+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *****************************************************************************/
+
+#include "UCode9.h"
+#include "UCode0.h"
+#include "GBI.h"
+#include "RSP.h"
+#include "UCodeDefs.h"
+#include "GBIDefs.h"
+#include "Logger.h"
+
+#define F3DPD_VTXCOLORBASE 0x07
+
+//-----------------------------------------------------------------------------
+// Static Variables
+//-----------------------------------------------------------------------------
+RSP* UCode9::m_rsp = 0; //!< Pointer to Reality Signal Processor
+
+//-----------------------------------------------------------------------------
+//! Constructor
+//-----------------------------------------------------------------------------
+UCode9::UCode9()
+{
+}
+
+//-----------------------------------------------------------------------------
+//! Destructor
+//-----------------------------------------------------------------------------
+UCode9::~UCode9()
+{
+}
+
+//-----------------------------------------------------------------------------
+//! Initialize
+//-----------------------------------------------------------------------------
+void UCode9::initialize(RSP* rsp)
+{
+ m_rsp = rsp;
+}
+
+//-----------------------------------------------------------------------------
+//! Initialize GBI
+//-----------------------------------------------------------------------------
+void UCode9::initializeGBI(GBI* gbi)
+{
+ // Set GeometryMode flags
+ GBI_InitFlags( F3D );
+
+ // GBI Command Command Value Command Function
+ GBI_SetGBI( GBI::G_SPNOOP, F3D_SPNOOP, gbi->m_cmds, UCode0::F3D_SPNoOp );
+ GBI_SetGBI( GBI::G_MTX, F3D_MTX, gbi->m_cmds, UCode0::F3D_Mtx );
+ GBI_SetGBI( GBI::G_RESERVED0, F3D_RESERVED0, gbi->m_cmds, UCode0::F3D_Reserved0 );
+ GBI_SetGBI( GBI::G_MOVEMEM, F3D_MOVEMEM, gbi->m_cmds, UCode0::F3D_MoveMem );
+ GBI_SetGBI( GBI::G_VTX, F3D_VTX, gbi->m_cmds, PerfectDark_Vertex );
+ GBI_SetGBI( GBI::G_RESERVED1, F3D_RESERVED1, gbi->m_cmds, UCode0::F3D_Reserved1 );
+ GBI_SetGBI( GBI::G_DL, F3D_DL, gbi->m_cmds, UCode0::F3D_DList );
+ GBI_SetGBI( GBI::G_VTXCOLORBASE, F3DPD_VTXCOLORBASE, gbi->m_cmds, PerfectDark_VertexColorBase );
+ GBI_SetGBI( GBI::G_RESERVED3, F3D_RESERVED3, gbi->m_cmds, UCode0::F3D_Reserved3 );
+ GBI_SetGBI( GBI::G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, gbi->m_cmds, UCode0::F3D_Sprite2D_Base );
+ GBI_SetGBI( GBI::G_TRI1, F3D_TRI1, gbi->m_cmds, UCode0::F3D_Tri1 );
+ GBI_SetGBI( GBI::G_CULLDL, F3D_CULLDL, gbi->m_cmds, UCode0::F3D_CullDL );
+ GBI_SetGBI( GBI::G_POPMTX, F3D_POPMTX, gbi->m_cmds, UCode0::F3D_PopMtx );
+ GBI_SetGBI( GBI::G_MOVEWORD, F3D_MOVEWORD, gbi->m_cmds, UCode0::F3D_MoveWord );
+ GBI_SetGBI( GBI::G_TEXTURE, F3D_TEXTURE, gbi->m_cmds, UCode0::F3D_Texture );
+ GBI_SetGBI( GBI::G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, gbi->m_cmds, UCode0::F3D_SetOtherMode_H );
+ GBI_SetGBI( GBI::G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, gbi->m_cmds, UCode0::F3D_SetOtherMode_L );
+ GBI_SetGBI( GBI::G_ENDDL, F3D_ENDDL, gbi->m_cmds, UCode0::F3D_EndDL );
+ GBI_SetGBI( GBI::G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, gbi->m_cmds, UCode0::F3D_SetGeometryMode );
+ GBI_SetGBI( GBI::G_CLEARGEOMETRYMODE,F3D_CLEARGEOMETRYMODE, gbi->m_cmds, UCode0::F3D_ClearGeometryMode );
+ GBI_SetGBI( GBI::G_QUAD, F3D_QUAD, gbi->m_cmds, UCode0::F3D_Quad );
+ GBI_SetGBI( GBI::G_RDPHALF_1, F3D_RDPHALF_1, gbi->m_cmds, UCode0::F3D_RDPHalf_1 );
+ GBI_SetGBI( GBI::G_RDPHALF_2, F3D_RDPHALF_2, gbi->m_cmds, UCode0::F3D_RDPHalf_2 );
+ GBI_SetGBI( GBI::G_RDPHALF_CONT, F3D_RDPHALF_CONT, gbi->m_cmds, UCode0::F3D_RDPHalf_Cont );
+ GBI_SetGBI( GBI::G_TRI4, F3D_TRI4, gbi->m_cmds, UCode0::F3D_Tri4 );
+
+ //Set DMA Offset
+ m_rsp->RSP_SetDMAOffsets(0,0);
+}
+
+//-----------------------------------------------------------------------------
+//! Perfect Dark Vertex
+//-----------------------------------------------------------------------------
+void UCode9::PerfectDark_Vertex(MicrocodeArgument* ucode)
+{
+ Logger::getSingleton().printMsg("PerfectDark_Vertex", M64MSG_VERBOSE);
+ RSPUCode9AddColorIndexVertices* temp = (RSPUCode9AddColorIndexVertices*)ucode;
+
+ //Set Color Index Vertices
+ m_rsp->RSP_CIVertex(temp->segmentAddress, temp->numVertices + 1, temp->firstVertexIndex);
+}
+
+//-----------------------------------------------------------------------------
+//! Perfect Dark Color Base
+//-----------------------------------------------------------------------------
+void UCode9::PerfectDark_VertexColorBase(MicrocodeArgument* ucode)
+{
+ Logger::getSingleton().printMsg("PerfectDark_VertexColorBase", M64MSG_VERBOSE);
+ RSPUCodeSetVertexColorBase* temp = (RSPUCodeSetVertexColorBase*)ucode;
+
+ //Set Vertex Color Base
+ m_rsp->RSP_SetVertexColorBase(temp->rdramAddress);
+}