+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *****************************************************************************/
+
+#include "RSPVertexManager.h"
+#include "OpenGLManager.h"
+#include "Memory.h"
+#include "RSPMatrixManager.h"
+#include "RSPLightManager.h"
+#include "OpenGLRenderer.h"
+#include "GBIDefs.h" //hmm
+#include "MathLib.h" //Transform, Vec3Normalize
+#include <cmath> //sqrt
+#include "Logger.h"
+
+//Vertex
+struct Vertex
+{
+ //Position (x,y,z)
+ short y;
+ short x;
+ unsigned short flag; //Special Flags
+ short z;
+
+ //TexCoords
+ short t;
+ short s;
+
+ //Color or Normal
+ union
+ {
+ struct { unsigned char a; unsigned char b; unsigned char g; unsigned char r; } color;
+ struct { signed char a; signed char z; signed char y; signed char x; } normal;
+ };
+};
+
+//Perfect Dark Vertex
+struct PerfectDarkVertex
+{
+ short y;
+ short x;
+ unsigned short ci; //Color Index
+ short z;
+ short t;
+ short s;
+};
+
+struct DKRTriangle
+{
+ unsigned char v2, v1, v0, flag;
+ short t0, s0;
+ short t1, s1;
+ short t2, s2;
+};
+
+//-----------------------------------------------------------------------------
+//! Constructor
+//-----------------------------------------------------------------------------
+RSPVertexManager::RSPVertexManager()
+{
+ m_openGLMgr = 0;
+ m_memory = 0;
+ m_matrixMgr = 0;
+}
+
+//-----------------------------------------------------------------------------
+//! Destructor
+//-----------------------------------------------------------------------------
+RSPVertexManager::~RSPVertexManager()
+{
+
+}
+
+//-----------------------------------------------------------------------------
+//* Initialize
+//-----------------------------------------------------------------------------
+bool RSPVertexManager::initialize(OpenGLManager* openGLMgr, Memory* memory, RSPMatrixManager* matrixMgr, RSPLightManager* lightMgr)
+{
+ m_openGLMgr = openGLMgr;
+ m_memory = memory;
+ m_matrixMgr = matrixMgr;
+ m_lightMgr = lightMgr;
+ m_texCoordGenType = TCGT_NONE;
+ m_rdramOffset = 0;
+ m_billboard = false;
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Set Vertices
+//-----------------------------------------------------------------------------
+void RSPVertexManager::setVertices( unsigned int address, unsigned int numVertices, unsigned int firstVertexIndex)
+{
+ //Make sure address is valid
+ if ((address + sizeof( Vertex ) * numVertices) > m_memory->getRDRAMSize()) {
+ return;
+ }
+
+ //Get vertex from rdram
+ Vertex *vertex = (Vertex*) m_memory->getRDRAM(address);
+
+ //Avoid overflow. There can only be MAX_VERTICES in size.
+ if ( numVertices+firstVertexIndex >= MAX_VERTICES)
+ {
+ return;
+ }
+
+ //For each vertex
+ for (unsigned int i=firstVertexIndex; i <numVertices+firstVertexIndex; ++i)
+ {
+ m_vertices[i].x = vertex->x;
+ m_vertices[i].y = vertex->y;
+ m_vertices[i].z = vertex->z;
+ m_vertices[i].flag = vertex->flag;
+ m_vertices[i].s = _FIXED2FLOAT( vertex->s, 5 );
+ m_vertices[i].t = _FIXED2FLOAT( vertex->t, 5 );
+
+ if ( m_lightMgr->getLightEnabled() )
+ {
+ m_vertices[i].nx = vertex->normal.x;
+ m_vertices[i].ny = vertex->normal.y;
+ m_vertices[i].nz = vertex->normal.z;
+ m_vertices[i].a = vertex->color.a * 0.0039215689f;
+ }
+ else
+ {
+ m_vertices[i].r = vertex->color.r * 0.0039215689f;
+ m_vertices[i].g = vertex->color.g * 0.0039215689f;
+ m_vertices[i].b = vertex->color.b * 0.0039215689f;
+ m_vertices[i].a = vertex->color.a * 0.0039215689f;
+ }
+
+ _processVertex(i);
+ vertex++;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Modify Vertex
+//-----------------------------------------------------------------------------
+void RSPVertexManager::modifyVertex( unsigned int vtx, unsigned int where, unsigned int val )
+{
+ switch (where)
+ {
+ case G_MWO_POINT_RGBA:
+ m_vertices[vtx].r = _SHIFTR( val, 24, 8 ) * 0.0039215689f;
+ m_vertices[vtx].g = _SHIFTR( val, 16, 8 ) * 0.0039215689f;
+ m_vertices[vtx].b = _SHIFTR( val, 8, 8 ) * 0.0039215689f;
+ m_vertices[vtx].a = _SHIFTR( val, 0, 8 ) * 0.0039215689f;
+ break;
+ case G_MWO_POINT_ST:
+ m_vertices[vtx].s = _FIXED2FLOAT( (short)_SHIFTR( val, 16, 16 ), 5 );
+ m_vertices[vtx].t = _FIXED2FLOAT( (short)_SHIFTR( val, 0, 16 ), 5 );
+ break;
+ case G_MWO_POINT_XYSCREEN:
+ break;
+ case G_MWO_POINT_ZSCREEN:
+ break;
+ }
+}
+
+void RSPVertexManager::setVertexColor(unsigned int vertexIndex, float r, float g, float b, float a)
+{
+ m_vertices[vertexIndex].r = r;
+ m_vertices[vertexIndex].g = g;
+ m_vertices[vertexIndex].b = b;
+ m_vertices[vertexIndex].a = a;
+}
+
+void RSPVertexManager::setVertexTextureCoord(unsigned int vertexIndex, float s, float t)
+{
+ m_vertices[vertexIndex].s = s;
+ m_vertices[vertexIndex].t = t;
+}
+
+
+//-----------------------------------------------------------------------------
+// ?
+//-----------------------------------------------------------------------------
+void RSPVertexManager::ciVertex(unsigned int segmentAddress, unsigned int numVertices, unsigned int firstVertexIndex)
+{
+ unsigned int rdramAddress = m_memory->getRDRAMAddress(segmentAddress);
+
+ if ((rdramAddress + sizeof(PerfectDarkVertex) * numVertices) > m_memory->getRDRAMSize())
+ {
+ return;
+ }
+
+ PerfectDarkVertex* vertex = (PerfectDarkVertex*)m_memory->getRDRAM(rdramAddress);
+
+ //Avoid overflow. There can only be MAX_VERTICES in size.
+ if ( numVertices+firstVertexIndex >= MAX_VERTICES)
+ {
+ return;
+ }
+
+ //For each vertex
+ for (unsigned int i=firstVertexIndex; i <numVertices+firstVertexIndex; ++i)
+ {
+ m_vertices[i].x = vertex->x;
+ m_vertices[i].y = vertex->y;
+ m_vertices[i].z = vertex->z;
+ m_vertices[i].flag = 0;
+ m_vertices[i].s = _FIXED2FLOAT( vertex->s, 5 );
+ m_vertices[i].t = _FIXED2FLOAT( vertex->t, 5 );
+
+ //Get color
+ unsigned char* color = m_memory->getRDRAM(m_colorBaseRDRAMAddress + (vertex->ci & 0xff));
+
+ //Assign color
+ if ( m_lightMgr->getLightEnabled() )
+ {
+ m_vertices[i].nx = (short)color[3];
+ m_vertices[i].ny = (short)color[2];
+ m_vertices[i].nz = (short)color[1];
+ m_vertices[i].a = color[0] * 0.0039215689f;
+ }
+ else
+ {
+ m_vertices[i].r = color[3] * 0.0039215689f;
+ m_vertices[i].g = color[2] * 0.0039215689f;
+ m_vertices[i].b = color[1] * 0.0039215689f;
+ m_vertices[i].a = color[0] * 0.0039215689f;
+ }
+
+ _processVertex( i );
+ vertex++;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// ?
+//-----------------------------------------------------------------------------
+void RSPVertexManager::DMAVertex( unsigned int v, unsigned int numVertices, unsigned int firstVertexIndex)
+{
+ unsigned int address = m_rdramOffset + m_memory->getRDRAMAddress( v );
+
+ if ((address + 10 * numVertices) > m_memory->getRDRAMSize())
+ {
+ return;
+ }
+
+ unsigned char* RDRAM = m_memory->getRDRAM();
+
+ if ((numVertices + firstVertexIndex) < (80))
+ {
+ for (unsigned int i = firstVertexIndex; i < numVertices + firstVertexIndex; i++)
+ {
+ m_vertices[i].x = *(short*)&RDRAM[address ^ 2];
+ m_vertices[i].y = *(short*)&RDRAM[(address + 2) ^ 2];
+ m_vertices[i].z = *(short*)&RDRAM[(address + 4) ^ 2];
+
+ if ( m_lightMgr->getLightEnabled() )
+ {
+ m_vertices[i].nx = *(char*)&RDRAM[(address + 6) ^ 3];
+ m_vertices[i].ny = *(char*)&RDRAM[(address + 7) ^ 3];
+ m_vertices[i].nz = *(char*)&RDRAM[(address + 8) ^ 3];
+ m_vertices[i].a = *(unsigned char*)&RDRAM[(address + 9) ^ 3] * 0.0039215689f;
+ }
+ else
+ {
+ m_vertices[i].r = *(unsigned char*)&RDRAM[(address + 6) ^ 3] * 0.0039215689f;
+ m_vertices[i].g = *(unsigned char*)&RDRAM[(address + 7) ^ 3] * 0.0039215689f;
+ m_vertices[i].b = *(unsigned char*)&RDRAM[(address + 8) ^ 3] * 0.0039215689f;
+ m_vertices[i].a = *(unsigned char*)&RDRAM[(address + 9) ^ 3] * 0.0039215689f;
+ }
+
+ _processVertex( i );
+
+ address += 10;
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// ?
+//-----------------------------------------------------------------------------
+void RSPVertexManager::DMAOffsets( unsigned int mtxoffset, unsigned int vtxoffset )
+{
+ static bool warned = false;
+ if ( !warned ) {
+ Logger::getSingleton().printMsg("VertexManager - DMAOffsets - Unimplemented", M64MSG_WARNING);
+ warned = true;
+ }
+}
+
+//-----------------------------------------------------------------------------
+//! @param v0 Index of first vertex in triangle
+//! @param v1 Index of second vertex in triangle
+//! @param v2 Index of third vertex in triangle
+//-----------------------------------------------------------------------------
+bool RSPVertexManager::add1Triangle(unsigned int v0, unsigned int v1, unsigned int v2 )
+{
+ bool triangleAdded = false;
+
+ if (true)//IsTriangleVisible(dwV0, dwV1, dwV2))
+ {
+ if ( !((v0 < MAX_VERTICES) && (v1 < MAX_VERTICES) && (v2 < MAX_VERTICES)) )
+ {
+ return false;
+ }
+
+ // Don't bother with triangles completely outside clipping frustrum
+ if (((m_vertices[v0].xClip < 0.0f) && (m_vertices[v1].xClip < 0.0f) && (m_vertices[v2].xClip < 0.0f)) ||
+ ((m_vertices[v0].xClip > 0.0f) && (m_vertices[v1].xClip > 0.0f) && (m_vertices[v2].xClip > 0.0f)) ||
+ ((m_vertices[v0].yClip < 0.0f) && (m_vertices[v1].yClip < 0.0f) && (m_vertices[v2].yClip < 0.0f)) ||
+ ((m_vertices[v0].yClip > 0.0f) && (m_vertices[v1].yClip > 0.0f) && (m_vertices[v2].yClip > 0.0f)) ||
+ ((m_vertices[v0].zClip > 0.1f) && (m_vertices[v1].zClip > 0.1f) && (m_vertices[v2].zClip > 0.1f)) ||
+ ((m_vertices[v0].zClip < -0.1f) && (m_vertices[v1].zClip < -0.1f) && (m_vertices[v2].zClip < -0.1f)) )
+ {
+ return false;
+ }
+ triangleAdded = true;
+
+ //Add vertex to vertex buffer
+ OpenGLRenderer::getSingleton().addTriangle( m_vertices, v0, v1, v2 );
+ }
+
+ return triangleAdded;
+}
+
+void RSPVertexManager::add2Triangles( int v00, int v01, int v02, int flag0,
+ int v10, int v11, int v12, int flag1 )
+{
+ //implemented by calling add1Triangle multiple times
+
+ static bool warned = false;
+ if ( !warned ) {
+ Logger::getSingleton().printMsg("VertexManager - add2Triangles - Unimplemented", M64MSG_WARNING);
+ warned = true;
+ }
+}
+
+void RSPVertexManager::add4Triangles( int v00, int v01, int v02,
+ int v10, int v11, int v12,
+ int v20, int v21, int v22,
+ int v30, int v31, int v32 )
+{
+ //implemented by calling add1Triangle multiple times
+
+
+ static bool warned = false;
+ if ( !warned ) {
+ Logger::getSingleton().printMsg("VertexManager - add4Triangles - Unimplemented", M64MSG_WARNING);
+ warned = true;
+ }
+}
+
+//! @todo Set culling
+void RSPVertexManager::addDMATriangles( unsigned int tris, unsigned int n )
+{
+ unsigned int address = m_memory->getRDRAMAddress(tris);
+
+ if (address + sizeof( DKRTriangle ) * n > m_memory->getRDRAMSize() )
+ {
+ return;
+ }
+
+ DKRTriangle *triangles = (DKRTriangle*)m_memory->getRDRAM(address);
+
+ for (unsigned int i = 0; i < n; i++)
+ {
+ //TODO Set culling
+ //gSP.geometryMode &= ~G_CULL_BOTH;
+ //if (!(triangles->flag & 0x40))
+ //{
+ // if (gSP.viewport.vscale[0] > 0)
+ // gSP.geometryMode |= G_CULL_BACK;
+ // else
+ // gSP.geometryMode |= G_CULL_FRONT;
+ //}
+ //gSP.changed |= CHANGED_GEOMETRYMODE;
+ glDisable(GL_CULL_FACE);
+
+ m_vertices[triangles->v0].s = _FIXED2FLOAT( triangles->s0, 5 );
+ m_vertices[triangles->v0].t = _FIXED2FLOAT( triangles->t0, 5 );
+ m_vertices[triangles->v1].s = _FIXED2FLOAT( triangles->s1, 5 );
+ m_vertices[triangles->v1].t = _FIXED2FLOAT( triangles->t1, 5 );
+ m_vertices[triangles->v2].s = _FIXED2FLOAT( triangles->s2, 5 );
+ m_vertices[triangles->v2].t = _FIXED2FLOAT( triangles->t2, 5 );
+
+ add1Triangle( triangles->v0, triangles->v1, triangles->v2 /*, 0 */ );
+
+ triangles++;
+ }
+}
+
+
+void RSPVertexManager::setConkerAddress(unsigned int segmentAddress)
+{
+ m_conkerRDRAMAddress = m_memory->getRDRAMAddress(segmentAddress);
+}
+
+
+void RSPVertexManager::add1Quadrangle( int v0, int v1, int v2, int v4 )
+{
+ //implemented by calling add1Triangle multiple times
+
+ static bool warned = false;
+ if ( !warned ) {
+ Logger::getSingleton().printMsg("VertexManager - add1Quadrangle - Unimplemented", M64MSG_WARNING);
+ warned = true;
+ }
+}
+
+
+inline float DotProduct( float* v0, float* v1 )
+{
+ float dot;
+ dot = v0[0] * v1[0] + v0[1] * v1[1] + v0[2] * v1[2];
+ return dot;
+}
+
+
+void RSPVertexManager::_processVertex( unsigned int v )
+{
+// float intensity;
+// float r, g, b;
+
+ transformVertex( m_matrixMgr->getViewProjectionMatrix(), &m_vertices[v].x, &m_vertices[v].x);
+ //TransformVertex( &m_vertices[v].x, m_worldProject );
+
+
+ if ( m_billboard )
+ {
+ m_vertices[v].x += m_vertices[0].x;
+ m_vertices[v].y += m_vertices[0].y;
+ m_vertices[v].z += m_vertices[0].z;
+ m_vertices[v].w += m_vertices[0].w;
+ }
+
+
+ if ( !OpenGLManager::getSingleton().getZBufferEnabled() )
+ {
+ m_vertices[v].z = -m_vertices[v].w;
+ }
+
+ //Temporary variables
+ float intensity;
+ float r, g, b;
+
+ if ( m_lightMgr->getLightEnabled() )
+ {
+ //Transform normal
+ transformVector( m_matrixMgr->getModelViewMatrix(), &m_vertices[v].nx, &m_vertices[v].nx );
+ Vec3Normalize( &m_vertices[v].nx );
+
+ //Get Ambient Color
+ const float* ambientColor = m_lightMgr->getAmbientLight();
+ r = ambientColor[0];
+ g = ambientColor[1];
+ b = ambientColor[2];
+
+ for (int i=0; i<m_lightMgr->getNumLights(); ++i)
+ {
+ intensity = DotProduct( (float*)&m_vertices[v].nx, (float*)m_lightMgr->getLightDirection(i) );
+
+ if (intensity < 0.0f) intensity = 0.0f;
+
+ const float* lightColor = m_lightMgr->getLightColor(i);
+ r += lightColor[0] * intensity;
+ g += lightColor[1] * intensity;
+ b += lightColor[2] * intensity;
+ }
+
+ //Set Color
+ m_vertices[v].r = r;
+ m_vertices[v].g = g;
+ m_vertices[v].b = b;
+ }
+
+ //Texture Generation
+ if ( m_texCoordGenType != TCGT_NONE )
+ {
+ transformVector( m_matrixMgr->getProjectionMatrix(), &m_vertices[v].nx, &m_vertices[v].nx );
+
+ Vec3Normalize( &m_vertices[v].nx );
+
+ if ( m_texCoordGenType == TCGT_LINEAR )
+ {
+ m_vertices[v].s = acosf(m_vertices[v].nx) * 325.94931f;
+ m_vertices[v].t = acosf(m_vertices[v].ny) * 325.94931f;
+ }
+ else // TGT_GEN
+ {
+ m_vertices[v].s = (m_vertices[v].nx + 1.0f) * 512.0f;
+ m_vertices[v].t = (m_vertices[v].ny + 1.0f) * 512.0f;
+ }
+ }
+
+ //Clipping
+ if (m_vertices[v].x < -m_vertices[v].w)
+ m_vertices[v].xClip = -1.0f;
+ else if (m_vertices[v].x > m_vertices[v].w)
+ m_vertices[v].xClip = 1.0f;
+ else
+ m_vertices[v].xClip = 0.0f;
+
+ if (m_vertices[v].y < -m_vertices[v].w)
+ m_vertices[v].yClip = -1.0f;
+ else if (m_vertices[v].y > m_vertices[v].w)
+ m_vertices[v].yClip = 1.0f;
+ else
+ m_vertices[v].yClip = 0.0f;
+
+ if (m_vertices[v].w <= 0.0f)
+ m_vertices[v].zClip = -1.0f;
+ else if (m_vertices[v].z < -m_vertices[v].w)
+ m_vertices[v].zClip = -0.1f;
+ else if (m_vertices[v].z > m_vertices[v].w)
+ m_vertices[v].zClip = 1.0f;
+ else
+ m_vertices[v].zClip = 0.0f;
+
+}
+
+
+void RSPVertexManager::addConkerVertices(unsigned int segmentAddress, unsigned int n, unsigned int v0 )
+{
+ unsigned int numVertices = n;
+ unsigned int firstVertexIndex = v0;
+ unsigned int address = m_memory->getRDRAMAddress( segmentAddress );
+
+ //Make sure address is valid
+ if ((address + sizeof( Vertex ) * numVertices) > m_memory->getRDRAMSize()) {
+ return;
+ }
+
+ //Get vertex from rdram
+ Vertex *vertex = (Vertex*) m_memory->getRDRAM(address);
+
+
+ //For each vertex
+ for (unsigned int i=firstVertexIndex; i <numVertices+firstVertexIndex; ++i)
+ {
+ m_vertices[i].x = vertex->x;
+ m_vertices[i].y = vertex->y;
+ m_vertices[i].z = vertex->z;
+ m_vertices[i].flag = vertex->flag;
+ m_vertices[i].s = _FIXED2FLOAT( vertex->s, 5 );
+ m_vertices[i].t = _FIXED2FLOAT( vertex->t, 5 );
+
+ if ( m_lightMgr->getLightEnabled() )
+ {
+ m_vertices[i].nx = vertex->normal.x;
+ m_vertices[i].ny = vertex->normal.y;
+ m_vertices[i].nz = vertex->normal.z;
+ m_vertices[i].a = vertex->color.a * 0.0039215689f;
+ }
+ else
+ {
+ m_vertices[i].r = vertex->color.r * 0.0039215689f;
+ m_vertices[i].g = vertex->color.g * 0.0039215689f;
+ m_vertices[i].b = vertex->color.b * 0.0039215689f;
+ m_vertices[i].a = vertex->color.a * 0.0039215689f;
+ }
+
+ _processVertex(i);
+ vertex++;
+ }
+}