+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *****************************************************************************/
+
+#ifndef UCODE_DATA_H_
+#define UCODE_DATA_H_
+
+//*****************************************************************************
+// UCode Definitions
+//*****************************************************************************
+#define F3D 0 // Super Mario 64
+#define F3DEX 1
+#define F3DEX2 2
+#define L3D 3
+#define L3DEX 4
+#define L3DEX2 5
+#define S2DEX 6
+#define S2DEX2 7
+#define F3DPD 8
+#define F3DDKR 9
+#define F3DWRUS 10
+#define NONE 11
+
+//*****************************************************************************
+//* UCode Data
+//! Used to Identify witch ucode diffrent games use
+//*****************************************************************************
+struct UcodeData
+{
+ unsigned int ucode; //!< ID of ucode
+ unsigned int crc_size; //!< Hash value used to identify ucode
+ unsigned int crc_800; //!< Hash value used to identify ucode
+ const char* ucode_name; //!< Name used to identify ucode
+ bool non_nearclip; //!< Does ucode support near clipping?
+ bool reject; //!<
+};
+
+#endif