].f_ul_s;
+ if (rdp.aTBuffTex[0]->tile_ult != (int)rdp.tiles[rdp.cur_tile].f_ul_t || (settings.hacks&hack_Megaman))
+ v->v0 -= rdp.tiles[rdp.cur_tile].f_ul_t; //required for megaman (boss special attack)
+ v->u0 *= rdp.aTBuffTex[0]->u_scale;
+ v->v0 *= rdp.aTBuffTex[0]->v_scale;
+#ifdef EXTREME_LOGGING
+ FRDP("tbuff_tex t0: (%f, %f)->(%f, %f)\n", v->ou, v->ov, v->u0, v->v0);
+#endif
+ }
+ else
+ {
+ v->u0 -= rdp.tiles[rdp.cur_tile].f_ul_s;
+ v->v0 -= rdp.tiles[rdp.cur_tile].f_ul_t;
+ v->u0 = rdp.cur_cache[0]->c_off + rdp.cur_cache[0]->c_scl_x * v->u0;
+ v->v0 = rdp.cur_cache[0]->c_off + rdp.cur_cache[0]->c_scl_y * v->v0;
+ }
+ v->u0_w = v->u0 / v->w;
+ v->v0_w = v->v0 / v->w;
+ }
+
+ if (rdp.tex >= 2 && rdp.cur_cache[1])
+ {
+ if (rdp.aTBuffTex[1])
+ {
+ v->u1 += rdp.aTBuffTex[1]->u_shift + rdp.aTBuffTex[1]->tile_uls;
+ v->v1 += rdp.aTBuffTex[1]->v_shift + rdp.aTBuffTex[1]->tile_ult;
+ }
+ if (rdp.tiles[rdp.cur_tile+1].shift_s)
+ {
+ if (rdp.tiles[rdp.cur_tile+1].shift_s > 10)
+ v->u1 *= (float)(1 << (16 - rdp.tiles[rdp.cur_tile+1].shift_s));
+ else
+ v->u1 /= (float)(1 << rdp.tiles[rdp.cur_tile+1].shift_s);
+ }
+ if (rdp.tiles[rdp.cur_tile+1].shift_t)
+ {
+ if (rdp.tiles[rdp.cur_tile+1].shift_t > 10)
+ v->v1 *= (float)(1 << (16 - rdp.tiles[rdp.cur_tile+1].shift_t));
+ else
+ v->v1 /= (float)(1 << rdp.tiles[rdp.cur_tile+1].shift_t);
+ }
+
+ if (rdp.aTBuffTex[1])
+ {
+ if (rdp.aTBuffTex[1]->tile_uls != (int)rdp.tiles[rdp.cur_tile].f_ul_s)
+ v->u1 -= rdp.tiles[rdp.cur_tile].f_ul_s;
+ v->u1 *= rdp.aTBuffTex[1]->u_scale;
+ v->v1 *= rdp.aTBuffTex[1]->v_scale;
+#ifdef EXTREME_LOGGING
+ FRDP("tbuff_tex t1: (%f, %f)->(%f, %f)\n", v->ou, v->ov, v->u1, v->v1);
+#endif
+ }
+ else
+ {
+ v->u1 -= rdp.tiles[rdp.cur_tile+1].f_ul_s;
+ v->v1 -= rdp.tiles[rdp.cur_tile+1].f_ul_t;
+ v->u1 = rdp.cur_cache[1]->c_off + rdp.cur_cache[1]->c_scl_x * v->u1;
+ v->v1 = rdp.cur_cache[1]->c_off + rdp.cur_cache[1]->c_scl_y * v->v1;
+ }
+
+ v->u1_w = v->u1 / v->w;
+ v->v1_w = v->v1 / v->w;
+ }
+ // FRDP(" * CALCULATING VERTEX U/V: %d u0: %f, v0: %f, u1: %f, v1: %f\n", v->number, v->u0, v->v0, v->u1, v->v1);
+ }
+#ifdef EXTREME_LOGGING
+ FRDP("draw_tri. v[%d] ou=%f, ov = %f\n", i, v->ou, v->ov);
+#endif
+ if (v->shade_mod != cmb.shade_mod_hash)
+ apply_shade_mods (v);
+ } //for
+
+ rdp.clip = 0;
+
+ if ((vtx[0]->scr_off & 16) ||
+ (vtx[1]->scr_off & 16) ||
+ (vtx[2]->scr_off & 16))
+ rdp.clip |= CLIP_WMIN;
+
+ vtx[0]->not_zclipped = vtx[1]->not_zclipped = vtx[2]->not_zclipped = 1;
+
+ if (rdp.cur_cache[0] && (rdp.tex & 1) && (rdp.cur_cache[0]->splits > 1) && !rdp.aTBuffTex[0] && !rdp.clip)
+ {
+ int index,i,j, min_256,max_256, cur_256,left_256,right_256;
+ float percent;
+
+ min_256 = min((int)vtx[0]->u0,(int)vtx[1]->u0); // bah, don't put two mins on one line
+ min_256 = min(min_256,(int)vtx[2]->u0) >> 8; // or it will be calculated twice
+
+ max_256 = max((int)vtx[0]->u0,(int)vtx[1]->u0); // not like it makes much difference
+ max_256 = max(max_256,(int)vtx[2]->u0) >> 8; // anyway :P
+
+ for (cur_256=min_256; cur_256<=max_256; cur_256++)
+ {
+ left_256 = cur_256 << 8;
+ right_256 = (cur_256+1) << 8;
+
+ // Set vertex buffers
+ rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
+ rdp.vtxbuf2 = rdp.vtx2;
+ rdp.vtx_buffer = 0;
+ rdp.n_global = 3;
+ index = 0;
+
+ // ** Left plane **
+ for (i=0; i<3; i++)
+ {
+ j = i+1;
+ if (j == 3) j = 0;
+
+ VERTEX *v1 = vtx[i];
+ VERTEX *v2 = vtx[j];
+
+ if (v1->u0 >= left_256)
+ {
+ if (v2->u0 >= left_256) // Both are in, save the last one
+ {
+ rdp.vtxbuf[index] = *v2;
+ rdp.vtxbuf[index].u0 -= left_256;
+ rdp.vtxbuf[index++].v0 += cur_256 * rdp.cur_cache[0]->splitheight;
+ }
+ else // First is in, second is out, save intersection
+ {
+ percent = (left_256 - v1->u0) / (v2->u0 - v1->u0);
+ rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent;
+ rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent;
+ rdp.vtxbuf[index].z = v1->z + (v2->z - v1->z) * percent;
+ rdp.vtxbuf[index].w = v1->w + (v2->w - v1->w) * percent;
+ rdp.vtxbuf[index].f = v1->f + (v2->f - v1->f) * percent;
+ rdp.vtxbuf[index].u0 = 0.5f;
+ rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent +
+ cur_256 * rdp.cur_cache[0]->splitheight;
+ rdp.vtxbuf[index].u1 = v1->u1 + (v2->u1 - v1->u1) * percent;
+ rdp.vtxbuf[index].v1 = v1->v1 + (v2->v1 - v1->v1) * percent;
+ rdp.vtxbuf[index].b = (wxUint8)(v1->b + (v2->b - v1->b) * percent);
+ rdp.vtxbuf[index].g = (wxUint8)(v1->g + (v2->g - v1->g) * percent);
+ rdp.vtxbuf[index].r = (wxUint8)(v1->r + (v2->r - v1->r) * percent);
+ rdp.vtxbuf[index++].a = (wxUint8)(v1->a + (v2->a - v1->a) * percent);
+ }
+ }
+ else
+ {
+ //if (v2->u0 < left_256) // Both are out, save nothing
+ if (v2->u0 >= left_256) // First is out, second is in, save intersection & in point
+ {
+ percent = (left_256 - v2->u0) / (v1->u0 - v2->u0);
+ rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent;
+ rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent;
+ rdp.vtxbuf[index].z = v2->z + (v1->z - v2->z) * percent;
+ rdp.vtxbuf[index].w = v2->w + (v1->w - v2->w) * percent;
+ rdp.vtxbuf[index].f = v2->f + (v1->f - v2->f) * percent;
+ rdp.vtxbuf[index].u0 = 0.5f;
+ rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent +
+ cur_256 * rdp.cur_cache[0]->splitheight;
+ rdp.vtxbuf[index].u1 = v2->u1 + (v1->u1 - v2->u1) * percent;
+ rdp.vtxbuf[index].v1 = v2->v1 + (v1->v1 - v2->v1) * percent;
+ rdp.vtxbuf[index].b = (wxUint8)(v2->b + (v1->b - v2->b) * percent);
+ rdp.vtxbuf[index].g = (wxUint8)(v2->g + (v1->g - v2->g) * percent);
+ rdp.vtxbuf[index].r = (wxUint8)(v2->r + (v1->r - v2->r) * percent);
+ rdp.vtxbuf[index++].a = (wxUint8)(v2->a + (v1->a - v2->a) * percent);
+
+ // Save the in point
+ rdp.vtxbuf[index] = *v2;
+ rdp.vtxbuf[index].u0 -= left_256;
+ rdp.vtxbuf[index++].v0 += cur_256 * rdp.cur_cache[0]->splitheight;
+ }
+ }
+ }
+ rdp.n_global = index;
+
+ rdp.vtxbuf = rdp.vtx2; // now vtx1 holds the value, & vtx2 is the destination
+ rdp.vtxbuf2 = rdp.vtx1;
+ rdp.vtx_buffer ^= 1;
+ index = 0;
+
+ for (i=0; i<rdp.n_global; i++)
+ {
+ j = i+1;
+ if (j == rdp.n_global) j = 0;
+
+ VERTEX *v1 = &rdp.vtxbuf2[i];
+ VERTEX *v2 = &rdp.vtxbuf2[j];
+
+ // ** Right plane **
+ if (v1->u0 <= right_256)
+ {
+ if (v2->u0 <= right_256) // Both are in, save the last one
+ {
+ rdp.vtxbuf[index] = *v2;
+ rdp.vtxbuf[index++].not_zclipped = 0;
+ }
+ else // First is in, second is out, save intersection
+ {
+ percent = (right_256 - v1->u0) / (v2->u0 - v1->u0);
+ rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent;
+ rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent;
+ rdp.vtxbuf[index].z = v1->z + (v2->z - v1->z) * percent;
+ rdp.vtxbuf[index].w = v1->w + (v2->w - v1->w) * percent;
+ rdp.vtxbuf[index].f = v1->f + (v2->f - v1->f) * percent;
+ rdp.vtxbuf[index].u0 = 255.5f;
+ rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent;
+ rdp.vtxbuf[index].u1 = v1->u1 + (v2->u1 - v1->u1) * percent;
+ rdp.vtxbuf[index].v1 = v1->v1 + (v2->v1 - v1->v1) * percent;
+ rdp.vtxbuf[index].b = (wxUint8)(v1->b + (v2->b - v1->b) * percent);
+ rdp.vtxbuf[index].g = (wxUint8)(v1->g + (v2->g - v1->g) * percent);
+ rdp.vtxbuf[index].r = (wxUint8)(v1->r + (v2->r - v1->r) * percent);
+ rdp.vtxbuf[index].a = (wxUint8)(v1->a + (v2->a - v1->a) * percent);
+ rdp.vtxbuf[index++].not_zclipped = 0;
+ }
+ }
+ else
+ {
+ //if (v2->u0 > 256.0f) // Both are out, save nothing
+ if (v2->u0 <= right_256) // First is out, second is in, save intersection & in point
+ {
+ percent = (right_256 - v2->u0) / (v1->u0 - v2->u0);
+ rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent;
+ rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent;
+ rdp.vtxbuf[index].z = v2->z + (v1->z - v2->z) * percent;
+ rdp.vtxbuf[index].w = v2->w + (v1->w - v2->w) * percent;
+ rdp.vtxbuf[index].f = v2->f + (v1->f - v2->f) * percent;
+ rdp.vtxbuf[index].u0 = 255.5f;
+ rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent;
+ rdp.vtxbuf[index].u1 = v2->u1 + (v1->u1 - v2->u1) * percent;
+ rdp.vtxbuf[index].v1 = v2->v1 + (v1->v1 - v2->v1) * percent;
+ rdp.vtxbuf[index].b = (wxUint8)(v2->b + (v1->b - v2->b) * percent);
+ rdp.vtxbuf[index].g = (wxUint8)(v2->g + (v1->g - v2->g) * percent);
+ rdp.vtxbuf[index].r = (wxUint8)(v2->r + (v1->r - v2->r) * percent);
+ rdp.vtxbuf[index].a = (wxUint8)(v2->a + (v1->a - v2->a) * percent);
+ rdp.vtxbuf[index++].not_zclipped = 0;
+
+ // Save the in point
+ rdp.vtxbuf[index] = *v2;
+ rdp.vtxbuf[index++].not_zclipped = 0;
+ }
+ }
+ }
+ rdp.n_global = index;
+
+ do_triangle_stuff (linew, TRUE);
+ }
+ }
+ else
+ {
+ // Set vertex buffers
+ rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
+ rdp.vtxbuf2 = rdp.vtx2;
+ rdp.vtx_buffer = 0;
+ rdp.n_global = 3;
+
+ rdp.vtxbuf[0] = *vtx[0];
+ rdp.vtxbuf[0].number = 1;
+ rdp.vtxbuf[1] = *vtx[1];
+ rdp.vtxbuf[1].number = 2;
+ rdp.vtxbuf[2] = *vtx[2];
+ rdp.vtxbuf[2].number = 4;
+
+ do_triangle_stuff (linew, FALSE);
+ }
+}
+
+#define interp2p(a, b, r) (a + (b - a) * r)
+
+//*
+static void InterpolateColors(VERTEX & va, VERTEX & vb, VERTEX & res, float percent)
+{
+ res.b = (wxUint8)interp2p(va.b, vb.b, percent);
+ res.g = (wxUint8)interp2p(va.g, vb.g, percent);;
+ res.r = (wxUint8)interp2p(va.r, vb.r, percent);;
+ res.a = (wxUint8)interp2p(va.a, vb.a, percent);;
+ res.f = interp2p(va.f, vb.f, percent);;
+}
+//*/
+//
+// clip_w - clips aint the z-axis
+//
+static void clip_w (int interpolate_colors)
+{
+ int i,j,index,n=rdp.n_global;
+ float percent;
+ // Swap vertex buffers
+ VERTEX *tmp = rdp.vtxbuf2;
+ rdp.vtxbuf2 = rdp.vtxbuf;
+ rdp.vtxbuf = tmp;
+ rdp.vtx_buffer ^= 1;
+ index = 0;
+
+ // Check the vertices for clipping
+ for (i=0; i<n; i++)
+ {
+ j = i+1;
+ if (j == 3) j = 0;
+
+ if (Vi.w >= 0.01f)
+ {
+ if (Vj.w >= 0.01f) // Both are in, save the last one
+ {
+ rdp.vtxbuf[index] = Vj;
+ rdp.vtxbuf[index++].not_zclipped = 1;
+ }
+ else // First is in, second is out, save intersection
+ {
+ percent = (-Vi.w) / (Vj.w - Vi.w);
+ rdp.vtxbuf[index].not_zclipped = 0;
+ rdp.vtxbuf[index].x = Vi.x + (Vj.x - Vi.x) * percent;
+ rdp.vtxbuf[index].y = Vi.y + (Vj.y - Vi.y) * percent;
+ rdp.vtxbuf[index].z = Vi.z + (Vj.z - Vi.z) * percent;
+ rdp.vtxbuf[index].w = 0.01f;
+ rdp.vtxbuf[index].u0 = Vi.u0 + (Vj.u0 - Vi.u0) * percent;
+ rdp.vtxbuf[index].v0 = Vi.v0 + (Vj.v0 - Vi.v0) * percent;
+ rdp.vtxbuf[index].u1 = Vi.u1 + (Vj.u1 - Vi.u1) * percent;
+ rdp.vtxbuf[index].v1 = Vi.v1 + (Vj.v1 - Vi.v1) * percent;
+ if (interpolate_colors)
+ InterpolateColors(Vi, Vj, rdp.vtxbuf[index++], percent);
+ else
+ rdp.vtxbuf[index++].number = Vi.number | Vj.number;
+ }
+ }
+ else
+ {
+ //if (Vj.w < 0.01f) // Both are out, save nothing
+ if (Vj.w >= 0.01f) // First is out, second is in, save intersection & in point
+ {
+ percent = (-Vj.w) / (Vi.w - Vj.w);
+ rdp.vtxbuf[index].not_zclipped = 0;
+ rdp.vtxbuf[index].x = Vj.x + (Vi.x - Vj.x) * percent;
+ rdp.vtxbuf[index].y = Vj.y + (Vi.y - Vj.y) * percent;
+ rdp.vtxbuf[index].z = Vj.z + (Vi.z - Vj.z) * percent;
+ rdp.vtxbuf[index].w = 0.01f;
+ rdp.vtxbuf[index].u0 = Vj.u0 + (Vi.u0 - Vj.u0) * percent;
+ rdp.vtxbuf[index].v0 = Vj.v0 + (Vi.v0 - Vj.v0) * percent;
+ rdp.vtxbuf[index].u1 = Vj.u1 + (Vi.u1 - Vj.u1) * percent;
+ rdp.vtxbuf[index].v1 = Vj.v1 + (Vi.v1 - Vj.v1) * percent;
+ if (interpolate_colors)
+ InterpolateColors(Vj, Vi, rdp.vtxbuf[index++], percent);
+ else
+ rdp.vtxbuf[index++].number = Vi.number | Vj.number;
+
+ // Save the in point
+ rdp.vtxbuf[index] = Vj;
+ rdp.vtxbuf[index++].not_zclipped = 1;
+ }
+ }
+ }
+ rdp.n_global = index;
+}
+
+static void render_tri (wxUint16 linew, int old_interpolate);
+
+void do_triangle_stuff (wxUint16 linew, int old_interpolate) // what else?? do the triangle stuff :P (to keep from writing code twice)
+{
+ int i;
+
+ if (rdp.clip & CLIP_WMIN)
+ clip_w (old_interpolate);
+
+ float maxZ = (rdp.zsrc != 1) ? rdp.view_trans[2] + rdp.view_scale[2] : rdp.prim_depth;
+
+ wxUint8 no_clip = 2;
+ for (i=0; i<rdp.n_global; i++)
+ {
+ if (rdp.vtxbuf[i].not_zclipped)// && rdp.zsrc != 1)
+ {
+#ifdef EXTREME_LOGGING
+ FRDP (" * NOT ZCLIPPPED: %d\n", rdp.vtxbuf[i].number);
+#endif
+ rdp.vtxbuf[i].x = rdp.vtxbuf[i].sx;
+ rdp.vtxbuf[i].y = rdp.vtxbuf[i].sy;
+ rdp.vtxbuf[i].z = rdp.vtxbuf[i].sz;
+ rdp.vtxbuf[i].q = rdp.vtxbuf[i].oow;
+ rdp.vtxbuf[i].u0 = rdp.vtxbuf[i].u0_w;
+ rdp.vtxbuf[i].v0 = rdp.vtxbuf[i].v0_w;
+ rdp.vtxbuf[i].u1 = rdp.vtxbuf[i].u1_w;
+ rdp.vtxbuf[i].v1 = rdp.vtxbuf[i].v1_w;
+ }
+ else
+ {
+#ifdef EXTREME_LOGGING
+ FRDP (" * ZCLIPPED: %d\n", rdp.vtxbuf[i].number);
+#endif
+ rdp.vtxbuf[i].q = 1.0f / rdp.vtxbuf[i].w;
+ rdp.vtxbuf[i].x = rdp.view_trans[0] + rdp.vtxbuf[i].x * rdp.vtxbuf[i].q * rdp.view_scale[0] + rdp.offset_x;
+ rdp.vtxbuf[i].y = rdp.view_trans[1] + rdp.vtxbuf[i].y * rdp.vtxbuf[i].q * rdp.view_scale[1] + rdp.offset_y;
+ rdp.vtxbuf[i].z = rdp.view_trans[2] + rdp.vtxbuf[i].z * rdp.vtxbuf[i].q * rdp.view_scale[2];
+ if (rdp.tex >= 1)
+ {
+ rdp.vtxbuf[i].u0 *= rdp.vtxbuf[i].q;
+ rdp.vtxbuf[i].v0 *= rdp.vtxbuf[i].q;
+ }
+ if (rdp.tex >= 2)
+ {
+ rdp.vtxbuf[i].u1 *= rdp.vtxbuf[i].q;
+ rdp.vtxbuf[i].v1 *= rdp.vtxbuf[i].q;
+ }
+ }
+
+ if (rdp.zsrc == 1)
+ rdp.vtxbuf[i].z = rdp.prim_depth;
+
+ // Don't remove clipping, or it will freeze
+ if (rdp.vtxbuf[i].x > rdp.clip_max_x) rdp.clip |= CLIP_XMAX;
+ if (rdp.vtxbuf[i].x < rdp.clip_min_x) rdp.clip |= CLIP_XMIN;
+ if (rdp.vtxbuf[i].y > rdp.clip_max_y) rdp.clip |= CLIP_YMAX;
+ if (rdp.vtxbuf[i].y < rdp.clip_min_y) rdp.clip |= CLIP_YMIN;
+ if (rdp.vtxbuf[i].z > maxZ) rdp.clip |= CLIP_ZMAX;
+ if (rdp.vtxbuf[i].z < 0.0f) rdp.clip |= CLIP_ZMIN;
+ no_clip &= rdp.vtxbuf[i].screen_translated;
+ }
+ if (no_clip)
+ rdp.clip = 0;
+ else
+ {
+ if (!settings.clip_zmin)
+ rdp.clip &= ~CLIP_ZMIN;
+ if (!settings.clip_zmax)
+ rdp.clip &= ~CLIP_ZMAX;
+ }
+ render_tri (linew, old_interpolate);
+}
+
+void do_triangle_stuff_2 (wxUint16 linew)
+{
+ rdp.clip = 0;
+
+ for (int i=0; i<rdp.n_global; i++)
+ {
+ // Don't remove clipping, or it will freeze
+ if (rdp.vtxbuf[i].x > rdp.clip_max_x) rdp.clip |= CLIP_XMAX;
+ if (rdp.vtxbuf[i].x < rdp.clip_min_x) rdp.clip |= CLIP_XMIN;
+ if (rdp.vtxbuf[i].y > rdp.clip_max_y) rdp.clip |= CLIP_YMAX;
+ if (rdp.vtxbuf[i].y < rdp.clip_min_y) rdp.clip |= CLIP_YMIN;
+ }
+
+ render_tri (linew, TRUE);
+}
+
+__inline wxUint8 real_to_char(double x)
+{
+ return (wxUint8)(((int)floor(x+0.5))&0xFF);
+}
+
+//*
+static void InterpolateColors2(VERTEX & va, VERTEX & vb, VERTEX & res, float percent)
+{
+ float w = 1.0f/(va.oow + (vb.oow-va.oow) * percent);
+ // res.oow = va.oow + (vb.oow-va.oow) * percent;
+ // res.q = res.oow;
+ float ba = va.b * va.oow;
+ float bb = vb.b * vb.oow;
+ res.b = real_to_char(interp2p(ba, bb, percent) * w);
+ float ga = va.g * va.oow;
+ float gb = vb.g * vb.oow;
+ res.g = real_to_char(interp2p(ga, gb, percent) * w);
+ float ra = va.r * va.oow;
+ float rb = vb.r * vb.oow;
+ res.r = real_to_char(interp2p(ra, rb, percent) * w);
+ float aa = va.a * va.oow;
+ float ab = vb.a * vb.oow;
+ res.a = real_to_char(interp2p(aa, ab, percent) * w);
+ float fa = va.f * va.oow;
+ float fb = vb.f * vb.oow;
+ res.f = interp2p(fa, fb, percent) * w;
+ /*
+ float u0a = va.u0_w * va.oow;
+ float u0b = vb.u0_w * vb.oow;
+ res.u0 = (u0a + (u0b - u0a) * percent) * w;
+ float v0a = va.v0_w * va.oow;
+ float v0b = vb.v0_w * vb.oow;
+ res.v0 = (v0a + (v0b - v0a) * percent) * w;
+ float u1a = va.u1_w * va.oow;
+ float u1b = vb.u1_w * vb.oow;
+ res.u1 = (u1a + (u1b - u1a) * percent) * w;
+ float v1a = va.v1_w * va.oow;
+ float v1b = vb.v1_w * vb.oow;
+ res.v1 = (v1a + (v1b - v1a) * percent) * w;
+ */
+}
+//*/
+
+typedef struct {
+ float d; //*SEB* was doubles
+ float x;
+ float y;
+} LineEuqationType;
+
+static float EvaLine(LineEuqationType &li, float x, float y) //*SEB* all double before
+{
+ return li.x*x+li.y*y+li.d;
+}
+
+static void Create1LineEq(LineEuqationType &l, VERTEX &v1, VERTEX &v2, VERTEX &v3)
+{
+ // Line between (x1,y1) to (x2,y2)
+ l.x = v2.sy-v1.sy;
+ l.y = v1.sx-v2.sx;
+ l.d = -(l.x*v2.sx+(l.y)*v2.sy);
+ if (EvaLine(l,v3.sx,v3.sy)*v3.oow < 0)
+ {
+ l.x = -l.x;
+ l.y = -l.y;
+ l.d = -l.d;
+ }
+}
+
+
+__inline float interp3p(float a, float b, float c, float r1, float r2) //*SEB* r1 and r2 and function was double
+{
+ return (a)+(((b)+((c)-(b))*(r2))-(a))*(r1);
+}
+/*
+#define interp3p(a, b, c, r1, r2) \
+ (a+(((b)+((c)-(b))*(r2))-(a))*(r1))
+*/
+
+static void InterpolateColors3(VERTEX &v1, VERTEX &v2, VERTEX &v3, VERTEX &out) //*SEB* all double before
+{
+
+ LineEuqationType line;
+ Create1LineEq(line, v2, v3, v1);
+
+ float aDot = (out.x*line.x + out.y*line.y);
+ float bDot = (v1.sx*line.x + v1.sy*line.y);
+
+ float scale1 = ( - line.d - aDot) / ( bDot - aDot );
+
+ float tx = out.x + scale1 * (v1.sx - out.x);
+ float ty = out.y + scale1 * (v1.sy - out.y);
+
+ float s1 = 101.0, s2 = 101.0;
+ float den = tx - v1.sx;
+ if (fabsf(den) > 1.0)
+ s1 = (out.x-v1.sx)/den;
+ if (s1 > 100.0f)
+ s1 = (out.y-v1.sy)/(ty-v1.sy);
+
+ den = v3.sx - v2.sx;
+ if (fabsf(den) > 1.0)
+ s2 = (tx-v2.sx)/den;
+ if (s2 > 100.0f)
+ s2 =(ty-v2.sy)/(v3.sy-v2.sy);
+
+ float w = 1.0/interp3p(v1.oow,v2.oow,v3.oow,s1,s2);
+
+ out.r = real_to_char(interp3p(v1.r*v1.oow,v2.r*v2.oow,v3.r*v3.oow,s1,s2)*w);
+ out.g = real_to_char(interp3p(v1.g*v1.oow,v2.g*v2.oow,v3.g*v3.oow,s1,s2)*w);
+ out.b = real_to_char(interp3p(v1.b*v1.oow,v2.b*v2.oow,v3.b*v3.oow,s1,s2)*w);
+ out.a = real_to_char(interp3p(v1.a*v1.oow,v2.a*v2.oow,v3.a*v3.oow,s1,s2)*w);
+ out.f = (float)(interp3p(v1.f*v1.oow,v2.f*v2.oow,v3.f*v3.oow,s1,s2)*w);
+ /*
+ out.u0 = interp3p(v1.u0_w*v1.oow,v2.u0_w*v2.oow,v3.u0_w*v3.oow,s1,s2)/oow;
+ out.v0 = interp3p(v1.v0_w*v1.oow,v2.v0_w*v2.oow,v3.v0_w*v3.oow,s1,s2)/oow;
+ out.u1 = interp3p(v1.u1_w*v1.oow,v2.u1_w*v2.oow,v3.u1_w*v3.oow,s1,s2)/oow;
+ out.v1 = interp3p(v1.v1_w*v1.oow,v2.v1_w*v2.oow,v3.v1_w*v3.oow,s1,s2)/oow;
+ */
+}
+
+static void CalculateLOD(VERTEX *v, int n)
+{
+ //rdp.update |= UPDATE_TEXTURE;
+ /*
+ if (rdp.lod_calculated)
+ {
+ float detailmax;
+ if (dc0_detailmax < 0.5)
+ detailmax = rdp.lod_fraction;
+ else
+ detailmax = 1.0f - rdp.lod_fraction;
+ grTexDetailControl (GR_TMU0, dc0_lodbias, dc0_detailscale, detailmax);
+ if (num_tmu == 2)
+ grTexDetailControl (GR_TMU1, dc1_lodbias, dc1_detailscale, detailmax);
+ return;
+ }
+ */
+ float deltaS, deltaT;
+ float deltaX, deltaY;
+ float deltaTexels, deltaPixels, lodFactor = 0; //*SEB* double before
+ float intptr; //*SEB* double before
+ float s_scale = rdp.tiles[rdp.cur_tile].width / 255.0f;
+ float t_scale = rdp.tiles[rdp.cur_tile].height / 255.0f;
+ if (settings.lodmode == 1)
+ {
+ deltaS = (v[1].u0/v[1].q - v[0].u0/v[0].q) * s_scale;
+ deltaT = (v[1].v0/v[1].q - v[0].v0/v[0].q) * t_scale;
+ deltaTexels = sqrt( deltaS * deltaS + deltaT * deltaT );
+
+ deltaX = (v[1].x - v[0].x)/rdp.scale_x;
+ deltaY = (v[1].y - v[0].y)/rdp.scale_y;
+ deltaPixels = sqrt( deltaX * deltaX + deltaY * deltaY );
+
+ lodFactor = deltaTexels / deltaPixels;
+ }
+ else
+ {
+ int i, j;
+ for (i = 0; i < n; i++)
+ {
+ j = (i < n-1) ? i + 1 : 0;
+
+ deltaS = (v[j].u0/v[j].q - v[i].u0/v[i].q) * s_scale;
+ deltaT = (v[j].v0/v[j].q - v[i].v0/v[i].q) * t_scale;
+ // deltaS = v[j].ou - v[i].ou;
+ // deltaT = v[j].ov - v[i].ov;
+ deltaTexels = sqrt( deltaS * deltaS + deltaT * deltaT );
+
+ deltaX = (v[j].x - v[i].x)/rdp.scale_x;
+ deltaY = (v[j].y - v[i].y)/rdp.scale_y;
+ deltaPixels = sqrt( deltaX * deltaX + deltaY * deltaY );
+
+ lodFactor += deltaTexels / deltaPixels;
+ }
+ // Divide by n (n edges) to find average
+ lodFactor = lodFactor / n;
+ }
+ int ilod = (int)lodFactor;
+ int lod_tile = min((int)(log10f((float)ilod)/log10f(2.0f)), rdp.cur_tile + rdp.mipmap_level);
+ float lod_fraction = 1.0f;
+ if (lod_tile < rdp.cur_tile + rdp.mipmap_level)
+ {
+ lod_fraction = max((float)modff(lodFactor / powf(2.,lod_tile),&intptr), (float)rdp.prim_lodmin / 255.0f);
+ }
+ float detailmax;
+ if (cmb.dc0_detailmax < 0.5f)
+ detailmax = lod_fraction;
+ else
+ detailmax = 1.0f - lod_fraction;
+ grTexDetailControl (GR_TMU0, cmb.dc0_lodbias, cmb.dc0_detailscale, detailmax);
+ if (voodoo.num_tmu == 2)
+ grTexDetailControl (GR_TMU1, cmb.dc1_lodbias, cmb.dc1_detailscale, detailmax);
+ FRDP("CalculateLOD factor: %f, tile: %d, lod_fraction: %f\n", (float)lodFactor, lod_tile, lod_fraction);
+}
+
+float ScaleZ(float z)
+{
+ if (settings.n64_z_scale)
+ {
+ int iz = (int)(z*8.0f+0.5f);
+ if (iz < 0) iz = 0;
+ else if (iz >= 0x40000) iz = 0x40000 - 1;
+ return (float)zLUT[iz];
+ }
+ if (z < 0.0f) return 0.0f;
+ z *= 1.9f;
+ if (z > 65534.0f) return 65534.0f;
+ return z;
+}
+
+static void DepthBuffer(VERTEX * vtx, int n)
+{
+ if (fb_depth_render_enabled && !(settings.hacks&hack_RE2) && dzdx && (rdp.flags & ZBUF_UPDATE))
+ {
+ vertexi v[12];
+ if (u_cull_mode == 1) //cull front
+ {
+ for(int i=0; i<n; i++)
+ {
+ v[i].x = (int)((vtx[n-i-1].x-rdp.offset_x) / rdp.scale_x * 65536.0);
+ v[i].y = (int)((vtx[n-i-1].y-rdp.offset_y) / rdp.scale_y * 65536.0);
+ v[i].z = (int)(vtx[n-i-1].z * 65536.0);
+ }
+ }
+ else
+ {
+ for(int i=0; i<n; i++)
+ {
+ v[i].x = (int)((vtx[i].x-rdp.offset_x) / rdp.scale_x * 65536.0);
+ v[i].y = (int)((vtx[i].y-rdp.offset_y) / rdp.scale_y * 65536.0);
+ v[i].z = (int)(vtx[i].z * 65536.0);
+ }
+ }
+ Rasterize(v, n, dzdx);
+ }
+ for(int i=0; i<n; i++)
+ vtx[i].z = ScaleZ(vtx[i].z);
+}
+
+/*
+std::ofstream loga;
+#define LOGG(x) loga.open("glide_log.txt",std::ios::app); loga << x; loga.flush(); loga.close();
+__inline void FRDP2(char *fmt, ...)
+{
+va_list ap;
+va_start(ap, fmt);
+vsprintf(out_buf, fmt, ap);
+LOGG(out_buf);
+va_end(ap);
+}
+//*/
+//#define LOGG(x)
+//#define FRDP2(x)
+
+
+void clip_tri(int interpolate_colors)
+{
+ int i,j,index,n=rdp.n_global;
+ float percent;
+
+ // Check which clipping is needed
+ if (rdp.clip & CLIP_XMAX) // right of the screen
+ {
+ // Swap vertex buffers
+ VERTEX *tmp = rdp.vtxbuf2;
+ rdp.vtxbuf2 = rdp.vtxbuf;
+ rdp.vtxbuf = tmp;
+ rdp.vtx_buffer ^= 1;
+ index = 0;
+
+ // Check the vertices for clipping
+ for (i=0; i<n; i++)
+ {
+ j = i+1;
+ if (j == n) j = 0;
+
+ if (Vi.x <= rdp.clip_max_x)
+ {
+ if (Vj.x <= rdp.clip_max_x) // Both are in, save the last one
+ {
+ rdp.vtxbuf[index++] = Vj;
+ }
+ else // First is in, second is out, save intersection
+ {
+ percent = (rdp.clip_max_x - Vi.x) / (Vj.x - Vi.x);
+ rdp.vtxbuf[index].x = rdp.clip_max_x;
+ rdp.vtxbuf[index].y = Vi.y + (Vj.y - Vi.y) * percent;
+ rdp.vtxbuf[index].z = Vi.z + (Vj.z - Vi.z) * percent;
+ rdp.vtxbuf[index].q = Vi.q + (Vj.q - Vi.q) * percent;
+ rdp.vtxbuf[index].u0 = Vi.u0 + (Vj.u0 - Vi.u0) * percent;
+ rdp.vtxbuf[index].v0 = Vi.v0 + (Vj.v0 - Vi.v0) * percent;
+ rdp.vtxbuf[index].u1 = Vi.u1 + (Vj.u1 - Vi.u1) * percent;
+ rdp.vtxbuf[index].v1 = Vi.v1 + (Vj.v1 - Vi.v1) * percent;
+ if (interpolate_colors)
+ InterpolateColors(Vi, Vj, rdp.vtxbuf[index++], percent);
+ else
+ rdp.vtxbuf[index++].number = Vi.number | Vj.number | 8;
+ }
+ }
+ else
+ {
+ //if (Vj.x > rdp.clip_max_x) // Both are out, save nothing
+ if (Vj.x <= rdp.clip_max_x) // First is out, second is in, save intersection & in point
+ {
+ percent = (rdp.clip_max_x - Vj.x) / (Vi.x - Vj.x);
+ rdp.vtxbuf[index].x = rdp.clip_max_x;
+ rdp.vtxbuf[index].y = Vj.y + (Vi.y - Vj.y) * percent;
+ rdp.vtxbuf[index].z = Vj.z + (Vi.z - Vj.z) * percent;
+ rdp.vtxbuf[index].q = Vj.q + (Vi.q - Vj.q) * percent;
+ rdp.vtxbuf[index].u0 = Vj.u0 + (Vi.u0 - Vj.u0) * percent;
+ rdp.vtxbuf[index].v0 = Vj.v0 + (Vi.v0 - Vj.v0) * percent;
+ rdp.vtxbuf[index].u1 = Vj.u1 + (Vi.u1 - Vj.u1) * percent;
+ rdp.vtxbuf[index].v1 = Vj.v1 + (Vi.v1 - Vj.v1) * percent;
+ if (interpolate_colors)
+ InterpolateColors(Vj, Vi, rdp.vtxbuf[index++], percent);
+ else
+ rdp.vtxbuf[index++].number = Vi.number | Vj.number | 8;
+
+ // Save the in point
+ rdp.vtxbuf[index++] = Vj;
+ }
+ }
+ }
+ n = index;
+ }
+ if (rdp.clip & CLIP_XMIN) // left of the screen
+ {
+ // Swap vertex buffers
+ VERTEX *tmp = rdp.vtxbuf2;
+ rdp.vtxbuf2 = rdp.vtxbuf;
+ rdp.vtxbuf = tmp;
+ rdp.vtx_buffer ^= 1;
+ index = 0;
+
+ // Check the vertices for clipping
+ for (i=0; i<n; i++)
+ {
+ j = i+1;
+ if (j == n) j = 0;
+
+ if (Vi.x >= rdp.clip_min_x)
+ {
+ if (Vj.x >= rdp.clip_min_x) // Both are in, save the last one
+ {
+ rdp.vtxbuf[index++] = Vj;
+ }
+ else // First is in, second is out, save intersection
+ {
+ percent = (rdp.clip_min_x - Vi.x) / (Vj.x - Vi.x);
+ rdp.vtxbuf[index].x = rdp.clip_min_x;
+ rdp.vtxbuf[index].y = Vi.y + (Vj.y - Vi.y) * percent;
+ rdp.vtxbuf[index].z = Vi.z + (Vj.z - Vi.z) * percent;
+ rdp.vtxbuf[index].q = Vi.q + (Vj.q - Vi.q) * percent;
+ rdp.vtxbuf[index].u0 = Vi.u0 + (Vj.u0 - Vi.u0) * percent;
+ rdp.vtxbuf[index].v0 = Vi.v0 + (Vj.v0 - Vi.v0) * percent;
+ rdp.vtxbuf[index].u1 = Vi.u1 + (Vj.u1 - Vi.u1) * percent;
+ rdp.vtxbuf[index].v1 = Vi.v1 + (Vj.v1 - Vi.v1) * percent;
+ if (interpolate_colors)
+ InterpolateColors(Vi, Vj, rdp.vtxbuf[index++], percent);
+ else
+ rdp.vtxbuf[index++].number = Vi.number | Vj.number | 8;
+ }
+ }
+ else
+ {
+ //if (Vj.x < rdp.clip_min_x) // Both are out, save nothing
+ if (Vj.x >= rdp.clip_min_x) // First is out, second is in, save intersection & in point
+ {
+ percent = (rdp.clip_min_x - Vj.x) / (Vi.x - Vj.x);
+ rdp.vtxbuf[index].x = rdp.clip_min_x;
+ rdp.vtxbuf[index].y = Vj.y + (Vi.y - Vj.y) * percent;
+ rdp.vtxbuf[index].z = Vj.z + (Vi.z - Vj.z) * percent;
+ rdp.vtxbuf[index].q = Vj.q + (Vi.q - Vj.q) * percent;
+ rdp.vtxbuf[index].u0 = Vj.u0 + (Vi.u0 - Vj.u0) * percent;
+ rdp.vtxbuf[index].v0 = Vj.v0 + (Vi.v0 - Vj.v0) * percent;
+ rdp.vtxbuf[index].u1 = Vj.u1 + (Vi.u1 - Vj.u1) * percent;
+ rdp.vtxbuf[index].v1 = Vj.v1 + (Vi.v1 - Vj.v1) * percent;
+ if (interpolate_colors)
+ InterpolateColors(Vj, Vi, rdp.vtxbuf[index++], percent);
+ else
+ rdp.vtxbuf[index++].number = Vi.number | Vj.number | 8;
+
+ // Save the in point
+ rdp.vtxbuf[index++] = Vj;
+ }
+ }
+ }
+ n = index;
+ }
+ if (rdp.clip & CLIP_YMAX) // top of the screen
+ {
+ // Swap vertex buffers
+ VERTEX *tmp = rdp.vtxbuf2;
+ rdp.vtxbuf2 = rdp.vtxbuf;
+ rdp.vtxbuf = tmp;
+ rdp.vtx_buffer ^= 1;
+ index = 0;
+
+ // Check the vertices for clipping
+ for (i=0; i<n; i++)
+ {
+ j = i+1;
+ if (j == n) j = 0;
+
+ if (Vi.y <= rdp.clip_max_y)
+ {
+ if (Vj.y <= rdp.clip_max_y) // Both are in, save the last one
+ {
+ rdp.vtxbuf[index++] = Vj;
+ }
+ else // First is in, second is out, save intersection
+ {
+ percent = (rdp.clip_max_y - Vi.y) / (Vj.y - Vi.y);
+ rdp.vtxbuf[index].x = Vi.x + (Vj.x - Vi.x) * percent;
+ rdp.vtxbuf[index].y = rdp.clip_max_y;
+ rdp.vtxbuf[index].z = Vi.z + (Vj.z - Vi.z) * percent;
+ rdp.vtxbuf[index].q = Vi.q + (Vj.q - Vi.q) * percent;
+ rdp.vtxbuf[index].u0 = Vi.u0 + (Vj.u0 - Vi.u0) * percent;
+ rdp.vtxbuf[index].v0 = Vi.v0 + (Vj.v0 - Vi.v0) * percent;
+ rdp.vtxbuf[index].u1 = Vi.u1 + (Vj.u1 - Vi.u1) * percent;
+ rdp.vtxbuf[index].v1 = Vi.v1 + (Vj.v1 - Vi.v1) * percent;
+ if (interpolate_colors)
+ InterpolateColors(Vi, Vj, rdp.vtxbuf[index++], percent);
+ else
+ rdp.vtxbuf[index++].number = Vi.number | Vj.number | 16;
+ }
+ }
+ else
+ {
+ //if (Vj.y > rdp.clip_max_y) // Both are out, save nothing
+ if (Vj.y <= rdp.clip_max_y) // First is out, second is in, save intersection & in point
+ {
+ percent = (rdp.clip_max_y - Vj.y) / (Vi.y - Vj.y);
+ rdp.vtxbuf[index].x = Vj.x + (Vi.x - Vj.x) * percent;
+ rdp.vtxbuf[index].y = rdp.clip_max_y;
+ rdp.vtxbuf[index].z = Vj.z + (Vi.z - Vj.z) * percent;
+ rdp.vtxbuf[index].q = Vj.q + (Vi.q - Vj.q) * percent;
+ rdp.vtxbuf[index].u0 = Vj.u0 + (Vi.u0 - Vj.u0) * percent;
+ rdp.vtxbuf[index].v0 = Vj.v0 + (Vi.v0 - Vj.v0) * percent;
+ rdp.vtxbuf[index].u1 = Vj.u1 + (Vi.u1 - Vj.u1) * percent;
+ rdp.vtxbuf[index].v1 = Vj.v1 + (Vi.v1 - Vj.v1) * percent;
+ if (interpolate_colors)
+ InterpolateColors(Vj, Vi, rdp.vtxbuf[index++], percent);
+ else
+ rdp.vtxbuf[index++].number = Vi.number | Vj.number | 16;
+
+ // Save the in point
+ rdp.vtxbuf[index++] = Vj;
+ }
+ }
+ }
+ n = index;
+ }
+ if (rdp.clip & CLIP_YMIN) // bottom of the screen
+ {
+ // Swap vertex buffers
+ VERTEX *tmp = rdp.vtxbuf2;
+ rdp.vtxbuf2 = rdp.vtxbuf;
+ rdp.vtxbuf = tmp;
+ rdp.vtx_buffer ^= 1;
+ index = 0;
+
+ // Check the vertices for clipping
+ for (i=0; i<n; i++)
+ {
+ j = i+1;
+ if (j == n) j = 0;
+
+ if (Vi.y >= rdp.clip_min_y)
+ {
+ if (Vj.y >= rdp.clip_min_y) // Both are in, save the last one
+ {
+ rdp.vtxbuf[index++] = Vj;
+ }
+ else // First is in, second is out, save intersection
+ {
+ percent = (rdp.clip_min_y - Vi.y) / (Vj.y - Vi.y);
+ rdp.vtxbuf[index].x = Vi.x + (Vj.x - Vi.x) * percent;
+ rdp.vtxbuf[index].y = rdp.clip_min_y;
+ rdp.vtxbuf[index].z = Vi.z + (Vj.z - Vi.z) * percent;
+ rdp.vtxbuf[index].q = Vi.q + (Vj.q - Vi.q) * percent;
+ rdp.vtxbuf[index].u0 = Vi.u0 + (Vj.u0 - Vi.u0) * percent;
+ rdp.vtxbuf[index].v0 = Vi.v0 + (Vj.v0 - Vi.v0) * percent;
+ rdp.vtxbuf[index].u1 = Vi.u1 + (Vj.u1 - Vi.u1) * percent;
+ rdp.vtxbuf[index].v1 = Vi.v1 + (Vj.v1 - Vi.v1) * percent;
+ if (interpolate_colors)
+ InterpolateColors(Vi, Vj, rdp.vtxbuf[index++], percent);
+ else
+ rdp.vtxbuf[index++].number = Vi.number | Vj.number | 16;
+ }
+ }
+ else
+ {
+ //if (Vj.y < rdp.clip_min_y) // Both are out, save nothing
+ if (Vj.y >= rdp.clip_min_y) // First is out, second is in, save intersection & in point
+ {
+ percent = (rdp.clip_min_y - Vj.y) / (Vi.y - Vj.y);
+ rdp.vtxbuf[index].x = Vj.x + (Vi.x - Vj.x) * percent;
+ rdp.vtxbuf[index].y = rdp.clip_min_y;
+ rdp.vtxbuf[index].z = Vj.z + (Vi.z - Vj.z) * percent;
+ rdp.vtxbuf[index].q = Vj.q + (Vi.q - Vj.q) * percent;
+ rdp.vtxbuf[index].u0 = Vj.u0 + (Vi.u0 - Vj.u0) * percent;
+ rdp.vtxbuf[index].v0 = Vj.v0 + (Vi.v0 - Vj.v0) * percent;
+ rdp.vtxbuf[index].u1 = Vj.u1 + (Vi.u1 - Vj.u1) * percent;
+ rdp.vtxbuf[index].v1 = Vj.v1 + (Vi.v1 - Vj.v1) * percent;
+ if (interpolate_colors)
+ InterpolateColors(Vj, Vi, rdp.vtxbuf[index++], percent);
+ else
+ rdp.vtxbuf[index++].number = Vi.number | Vj.number | 16;
+
+ // Save the in point
+ rdp.vtxbuf[index++] = Vj;
+ }
+ }
+ }
+ n = index;
+ }
+ if (rdp.clip & CLIP_ZMAX) // far plane
+ {
+ // Swap vertex buffers
+ VERTEX *tmp = rdp.vtxbuf2;
+ rdp.vtxbuf2 = rdp.vtxbuf;
+ rdp.vtxbuf = tmp;
+ rdp.vtx_buffer ^= 1;
+ index = 0;
+ float maxZ = rdp.view_trans[2] + rdp.view_scale[2];
+
+ // Check the vertices for clipping
+ for (i=0; i<n; i++)
+ {
+ j = i+1;
+ if (j == n) j = 0;
+
+ if (Vi.z < maxZ)
+ {
+ if (Vj.z < maxZ) // Both are in, save the last one
+ {
+ rdp.vtxbuf[index++] = Vj;
+ }
+ else // First is in, second is out, save intersection
+ {
+ percent = (maxZ - Vi.z) / (Vj.z - Vi.z);
+ rdp.vtxbuf[index].x = Vi.x + (Vj.x - Vi.x) * percent;
+ rdp.vtxbuf[index].y = Vi.y + (Vj.y - Vi.y) * percent;
+ rdp.vtxbuf[index].z = maxZ - 0.001f;
+ rdp.vtxbuf[index].q = Vi.q + (Vj.q - Vi.q) * percent;
+ rdp.vtxbuf[index].u0 = Vi.u0 + (Vj.u0 - Vi.u0) * percent;
+ rdp.vtxbuf[index].v0 = Vi.v0 + (Vj.v0 - Vi.v0) * percent;
+ rdp.vtxbuf[index].u1 = Vi.u1 + (Vj.u1 - Vi.u1) * percent;
+ rdp.vtxbuf[index].v1 = Vi.v1 + (Vj.v1 - Vi.v1) * percent;
+ if (interpolate_colors)
+ InterpolateColors(Vi, Vj, rdp.vtxbuf[index++], percent);
+ else
+ rdp.vtxbuf[index++].number = Vi.number | Vj.number;
+ }
+ }
+ else
+ {
+ //if (Vj.z > maxZ) // Both are out, save nothing
+ if (Vj.z < maxZ) // First is out, second is in, save intersection & in point
+ {
+ percent = (maxZ - Vj.z) / (Vi.z - Vj.z);
+ rdp.vtxbuf[index].x = Vj.x + (Vi.x - Vj.x) * percent;
+ rdp.vtxbuf[index].y = Vj.y + (Vi.y - Vj.y) * percent;
+ rdp.vtxbuf[index].z = maxZ - 0.001f;;
+ rdp.vtxbuf[index].q = Vj.q + (Vi.q - Vj.q) * percent;
+ rdp.vtxbuf[index].u0 = Vj.u0 + (Vi.u0 - Vj.u0) * percent;
+ rdp.vtxbuf[index].v0 = Vj.v0 + (Vi.v0 - Vj.v0) * percent;
+ rdp.vtxbuf[index].u1 = Vj.u1 + (Vi.u1 - Vj.u1) * percent;
+ rdp.vtxbuf[index].v1 = Vj.v1 + (Vi.v1 - Vj.v1) * percent;
+ if (interpolate_colors)
+ InterpolateColors(Vj, Vi, rdp.vtxbuf[index++], percent);
+ else
+ rdp.vtxbuf[index++].number = Vi.number | Vj.number;
+
+ // Save the in point
+ rdp.vtxbuf[index++] = Vj;
+ }
+ }
+ }
+ n = index;
+ }
+/*
+ if (rdp.clip & CLIP_ZMIN) // near Z
+ {
+ // Swap vertex buffers
+ VERTEX *tmp = rdp.vtxbuf2;
+ rdp.vtxbuf2 = rdp.vtxbuf;
+ rdp.vtxbuf = tmp;
+ rdp.vtx_buffer ^= 1;
+ index = 0;
+
+ // Check the vertices for clipping
+ for (i=0; i<n; i++)
+ {
+ j = i+1;
+ if (j == n) j = 0;
+
+ if (Vi.z >= 0.0f)
+ {
+ if (Vj.z >= 0.0f) // Both are in, save the last one
+ {
+ rdp.vtxbuf[index++] = Vj;
+ }
+ else // First is in, second is out, save intersection
+ {
+ percent = (-Vi.z) / (Vj.z - Vi.z);
+ rdp.vtxbuf[index].x = Vi.x + (Vj.x - Vi.x) * percent;
+ rdp.vtxbuf[index].y = Vi.y + (Vj.y - Vi.y) * percent;
+ rdp.vtxbuf[index].z = 0.0f;
+ rdp.vtxbuf[index].q = Vi.q + (Vj.q - Vi.q) * percent;
+ rdp.vtxbuf[index].u0 = Vi.u0 + (Vj.u0 - Vi.u0) * percent;
+ rdp.vtxbuf[index].v0 = Vi.v0 + (Vj.v0 - Vi.v0) * percent;
+ rdp.vtxbuf[index].u1 = Vi.u1 + (Vj.u1 - Vi.u1) * percent;
+ rdp.vtxbuf[index].v1 = Vi.v1 + (Vj.v1 - Vi.v1) * percent;
+ if (interpolate_colors)
+ InterpolateColors(Vi, Vj, rdp.vtxbuf[index++], percent);
+ else
+ rdp.vtxbuf[index++].number = Vi.number | Vj.number;
+ }
+ }
+ else
+ {
+ //if (Vj.z < 0.0f) // Both are out, save nothing
+ if (Vj.z >= 0.0f) // First is out, second is in, save intersection & in point
+ {
+ percent = (-Vj.z) / (Vi.z - Vj.z);
+ rdp.vtxbuf[index].x = Vj.x + (Vi.x - Vj.x) * percent;
+ rdp.vtxbuf[index].y = Vj.y + (Vi.y - Vj.y) * percent;
+ rdp.vtxbuf[index].z = 0.0f;;
+ rdp.vtxbuf[index].q = Vj.q + (Vi.q - Vj.q) * percent;
+ rdp.vtxbuf[index].u0 = Vj.u0 + (Vi.u0 - Vj.u0) * percent;
+ rdp.vtxbuf[index].v0 = Vj.v0 + (Vi.v0 - Vj.v0) * percent;
+ rdp.vtxbuf[index].u1 = Vj.u1 + (Vi.u1 - Vj.u1) * percent;
+ rdp.vtxbuf[index].v1 = Vj.v1 + (Vi.v1 - Vj.v1) * percent;
+ if (interpolate_colors)
+ InterpolateColors(Vj, Vi, rdp.vtxbuf[index++], percent);
+ else
+ rdp.vtxbuf[index++].number = Vi.number | Vj.number;
+
+ // Save the in point
+ rdp.vtxbuf[index++] = Vj;
+ }
+ }
+ }
+ n = index;
+ }
+*/
+ rdp.n_global = n;
+}
+
+static void render_tri (wxUint16 linew, int old_interpolate)
+{
+ if (rdp.clip)
+ clip_tri(old_interpolate);
+ int n = rdp.n_global;
+ if (n < 3)
+ {
+ FRDP (" * render_tri: n < 3\n");
+ return;
+ }
+ int i,j;
+ //*
+ if ((rdp.clip & CLIP_ZMIN) && (rdp.othermode_l & 0x00000030))
+ {
+
+ int to_render = FALSE;
+ for (i = 0; i < n; i++)
+ {
+ if (rdp.vtxbuf[i].z >= 0.0f)
+ {
+ to_render = TRUE;
+ break;
+ }
+ }
+ if (!to_render) //all z < 0
+ {
+ FRDP (" * render_tri: all z < 0\n");
+ return;
+ }
+ }
+ //*/
+ if (rdp.clip && !old_interpolate)
+ {
+ for (i = 0; i < n; i++)
+ {
+ float percent = 101.0f;
+ VERTEX * v1 = 0, * v2 = 0;
+ switch (rdp.vtxbuf[i].number&7)
+ {
+ case 1:
+ case 2:
+ case 4:
+ continue;
+ break;
+ case 3:
+ v1 = org_vtx[0];
+ v2 = org_vtx[1];
+ break;
+ case 5:
+ v1 = org_vtx[0];
+ v2 = org_vtx[2];
+ break;
+ case 6:
+ v1 = org_vtx[1];
+ v2 = org_vtx[2];
+ break;
+ case 7:
+ InterpolateColors3(*org_vtx[0], *org_vtx[1], *org_vtx[2], rdp.vtxbuf[i]);
+ continue;
+ break;
+ }
+ switch (rdp.vtxbuf[i].number&24)
+ {
+ case 8:
+ percent = (rdp.vtxbuf[i].x-v1->sx)/(v2->sx-v1->sx);
+ break;
+ case 16:
+ percent = (rdp.vtxbuf[i].y-v1->sy)/(v2->sy-v1->sy);
+ break;
+ default:
+ {
+ float d = (v2->sx-v1->sx);
+ if (fabs(d) > 1.0)
+ percent = (rdp.vtxbuf[i].x-v1->sx)/d;
+ if (percent > 100.0f)
+ percent = (rdp.vtxbuf[i].y-v1->sy)/(v2->sy-v1->sy);
+ }
+ }
+ InterpolateColors2(*v1, *v2, rdp.vtxbuf[i], percent);
+ }
+ }
+ /*
+ if (rdp.clip)
+ {
+ LOGG("Colors before clipping:\n");
+ unsigned int k;
+ for(k=0; k<3; k++)
+ {
+ FRDP2("V%d: r=%d, g=%d, b=%d, a=%d, f=%d\n", k, org_vtx[k]->r, org_vtx[k]->g, org_vtx[k]->b, org_vtx[k]->a, (short)org_vtx[k]->f);
+ }
+ FRDP("Got %d vertex after clipping\n", n);
+ for(k=0; k<n; k++)
+ {
+ FRDP("V%d: r=%d, g=%d, b=%d, a=%d, f=%d\n", k, rdp.vtxbuf[k].r, rdp.vtxbuf[k].g, rdp.vtxbuf[k].b, rdp.vtxbuf[k].a, (short)rdp.vtxbuf[k].f);
+ }
+ }
+ */
+
+ ConvertCoordsConvert (rdp.vtxbuf, n);
+ if (rdp.fog_mode == RDP::fog_enabled)
+ {
+ for (i = 0; i < n; i++)
+ {
+ rdp.vtxbuf[i].f = 1.0f/max(4.0f, rdp.vtxbuf[i].f);
+ }
+ }
+ else if (rdp.fog_mode == RDP::fog_blend)
+ {
+ float fog = 1.0f/max(1, rdp.fog_color&0xFF);
+ for (i = 0; i < n; i++)
+ {
+ rdp.vtxbuf[i].f = fog;
+ }
+ }
+ else if (rdp.fog_mode == RDP::fog_blend_inverse)
+ {
+ float fog = 1.0f/max(1, (~rdp.fog_color)&0xFF);
+ for (i = 0; i < n; i++)
+ {
+ rdp.vtxbuf[i].f = fog;
+ }
+ }
+
+ if (settings.lodmode > 0 && rdp.cur_tile < rdp.mipmap_level)
+ CalculateLOD(rdp.vtxbuf, n);
+
+ cmb.cmb_ext_use = cmb.tex_cmb_ext_use = 0;
+
+ /*
+ if (rdp.tbuff_tex)
+ {
+ for (int k = 0; k < 3; k++)
+ {
+ FRDP("v%d %f->%f, width: %d. height: %d, tex_width: %d, tex_height: %d, lr_u: %f, lr_v: %f\n", k, vv0[k], pv[k]->v1, rdp.tbuff_tex->width, rdp.tbuff_tex->height, rdp.tbuff_tex->tex_width, rdp.tbuff_tex->tex_height, rdp.tbuff_tex->lr_u, rdp.tbuff_tex->lr_v);
+ }
+ }
+ */
+ if (fullscreen)
+ {
+ if (settings.wireframe)
+ {
+ SetWireframeCol ();
+ for (i=0; i<n; i++)
+ {
+ j = i+1;
+ if (j == n) j = 0;
+ grDrawLine (&rdp.vtxbuf[i], &rdp.vtxbuf[j]);
+ }
+ }
+ else
+ {
+
+ // VERTEX ** pv = rdp.vtx_buffer?(vtx_list2):(vtx_list1);
+ // for (int k = 0; k < n; k ++)
+ // FRDP ("DRAW[%d]: v.x = %f, v.y = %f, v.z = %f, v.u = %f, v.v = %f\n", k, pv[k]->x, pv[k]->y, pv[k]->z, pv[k]->coord[rdp.t0<<1], pv[k]->coord[(rdp.t0<<1)+1]);
+ // pv[k]->y = settings.res_y - pv[k]->y;
+
+ if (linew > 0)
+ {
+ VERTEX *V0 = &rdp.vtxbuf[0];
+ VERTEX *V1 = &rdp.vtxbuf[1];
+ if (fabs(V0->x - V1->x) < 0.01 && fabs(V0->y - V1->y) < 0.01)
+ V1 = &rdp.vtxbuf[2];
+ V0->z = ScaleZ(V0->z);
+ V1->z = ScaleZ(V1->z);
+ VERTEX v[4];
+ v[0] = *V0;
+ v[1] = *V0;
+ v[2] = *V1;
+ v[3] = *V1;
+ float width = linew * 0.25f;
+ if (fabs(V0->y - V1->y) < 0.0001)
+ {
+ v[0].x = v[1].x = V0->x;
+ v[2].x = v[3].x = V1->x;
+
+ width *= rdp.scale_y;
+ v[0].y = v[2].y = V0->y - width;
+ v[1].y = v[3].y = V0->y + width;
+ }
+ else if (fabs(V0->x - V1->x) < 0.0001)
+ {
+ v[0].y = v[1].y = V0->y;
+ v[2].y = v[3].y = V1->y;
+
+ width *= rdp.scale_x;
+ v[0].x = v[2].x = V0->x - width;
+ v[1].x = v[3].x = V0->x + width;
+ }
+ else
+ {
+ float dx = V1->x - V0->x;
+ float dy = V1->y - V0->y;
+ float len = sqrtf(dx*dx + dy*dy);
+ float wx = dy * width * rdp.scale_x / len;
+ float wy = dx * width * rdp.scale_y / len;
+ v[0].x = V0->x + wx;
+ v[0].y = V0->y - wy;
+ v[1].x = V0->x - wx;
+ v[1].y = V0->y + wy;
+ v[2].x = V1->x + wx;
+ v[2].y = V1->y - wy;
+ v[3].x = V1->x - wx;
+ v[3].y = V1->y + wy;
+ }
+ grDrawTriangle(&v[0], &v[1], &v[2]);
+ grDrawTriangle(&v[1], &v[2], &v[3]);
+ }
+ else
+ {
+ DepthBuffer(rdp.vtxbuf, n);
+ if ((rdp.rm & 0xC10) == 0xC10)
+ grDepthBiasLevel (-deltaZ);
+ grDrawVertexArray (GR_TRIANGLE_FAN, n, rdp.vtx_buffer?(&vtx_list2):(&vtx_list1));
+ }
+ }
+ }
+
+ if (_debugger.capture) add_tri (rdp.vtxbuf, n, TRI_TRIANGLE);
+}
+
+void add_tri (VERTEX *v, int n, int type)
+{
+ //FRDP ("ENTER (%f, %f, %f), (%f, %f, %f), (%f, %f, %f)\n", v[0].x, v[0].y, v[0].w,
+ // v[1].x, v[1].y, v[1].w, v[2].x, v[2].y, v[2].w);
+
+ // Debug capture
+ if (_debugger.capture)
+ {
+ rdp.debug_n ++;
+
+ TRI_INFO *info = new TRI_INFO;
+ info->nv = n;
+ info->v = new VERTEX [n];
+ memcpy (info->v, v, sizeof(VERTEX)*n);
+ info->cycle_mode = rdp.cycle_mode;
+ info->cycle1 = rdp.cycle1;
+ info->cycle2 = rdp.cycle2;
+ info->uncombined = rdp.uncombined;
+ info->geom_mode = rdp.geom_mode;
+ info->othermode_h = rdp.othermode_h;
+ info->othermode_l = rdp.othermode_l;
+ info->tri_n = rdp.tri_n;
+ info->type = type;
+
+ for (int i=0; i<2; i++)
+ {
+ int j = rdp.cur_tile+i;
+ if (i == 0)
+ info->t[i].tmu = rdp.t0;
+ else
+ info->t[i].tmu = rdp.t1;
+ info->t[i].cur_cache[0] = rdp.cur_cache_n[rdp.t0];
+ info->t[i].cur_cache[1] = rdp.cur_cache_n[rdp.t1];
+ info->t[i].format = rdp.tiles[j].format;
+ info->t[i].size = rdp.tiles[j].size;
+ info->t[i].width = rdp.tiles[j].width;
+ info->t[i].height = rdp.tiles[j].height;
+ info->t[i].line = rdp.tiles[j].line;
+ info->t[i].palette = rdp.tiles[j].palette;
+ info->t[i].clamp_s = rdp.tiles[j].clamp_s;
+ info->t[i].clamp_t = rdp.tiles[j].clamp_t;
+ info->t[i].mirror_s = rdp.tiles[j].mirror_s;
+ info->t[i].mirror_t = rdp.tiles[j].mirror_t;
+ info->t[i].shift_s = rdp.tiles[j].shift_s;
+ info->t[i].shift_t = rdp.tiles[j].shift_t;
+ info->t[i].mask_s = rdp.tiles[j].mask_s;
+ info->t[i].mask_t = rdp.tiles[j].mask_t;
+ info->t[i].ul_s = rdp.tiles[j].ul_s;
+ info->t[i].ul_t = rdp.tiles[j].ul_t;
+ info->t[i].lr_s = rdp.tiles[j].lr_s;
+ info->t[i].lr_t = rdp.tiles[j].lr_t;
+ info->t[i].t_ul_s = rdp.tiles[7].t_ul_s;
+ info->t[i].t_ul_t = rdp.tiles[7].t_ul_t;
+ info->t[i].t_lr_s = rdp.tiles[7].t_lr_s;
+ info->t[i].t_lr_t = rdp.tiles[7].t_lr_t;
+ info->t[i].scale_s = rdp.tiles[j].s_scale;
+ info->t[i].scale_t = rdp.tiles[j].t_scale;
+ }
+
+ info->fog_color = rdp.fog_color;
+ info->fill_color = rdp.fill_color;
+ info->prim_color = rdp.prim_color;
+ info->blend_color = rdp.blend_color;
+ info->env_color = rdp.env_color;
+ info->prim_lodmin = rdp.prim_lodmin;
+ info->prim_lodfrac = rdp.prim_lodfrac;
+
+ info->pNext = _debugger.tri_list;
+ _debugger.tri_list = info;
+
+ if (_debugger.tri_last == NULL)
+ _debugger.tri_last = _debugger.tri_list;
+ }
+}
+
+void update_scissor ()
+{
+ if (rdp.update & UPDATE_SCISSOR)
+ {
+ rdp.update ^= UPDATE_SCISSOR;
+
+ // KILL the floating point error with 0.01f
+ rdp.scissor.ul_x = (wxUint32)max(min((rdp.scissor_o.ul_x * rdp.scale_x + rdp.offset_x + 0.01f),settings.res_x),0);
+ rdp.scissor.lr_x = (wxUint32)max(min((rdp.scissor_o.lr_x * rdp.scale_x + rdp.offset_x + 0.01f),settings.res_x),0);
+ rdp.scissor.ul_y = (wxUint32)max(min((rdp.scissor_o.ul_y * rdp.scale_y + rdp.offset_y + 0.01f),settings.res_y),0);
+ rdp.scissor.lr_y = (wxUint32)max(min((rdp.scissor_o.lr_y * rdp.scale_y + rdp.offset_y + 0.01f),settings.res_y),0);
+ //grClipWindow specifies the hardware clipping window. Any pixels outside the clipping window are rejected.
+ //Values are inclusive for minimum x and y values and exclusive for maximum x and y values.
+// grClipWindow (rdp.scissor.ul_x?rdp.scissor.ul_x+1:0, rdp.scissor.ul_y?rdp.scissor.ul_y+1:0, rdp.scissor.lr_x, rdp.scissor.lr_y);
+ if (fullscreen)
+ grClipWindow (rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y);
+ FRDP (" |- scissor - (%d, %d) -> (%d, %d)\n", rdp.scissor.ul_x, rdp.scissor.ul_y,
+ rdp.scissor.lr_x, rdp.scissor.lr_y);
+ }
+}
+
+//
+// update - update states if they need it
+//
+
+typedef struct
+{
+ unsigned int c2_m2b:2;
+ unsigned int c1_m2b:2;
+ unsigned int c2_m2a:2;
+ unsigned int c1_m2a:2;
+ unsigned int c2_m1b:2;
+ unsigned int c1_m1b:2;
+ unsigned int c2_m1a:2;
+ unsigned int c1_m1a:2;
+} rdp_blender_setting;
+
+void update ()
+{
+ LRDP ("-+ update called\n");
+ // Check for rendermode changes
+ // Z buffer
+ if (rdp.render_mode_changed & 0x00000C30)
+ {
+ FRDP (" |- render_mode_changed zbuf - decal: %s, update: %s, compare: %s\n",
+ str_yn[(rdp.othermode_l & 0x00000400)?1:0],
+ str_yn[(rdp.othermode_l&0x00000020)?1:0],
+ str_yn[(rdp.othermode_l&0x00000010)?1:0]);
+
+ rdp.render_mode_changed &= ~0x00000C30;
+ rdp.update |= UPDATE_ZBUF_ENABLED;
+
+ // Update?
+ if ((rdp.othermode_l & 0x00000020))
+ rdp.flags |= ZBUF_UPDATE;
+ else
+ rdp.flags &= ~ZBUF_UPDATE;
+
+ // Compare?
+ if (rdp.othermode_l & 0x00000010)
+ rdp.flags |= ZBUF_COMPARE;
+ else
+ rdp.flags &= ~ZBUF_COMPARE;
+ }
+
+ // Alpha compare
+ if (rdp.render_mode_changed & 0x00001000)
+ {
+ FRDP (" |- render_mode_changed alpha compare - on: %s\n",
+ str_yn[(rdp.othermode_l&0x00001000)?1:0]);
+ rdp.render_mode_changed &= ~0x00001000;
+ rdp.update |= UPDATE_ALPHA_COMPARE;
+
+ if (rdp.othermode_l & 0x00001000)
+ rdp.flags |= ALPHA_COMPARE;
+ else
+ rdp.flags &= ~ALPHA_COMPARE;
+ }
+
+ if (rdp.render_mode_changed & 0x00002000) // alpha cvg sel
+ {
+ FRDP (" |- render_mode_changed alpha cvg sel - on: %s\n",
+ str_yn[(rdp.othermode_l&0x00002000)?1:0]);
+ rdp.render_mode_changed &= ~0x00002000;
+ rdp.update |= UPDATE_COMBINE;
+ rdp.update |= UPDATE_ALPHA_COMPARE;
+ }
+
+ // Force blend
+ if (rdp.render_mode_changed & 0xFFFF0000)
+ {
+ FRDP (" |- render_mode_changed force_blend - %08lx\n", rdp.othermode_l&0xFFFF0000);
+ rdp.render_mode_changed &= 0x0000FFFF;
+
+ rdp.fbl_a0 = (wxUint8)((rdp.othermode_l>>30)&0x3);
+ rdp.fbl_b0 = (wxUint8)((rdp.othermode_l>>26)&0x3);
+ rdp.fbl_c0 = (wxUint8)((rdp.othermode_l>>22)&0x3);
+ rdp.fbl_d0 = (wxUint8)((rdp.othermode_l>>18)&0x3);
+ rdp.fbl_a1 = (wxUint8)((rdp.othermode_l>>28)&0x3);
+ rdp.fbl_b1 = (wxUint8)((rdp.othermode_l>>24)&0x3);
+ rdp.fbl_c1 = (wxUint8)((rdp.othermode_l>>20)&0x3);
+ rdp.fbl_d1 = (wxUint8)((rdp.othermode_l>>16)&0x3);
+
+ rdp.update |= UPDATE_COMBINE;
+ }
+
+ // Combine MUST go before texture
+ if ((rdp.update & UPDATE_COMBINE) && rdp.allow_combine)
+ {
+ TBUFF_COLOR_IMAGE * aTBuff[2] = {0, 0};
+ if (rdp.aTBuffTex[0])
+ aTBuff[rdp.aTBuffTex[0]->tile] = rdp.aTBuffTex[0];
+ if (rdp.aTBuffTex[1])
+ aTBuff[rdp.aTBuffTex[1]->tile] = rdp.aTBuffTex[1];
+ rdp.aTBuffTex[0] = aTBuff[0];
+ rdp.aTBuffTex[1] = aTBuff[1];
+
+ LRDP (" |-+ update_combine\n");
+ Combine ();
+ }
+
+ if (rdp.update & UPDATE_TEXTURE) // note: UPDATE_TEXTURE and UPDATE_COMBINE are the same
+ {
+ rdp.tex_ctr ++;
+ if (rdp.tex_ctr == 0xFFFFFFFF)
+ rdp.tex_ctr = 0;
+
+ TexCache ();
+ if (rdp.noise == RDP::noise_none)
+ rdp.update ^= UPDATE_TEXTURE;
+ }
+
+ if (fullscreen)
+ {
+ // Z buffer
+ if (rdp.update & UPDATE_ZBUF_ENABLED)
+ {
+ // already logged above
+ rdp.update ^= UPDATE_ZBUF_ENABLED;
+
+ if (((rdp.flags & ZBUF_ENABLED) || rdp.zsrc == 1) && rdp.cycle_mode < 2)
+ {
+ if (rdp.flags & ZBUF_COMPARE)
+ {
+ switch ((rdp.rm & 0xC00)>>10) {
+ case 0:
+ grDepthBiasLevel(0);
+ grDepthBufferFunction (settings.zmode_compare_less ? GR_CMP_LESS : GR_CMP_LEQUAL);
+ break;
+ case 1:
+ grDepthBiasLevel(-4);
+ grDepthBufferFunction (settings.zmode_compare_less ? GR_CMP_LESS : GR_CMP_LEQUAL);
+ break;
+ case 2:
+ grDepthBiasLevel(settings.ucode == 7 ? -4 : 0);
+ grDepthBufferFunction (GR_CMP_LESS);
+ break;
+ case 3:
+ // will be set dynamically per polygon
+ //grDepthBiasLevel(-deltaZ);
+ grDepthBufferFunction (GR_CMP_LEQUAL);
+ break;
+ }
+ }
+ else
+ {
+ grDepthBiasLevel(0);
+ grDepthBufferFunction (GR_CMP_ALWAYS);
+ }
+
+ if (rdp.flags & ZBUF_UPDATE)
+ grDepthMask (FXTRUE);
+ else
+ grDepthMask (FXFALSE);
+ }
+ else
+ {
+ grDepthBiasLevel(0);
+ grDepthBufferFunction (GR_CMP_ALWAYS);
+ grDepthMask (FXFALSE);
+ }
+ }
+
+ // Alpha compare
+ if (rdp.update & UPDATE_ALPHA_COMPARE)
+ {
+ // already logged above
+ rdp.update ^= UPDATE_ALPHA_COMPARE;
+
+ // if (rdp.acmp == 1 && !(rdp.othermode_l & 0x00002000) && !force_full_alpha)
+ // if (rdp.acmp == 1 && !(rdp.othermode_l & 0x00002000) && (rdp.blend_color&0xFF))
+ if (rdp.acmp == 1 && !(rdp.othermode_l & 0x00002000) && (!(rdp.othermode_l & 0x00004000) || (rdp.blend_color&0xFF)))
+ {
+ wxUint8 reference = (wxUint8)(rdp.blend_color&0xFF);
+ grAlphaTestFunction (reference ? GR_CMP_GEQUAL : GR_CMP_GREATER);
+ grAlphaTestReferenceValue (reference);
+ FRDP (" |- alpha compare: blend: %02lx\n", reference);
+ }
+ else
+ {
+ if (rdp.flags & ALPHA_COMPARE)
+ {
+ if ((rdp.othermode_l & 0x5000) != 0x5000)
+ {
+ grAlphaTestFunction (GR_CMP_GEQUAL);
+ grAlphaTestReferenceValue (0x20);//0xA0);
+ LRDP (" |- alpha compare: 0x20\n");
+ }
+ else
+ {
+ grAlphaTestFunction (GR_CMP_GREATER);
+ if (rdp.acmp == 3)
+ {
+ grAlphaTestReferenceValue ((wxUint8)(rdp.blend_color&0xFF));
+ FRDP (" |- alpha compare: blend: %02lx\n", rdp.blend_color&0xFF);
+ }
+ else
+ {
+ grAlphaTestReferenceValue (0x00);
+ LRDP (" |- alpha compare: 0x00\n");
+ }
+ }
+ }
+ else
+ {
+ grAlphaTestFunction (GR_CMP_ALWAYS);
+ LRDP (" |- alpha compare: none\n");
+ }
+ }
+ if (rdp.acmp == 3 && rdp.cycle_mode < 2)
+ {
+ if (grStippleModeExt != 0)
+ {
+ if (settings.old_style_adither || rdp.alpha_dither_mode != 3) {
+ LRDP (" |- alpha compare: dither\n");
+ grStippleModeExt(settings.stipple_mode);
+ }
+ else
+ grStippleModeExt(GR_STIPPLE_DISABLE);
+ }
+ }
+ else
+ {
+ if (grStippleModeExt)
+ {
+ //LRDP (" |- alpha compare: dither disabled\n");
+ grStippleModeExt(GR_STIPPLE_DISABLE);
+ }
+ }
+ }
+ // Cull mode (leave this in for z-clipped triangles)
+ if (rdp.update & UPDATE_CULL_MODE)
+ {
+ rdp.update ^= UPDATE_CULL_MODE;
+ wxUint32 mode = (rdp.flags & CULLMASK) >> CULLSHIFT;
+ FRDP (" |- cull_mode - mode: %s\n", str_cull[mode]);
+ switch (mode)
+ {
+ case 0: // cull none
+ case 3: // cull both
+ grCullMode(GR_CULL_DISABLE);
+ break;
+ case 1: // cull front
+ // grCullMode(GR_CULL_POSITIVE);
+ grCullMode(GR_CULL_NEGATIVE);
+ break;
+ case 2: // cull back
+ // grCullMode (GR_CULL_NEGATIVE);
+ grCullMode (GR_CULL_POSITIVE);
+ break;
+ }
+ }
+
+ //Added by Gonetz.
+ if (settings.fog && (rdp.update & UPDATE_FOG_ENABLED))
+ {
+ rdp.update ^= UPDATE_FOG_ENABLED;
+
+ wxUint16 blender = (wxUint16)(rdp.othermode_l >> 16);
+ if (rdp.flags & FOG_ENABLED)
+ {
+ rdp_blender_setting &bl = *(rdp_blender_setting*)(&(blender));
+ if((rdp.fog_multiplier > 0) && (bl.c1_m1a==3 || bl.c1_m2a == 3 || bl.c2_m1a == 3 || bl.c2_m2a == 3))
+ {
+ grFogColorValue(rdp.fog_color);
+ grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
+ rdp.fog_mode = RDP::fog_enabled;
+ LRDP("fog enabled \n");
+ }
+ else
+ {
+ LRDP("fog disabled in blender\n");
+ rdp.fog_mode = RDP::fog_disabled;
+ grFogMode (GR_FOG_DISABLE);
+ }
+ }
+ else if (blender == 0xc410 || blender == 0xc411 || blender == 0xf500)
+ {
+ grFogColorValue(rdp.fog_color);
+ grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
+ rdp.fog_mode = RDP::fog_blend;
+ LRDP("fog blend \n");
+ }
+ else if (blender == 0x04d1)
+ {
+ grFogColorValue(rdp.fog_color);
+ grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
+ rdp.fog_mode = RDP::fog_blend_inverse;
+ LRDP("fog blend \n");
+ }
+ else
+ {
+ LRDP("fog disabled\n");
+ rdp.fog_mode = RDP::fog_disabled;
+ grFogMode (GR_FOG_DISABLE);
+ }
+ }
+ }
+
+ if (rdp.update & UPDATE_VIEWPORT)
+ {
+ rdp.update ^= UPDATE_VIEWPORT;
+ if (fullscreen)
+ {
+ float scale_x = (float)fabs(rdp.view_scale[0]);
+ float scale_y = (float)fabs(rdp.view_scale[1]);
+
+ rdp.clip_min_x = max((rdp.view_trans[0] - scale_x + rdp.offset_x) / rdp.clip_ratio, 0.0f);
+ rdp.clip_min_y = max((rdp.view_trans[1] - scale_y + rdp.offset_y) / rdp.clip_ratio, 0.0f);
+ rdp.clip_max_x = min((rdp.view_trans[0] + scale_x + rdp.offset_x) * rdp.clip_ratio, settings.res_x);
+ rdp.clip_max_y = min((rdp.view_trans[1] + scale_y + rdp.offset_y) * rdp.clip_ratio, settings.res_y);
+
+ FRDP (" |- viewport - (%d, %d, %d, %d)\n", (wxUint32)rdp.clip_min_x, (wxUint32)rdp.clip_min_y, (wxUint32)rdp.clip_max_x, (wxUint32)rdp.clip_max_y);
+ if (!rdp.scissor_set)
+ {
+ rdp.scissor.ul_x = (wxUint32)rdp.clip_min_x;
+ rdp.scissor.lr_x = (wxUint32)rdp.clip_max_x;
+ rdp.scissor.ul_y = (wxUint32)rdp.clip_min_y;
+ rdp.scissor.lr_y = (wxUint32)rdp.clip_max_y;
+ grClipWindow (rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y);
+ }
+ }
+ }
+
+ if (rdp.update & UPDATE_SCISSOR)
+ update_scissor ();
+
+ LRDP (" + update end\n");
+}
+
+void set_message_combiner ()
+{
+ grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
+ grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
+ GR_COMBINE_FACTOR_ONE,
+ GR_COMBINE_LOCAL_NONE,
+ GR_COMBINE_OTHER_TEXTURE,
+ FXFALSE);
+ if (settings.buff_clear && (settings.show_fps & 0x08))
+ grAlphaBlendFunction (GR_BLEND_SRC_ALPHA,
+ GR_BLEND_ONE_MINUS_SRC_ALPHA,
+ GR_BLEND_ZERO,
+ GR_BLEND_ZERO);
+ else
+ grAlphaBlendFunction (GR_BLEND_ONE,
+ GR_BLEND_ZERO,
+ GR_BLEND_ZERO,
+ GR_BLEND_ZERO);
+ grAlphaTestFunction (GR_CMP_ALWAYS);
+ if (grStippleModeExt)
+ {
+ grStippleModeExt(GR_STIPPLE_DISABLE);
+ }
+ grTexFilterMode (0, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR);
+ grTexCombine (GR_TMU1,
+ GR_COMBINE_FUNCTION_NONE,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_NONE,
+ GR_COMBINE_FACTOR_NONE,
+ FXFALSE, FXFALSE);
+ grTexCombine (GR_TMU0,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ GR_COMBINE_FUNCTION_LOCAL,
+ GR_COMBINE_FACTOR_NONE,
+ FXFALSE, FXFALSE);
+ grTexSource(GR_TMU0,
+ voodoo.tex_min_addr[GR_TMU0] + offset_font,
+ GR_MIPMAPLEVELMASK_BOTH,
+ &fontTex);
+ grFogMode (GR_FOG_DISABLE);
+}
+