// ZIGGY viewport_offset is WIN32 specific, with SDL just set it to zero
viewport_offset = 0; //-10 //-20;
// ZIGGY viewport_offset is WIN32 specific, with SDL just set it to zero
viewport_offset = 0; //-10 //-20;
CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, 1);
CoreVideo_GL_SetAttribute(M64P_GL_SWAP_CONTROL, vsync);
CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, 16);
CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, 1);
CoreVideo_GL_SetAttribute(M64P_GL_SWAP_CONTROL, vsync);
CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, 16);