+ mov r12, #0x3f800000 @ 1.0f
+ vmov.f32 s6, r12
+ vdiv.f32 s8, s6, s4
+ vdiv.f32 s9, s6, s5
+ #error incomplete
+#endif
+
+ mov r8, #X_CLIP_MAX
+ mov r9, #Y_CLIP_MAX
+ vmov d22, r8, r9
+ vmul.f32 q0, q0, d4[1] @ .x .y .z .w *= [0] .w
+ vmul.f32 q1, q3, d4[0]
+ vshr.u64 d5, d4, #32 @ [0] .w
+ mov r8, #X_CLIP_MIN
+ mov r9, #Y_CLIP_MIN
+ vmov d23, r8, r9
+ vsli.64 d3, d4, #32 @ insert [1] .w
+ vsli.64 d1, d5, #32
+ vsli.u64 d5, d4, #32 @ [0] [1] .w
+ vcgt.f32 d6, d0, d20 @ .xy > 1.0?
+ vcgt.f32 d7, d21, d0
+ vcgt.f32 d4, d5, #0 @ .w > 0?
+ vst1.32 {q0}, [r1]! @ g_vecProjected[0]
+ vcgt.f32 d8, d2, d20
+ vcgt.f32 d9, d21, d2
+ vld1.32 d0[0], [r4]! @ mem: [0] .azyx
+ vand q3, q11
+ vand q4, q11
+ cmp r11, #1
+ beq 99f
+ vst1.32 {q1}, [r1]! @ g_vecProjected[1]
+99:
+ vorr d6, d6, d7
+ vorr d7, d8, d9
+ vld1.32 d0[1], [r5]! @ mem: [1] .azyx
+ vpadd.u32 d6, d7
+ vrev32.8 d0, d0 @ make 0xaazzyyxx [1][0]
+ vsli.u64 d1, d3, #32 @ d3 = [1] [0] .z
+ vmovl.s8 q4, d0
+ vand d6, d4
+ vmovl.s16 q1, d8
+ vmovl.s16 q2, d9
+ vst1.32 {d6}, [r6]! @ g_clipFlag2
+
+ tst r10, #PV_NEON_ENABLE_LIGHT
+ beq pv_neon_no_light
+@ pv_neon_light:
+ @ live NEON registers:
+ @ d1 = [1][0] .z (must preserve)
+ @ q1,q2 = azyx [1][0]
+ @ q12+ = gRSPworldProject
+ ldr r12, [sp, #0x64+0x20]
+ vcvt.f32.s32 q1, q1
+ vcvt.f32.s32 q2, q2
+ vld1.32 {q8,q9}, [r12, :128]! @ load gRSPmodelViewTop
+ vld1.32 {q10}, [r12, :128]
+
+ vdup.32 q5, d4[0] @ [1] .x (dup)
+ vdup.32 q6, d4[1] @ [1] .y (dup)
+ vdup.32 q7, d5[0] @ [1] .z (dup)
+ vdup.32 q2, d2[0] @ [0] .x (dup)
+ vdup.32 q3, d2[1] @ [0] .y (dup)
+ vdup.32 q4, d3[0] @ [0] .z (dup)
+ vmul.f32 q2, q2, q8
+ vmul.f32 q5, q5, q8
+ vmla.f32 q2, q3, q9
+ vmla.f32 q5, q6, q9
+ vmul.f32 q4, q4, q10
+ vmul.f32 q7, q7, q10
+ vadd.f32 q4, q2 @ q4 = temp[0] .xyz0
+ vadd.f32 q5, q7 @ q5 = temp[1] .xyz0
+ vmul.f32 q2, q4, q4 @ temp .xyz0 ^2
+ vmul.f32 q3, q5, q5
+ vpadd.f32 d2, d4, d5
+ vpadd.f32 d3, d6, d7
+ movw r8, #0x0000ffff
+ movt r8, #0x7f7f @ max normal float, ~3.4e+38
+ vdup.32 d4, r8
+ vpadd.f32 d2, d2, d3 @ d2 = [1][0] x^2 + y^2 + z^2
+ vcgt.f32 d5, d2, #0
+ vbif d2, d4, d5 @ if (d2 == 0) d2 = MAXFLOAT
+
+ vrsqrte.f32 d3, d2 @ ~ 1/sqrt(d2), d2 = [1][0] .sqrsum
+ vmul.f32 d4, d3, d2
+ ldr r9, [sp, #0x64+0x18] @ &fRSPAmbientLightRGBA
+ ldr r7, [sp, #0x64+0x14] @ gRSPlights
+ ldr r8, [sp, #0x64+0x24] @ gRSPnumLights
+ vrsqrts.f32 d4, d3, d4 @ step
+ vld1.32 {q6}, [r9] @ rgb
+ vld1.32 {q7}, [r9] @ rgb
+ vmul.f32 d3, d3, d4 @ 1/sqrt(d2)
+#if 0 /* not necessary? */
+ vmul.f32 d4, d3, d2
+ vrsqrts.f32 d4, d3, d4 @ step
+ vmul.f32 d3, d3, d4 @ 1/sqrt(d2)