-
-// FIXME: this decomposition into 3 ABI is not accurate,
-// there are a least 9 or 10 different ABI, each with one or a few revisions
-// for a total of almost 16 differents audio ucode.
-//
-// ABI2 in fact is a mix of at least 7 differents ABI which are mostly compatible
-// but not totally, that's why there is a isZeldaABI/isMKABI workaround.
-//
-extern const acmd_callback_t ABI1[0x10];
-extern const acmd_callback_t ABI2[0x20];
-extern const acmd_callback_t ABI3[0x10];