gSP.geometryMode &= ~G_CULL_BOTH;
gSP.geometryMode |= mode;
gSP.changed |= CHANGED_GEOMETRYMODE;
gSP.geometryMode &= ~G_CULL_BOTH;
gSP.geometryMode |= mode;
gSP.changed |= CHANGED_GEOMETRYMODE;
}
void gSP1Quadrangle( s32 v0, s32 v1, s32 v2, s32 v3)
}
void gSP1Quadrangle( s32 v0, s32 v1, s32 v2, s32 v3)