glUseProgram(OGL.defaultProgram);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE); //*SEB*
glViewport(config.window.xpos, config.window.ypos, config.window.width, config.window.height);
glUseProgram(OGL.defaultProgram);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE); //*SEB*
glViewport(config.window.xpos, config.window.ypos, config.window.width, config.window.height);