+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *****************************************************************************/
+
+#ifndef RSP_LIGHT_MANAGER_H_
+#define RSP_LIGHT_MANAGER_H_
+
+//Forward declarations
+class Memory;
+
+//-----------------------------------------------------------------------------
+//* Light
+//! Struct defining how lights are stored in RDRAM
+//-----------------------------------------------------------------------------
+struct RDRAMLight
+{
+ unsigned char pad0; //!< Padding
+ unsigned char b, g, r; //!< Color <blue, green, red>
+ unsigned char pad1; //!< Padding
+ unsigned char b2, g2, r2; //!< Color <blue, green, red>
+ char pad2; //!< Padding
+ char z, y, x; //!< Direction
+};
+
+//-----------------------------------------------------------------------------
+//* RSP Light
+//! Struct used to store information about lights
+//-----------------------------------------------------------------------------
+struct RSPLight
+{
+ float r, g, b; //Color
+ float x, y, z; //Direction
+};
+
+//*****************************************************************************
+//! RSP Light Manager
+//*****************************************************************************
+class RSPLightManager
+{
+public:
+
+ //Constructor / Destructor
+ RSPLightManager();
+ ~RSPLightManager();
+
+ bool initialize(Memory* memory);
+
+ void setLight( unsigned int lightIndex, unsigned int rdramAddress );
+ void setNumLights(int numLights);
+ void setLightColor( unsigned int lightIndex, unsigned int packedColor );
+ const float* getAmbientLight() { return &m_lights[m_numLights].r; }
+
+ //Get
+ int getNumLights() { return m_numLights; }
+ void setLightEnabled(bool enabled) { m_lightEnabled = enabled; }
+ bool getLightEnabled() { return m_lightEnabled; }
+ const float* getLightColor(int lightIndex) { return &m_lights[lightIndex].r; }
+ const float* getLightDirection(int lightIndex) { return &m_lights[lightIndex].x; }
+
+private:
+
+ Memory* m_memory;
+
+ //Light
+ bool m_lightEnabled;
+ RSPLight m_lights[8];
+ int m_numLights;
+
+};
+
+
+#endif